Difference between revisions of "Area 51"

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Please use the [[Area_51/Template]] to add new entries in the sections below.
 
Please use the [[Area_51/Template]] to add new entries in the sections below.
 +
 +
Links to other functions or parts in other sections (i.e. the main Wiki area) need to include the section details before the <nowiki>'#'</nowiki> character in the link identifier on the left side of the <nowiki>'|'</nowiki> divider between the identifier and the display text. e.g.
 +
:: <nowiki>[[Manual:Mapper_Functions#getCustomLines|getCustomLines()]]</nowiki>
 +
rather than:
 +
:: <nowiki>[[#getCustomLines|getCustomLines()]]</nowiki>
 +
which would refer to a link within the ''current'' (in this case '''Area 51''') section. Note that this ought to be removed once the article is moved to the main wiki area!
  
 
The following headings reflect those present in the main Wiki area of the Lua API functions. It is suggested that new entries are added so as to maintain a sorted alphabetical order under the appropriate heading.
 
The following headings reflect those present in the main Wiki area of the Lua API functions. It is suggested that new entries are added so as to maintain a sorted alphabetical order under the appropriate heading.
Line 22: Line 28:
 
=Mapper Functions=
 
=Mapper Functions=
 
: A collection of functions that manipulate the mapper and its related features.
 
: A collection of functions that manipulate the mapper and its related features.
 +
 +
==createMapLabel, merged #7598==
 +
;labelID = createMapLabel(areaID, text, posX, posY, posZ, fgRed, fgGreen, fgBlue, bgRed, bgGreen, bgBlue[, zoom, fontSize, showOnTop, noScaling, fontName, foregroundTransparency, backgroundTransparency, temporary, outlineRed, outlineGreen, outlineBlue])
 +
 +
:Creates a text label on the map at given coordinates, with the given background and foreground colors. It can go above or below the rooms, scale with zoom or stay a static size. From Mudlet 4.17.0 an additional parameter (assumed to be false if not given from then) makes the label NOT be saved in the map file which, if the image can be regenerated on future loading from a script can reduce the size of the saved map somewhat. It returns a label ID that you can use later for deleting it.
 +
 +
:The coordinates 0,0 are in the middle of the map, and are in sync with the room coordinates - so using the x,y values of [[#getRoomCoordinates|getRoomCoordinates()]] will place the label near that room.
 +
 +
: See also: [[#getMapLabel|getMapLabel()]], [[#getMapLabels|getMapLabels()]], [[#deleteMapLabel|deleteMapLabel]], [[#createMapImageLabel|createMapImageLabel()]]
 +
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
<div style="font-weight:bold;line-height:1.6;">Historical Version Note</div>
 +
<div class="mw-collapsible-content">
 +
{{note}} Some changes were done prior to 4.13 (which exactly? function existed before!) - see corresponding PR and update here!
 +
</div></div>
 +
 +
;Parameters
 +
* ''areaID:''
 +
: Area ID where to put the label.
 +
* ''text:''
 +
: The text to put into the label. To get a multiline text label add a '\n' between the lines.
 +
* ''posX, posY, posZ:''
 +
: Position of the label in (floating point numbers) room coordinates.
 +
* ''fgRed, fgGreen, fgBlue:''
 +
: Foreground color or text color of the label.
 +
* ''bgRed, bgGreen, bgBlue:''
 +
: Background color of the label.
 +
* ''zoom:''
 +
: (optional) Zoom factor of the label if noScaling is false. Higher zoom will give higher resolution of the text and smaller size of the label. Default is 30.0.
 +
* ''fontSize:''
 +
: (optional, but needed if zoom is provided) Size of the font of the text. Default is 50.
 +
* ''showOnTop:''
 +
: (optional) If true the label will be drawn on top of the rooms and if it is false the label will be drawn as a background, defaults to true if not given.
 +
* ''noScaling:''
 +
: (optional) If true the label will have the same size when you zoom in and out in the mapper, If it is false the label will scale when you zoom the mapper, defaults to true if not given.
 +
* ''fontName:''
 +
: (optional) font name to use.
 +
* ''foregroundTransparency''
 +
: (optional) transparency of the text on the label, defaults to 255 (in range of 0 to 255) or fully opaque if not given.
 +
* ''backgroundTransparency''
 +
: (optional) transparency of the label background itself, defaults to 50 (in range of 0 to 255) or significantly transparent if not given.
 +
* ''temporary''
 +
: (optional) if true does not save the image that the label makes in map save files, defaults to false if not given, or for prior versions of Mudlet.
 +
* ''outlineRed, outlineGreen, outlineBlue''
 +
: (optional) the outline colour of the displayed text
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- the first 50 is some area id, the next three 0,0,0 are coordinates - middle of the area
 +
-- 255,0,0 would be the foreground in RGB, 23,0,0 would be the background RGB
 +
-- zoom is only relevant when when you're using a label of a static size, so we use 0
 +
-- and we use a font size of 20 for our label, which is a small medium compared to the map
 +
local labelid = createMapLabel( 50, "my map label", 0,0,0, 255,0,0, 23,0,0, 0,20)
 +
 +
-- to create a multi line text label add '\n' between lines
 +
-- the position is placed somewhat to the northeast of the center of the map
 +
-- this label will be scaled as you zoom the map.
 +
local labelid = createMapLabel( 50, "1. Row One\n2. Row 2", .5,5.5,0, 255,0,0, 23,0,0, 30,50, true, false)
 +
 +
local x,y,z = getRoomCoordinates(getPlayerRoom())
 +
createMapLabel(getRoomArea(getPlayerRoom()), "my map label", x,y,z, 255,0,0, 23,0,0, 0,20, false, true, "Ubuntu", 255, 100)
 +
</syntaxhighlight>
 +
 +
-- create a temporary, multiline label with purple text and a white outline
 +
lua createMapLabel(1, "This is a really long text\nwith multiple lines.", 0, 0, 0, 125, 0, 125, 0, 0, 0, 50, 48, true, false, "Noto Sans", 255, 0, true, 255, 255, 255)
 +
  
 
==mapSymbolFontInfo, PR #4038 closed==
 
==mapSymbolFontInfo, PR #4038 closed==
Line 38: Line 110:
 
::As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialized, by activating a map window).
 
::As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialized, by activating a map window).
  
 +
==moveMapLabel, PR #6014 open==
 +
;moveMapLabel(areaID/Name, labeID/Text, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])
 +
Re-positions a map label within an area in the 2D mapper, in a similar manner as the [[#moveRoom|moveRoom()]] function does for rooms and their custom exit lines. When moving a label to given coordinates this is the position that the top-left corner of the label will be positioned at; since the space allocated to a particular room on the map is ± 0.5 around the integer value of its x and y coordinates this means for a label which has a size of 1.0 x 1,0 (w x h) to position it centrally in the space for a single room at the coordinates (x, y, z) it should be positioned at (x - 0.5, y + 0.5, z).
  
==setupMapSymbolFont, PR #4038 closed==
+
:See also: [[Manual:Mapper_Functions#getMapLabels|getMapLabels()]], [[Manual:Mapper_Functions#getMapLabel|getMapLabel()]].
;setupMapSymbolFont(fontName[, onlyUseThisFont[, scalingFactor]])
+
 
:configures the font used for symbols in the (2D) map.
+
{{MudletVersion| ?.??}}
: See also: [[#mapSymbolFontInfo|mapSymbolFontInfo()]]
 
  
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038
+
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6014
  
 
;Parameters
 
;Parameters
* ''fontName'' one of:
+
* ''areaID/Name:''
:* - a string that is the family name of the font to use;
+
: Area ID as number or AreaName as string containing the map label.
:* - the empty string ''""'' to reset to the default {which is '''"Bitstream Vera Sans Mono"'''};
 
:* - a Lua ''nil'' as a placeholder to not change this parameter but still allow a following one to be modified.
 
* ''onlyUseThisFont'' (optional) one of:
 
:* - a Lua boolean ''true'' to require Mudlet to use graphemes (''character'') '''only''' from the selected font. Should a requested grapheme not be included in the selected font then the font replacement character (�) might be used instead; note that under some circumstances it is possible that the OS (or Mudlet) provided color Emoji Font may still be used but that cannot be guaranteed across all OS platforms that Mudlet might be run on;
 
:* - a Lua boolean ''false'' to allow Mudlet to get a different ''glyph'' for a particular ''grapheme'' from the most suitable other font found in the system should there not be a ''glyph'' for it in the requested font. This is the default unless previously changed by this function or by the corresponding checkbox in the Profile Preferences dialogue for the profile concerned;
 
:* - a Lua ''nil'' as a placeholder to not change this parameter but still allow the following one to be modified.
 
