Compiling Mudlet

From Mudlet
Revision as of 04:30, 6 March 2017 by Vadi (talk | contribs) (→‎Compiling on Ubuntu 16.04: added missing library)
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Key contributing information

Clang format is used to automatically format code submissions using the src/.clang-format style. See here how to enable clang-format with Qt Creator - and make sure to specify the 'File' option for the configuration style.

Branches:

release_30 is the current branch that the installers are made from, and it is frozen from any new feature changes.

development is the development branch where new features can go.

release_31 contains some next-release improvements that will be merged into development once 3.0 is released.

The source of truth repository for Mudlet's Lua-side code is vadi2/mudlet-lua, synced into [github.com/Mudlet/Mudlet Mudlet/Mudlet] using a subtree merge strategy (soon to be git submodules after 3.0 is released).

Workflow:

Fork and submit a PR with your changes (Github tutorial).

Travis Integration

Mudlet is hosted on Github and uses Travis for continuous integration by building on a Ubuntu 12.04 (Precise Pangolin) LTS Linux and a MacOS 10.11 platforms. This means that every push to the Git repository is test compiled on both Ubuntu and Mac OSX but not Microsoft Windows (yet).

Travis integration is defined in a .travis.yml file and in our case, it references shell scripts in the CI directory, which handle things like installing dependencies and building mudlet.

Note Note: Travis builds do not currently package mudlet, so not everything is automated.

Compiling

Compiling on Ubuntu 16.04

These instructions will get you setup compiling on Ubuntu. Need a hand? Join us on Gitter (need a Github account), Discord server or forums otherwise.

1. Install Git

 sudo apt-get install git build-essential qt5-default qtmultimedia5-dev qttools5-dev \
   libhunspell-dev lua5.1 liblua5.1-0-dev libpcre3-dev libboost-dev zlib1g-dev cmake \
   libhunspell-dev lua-rex-pcre lua-sql-sqlite3 lua-filesystem lua-zip libyajl-dev \
   libzip-dev

2. Get Mudlet source

 git clone https://github.com/Mudlet/Mudlet.git mudlet

3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory

(This is so that we can build out of source which keeps the source code clean!}

 cd mudlet
 mkdir build
 cd build

4. Run the following commands, depending on which build system you want to use

EITHER:

 qmake CONFIG+=debug ../src/src.pro

OR:

 cmake ..

THEN:

 make -j 2

if you have more than one processor core you can increase the number after -j to one more than the number of cores you would like to devote to building the application to speed things up.

5. Start the application you have just compiled - enjoy

 ./mudlet

Optionally - install ccache and enable it for quicker compilation when switching branches and so on.

Compiling on Ubuntu 12.04

1. Install Git

 sudo apt-get install git

2. Get Mudlet source

 git clone https://github.com/Mudlet/Mudlet.git mudlet

3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory

(This is so that we can build out of source which keeps the source code clean!}

 cd mudlet
 mkdir build

4. Setup your environment

 CI/travis.linux.before_install.sh
 CI/travis.linux.install.sh

5 Move to the build location

 cd build

6. Run the following commands, depending on which build system you want to use (qmake IS recommended for Linux and Mac platforms)

EITHER:

 qmake ../src/src.pro

OR:

 cmake ..

THEN:

 make -j 2

if you have more than one processor core you can increase the number after -j to one more than the number of cores you would like to devote to building the application to speed things up.

7. Start the application you have just compiled - enjoy

 ./mudlet

Optionally - install ccache and enable it for quicker compilation when switching branches and so on.

Compiling on macOS

These instructions will get you setup compiling on macOS. Need a hand? Join us on Gitter (need a Github account), Discord server or forums otherwise.


1. Install prerequisites

Install XCode, command line tools for XCode, and HomeBrew.

