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	<title>Translations:Manual:Introduction/2/en - Revision history</title>
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	<updated>2026-06-22T13:34:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.mudlet.org/index.php?title=Translations:Manual:Introduction/2/en&amp;diff=4934&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.mudlet.org/index.php?title=Translations:Manual:Introduction/2/en&amp;diff=4934&amp;oldid=prev"/>
		<updated>2018-07-31T21:20:02Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:20, 31 July 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Effectively speaking, it &lt;/del&gt;is possible to create an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AI (&lt;/del&gt;Artificial Intelligence) that does everything you can do in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;MUD&lt;/del&gt;. Even more so, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the program will be able &lt;/del&gt;outperform you in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;almost &lt;/del&gt;every routine operation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The difficulty of creating such a program depends &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;task it has to perform: gathering loot being very easy, walking through a dungeon and leveling you character being moderately easy and socially interacting with other real people being outrageously difficult (see A.L.I.C.E.). At the end &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;day, you’re teaching your client to process information and act the way you consider best suited&lt;/del&gt;. Because scripting is so powerful, it can give you a competitive advantage that some people consider unfair or even cheating. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As of the moment of this writing (2 November 2008), this sort of automation can be best observed in commercial massively-multiplayer online role-playing games (MMORPG), known as gold-farming or power-leveling. The basic idea is creating a system that will raise your character to the maximum level and gather in-game currency in the process, both of which can be effectively exchanged for real-world currency. The spread of the above aspects &lt;/del&gt;can have much more far reaching consequences &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;than just being unfair&lt;/del&gt;, such as inflation, loss of balance in terms of game-mechanics or, ultimately, a complete crash of in-game economy&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. For more information see the paper &amp;quot;Simple Economics of Real-Money Trading in Online Games&amp;quot; by Jun-Sok Huhh of the Seoul National University&lt;/del&gt;. For these and various other reasons the administrators and owners &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of the corresponding virtual worlds can &lt;/del&gt;forbid the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usage &lt;/del&gt;of automation tools&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. A failure to comply can result in suspension or deletion of the user’s character or account for future denial of service. By including scripting support in Mudlet, we effectively give you the ability to create and utilize AI toolkits, however, we do not endorse or promote the usage of these systems if it’s prohibited in your MUD. Keep in mind that by cheating you can lessen the quality of gameplay for both your fellow players and yourself&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is possible to create an Artificial Intelligence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(AI&lt;/ins&gt;) that does everything you can do in a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game&lt;/ins&gt;. Even more so, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an AI can &lt;/ins&gt;outperform you in every routine operation&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, depending &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;complexity &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;task&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Because scripting is so powerful, it can give you a competitive advantage that some people consider unfair or even cheating. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In some cases it &lt;/ins&gt;can have much more far reaching consequences &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on a game&lt;/ins&gt;, such as inflation, loss of balance in terms of game-mechanics or, ultimately, a complete crash of in-game economy. For these and various other reasons the administrators and owners &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some games &lt;/ins&gt;forbid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or limit &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/ins&gt;of automation tools.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
	<entry>
		<id>https://wiki.mudlet.org/index.php?title=Translations:Manual:Introduction/2/en&amp;diff=4614&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.mudlet.org/index.php?title=Translations:Manual:Introduction/2/en&amp;diff=4614&amp;oldid=prev"/>
		<updated>2018-06-07T05:50:01Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Effectively speaking, it is possible to create an AI (Artificial Intelligence) that does everything you can do in a MUD. Even more so, the program will be able outperform you in almost every routine operation. The difficulty of creating such a program depends on the task it has to perform: gathering loot being very easy, walking through a dungeon and leveling you character being moderately easy and socially interacting with other real people being outrageously difficult (see A.L.I.C.E.). At the end of the day, you’re teaching your client to process information and act the way you consider best suited. Because scripting is so powerful, it can give you a competitive advantage that some people consider unfair or even cheating. As of the moment of this writing (2 November 2008), this sort of automation can be best observed in commercial massively-multiplayer online role-playing games (MMORPG), known as gold-farming or power-leveling. The basic idea is creating a system that will raise your character to the maximum level and gather in-game currency in the process, both of which can be effectively exchanged for real-world currency. The spread of the above aspects can have much more far reaching consequences than just being unfair, such as inflation, loss of balance in terms of game-mechanics or, ultimately, a complete crash of in-game economy. For more information see the paper &amp;quot;Simple Economics of Real-Money Trading in Online Games&amp;quot; by Jun-Sok Huhh of the Seoul National University. For these and various other reasons the administrators and owners of the corresponding virtual worlds can forbid the usage of automation tools. A failure to comply can result in suspension or deletion of the user’s character or account for future denial of service. By including scripting support in Mudlet, we effectively give you the ability to create and utilize AI toolkits, however, we do not endorse or promote the usage of these systems if it’s prohibited in your MUD. Keep in mind that by cheating you can lessen the quality of gameplay for both your fellow players and yourself.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
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