* ''scalingFactor'' (optional): a floating point value in the range ''0.5'' to ''2.0'' (default ''1.0'') that can be used to tweak the rectangular space that each different room symbol is scaled to fit inside; this might be useful should the range of characters used to make the room symbols be consistently under- or over-sized.
 
  
;Returns
+
* ''labelID/Text:''
* ''true'' on success
+
: Label ID as number (which will be 0 or greater) or the LabelText on a text label. All labels will have a unique ID number but there may be more than one ''text'' labels with a non-empty text string; only the first matching one will be moved by this function and image labels also have no text and will match the empty string.  with mo or AreaName as string containing the map label.
* ''nil'' and an error message on failure. As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialised, by activating a map window).
 
  
=Miscellaneous Functions=
+
* ''coordX/deltaX:''
: Miscellaneous functions.
+
: A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the X-axis.
  
==getCharacterName, PR #3952 open==
+
* ''coordY/deltaY:''
;getCharacterName()
+
: A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Y-axis.
  
:Returns the name entered into the "Character name" field on the Connection Preferences form. Can be used to find out the name that might need to be handled specially in scripts or anything that needs to be personalized to the player. If there is nothing set in that entry will return an empty string.
+
* ''coordZ/deltaZ:''
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function that may be replaced for more sophisticated requirements.
+
: (Optional) A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Z-axis, if omitted the label is not moved in the z-axis at all.
  
:See also: [[#sendCharacterName|sendCharacterName()]], [[#sendCharacterPassword|sendCharacterPassword()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
+
* ''absoluteNotRelativeMove:''
 +
: (Optional) a boolean value (defaults to ''false'' if omitted) as to whether to move the label to the absolute coordinates (''true'') or to move it the relative amount from its current location (''false'').
  
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
+
;Returns
 +
: ''true'' on success or ''nil'' and an error message on failure, if successful it will also refresh the map display to show the result.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
lua send("cast 'glamor' " .. getCharacterName())
+
-- move the first label in the area with the ID number of 2, three spaces to the east and four spaces to the north
 +
moveMapLabel(0, 2, 3.0, 4.0)
 +
 
 +
-- move the first label in the area with the ID number of 2, one space to the west, note the final boolean argument is unneeded
 +
moveMapLabel(0, 2, -1.0, 0.0, false)
 +
 
 +
-- move the second label in the area with the ID number of 2, three and a half spaces to the west, and two south **of the center of the current level it is on in the map**:
 +
moveRoom(1, 2, -3.5, -2.0, true)
 +
 
 +
-- move the second label in the area with the ID number of 2, up three levels
 +
moveRoom(1, 2, 0.0, 0.0, 3.0)
 +
 
 +
-- move the second label in the "Test 1" area one space to the west, note the last two arguments are unneeded
 +
moveRoom("Test 1", 1, -1.0, 0.0, 0.0, false)
 +
 
 +
-- move the (top-left corner of the first) label with the text "Home" in the area with ID number 5 to the **center of the whole map**, note the last two arguments are required in this case:
 +
moveRoom(5, "Home", 0.0, 0.0, 0.0, true)
  
You get a warm feeling passing from your core to the tips of your hands, feet and other body parts.
+
-- all of the above will return the 'true'  boolean value assuming there are the indicated labels and areas
A small twittering bird settles on your shoulder and starts to look adoringly at you.
 
A light brown faun gambles around you and then nuzzles your hand.
 
A tawny long-haired cat saunters over and start to rub itself against your ankles.
 
A small twittering bird settles on your shoulder and starts to look adoringly at you.
 
A light brown faun gambles around you and then nuzzles your hand.
 
A small twittering bird settles on your shoulder and starts to look adoringly at you.
 
A mangy dog trots up to you and proceeds to mark the bottom of your leggings.
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getCustomLoginTextId, PR #3952 open==
+
==moveRoom, PR #6010 open==
;getCustomLoginTextId()
+
;moveRoom(roomID, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])
 +
Re-positions a room within an area, in the same manner as the "move to" context menu item for one or more rooms in the 2D mapper. Like that method this will also shift the entirety of any custom exit lines defined for the room concerned. This contrasts with the behavior of the [[Manual:Mapper_Functions#setRoomCoordinates|setRoomCoordinates()]] which only moves the starting point of such custom exit lines so that they still emerge from the room to which they belong but otherwise remain pointing to the original place.
 +
 
 +
:See also: [[Manual:Mapper_Functions#setRoomCoordinates|setRoomCoordinates()]]
 +
 
 +
{{MudletVersion| ?.??}}
 +
 
 +
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6010
 +
 
 +
;Parameters
 +
* ''roomID:''
 +
: Room ID number to move.
  
Returns the Id number of the custom login text setting from the profile's preferences. Returns ''0'' if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.
+
* ''coordX/deltaX:''
 +
: The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the X-axis.
  
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
+
* ''coordY/deltaY:''
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#sendPassword|sendPassword()]].
+
: The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Y-axis.
  
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
+
* ''coordZ/deltaZ:''
 +
: (Optional) the absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Z-axis, if omitted the room is not moved in the z-axis at all.
  
Only one custom login text has been defined initially:
+
* ''absoluteNotRelativeMove:''
{| class="wikitable"
+
: (Optional) a boolean value (defaults to ''false'' if omitted) as to whether to move the room to the absolute coordinates (''true'') or the relative amount from its current location (''false'').
|+ Predefined custom login texts
 
|-
 
! Id !! Custom text !! Introduced in Mudlet version
 
|-
 
| 1 || "connect {character name} {password}" || TBD
 
|}
 
  
The addition of further texts would be subject to negotiation with the Mudlet Makers.
+
;Returns
 +
: ''true'' on success or ''nil'' and an error message on failure, if successful it will also refresh the map display to show the result.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
+
-- move the first room one space to the east and two spaces to the north
function doLogin()
+
moveRoom(1, 1, 2)
  if getCustomLoginTextId() ~= 1 then
+
 
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
+
-- move the first room one space to the west, note the final boolean argument is unneeded
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
+
moveRoom(1, -1, 0, false)
  else
+
 
    tempTime(2.0, [[sendCustomLoginText()]], 1)
+
-- move the first room three spaces to the west, and two south **of the center of the current level it is on in the map**:
  end
+
moveRoom(1, -3, -2, true)
end
+
 
 +
-- move the second room up three levels
 +
moveRoom(2, 0, 0, 3)
 +
 
 +
-- move the second room one space to the west, note the last two arguments are unneeded
 +
moveRoom(2, -1, 0, 0, false)
 +
 
 +
-- move the second room to the **center of the whole map**, note the last two arguments are required in this case:
 +
moveRoom(2, 0, 0, 0, true)
 +
 
 +
-- all of the above will return the 'true'  boolean value assuming there are rooms with 1 and 2 as ID numbers
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==loadMusicFile, PR #5799 merged ==
+
==setupMapSymbolFont, PR #4038 closed==
;loadMusicFile(settings table)
+
;setupMapSymbolFont(fontName[, onlyUseThisFont[, scalingFactor]])
:Loads music files from the Internet or the local file system to the "media" folder of the profile for later use with [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]] and [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]]. Although files could be loaded directly at playing time from [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], loadMusicFile() provides the advantage of loading files in advance.  
+
:configures the font used for symbols in the (2D) map.
 +
: See also: [[#mapSymbolFontInfo|mapSymbolFontInfo()]]
 +
 
 +
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038
  
{| class="wikitable"
+
;Parameters
! Required
+
* ''fontName'' one of:
! Key
+
:* - a string that is the family name of the font to use;
! Value
+
:* - the empty string ''""'' to reset to the default {which is '''"Bitstream Vera Sans Mono"'''};
! style="text-align:left;"| Purpose
+
:* - a Lua ''nil'' as a placeholder to not change this parameter but still allow a following one to be modified.
|- style="color: green;"
+
* ''onlyUseThisFont'' (optional) one of:
| style="text-align:center;"| Yes
+
:* - a Lua boolean ''true'' to require Mudlet to use graphemes (''character'') '''only''' from the selected font. Should a requested grapheme not be included in the selected font then the font replacement character () might be used instead; note that under some circumstances it is possible that the OS (or Mudlet) provided color Emoji Font may still be used but that cannot be guaranteed across all OS platforms that Mudlet might be run on;
| name
+
:* - a Lua boolean ''false'' to allow Mudlet to get a different ''glyph'' for a particular ''grapheme'' from the most suitable other font found in the system should there not be a ''glyph'' for it in the requested font. This is the default unless previously changed by this function or by the corresponding checkbox in the Profile Preferences dialogue for the profile concerned;
| <file name>
+
:* - a Lua ''nil'' as a placeholder to not change this parameter but still allow the following one to be modified.
| style="text-align:left;"|
+
* ''scalingFactor'' (optional): a floating point value in the range ''0.5'' to ''2.0'' (default ''1.0'') that can be used to tweak the rectangular space that each different room symbol is scaled to fit inside; this might be useful should the range of characters used to make the room symbols be consistently under- or over-sized.
* Name of the media file.
 