Once homebrew is installed, do:

 brew doctor
 brew update
 brew install git

2. Get Mudlet source

 git clone https://github.com/Mudlet/Mudlet.git mudlet

3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory (this is so that we can build out of source which keeps the source code clean}

 mkdir build

3. Setup your environment you only need the first three lines if your system cannot find the right Qt libraries or tools, the added directories might be different if you have installed them differently

 export PATH="/usr/local/opt/qt5/bin:$PATH"
 export LDFLAGS=" -L/usr/local/opt/qt5/lib ${LDFLAGS}"
 export CPPFLAGS=" -I/usr/local/opt/qt5/include ${CPPFLAGS}"
 CI/travis.osx.before_install.sh
 CI/travis.osx.install.sh

4. Go to the mudlet build folder

 cd build

5. Run the following commands, depending on which build system you want to use (qmake IS recommended for Linux and Mac platforms)

EITHER:

 qmake ../src/src.pro

OR:

 cmake ..

THEN:

 make -j `sysctl -n hw.ncpu`


6. Enjoy

The Mudlet.app is now available in Finder for launching.

Compiling on Debian 'Sid'

1. Install required packages from main repo.

$ sudo apt-get install build-essential lua5.1 liblua5.1-0-dev libpcre3-dev libboost-dev zlib1g-dbg zlib1g-dev libyajl2 \
libyajl-dev libyajl2-dbg libphonon-dev libhunspell-dev lua-filesystem zlib-bin libzzip-dev lua-rex-pcre lua-zip \
lua-sql-sqlite3 qt5-default git libquazip-dev


2. Grab latest Mudlet source.

$ cd ~ && mkdir projects && cd projects && git clone https://github.com/Mudlet/Mudlet.git


3. Build latest libzip.

$ cd mudlet/src && wget http://www.nih.at/libzip/libzip-0.11.1.tar.gz
$ tar -xvzf libzip-0.11.1.tar.gz && cd libzip-0.11.1
$ ./configure && make && sudo make install

Note Note: libzip has since reached the version 1.0 milestone - and it is possible that we will move forward to use later version library calls - this version is, I think the minimum version that is usable with the current Mudlet code which may be an issue for some earlier Debian distributions (7.x, "Wheezy" at least only ships a 0.10.x version). --slysven 19:41, 15 January 2017 (EST)


4. Download and install QT development package.

$ \curl -sS http://download.qt.io/official_releases/qt/5.6/5.6.2/qt-opensource-linux-x64-5.6.2.run
$ chmod +x qt-opensource* && ./qt-opensource*


5. Fix issues.

$ sudo ln -s /usr/local/lib/libzip/include/zipconf.h /usr/local/include/zipconf.h


6. Build Mudlet.

$ cd ..
$ /home/<username>/Qt5.3.1/5.3/gcc/bin/qmake
$ make

Compiling on ArchLinux

The best way to do this would be to use the PKGBUILD found here. You'll just download the PKGBUILD into a directory, run

makepkg
sudo pacman -U [name of the generated pkg file]

and you'll be done. For more info on what this does, visit this site.

Compiling on Gentoo

An overlay containing Mudlet is available for compiling Mudlet on Gentoo.

Compiling on Windows 10

These instructions will get you setup compiling on Windows. Need a hand? Join us on Gitter (need a Github account), Discord server or forums otherwise.

1.Download & Install the Prerequisites

Qt: 
 http://download.qt.io/official_releases/online_installers/qt-unified-windows-x86-online.exe
Run the installer and de-select everything and just select:
 Qt->Qt 5.6->MinGW 4.9.2 (32 bit)
 Qt->Qt 5.6->Source components
In this tutorial, it is installed in C:\Qt\ (so you will have C:\Qt\5.x)
7Zip:
 http://www.7-zip.org/a/7z1602-x64.msi
Notepad++: 
 https://notepad-plus-plus.org/download (at the last check it was at version 7.3)
Recommended if you don't have a good source editor installed already (it is release under a GPL License).
Mingw-builds:
 https://sourceforge.net/projects/mingwbuilds/files/host-windows/releases/4.8.1/32-bit/threads-posix/dwarf/x32-4.8.1-release-posix-dwarf-rev5.7z/download
extract this to C:\mingw32
Latest msys from:
 http://sourceforge.net/projects/mingwbuilds/files/external-binary-packages/
put the msys folder in C:\mingw32, so you get C:\mingw32\msys
CMake:
 http://www.cmake.org/files/v3.0/cmake-3.0.0-win32-x86.exe
Python:
 https://www.python.org/ftp/python/2.7.11/python-2.7.11.msi


