Difference between revisions of "Relevant Developer Tutorials"

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* http://theory.stanford.edu/~amitp/GameProgramming/ - A* tips and tricks.
 
* http://theory.stanford.edu/~amitp/GameProgramming/ - A* tips and tricks.
 
* https://www.reddit.com/r/cpp/comments/7kurp6/recommended_c_tools_for_linux_profiler_static/ - useful C++ tools that can run on Linux.
 
* https://www.reddit.com/r/cpp/comments/7kurp6/recommended_c_tools_for_linux_profiler_static/ - useful C++ tools that can run on Linux.
 +
* https://www.divio.com/blog/documentation - Create 4 kinds of documentation, each serves a different purpose
  
 
== Random tips and tricks ==
 
== Random tips and tricks ==

Revision as of 09:03, 12 November 2019

C++

Mudlet uses modern C++14 for the core functionality of the application.

For programming newbies

  • C++ - covers everything C++ basics to advanced.

For experienced programmers

  • Pointers - the core basics of C++. While you can by without needing to know the details, you'll find it really, really useful if you do.
  • C++11 - know how to make your life easier with modern C++11.

Helpful tools

  • Source Trail - get quick overview of an unfamiliar codebase (like Mudlet, if you're just joining here)
  • draw.io - Draw and share diagrams online

Good reading

Random tips and tricks

Determine what auto resolves to with:

 template <typename T> struct watzattype;
 void TriggerUnit::doCleanup()
 {
     for(auto & trigger : mCleanupList)
     {
         watzattype<decltype(trigger)>{};

Compiler will error and tell you the type, TTrigger*& in this example.