* May contain directory information (i.e. weather/lightning.wav).
 
* May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp3")
 
* May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp3")
 
|- style="color: blue;"
 
| style="text-align:center;"| Maybe
 
| url
 
| <url>
 
| style="text-align:left;"|
 
* Resource location where the media file may be downloaded.
 
* Only required if file to load is not part of the profile or on the local file system.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#playMusicFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
;Returns
 +
* ''true'' on success
 +
* ''nil'' and an error message on failure. As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialised, by activating a map window).
  
{{MudletVersion|4.15}}
+
=Miscellaneous Functions=
 +
: Miscellaneous functions.
  
;Example
+
==createVideoPlayer, PR #6439==
 +
;createVideoPlayer([name of userwindow], x, y, width, height)
  
<syntaxhighlight lang="lua">
+
:Creates a miniconsole window for the video player to render in, the with the given dimensions. One can only create one video player at a time (currently), and it is not currently possible to have a label on or under the video player - otherwise, clicks won't register.
---- Table Parameter Syntax ----
 
  
-- Download from the Internet
+
{{note}} A video player may also be created through use of the [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]], the [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]] API command, or adding a Geyser.VideoPlayer object to ones user interface such as the example below.
loadMusicFile({
 
    name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"
 
    , url = "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/"
 
})
 
  
-- OR download from the profile
+
{{Note}} The Main Toolbar will show a '''Video''' button to hide/show the video player, which is located in a userwindow generated through createVideoPlayer, embedded in a user interface, or a dock-able widget (that can be floated free to anywhere on the Desktop, it can be resized and does not have to even reside on the same monitor should there be multiple screens in your system). Further clicks on the '''Video''' button will toggle between showing and hiding the map whether it was created using the ''createVideo'' function or as a dock-able widget.
loadMusicFile({name = getMudletHomeDir().. "/167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
 
  
-- OR download from the local file system
+
See also: [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous Functions#stopVideos|stopVideos()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
loadMusicFile({name = "C:/Users/Tamarindo/Documents/167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
---- Ordered Parameter Syntax of loadMediaFile(name[, url]) ----
 
  
-- Download from the Internet
+
{{MudletVersion|4.??}}
loadMusicFile(
 
    "167124__patricia-mcmillen__rugby-club-in-spain.mp3"
 
    , "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/"
 
)
 
  
-- OR download from the profile
+
;Example
loadMusicFile(getMudletHomeDir().. "/167124__patricia-mcmillen__rugby-club-in-spain.mp3")
+
<syntaxhighlight lang="lua">
 +
-- Create a 300x300 video player in the top-left corner of Mudlet
 +
createVideoPlayer(0,0,300,300)
  
-- OR download from the local file system
+
-- Alternative examples using Geyser.VideoPlayer
loadMusicFile("C:/Users/Tamarindo/Documents/167124__patricia-mcmillen__rugby-club-in-spain.mp3")
+
GUI.VideoPlayer = GUI.VideoPlayer or Geyser.VideoPlayer:new({name="GUI.VideoPlayer", x = 0, y = 0, width = "25%", height = "25%"})
 +
 +
GUI.VideoPlayer = GUI.VideoPlayer or Geyser.VideoPlayer:new({
 +
  name = "GUI.VideoPlayer",
 +
  x = "70%", y = 0, -- edit here if you want to move it
 +
  width = "30%", height = "50%"
 +
}, GUI.Right)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==loadSoundFile, PR #5799 merged ==
+
==loadVideoFile, PR #6439==
;loadSoundFile(settings table)
+
;loadVideoFile(settings table) or loadVideoFile(name, [url])
:Loads sound files from the Internet or the local file system to the "media" folder of the profile for later use with [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]] and [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]]. Although files could be loaded directly at playing time from [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], loadSoundFile() provides the advantage of loading files in advance.
+
:Loads video files from the Internet or the local file system to the "media" folder of the profile for later use with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]] and [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]]. Although files could be loaded or streamed directly at playing time from [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], loadVideoFile() provides the advantage of loading files in advance.
 +
 
 +
{{note}} Video files consume drive space on your device. Consider using the streaming feature of [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]] for large files.
  
 
{| class="wikitable"
 
{| class="wikitable"
! Required
+
!Required
! Key
+
!Key
! Value
+
!Value
! style="text-align:left;"| Purpose
+
! style="text-align:left;" |Purpose
 
|- style="color: green;"
 
|- style="color: green;"
| style="text-align:center;"| Yes
+
| style="text-align:center;" |Yes
| name
+
|name
| <file name>
+
|<file name>
| style="text-align:left;"|
+
| style="text-align:left;" |
* Name of the media file.
+
*Name of the media file.
* May contain directory information (i.e. weather/lightning.wav).
+
*May contain directory information (i.e. weather/maelstrom.mp4).
* May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp3")
+
*May be part of the profile (i.e. getMudletHomeDir().. "/congratulations.mp4")
* May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp3")
+
*May be on the local device (i.e. "C:/Users/YourNameHere/Movies/nevergoingtogiveyouup.mp4")
 
|- style="color: blue;"
 
|- style="color: blue;"
| style="text-align:center;"| Maybe
+
| style="text-align:center;" |Maybe
| url
+
|url
| <url>
+
|<url>
| style="text-align:left;"|
+
| style="text-align:left;" |
* Resource location where the media file may be downloaded.
+
*Resource location where the media file may be downloaded.
* Only required if file to load is not part of the profile or on the local file system.
+
*Only required if file to load is not part of the profile or on the local file system.
 
|-
 
|-
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
See also: [[Manual:Miscellaneous_Functions#playSoundFile|loadSoundFile()]], [[Manual:Miscellaneous Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous Functions#stopVideos|stopVideos()]], [[Manual:Miscellaneous Functions#createVideoPlayer|createVideoPlayer()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
  
{{MudletVersion|4.15}}
+
{{MudletVersion|4.??}}
  
 
;Example
 
;Example
Line 225: Line 310:
  
 
-- Download from the Internet
 
-- Download from the Internet
loadSoundFile({
+
loadVideoFile({
     name = "cow.wav"
+
     name = "TextInMotion-VideoSample-1080p.mp4"
     , url = "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/"
+
     , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 
})
 
})
  
 
-- OR download from the profile
 
-- OR download from the profile
loadSoundFile({name = getMudletHomeDir().. "/cow.wav"})
+
loadVideoFile({name = getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4"})
  
 
-- OR download from the local file system
 
-- OR download from the local file system
loadSoundFile({name = "C:/Users/Tamarindo/Documents/cow.wav"})
+
loadVideoFile({name = "C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4"})
 
</syntaxhighlight>
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Ordered Parameter Syntax of loadSoundFile(name[,url]) ----
+
---- Ordered Parameter Syntax of loadVideoFile(name[, url]) ----
  
 
-- Download from the Internet
 
-- Download from the Internet
loadSoundFile("cow.wav", "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/")
+
loadVideoFile(
 +
    "TextInMotion-VideoSample-1080p.mp4"
 +
    , "https://d2qguwbxlx1sbt.cloudfront.net/"
 +
)
  
 
-- OR download from the profile
 
-- OR download from the profile
loadSoundFile(getMudletHomeDir().. "/cow.wav")
+
loadVideoFile(getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4")
  
 
-- OR download from the local file system
 
-- OR download from the local file system
loadSoundFile("C:/Users/Tamarindo/Documents/cow.wav")
+
loadVideoFile("C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==playMusicFile, PR #5799 merged ==
+
==playVideoFile, PR #6439==
;playMusicFile(settings table)
+
;playVideoFile(settings table)
:Plays music files from the Internet or the local file system to the "media" folder of the profile for later use with [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]].
+
:Plays video files from the Internet or the local file system for later use with [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]]. Video files may be downloaded to the device and played, or streamed from the Internet when the value of the <code>stream</code> parameter is <code>true</code>.
  
