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	<title>Ansi escape code - Revision history</title>
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	<updated>2026-06-11T07:47:54Z</updated>
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		<title>Zooka: initial creation</title>
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		<updated>2024-07-09T06:29:45Z</updated>

		<summary type="html">&lt;p&gt;initial creation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{note}} Technical description for game administrators&lt;br /&gt;
&lt;br /&gt;
If you are using Bold to select the second set of 8 of 16 colours - you should set the BoldIsBright option in Mudlet Preferences and include the 1 for bold in the SAME ANSI Esc SGR sequence (i.e. one with &amp;lt;ESC&amp;gt;[ at the begining and m at the end) as the one that selects 30 to 37 for a bright foreground, if you want to use one of those colours for the background you should do it in a separate sequence to one that sets the foreground (and in include the 1 in the SAME sequence as the 40 to 48). If you want to use bold or faint (or bold AND faint together) then they should be in a separate sequence from any with the 30 to 37 or 40 to 47 values.&lt;br /&gt;
&lt;br /&gt;
If the MUD uses any other number of colours or mode to select them - including the &amp;quot;aixterm&amp;quot; 90-97 or 100 to 107 codes then leave the &amp;quot;BoldIsBright&amp;quot; option disabled and then the bold (and faint) codes can be used even in the same ANSI Esc SGR sequence for bold or faint text effects.&lt;br /&gt;
&lt;br /&gt;
The first four images in [https://github.com/Mudlet/Mudlet/pull/7280#issuecomment-2185349364 Github PR#7280 (comment)] shows how the groups now affects the colour/font effects.&lt;br /&gt;
&lt;br /&gt;
See also: [http://en.wikipedia.org/wiki/ANSI_escape_code Wikipedia ANSI escape code]&lt;/div&gt;</summary>
		<author><name>Zooka</name></author>
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