2.Download libraries in MSYS

Open MSYS (click msys.bat in the C:\mingw32\msys folder), where you'll be in a home directory. Copy the lines below and right-click on the terminal to paste them:

mkdir src
cd src
wget --no-check-certificate --output-document hunspell-1.4.1.tar.gz https://github.com/hunspell/hunspell/archive/v1.4.1.tar.gz
wget http://www.lua.org/ftp/lua-5.1.5.tar.gz
wget --no-check-certificate https://sourceforge.net/projects/pcre/files/pcre/8.38/pcre-8.38.tar.gz/download
wget http://zlib.net/zlib-1.2.11.tar.gz
wget http://www.sqlite.org/2013/sqlite-autoconf-3071700.tar.gz
wget --no-check-certificate https://launchpad.net/ubuntu/+archive/primary/+files/libzip_0.11.2.orig.tar.gz
wget --no-check-certificate --output-document yajl-2.0.1.tar.gz https://github.com/lloyd/yajl/tarball/2.0.1
wget --no-check-certificate https://sourceforge.net/projects/zziplib/files/zziplib13/0.13.62/zziplib-0.13.62.tar.bz2/download
wget --no-check-certificate -P openssl-1.0.2k https://indy.fulgan.com/SSL/openssl-1.0.2k-i386-win32.zip

A folder will get created in C:\mingw32\msys\home\your_name\src with all the files.

Extract all libraries with:

for a in `ls -1 *.tar.gz`; do tar -zxvf $a; done
for a in `ls -1 *.tar.bz2`; do tar xvfj $a; done
 /c/Program\ Files/7-Zip/7z -oopenssl-1.0.2k e openssl-1.0.2k-i386-win32.zip

Boost:

wget --no-check-certificate https://sourceforge.net/projects/boost/files/boost/1.60.0/boost_1_60_0.tar.gz/download
/c/Program\ Files/7-Zip/7z e boost_1_60_0.tar.gz && /c/Program\ Files/7-Zip/7z x boost_1_60_0.tar
cp -r boost_1_60_0/boost /c/mingw32/include

3.Compiling libraries

Environment Settings

You want control over what compilers are being using so prefix your Path with (in system environment variables):

C:\Python27
C:\mingw32\bin
C:\Program Files (x86)\CMake\bin
C:\Qt\5.6\mingw49_32\bin

Be sure to restart msys.bat after setting the above to pick up the new values.

MSYS Compilations

All of the following will be completed inside the msys command prompt.

cd into each respective directory:

Hunspell:

./configure --prefix=/c/mingw32 && make -j 2 && make install

YAJL: First, remove all the windows specific compiler settings with:

powershell -Command "(Get-Content CMakeLists.txt -Raw) -replace '\/W4' -replace '(?<=SET\(linkFlags)[^\)]+' -replace '\/wd4996 \/wd4255 \/wd4130 \/wd4100 \/wd4711' -replace '(?<=SET\(CMAKE_C_FLAGS_DEBUG .)\/D \DEBUG \/Od \/Z7', '-g' -replace '(?<=SET\(CMAKE_C_FLAGS_RELEASE .)\/D NDEBUG \/O2', '-O2' | Out-File -encoding ASCII CMakeLists.txt"