 
{| class="wikitable"
 
{| class="wikitable"
! Required
+
!Required
! Key
+
!Key
! Value
+
!Value
! Default
+
!Default
! style="text-align:left;"| Purpose
+
! style="text-align:left;" |Purpose
 
|- style="color: green;"
 
|- style="color: green;"
| style="text-align:center;"| Yes
+
| style="text-align:center;" |Yes
| name
+
|name
| <file name>
+
|<file name>
| &nbsp;
+
|&nbsp;
| style="text-align:left;"|
+
| style="text-align:left;" |
* Name of the media file.
+
*Name of the media file.
* May contain directory information (i.e. weather/lightning.wav).
+
*May contain directory information (i.e. weather/maelstrom.mp4).
* May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp3")
+
*May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp4")
* May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp3")
+
* May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp4")
* Wildcards ''*'' and ''?'' may be used within the name to randomize media files selection.
+
*Wildcards ''*'' and ''?'' may be used within the name to randomize media files selection.
 
|-
 
|-
| style="text-align:center;"| No
+
| style="text-align:center;" |No
 
| volume
 
| volume
| 1 to 100
+
|1 to 100
| 50
+
|50
| style="text-align:left;"|
+
| style="text-align:left;" |
* Relative to the volume set on the player's client.
+
*Relative to the volume set on the player's client.
 
|-
 
|-
| style="text-align:center;"| No
+
| style="text-align:center;" |No
| fadein
+
|fadein
 
|<msec>
 
|<msec>
 
|
 
|
Line 289: Line 377:
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| fadeout
+
|fadeout
 
|<msec>
 
|<msec>
 
|
 
|
Line 298: Line 386:
 
*1000 milliseconds = 1 second.
 
*1000 milliseconds = 1 second.
 
|-
 
|-
| style="text-align:center;"| No
+
| style="text-align:center;" |No
| start
+
|start
| <msec>
+
|<msec>
 
| 0
 
| 0
| style="text-align:left;"|
+
| style="text-align:left;" |
* Begin play at the specified position in milliseconds.
+
*Begin play at the specified position in milliseconds.
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| loops
+
|loops
 
| -1, or >= 1
 
| -1, or >= 1
 
|1
 
|1
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
*Number of iterations that the media plays.
 
*Number of iterations that the media plays.
* A value of -1 allows the media to loop indefinitely.
+
*A value of -1 allows the media to loop indefinitely.
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| key  
+
|key
 
|<key>
 
|<key>
 
|&nbsp;
 
|&nbsp;
Line 321: Line 409:
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
|-
| style="text-align:center;"| No
+
| style="text-align:center;" |No
| tag
+
|tag
| <tag>
+
|<tag>
| &nbsp;
+
|&nbsp;
| style="text-align:left;"|
+
| style="text-align:left;" |
* Helps categorize media.
+
*Helps categorize media.
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| continue  
+
|continue
| true or false
+
|true or false
| true
+
|true
 +
| style="text-align:left;" |
 +
*Continues playing matching new video files when true.
 +
*Restarts matching new video files when false.
 +
|- style="color: blue;"
 +
| style="text-align:center;" |Maybe
 +
|url
 +
|<url>
 +
|&nbsp;
 
| style="text-align:left;" |
 
| style="text-align:left;" |
*Continues playing matching new music files when true.
+
*Resource location where the media file may be downloaded.
*Restarts matching new music files when false.
+
*Only required if the file is to be downloaded remotely or for streaming from the Internet.
 
|- style="color: blue;"
 
|- style="color: blue;"
| style="text-align:center;"| Maybe
+
| style="text-align:center;" |Maybe
| url
+
|stream
| <url>
+
|true or false
| &nbsp;
+
|false
| style="text-align:left;"|
+
| style="text-align:left;" |
* Resource location where the media file may be downloaded.
+
*Streams files from the Internet when true.
* Only required if the file is to be downloaded remotely.
+
*Download files when false (default).
 +
*Used in combination with the `url` key.
 
|-
 
|-
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
See also: [[Manual:Miscellaneous Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous Functions#stopVideos|stopVideos()]], [[Manual:Miscellaneous Functions#createVideoPlayer|createVideoPlayer()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
  
{{MudletVersion|4.15}}
+
{{MudletVersion|4.??}}
  
 
;Example
 
;Example
Line 355: Line 452:
 
---- Table Parameter Syntax ----
 
---- Table Parameter Syntax ----
  
-- Play a music file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
+
-- Stream a video file from the Internet and play it.
playMusicFile({
+
playVideoFile({
     name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"
+
     name = "TextInMotion-VideoSample-1080p.mp4"
 +
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 +
    , stream = true
 
})
 
})
  
-- OR copy once from the game's profile, and play a music file stored in the profile's media directory
+
-- Play a video file from the Internet, storing it in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media) so you don't need to download it over and over.  You could add ", stream = false" below, but that is the default and is not needed.
 +
 
 +
playVideoFile({
 +
    name = "TextInMotion-VideoSample-1080p.mp4"
 +
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 +
})
 +
 
 +
-- Play a video file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
 +
playVideoFile({
 +
    name = "TextInMotion-VideoSample-1080p.mp4"
 +
})
 +
 
 +
-- OR copy once from the game's profile, and play a video file stored in the profile's media directory
 
---- [volume] of 75 (1 to 100)
 
---- [volume] of 75 (1 to 100)
playMusicFile({
+
playVideoFile({
     name = getMudletHomeDir().. "/167124__patricia-mcmillen__rugby-club-in-spain.mp3"
+
     name = getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4"
 
     , volume = 75
 
     , volume = 75
 
})
 
})
  
-- OR copy once from the local file system, and play a music file stored in the profile's media directory
+
-- OR copy once from the local file system, and play a video file stored in the profile's media directory
 
---- [volume] of 75 (1 to 100)
 
---- [volume] of 75 (1 to 100)
playMusicFile({
+
playVideoFile({
     name = "C:/Users/Tamarindo/Documents/167124__patricia-mcmillen__rugby-club-in-spain.mp3"
+
     name = "C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4"
 
     , volume = 75
 
     , volume = 75
 
})
 
})
  
-- OR download once from the Internet, and play music stored in the profile's media directory
+
-- OR download once from the Internet, and play a video stored in the profile's media directory
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 20 seconds
+
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 10 seconds
---- [fadeout] and decrease the volume from default volume to one, 53 seconds from the end of the music
+
---- [fadeout] and decrease the volume from default volume to one, 15 seconds from the end of the video
---- [start] 10 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
+
---- [start] 5 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
---- [key] reference of "rugby" for stopping this unique music later
+
---- [key] reference of "text" for stopping this unique video later
---- [tag] reference of "ambience" to stop and music later with the same tag
+
---- [tag] reference of "ambience" to stop any video later with the same tag
---- [continue] playing this music if another request for the same music comes in (false restarts it)  
+
---- [continue] playing this video if another request for the same video comes in (false restarts it)  
---- [url] to download once from the Internet if the music does not exist in the profile's media directory
+
---- [url] resource location where the file may be accessed on the Internet
playMusicFile({
+
---- [stream] download once from the Internet if the video does not exist in the profile's media directory when false (true streams from the Internet and will not download to the device)
     name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"
+
playVideoFile({
 +
     name = "TextInMotion-VideoSample-1080p.mp4"
 
     , volume = nil -- nil lines are optional, no need to use
 
     , volume = nil -- nil lines are optional, no need to use
     , fadein = 20000
+
     , fadein = 10000
     , fadein = 53000
+
     , fadeout = 15000
     , start = 10000
+
     , start = 5000
 
     , loops = nil -- nil lines are optional, no need to use
 
     , loops = nil -- nil lines are optional, no need to use
     , key = "rugby"
+
     , key = "text"
 
     , tag = "ambience"
 
     , tag = "ambience"
 
     , continue = true
 
     , continue = true
     , url = "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/"
+
     , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 +
    , stream = false
 
})
 
})
 
</syntaxhighlight>
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Ordered Parameter Syntax of playMusicFile(name[,volume][,fadein][,fadeout][,loops][,key][,tag][,continue][,url]) ----
+
---- Ordered Parameter Syntax of playVideoFile(name[,volume][,fadein][,fadeout][,loops][,key][,tag][,continue][,url][,stream]) ----
 +
 
 +
-- Stream a video file from the Internet and play it.
 +
playVideoFile(
 +
    "TextInMotion-VideoSample-1080p.mp4"
 +
    , nil -- volume
 +
    , nil -- fadein
 +
    , nil -- fadeout
 +
    , nil -- start
 +
    , nil -- loops
 +
    , nil -- key
 +
    , nil -- tag
 +
    , true -- continue
 +
    , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
 +
    , false -- stream
 +
)
 +
 
 +
-- Play a video file from the Internet, storing it in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media) so you don't need to download it over and over.
 +
playVideoFile(
 +
    "TextInMotion-VideoSample-1080p.mp4"
 +
    , nil -- volume
 +
    , nil -- fadein
 +
    , nil -- fadeout
 +
    , nil -- start
 +
    , nil -- loops
 +
    , nil -- key
 +
    , nil -- tag
 +
    , true -- continue
 +
    , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
 +
    , false -- stream
 +
)
  
-- Play a music file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
+
-- Play a video file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
playMusicFile(
+
playVideoFile(
     "167124__patricia-mcmillen__rugby-club-in-spain.mp3"  -- name
+
     "TextInMotion-VideoSample-1080p.mp4"  -- name
 