Then compile:

mkdir build
cd build
cmake -G "MSYS Makefiles" ..
make
cp yajl-2.0.1/lib/* /c/mingw32/lib/
cp -R yajl-2.0.1/include/* /c/mingw32/include/

Lua: edit the Makefile, change INSTALL_TOP= /usr/local to INSTALL_TOP= /c/mingw32

change TO_LIB= liblua.a to TO_LIB= liblua.a lua51.dll

make mingw
make install

PCRE:

./configure --prefix=/c/mingw32 && make -j 2 && make install

Sqlite:

./configure --prefix=/c/mingw32 && make -j 2 && make install

ZLib:

make -f win32/Makefile.gcc
export INCLUDE_PATH=/c/mingw32/include/
export LIBRARY_PATH=/c/mingw32/lib/
export BINARY_PATH=/c/mingw32/bin/
make -f win32/Makefile.gcc install
cp zlib1.dll /c/mingw32/bin
cp libz.dll.a /c/mingw32/lib

LibZip:

./configure --prefix=/c/mingw32 && make -j 2 && make install
cp lib/zipconf.h /c/mingw32/include

ZZIPlib:

powershell -Command "(gc configure) -replace 'uname -msr', 'uname -ms' | Out-File -encoding ASCII configure"
configure --disable-mmap --prefix=c:/mingw32/ && make -j 2 && make install

3.Downloading Mudlet Sources

Getting Mudlet

From within msys:

cd ~/src
git clone https://github.com/Mudlet/Mudlet.git
cd Mudlet/src
git checkout release_30 

Building Mudlet from terminal

cd ~/src/Mudlet/src
qmake CONFIG+=debug
make -j 2

NOTE: If you install any of the above in a directory other than /c/mingw32, it is necessary to override some of the default include/lib paths that qmake sets up. To do so, you'll need to append a number of INCLUDEPATH and LIBPATH parameters to the qmake call.

Example (installed in an F: drive):

qmake CONFIG+=debug INCLUDEPATH+=/f/mingw32/include INCLUDEPATH+=/f/mingw32/lib/include LIBPATH+=/f/mingw32/lib LIBPATH+=/f/mingw32/lib/lib LIBPATH+=/f/mingw32/bin

Building Mudlet from QtCreator

Open src.pro (within Mudlet2/src) in Qt Creator, disable shadow builds for both release and debug. Change build type to debug (bottom-left) and compile.

4.Copy Needed DLLs

Copy the following dll's needed to run Mudlet: See above note about alternative install paths before copying.

cd debug/
cp /c/Qt/5.6/mingw49_32/bin/icudt54.dll .
cp /c/Qt/5.6/mingw49_32/bin/icuin54.dll .
cp /c/Qt/5.6/mingw49_32/bin/icuuc54.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Core.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Gui.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Network.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5OpenGL.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Widgets.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Multimedia.dll .
cp /c/Qt/5.6/mingw49_32/bin/libgcc_s_dw2-1.dll .
cp /c/Qt/5.6/mingw49_32/bin/libstdc++-6.dll .
cp /c/Qt/5.6/mingw49_32/bin/libwinpthread-1.dll .
cp /c/mingw32/lib/libyajl.dll .
cp $HOME/src/lua-5.1.5/src/lua51.dll .
cp $HOME/src/lua-5.1.5/src/lua51.dll /c/mingw32/bin
cp $HOME/src/openssl-1.0.2k/libeay32.dll .
cp $HOME/src/openssl-1.0.2k/ssleay32.dll .
cp /c/mingw32/bin/libzip-2.dll .
cp /c/mingw32/bin/libhunspell-1.4-0.dll .
cp /c/mingw32/bin/libpcre-1.dll .
cp /c/mingw32/bin/libsqlite3-0.dll .
cp /c/mingw32/bin/zlib1.dll .
cp -r ../mudlet-lua/ .
cp ../*.dic .
cp -r /c/Qt/5.6/mingw49_32/plugins/audio .
cp -r /c/Qt/5.6/mingw49_32/plugins/mediaservice .
cp -r /c/Qt/5.6/mingw49_32/plugins/platforms .
cd ../release/
cp /c/Qt/5.6/mingw49_32/bin/icudt54.dll .
cp /c/Qt/5.6/mingw49_32/bin/icuin54.dll .
cp /c/Qt/5.6/mingw49_32/bin/icuuc54.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Core.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Gui.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Network.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5OpenGL.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Widgets.dll .
cp /c/Qt/5.6/mingw49_32/bin/Qt5Multimedia.dll .
cp /c/Qt/5.6/mingw49_32/bin/libgcc_s_dw2-1.dll .
cp /c/Qt/5.6/mingw49_32/bin/libstdc++-6.dll .
cp /c/Qt/5.6/mingw49_32/bin/libwinpthread-1.dll .
cp /c/mingw32/lib/libyajl.dll .
cp $HOME/src/lua-5.1.5/src/lua51.dll .
cp $HOME/src/lua-5.1.5/src/lua51.dll /c/mingw32/bin
cp $HOME/src/openssl-1.0.2k/libeay32.dll .
cp $HOME/src/openssl-1.0.2k/ssleay32.dll .
cp /c/mingw32/bin/libzip-2.dll .
cp /c/mingw32/bin/libhunspell-1.4-0.dll .
cp /c/mingw32/bin/libpcre-1.dll .
cp /c/mingw32/bin/libsqlite3-0.dll .
cp /c/mingw32/bin/zlib1.dll .
cp -r ../mudlet-lua/ .
cp ../*.dic .
cp -r /c/Qt/5.6/mingw49_32/plugins/audio .
cp -r /c/Qt/5.6/mingw49_32/plugins/mediaservice .
cp -r /c/Qt/5.6/mingw49_32/plugins/platforms .


5.Setting up Lua libraries

At this point your Lua install will be bare-bones and lacking the Lua libraries Mudlet uses.

cd ~/src
wget --no-check-certificate http://keplerproject.github.io/luarocks/releases/luarocks-2.4.0-win32.zip
unzip luarocks-2.4.0-win32.zip

Switch to the Windows command line to install luarocks:

cd C:\mingw32\msys\home\%USERNAME%\src\luarocks-2.4.0-win32
install.bat /P C:\LuaRocks /MW

Wait for the installation to finish. Then:

cd \LuaRocks\lua\luarocks
powershell -Command "(gc cfg.lua) -replace 'mingw32-gcc', 'gcc' | Out-File -encoding ASCII cfg.lua"
cd \LuaRocks
luarocks install LuaFileSystem
luarocks install LuaSQL-SQLite3 SQLITE_INCDIR="c:\mingw32\include" SQLITE_LIBDIR="c:\mingw32\lib"
luarocks install lrexlib-pcre PCRE_LIBDIR="c:\mingw32\lib" PCRE_INCDIR="c:\mingw32\include"

Back in the msys command line:

cd ~/src
wget --no-check-certificate https://github.com/rjpcomputing/luazip/archive/master.zip
unzip master
cd luazip-master/
gcc -O2 -c -o src/luazip.o -IC:/mingw32/include/ src/luazip.c 
gcc -shared -o zip.dll src/luazip.o -Lc:\mingw32\lib -lzzip -lz c:/mingw32/bin/lua51.dll -lm
cp zip.dll ~/src/Mudlet/src/debug
cp zip.dll ~/src/Mudlet/src/release
cp -r /c/mingw32/lib/lua/5.1/* ~/src/Mudlet/src/debug
cp -r /c/mingw32/lib/lua/5.1/* ~/src/Mudlet/src/release


You're done! You can now launch mudlet by running mudlet.exe in the debug/ folder, or from command line:

cd ~/src/Mudlet/src/debug
./mudlet.exe