)
 
)
  
-- OR copy once from the game's profile, and play a music file stored in the profile's media directory
+
-- OR copy once from the game's profile, and play a video file stored in the profile's media directory
 
---- [volume] of 75 (1 to 100)
 
---- [volume] of 75 (1 to 100)
playMusicFile(
+
playVideoFile(
     getMudletHomeDir().. "/167124__patricia-mcmillen__rugby-club-in-spain.mp3" -- name
+
     getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4" -- name
 
     , 75 -- volume
 
     , 75 -- volume
 
)
 
)
  
-- OR copy once from the local file system, and play a music file stored in the profile's media directory
+
-- OR copy once from the local file system, and play a video file stored in the profile's media directory
 
---- [volume] of 75 (1 to 100)
 
---- [volume] of 75 (1 to 100)
playMusicFile(
+
playVideoFile(
     "C:/Users/Tamarindo/Documents/167124__patricia-mcmillen__rugby-club-in-spain.mp3" -- name
+
     "C:/Users/Tamarindo/Documents/TextInMotion-VideoSample-1080p.mp4" -- name
 
     , 75 -- volume
 
     , 75 -- volume
 
)
 
)
  
-- OR download once from the Internet, and play music stored in the profile's media directory
+
-- OR download once from the Internet, and play a video stored in the profile's media directory
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 20 seconds
+
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 10 seconds
---- [fadeout] and decrease the volume from default volume to one, 53 seconds from the end of the music
+
---- [fadeout] and decrease the volume from default volume to one, 15 seconds from the end of the video
---- [start] 10 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
+
---- [start] 5 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
---- [key] reference of "rugby" for stopping this unique music later
+
---- [key] reference of "text" for stopping this unique video later
---- [tag] reference of "ambience" to stop and music later with the same tag
+
---- [tag] reference of "ambience" to stop any video later with the same tag
---- [continue] playing this music if another request for the same music comes in (false restarts it)  
+
---- [continue] playing this video if another request for the same video comes in (false restarts it)  
---- [url] to download once from the Internet if the music does not exist in the profile's media directory
+
---- [url] resource location where the file may be accessed on the Internet
playMusicFile(
+
---- [stream] download once from the Internet if the video does not exist in the profile's media directory when false (true streams from the Internet and will not download to the device)
     "167124__patricia-mcmillen__rugby-club-in-spain.mp3" -- name
+
playVideoFile(
 +
     "TextInMotion-VideoSample-1080p.mp4" -- name
 
     , nil -- volume
 
     , nil -- volume
     , 20000 -- fadein
+
     , 10000 -- fadein
     , 53000 -- fadeout
+
     , 15000 -- fadeout
     , 10000 -- start
+
     , 5000 -- start
 
     , nil -- loops
 
     , nil -- loops
     , "rugby" -- key  
+
     , "text" -- key
 
     , "ambience" -- tag
 
     , "ambience" -- tag
 
     , true -- continue
 
     , true -- continue
     , "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/" -- url
+
     , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
 +
    , false -- stream
 
)
 
)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==playSoundFile, PR #5799 merged ==
+
 
;playSoundFile(settings table)
+
==stopVideos, PR #6439==
:Plays sound files from the Internet or the local file system to the "media" folder of the profile for later use with [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]].
+
;stopVideos(settings table)
 +
:Stop all videos (no filter), or videos that meet a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]].
  
 
{| class="wikitable"
 
{| class="wikitable"
! Required
+
!Required
! Key
+
!Key
! Value
+
!Value
! Default
+
! style="text-align:left;" |Purpose
! style="text-align:left;"| Purpose
+
|-
|- style="color: green;"
+
| style="text-align:center;" |No
| style="text-align:center;"| Yes
 
 
| name
 
| name
 
| <file name>
 
| <file name>
| &nbsp;
+
| style="text-align:left;" |
| style="text-align:left;"|
 
 
* Name of the media file.
 
* Name of the media file.
* May contain directory information (i.e. weather/lightning.wav).
 
* May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp3")
 
* May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp3")
 
* Wildcards ''*'' and ''?'' may be used within the name to randomize media files selection.
 
|-
 
| style="text-align:center;"| No
 
| volume
 
| 1 to 100
 
| 50
 
| style="text-align:left;"|
 
* Relative to the volume set on the player's client.
 
|-
 
| style="text-align:center;"| No
 
| fadein
 
|<msec>
 
|
 
|
 
*Volume increases, or fades in, ranged across a linear pattern from one to the volume set with the "volume" key.
 
*Start position:  Start of media.
 
*End position:  Start of media plus the number of milliseconds (msec) specified.
 
*1000 milliseconds = 1 second.
 
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| fadeout
+
|key
|<msec>
 
|
 
|
 
*Volume decreases, or fades out, ranged across a linear pattern from the volume set with the "volume" key to one.
 
*Start position:  End of the media minus the number of milliseconds (msec) specified.
 
*End position:  End of the media.
 
*1000 milliseconds = 1 second.
 
|-
 
| style="text-align:center;"| No
 
| start
 
| <msec>
 
| 0
 
| style="text-align:left;"|
 
*  Begin play at the specified position in milliseconds.
 
|-
 
| style="text-align:center;" |No
 
| loops
 
| -1, or >= 1
 
|1
 
| style="text-align:left;" |
 
*Number of iterations that the media plays.
 
* A value of -1 allows the media to loop indefinitely.
 
|-
 
| style="text-align:center;" |No
 
| key  
 
 
|<key>
 
|<key>
|&nbsp;
 
 
| style="text-align:left;" |
 
| style="text-align:left;" |
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
|-
 
| style="text-align:center;"| No
 
| tag
 
| <tag>
 
| &nbsp;
 
| style="text-align:left;"|
 
* Helps categorize media.
 
 
|-
 
|-
 
| style="text-align:center;" |No
 
| style="text-align:center;" |No
| priority
+
|tag
| 1 to 100
+
|<tag>
|&nbsp;
 
 
| style="text-align:left;" |
 
| style="text-align:left;" |
*Halts the play of current or future played media files with a lower priority while this media plays.
+
*Helps categorize media.
|- style="color: blue;"
 
| style="text-align:center;"| Maybe
 
| url
 
| <url>
 
| &nbsp;
 
| style="text-align:left;"|
 
* Resource location where the media file may be downloaded.
 
* Only required if the file is to be downloaded remotely.
 
 
|-
 
|-
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
See also: [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous Functions#createVideoPlayer|createVideoPlayer()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
  
{{MudletVersion|4.15}}
+
{{MudletVersion|4.??}}
  
 
;Example
 
;Example
Line 544: Line 625:
 
---- Table Parameter Syntax ----
 
---- Table Parameter Syntax ----
  
-- Play a sound file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
+
-- Stop all playing video files for this profile associated with the API
playSoundFile({
+
stopVideos()
    name = "cow.wav"
 
})
 
  
-- OR copy once from the game's profile, and play a sound file stored in the profile's media directory
+
-- Stop playing the text mp4 by name
---- [volume] of 75 (1 to 100)
+
stopVideos({name = "TextInMotion-VideoSample-1080p.mp4"})
playSoundFile({
 
    name = getMudletHomeDir().. "/cow.wav"
 
    , volume = 75
 
})
 
  
-- OR copy once from the local file system, and play a sound file stored in the profile's media directory
+
-- Stop playing the unique sound identified as "text"
---- [volume] of 75 (1 to 100)
+
stopVideos({
playSoundFile({
+
     name = nil -- nil lines are optional, no need to use
    name = "C:/Users/Tamarindo/Documents/cow.wav"
+
     , key = "text" -- key
    , volume = 75
+
     , tag = nil -- nil lines are optional, no need to use
})
 
 
 
-- OR download once from the Internet, and play a sound stored in the profile's media directory
 
---- [volume] of 75
 
---- [loops] of 2 (-1 for indefinite repeats, 1+ for finite repeats)
 
---- [key] reference of "cow" for stopping this unique sound later
 
---- [tag] reference of "animals" to stop a group of sounds later with the same tag
 
---- [priority] of 25 (1 to 100, 50 default, a sound with a higher priority would stop this one)
 
---- [url] to download once from the Internet if the sound does not exist in the profile's media directory
 
playSoundFile({
 
     name = "cow.wav"
 
    , volume = 75
 
    , fadein = nil -- nil lines are optional, no need to use
 
     , fadeout = nil -- nil lines are optional, no need to use
 
     , start = nil -- nil lines are optional, no need to use
 
    , loops = 2
 
    , key = "cow"
 
    , tag = "animals"
 
    , priority = 25
 
    , url = "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/"
 
 
})
 
})
 
</syntaxhighlight>
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Ordered Parameter Syntax of playSoundFile(name[,volume][,fadein][,fadeout][,loops][,key][,tag][,priority][,url]) ----
+
---- Ordered Parameter Syntax of stopVideos([name][,key][,tag]) ----
 +
 
 +
-- Stop all playing video files for this profile associated with the API
 +
stopVideos()
 +
 
 +
-- Stop playing the text mp4 by name
 +
stopVideos("TextInMotion-VideoSample-1080p.mp4")
  
-- Play a sound file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
+
-- Stop playing the unique sound identified as "text"
playSoundFile(
+
stopVideos(
     "cow.wav" -- name
+
    nil -- name
 +
     , "text" -- key
 +
    , nil -- tag
 
)
 
)
 +
</syntaxhighlight>
 +
 +
 +
==getCustomLoginTextId, PR #3952 open==
 +
;getCustomLoginTextId()
 +
 +
Returns the Id number of the custom login text setting from the profile's preferences. Returns ''0'' if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.
 +
 +
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
 +
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#sendPassword|sendPassword()]].
 +
 +
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
  
-- OR copy once from the game's profile, and play a sound file stored in the profile's media directory
+
Only one custom login text has been defined initially:
---- [volume] of 75 (1 to 100)
+
{| class="wikitable"
playSoundFile(
+
|+Predefined custom login texts
    getMudletHomeDir().. "/cow.wav" -- name
+
|-
    , 75 -- volume
+
!Id!!Custom text!!Introduced in Mudlet version
)
+
|-
 +
|1||"connect {character name} {password}"||TBD
 +
|}
  
-- OR copy once from the local file system, and play a sound file stored in the profile's media directory
+
The addition of further texts would be subject to negotiation with the Mudlet Makers.
---- [volume] of 75 (1 to 100)
 
playSoundFile(
 
    "C:/Users/Tamarindo/Documents/cow.wav" -- name
 
    , 75 -- volume
 
)
 
  
-- OR download once from the Internet, and play a sound stored in the profile's media directory
+
;Example
---- [volume] of 75
+
<syntaxhighlight lang="lua">
---- [loops] of 2 (-1 for indefinite repeats, 1+ for finite repeats)
+
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
---- [key] reference of "cow" for stopping this unique sound later
+
function doLogin()
---- [tag] reference of "animals" to stop a group of sounds later with the same tag
+
  if getCustomLoginTextId() ~= 1 then
---- [priority] of 25 (1 to 100, 50 default, a sound with a higher priority would stop this one)
+
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
---- [url] to download once from the Internet if the sound does not exist in the profile's media directory
+
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
playSoundFile(
+
  else
    "cow.wav" -- name
+
     tempTime(2.0, [[sendCustomLoginText()]], 1)
    , 75 -- volume
+
  end
     , nil -- fadein
+
end
    , nil -- fadeout
 
    , nil -- start
 
    , 2 -- loops
 
    , "cow" -- key
 
    , "animals" -- tag
 
    , 25 -- priority
 
    , "https://raw.githubusercontent.com/StickMUD/StickMUDSounds/master/sounds/" -- url
 
)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==sendCharacterName, PR #3952 open ==
+
==sendCharacterName, PR #3952 open==
 
;sendCharacterName()
 
;sendCharacterName()
  
Line 642: Line 706:
  
 
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, reproduced below, that may be replaced for more sophisticated requirements.
 
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, reproduced below, that may be replaced for more sophisticated requirements.
: See also: [[#getCharacterName|getCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]], [[#sendCharacterName|sendCharacterName()]].
+
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]], [[#sendCharacterName|sendCharacterName()]].
  
 
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
 
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
Line 657: Line 721:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== sendCustomLoginText, PR #3952 open ==
+
==sendCustomLoginText, PR #3952 open ==
 
;sendCustomLoginText()
 
;sendCustomLoginText()
  
Line 663: Line 727:
  
 
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
 
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
: See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendPassword|sendPassword()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
+
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendPassword|sendPassword()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
  
 
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
 
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
Line 671: Line 735:
 
|+Predefined custom login texts
 
|+Predefined custom login texts
 
|-
 
|-
!Id!!Custom text!! Introduced in Mudlet version
+
!Id!!Custom text!!Introduced in Mudlet version
 
|-
 
|-
 
|1||"connect {character name} {password}"||TBD
 
|1||"connect {character name} {password}"||TBD
Line 689: Line 753:
 
   end
 
   end
 
end
 
end
</syntaxhighlight>
 
 
==stopMusic, PR #5799 merged ==
 
;stopMusic(settings table)
 
:Stop all music (no filter), or music that meets a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]].
 
 
{| class="wikitable"
 
! Required
 
! Key
 
! Value
 
! style="text-align:left;"| Purpose
 
|-
 
| style="text-align:center;"| No
 
| name
 
| <file name>
 
| style="text-align:left;"|
 
* Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
| key
 
|<key>
 
| style="text-align:left;" |
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;"| No
 
| tag
 
| <tag>
 
| style="text-align:left;"|
 
* Helps categorize media.
 
|-
 
|}
 
 
See also: [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
 
 
{{MudletVersion|4.15}}
 
 
;Example
 
 
<syntaxhighlight lang="lua">
 
---- Table Parameter Syntax ----
 
 
-- Stop all playing music files for this profile associated with the API
 
stopMusic()
 
 
-- Stop playing the rugby mp3 by name
 
stopMusic({name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
 
 
-- Stop playing the unique sound identified as "rugby"
 
stopMusic({
 
    name = nil  -- nil lines are optional, no need to use
 
    , key = "rugby" -- key
 
    , tag = nil  -- nil lines are optional, no need to use
 
})
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
---- Ordered Parameter Syntax of stopMusic([name][,key][,tag]) ----
 
 
-- Stop all playing music files for this profile associated with the API
 
stopMusic()
 
 
-- Stop playing the rugby mp3 by name
 
stopMusic("167124__patricia-mcmillen__rugby-club-in-spain.mp3")
 
 
-- Stop playing the unique sound identified as "rugby"
 
stopMusic(
 
    nil -- name
 
    , "rugby" -- key
 
    , nil -- tag
 
)
 
</syntaxhighlight>
 
 
==stopSounds, PR #5799 merged ==
 
;stopSounds(settings table)
 
:Stop all sounds (no filter), or sounds that meets a combination of filters (name, key, tag, and priority) intended to be paired with [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]].
 
 
{| class="wikitable"
 
! Required
 
! Key
 
! Value
 
! style="text-align:left;"| Purpose
 
|-
 
| style="text-align:center;"| No
 
| name
 
| <file name>
 
| style="text-align:left;"|
 
* Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
| key
 
|<key>
 
| style="text-align:left;" |
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;"| No
 
| tag
 
| <tag>
 
| style="text-align:left;"|
 
* Helps categorize media.
 
|-
 
| style="text-align:center;" |No
 
| priority
 
| 1 to 100
 
| style="text-align:left;" |
 
*Halts the play of current or future played media files with a matching or lower priority.
 
|-
 
|}
 
 
See also: [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]]
 
 
{{MudletVersion|4.15}}
 
 
;Example
 
 
<syntaxhighlight lang="lua">
 
---- Table Parameter Syntax ----
 
 
-- Stop all playing sound files for this profile associated with the API
 
stopSounds()
 
 
-- Stop playing the cow sound
 
stopSounds({name = "cow.wav"})
 
 
-- Stop playing any sounds tagged as "animals" with a priority less than or equal to 50
 
---- This would not stop sounds tagged as "animals" greater than priority 50.  This is an "AND" and not an "OR".
 
stopSounds({
 
    name = nil -- nil lines are optional, no need to use
 
    , key = nil -- nil lines are optional, no need to use
 
    , tag = "animals"
 
    , priority = 50
 
})
 
</syntaxhighlight>
 
<syntaxhighlight lang="lua">
 
---- Ordered Parameter Syntax of stopSounds([name][,key][,tag][,priority]) ----
 
 
-- Stop all playing sound files for this profile associated with the API
 
stopSounds()
 
 
-- Stop playing the cow sound
 
stopSounds("cow.wav")
 
 
-- Stop playing any sounds tagged as "animals" with a priority less than or equal to 50
 
---- This would not stop sounds tagged as "animals" greater than priority 50.  This is an "AND" and not an "OR".
 
stopSounds(
 
    nil -- name
 
    , nil -- key
 
    , "animals" -- tag
 
    , 50 -- priority
 
)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 
=Mudlet Object Functions=
 
=Mudlet Object Functions=
:A collection of functions that manipulate Mudlets scripting objects - triggers, aliases, and so forth.
+
:A collection of functions that manipulate Mudlet's scripting objects - triggers, aliases, and so forth.
 
 
== getProfileStats PR 5706 ==
 
;getProfileStats()
 
 
 
:Returns a table with profile statistics for how many triggers, aliases, keys, timers, and scripts the profile has. Similar to the Statistics button in the script editor, accessible to Lua scripting.
 
 
 
{{MudletVersion|4.15}}
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- show all stats
 
display(getProfileStats())
 
 
 
-- check how many active triggers there are
 
activetriggers = getProfileStats().triggers.active
 
cecho(f"<PaleGreen>We have <SlateGrey>{activetriggers}<PaleGreen> active triggers!\n")
 
</syntaxhighlight>
 
  
 
=Networking Functions=
 
=Networking Functions=
Line 866: Line 763:
 
=String Functions=
 
=String Functions=
 
:These functions are used to manipulate strings.
 
:These functions are used to manipulate strings.
 
== string.patternEscape, utf8.patternEscape PR 5806==
 
;escapedString = string.patternEscape(str) or escapedString = utf8.patternEscape(str)
 
 
:Returns a version of str with all Lua pattern characters escaped to ensure string.match/find/etc look for the original str.
 
 
;See also:[[Manual:Lua_Functions#string.trim|string.trim()]], [[Manual:Lua_Functions#string.genNocasePattern|string.genNocasePattern()]]
 
 
{{MudletVersion|4.15}}
 
 
;Parameters
 
*''str:''
 
:The string to escape lua pattern characters in.
 
 
;Returns
 
*The string with all special Lua pattern characters escaped.
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- searching for a url inside of a string.
 
local helpString = [[
 
This feature can be accessed by going to https://some-url.com/athing.html?param=value and
 
retrieving the result!
 
]]
 
local url = "https://some-url.com/"
 
display(helpString:find(url))
 
-- nil
 
display(helpString:find(string.patternEscape(url)))
 
-- 42
 
-- 62
 
display(url:patternEscape())
 
-- "https://some%-url%.com/"
 
</syntaxhighlight>
 
  
 
=Table Functions=
 
=Table Functions=
 
:These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
 
:These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
  
=Text to Speech Functions =
+
=Text to Speech Functions=
 
:These functions are used to create sound from written words. Check out our [[Special:MyLanguage/Manual:Text-to-Speech|Text-To-Speech Manual]] for more detail on how this all works together.
 
:These functions are used to create sound from written words. Check out our [[Special:MyLanguage/Manual:Text-to-Speech|Text-To-Speech Manual]] for more detail on how this all works together.
  
Line 909: Line 773:
 
:These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
 
:These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
  
==ansi2decho PR# 5670 merge, PR5719 merged==
+
==insertPopup, revised in PR #6925==
;ansi2decho(text, default_colour)
+
;insertPopup([windowName], text, {commands}, {hints}[{, tool-tips}][, useCurrentFormatElseDefault])
:Converts ANSI colour sequences in <code>text</code> to colour tags that can be processed by the decho() function.
+
: Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line; if a tool-tips table is not provided the same hints will also be listed one-per-line as a tool-tip but if a matching number of tool-tips are provided they will be concatenated to provide a tool-tip when the text is hovered over by the pointer - these tool-tips can be ''rich-text'' to produce information formatted with additional content in the same manner as labels.
:See also: [[Manual:Lua_Functions#decho|decho()]]
 
 
 
{{MudletVersion|3.0}}
 
{{note}} ANSI bold is available since Mudlet 3.7.1+.
 
 
 
{{note}} underline, italics, overline, and strikethrough supported since Mudlet 4.15+
 
 
 
;Parameters
 
*''text:''
 
:String that contains ANSI colour sequences that should be replaced.
 
*''default_colour:''
 
:Optional - ANSI default colour code (used when handling orphan bold tags).
 
 
 
; Return values
 
*''string text:''
 
:The decho-valid converted text.
 
*''string colour:''
 
:The ANSI code for the last used colour in the substitution (useful if you want to colour subsequent lines according to this colour).
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
local replaced = ansi2decho('\27[0;1;36;40mYou say in a baritone voice, "Test."\27[0;37;40m')
 
-- 'replaced' should now contain <r><0,255,255:0,0,0>You say in a baritone voice, "Test."<r><192,192,192:0,0,0>
 
decho(replaced)
 
</syntaxhighlight>
 
 
 
Or show a complete colourful squirrel! It's a lotta code to do all the colours, so click the '''Expand''' button on the right to show it:
 
<div class="toccolours mw-collapsible mw-collapsed">
 
<syntaxhighlight lang="lua">
 
decho(ansi2decho([[
 
                                                  �[38;5;95m▄�[48;5;95;38;5;130m▄▄▄�[38;5;95m█�[49m▀�[0m    �[0m
 
╭───────────────────────╮          �[38;5;95m▄▄�[0m          �[38;5;95m▄�[48;5;95;38;5;130m▄▄�[48;5;130m█�[38;5;137m▄�[48;5;137;38;5;95m▄�[49m▀�[0m      �[0m
 
│                      │        �[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95m▄�[49;38;5;95m▄▄▄�[48;5;95;38;5;137m▄▄▄�[49;38;5;95m▄▄�[48;5;95;38;5;130m▄�[48;5;130m███�[38;5;137m▄�[48;5;137m█�[48;5;95;38;5;95m█�[0m      �[0m
 
│  Encrypt everything!  │      �[38;5;95m▄�[48;5;187;38;5;16m▄�[48;5;16;38;5;187m▄�[38;5;16m█�[48;5;137;38;5;137m███�[38;5;187m▄�[38;5;16m▄▄�[38;5;137m██�[48;5;95;38;5;95m█�[48;5;130;38;5;130m█████�[48;5;137;38;5;137m██�[48;5;95;38;5;95m█�[0m      �[0m
 
│                      ├────  �[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;16m▄▄▄�[48;5;137m███�[48;5;16;38;5;16m█�[48;5;187m▄�[48;5;16m█�[48;5;137;38;5;137m█�[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[0m      �[0m
 
╰───────────────────────╯      �[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;16m▄�[38;5;16m█�[38;5;137m▄�[48;5;137m██████�[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95m▄�[49;38;5;95m▄�[0m    �[0m
 
                                �[38;5;95m▀�[48;5;137m▄�[38;5;137m███████�[38;5;95m▄�[49m▀�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95m▄�[49;38;5;95m▄�[0m  �[0m
 
                                  �[48;5;95;38;5;187m▄▄▄�[38;5;137m▄�[48;5;137m██�[48;5;95;38;5;95m█�[0m    �[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[48;5;137;38;5;137m███�[48;5;95m▄�[49;38;5;95m▄�[0m  �[0m
 
                                �[38;5;187m▄�[48;5;187m███�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m  �[48;5;95;38;5;95m█�[48;5;130;38;5;130m█████████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[0m �[0m
 
                                �[38;5;187m▄�[48;5;187m███�[38;5;137m▄�[48;5;137m█�[48;5;95;38;5;95m█�[48;5;137;38;5;137m███�[48;5;95m▄�[49;38;5;95m▄�[0m  �[38;5;95m▀�[48;5;130m▄�[38;5;130m███████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
 
                              �[48;5;95;38;5;95m█�[48;5;187;38;5;187m████�[48;5;137;38;5;137m██�[48;5;95m▄�[48;5;137;38;5;95m▄�[38;5;137m██�[38;5;95m▄�[38;5;137m█�[48;5;95m▄�[49;38;5;95m▄�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
 
                              �[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;187;38;5;187m████�[48;5;137;38;5;137m███�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██�[48;5;95m▄�[49;38;5;95m▄�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
 
                          �[38;5;95m▄�[48;5;95m██�[48;5;137m▄▄�[48;5;187;38;5;187m████�[48;5;137;38;5;95m▄▄�[48;5;95;38;5;137m▄�[48;5;137m█�[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;137m████�[48;5;95;38;5;95m█�[0m �[48;5;95;38;5;95m█�[48;5;130;38;5;130m██████�[48;5;137;38;5;137m████�[48;5;95;38;5;95m█�[0m�[0m
 
                                �[48;5;187;38;5;187m███�[48;5;95m▄�[38;5;137m▄▄▄▄�[48;5;137m██████�[48;5;95;38;5;95m█�[49m▄�[48;5;95;38;5;130m▄�[48;5;130m██████�[48;5;137;38;5;137m███�[38;5;95m▄�[49m▀�[0m�[0m
 
                                �[48;5;187;38;5;95m▄�[38;5;187m████�[48;5;137;38;5;137m█�[38;5;95m▄�[48;5;95;38;5;137m▄�[48;5;137m█████�[48;5;95;38;5;95m█�[48;5;130;38;5;130m███████�[38;5;137m▄�[48;5;137m████�[48;5;95;38;5;95m█�[0m �[0m
 
                                �[48;5;95;38;5;95m█�[48;5;187;38;5;137m▄�[38;5;187m███�[48;5;95;38;5;95m█�[48;5;137;38;5;137m██████�[48;5;95m▄▄�[48;5;130m▄▄▄▄▄�[48;5;137m██████�[48;5;95;38;5;95m█�[0m  �[0m
 
                              �[38;5;95m▄▄▄�[48;5;95;38;5;137m▄�[48;5;187m▄�[38;5;187m██�[48;5;95m▄�[48;5;137;38;5;95m▄�[38;5;137m█████�[38;5;95m▄�[38;5;137m███████████�[48;5;95;38;5;95m█�[0m  �[0m
 
                            �[38;5;95m▀▀▀▀▀▀▀▀�[48;5;187m▄▄▄�[48;5;95;38;5;137m▄�[48;5;137m██�[38;5;95m▄�[49m▀�[0m �[38;5;95m▀▀�[48;5;137m▄▄▄▄▄▄�[49m▀▀▀�[0m    �[0m
 
                                  �[38;5;95m▀▀▀▀▀▀▀▀▀�[0m                �[0m
 
                                                                    ]]))
 
</syntaxhighlight>
 
</div>
 
 
 
[[File:Squirrel-in-Mudlet.png|frameless]]
 
 
 
==cecho PR #5669 merged, PR5719 merged, PR5751 merged==
 
; cecho([window], text)
 
:Echoes text that can be easily formatted with colour, italics, bold, strikethrough, and underline tags. You can also include unicode art in it - try some examples from [http://1lineart.kulaone.com/#/ 1lineart].
 
:See also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#hecho|hecho()]], [[Manual:UI Functions#creplaceLine|creplaceLine()]]
 
 
 
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you cecho it will erase any previous echo sent to the label.
 
 
 
;Parameters
 
*''window:''
 
:Optional - the window name to echo to - can either be none or "main" for the main window, or a miniconsole, userwindow, or label name.
 
*''text:''
 
:The text to display, with color names inside angle brackets <>, ie ''<red>''. If you'd like to use a background color, put it after a colon : - ''<:red>''. You can use the ''<reset''> tag to reset to the default color. You can select any from this list: [[File:ShowColors.png|50px|frameless|Color Table]]
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
cecho("Hi! This text is <red>red, <blue>blue, <green> and green.")
 
 
 
cecho("<:green>Green background on normal foreground. Here we add an <ivory>ivory foreground.")
 
 
 
cecho("<blue:yellow>Blue on yellow text!")
 
 
 
cecho("\n<red>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, <o>overline</o>, and <b>bold</b>.")
 
 
 
cecho("\n<green><o><u>Green text with over and underline at the same time.</o></u>")
 
 
 
-- \n adds a new line
 
cecho("<red>one line\n<green>another line\n<blue>last line")
 
 
 
cecho("myinfo", "<green>All of this text is green in the myinfo miniconsole.")
 
 
 
cecho("<green>(╯°□°)<dark_green>╯︵ ┻━┻")
 
 
 
cecho("°º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸¸,ø¤º°`°º¤ø,¸")
 
 
 
cecho([[
 
██╗    ██╗    ██╗███╗  ██╗███████╗    █████╗ ██████╗ ████████╗
 
███║    ██║    ██║████╗  ██║██╔════╝    ██╔══██╗██╔══██╗╚══██╔══╝
 
╚██║    ██║    ██║██╔██╗ ██║█████╗      ███████║██████╔╝  ██║
 
██║    ██║    ██║██║╚██╗██║██╔══╝      ██╔══██║██╔══██╗  ██║
 
██║    ███████╗██║██║ ╚████║███████╗    ██║  ██║██║  ██║  ██║
 
╚═╝    ╚══════╝╚═╝╚═╝  ╚═══╝╚══════╝    ╚═╝  ╚═╝╚═╝  ╚═╝  ╚═╝
 
]])
 
</syntaxhighlight>
 
 
 
==cecho2ansi PR# 5672 merged==
 
 
 
;ansiFormattedString = cecho2ansi(text)
 
 
 
:Converts cecho formatted text to ansi formatted text. Used by cfeedTriggers, but useful if you want ansi formatted text for any other reason.
 
 
 
;See also:[[Manual:Lua_Functions#cecho|cecho()]], [[Manual:Lua_Functions#cfeedTriggers|cfeedTriggers()]]
 
 
 
{{MudletVersion|4.15}}
 
 
 
{{note}} This function uses the ansi short colors (0-15) for color names which have base 16 ansi equivalents, such as 'red', 'blue', "lightBlue", "cyan", etc rather than the values defined in the color_table. If there is no base ansi equivalent then it will use the rgb values from the color_table for the color.
 
 
 
;Parameters
 
*''text:''
 
:The cecho formatted text for conversion
 
 
 
;Returns
 
*String converted to ansi formatting
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- replicates the functionality of cfeedTriggers() for a single line.
 
-- you would most likely just use cfeedTriggers, but it makes for a tidy example.
 
feedTriggers(cecho2ansi("\n<red>This is red.<reset> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))
 
</syntaxhighlight>
 
 
 
;Additional development notes
 
 
 
==createScrollBox PR #5739==
 
;createScrollBox([name of parent window], name, x, y, width, height)
 
 
 
: creates a graphical elements able to hold other graphical elements such as labels, miniconsoles, command lines etc. in it.
 
If the added elements don't fit into the ScrollBox scrollbars appear and allow scrolling.
 
: Returns true or false.
 
 
 
: See also: [[Manual:Lua_Functions#createLabel|createLabel()]], [[Manual:Lua_Functions#hideWindow|hideWindow()]], [[Manual:Lua_Functions#showWindow|showWindow()]], [[Manual:Lua_Functions#resizeWindow|resizeWindow()]], [[Manual:Lua_Functions#moveWindow|moveWindow()]], [[Manual:Lua_Functions#setWindow|setWindow()]]
 
 
 
{{MudletVersion|4.15}}
 
 
 
;Parameters
 
* ''name of parent window:''
 
: (Optional) name of the parent window the scrollBox is created in. Defaults to the main window if not provided.
 
* ''name:''
 
: The name of the scrollBox. Must be unique. Passed as a string.
 
* ''x'', ''y'', ''width'', ''height''
 
: Parameters to set set the window size and location
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- create a ScrollBox with the name sBox
 
createScrollBox("SBox",0,0,300,200)
 
 
 
-- create 3 Labels and put them into the ScrollBox
 
createLabel("SBox","SBoxLabel",0,0,200,200,1)
 
createLabel("SBox","SBoxLabel2",200,0,200,200,1)
 
createLabel("SBox","SBoxLabel3",400,0,200,200,1)
 
 
 
-- put some text on the labels
 
echo("SBoxLabel","Label")
 
echo("SBoxLabel2","Label2")
 
echo("SBoxLabel3","Label3")
 
 
 
-- change the colours of the labels to make it easier to distinguish them
 
setBackgroundColor("SBoxLabel",255,0,0)
 
setBackgroundColor("SBoxLabel2",0,255,0)
 
setBackgroundColor("SBoxLabel3",0,0,255)
 
</syntaxhighlight>
 
 
 
==decho PR #5669 merged PR5719 merged PR5751 merged ==
 
;decho ([name of console,] text)
 
:Color changes can be made using the format <FR,FG,FB:BR,BG,BB,[BA]> where each field is a number from 0 to 255. The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB,[BA]>. Arguments 2 and 3 set the default fore and background colors for the string using the same format as is used within the string, sans angle brackets, e.g. ''decho("<50,50,0:0,255,0>test")''.
 
:You can also include <code><nowiki><i>italics</i></nowiki></code>, <code><nowiki><b>bold</b></nowiki></code>, <code><nowiki><s>strikethrough</s></nowiki></code>, <code><nowiki><o>overline</o></nowiki></code>, and <code><nowiki><u>underline</u></nowiki></code> tags.
 
 
 
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you decho it will erase any previous echo sent to the label.
 
 
 
:See also: [[#cecho|cecho()]], [[#hecho|hecho()]], [[#copy2decho|copy2decho()]]
 
 
 
;Parameters
 
*''name of console''
 
:(Optional) Name of the console to echo to. If no name is given, this will defaults to the main window.
 
*''text:''
 
:The text that you’d like to echo with embedded color tags. Tags take the RGB values only, see below for an explanation.
 
 
 
 
 
{{note}}
 
Optional background transparancy parameter (BA) available in Mudlet 4.10+
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
decho("<50,50,0:0,255,0>test")
 
 
 
decho("miniconsolename", "<50,50,0:0,255,0>test")
 
 
 
decho("\n<255,0,0>Red text with <i>italics</i>, <u>underline</u>, <s>strikethrough</s>, and <b>bold</b> formatting.")
 
 
 
decho("<\n<0,128,0><o><u>Green text with both over and underlines.</u></o>")
 
</syntaxhighlight>
 
 
 
==decho2ansi PR# 5671 merged==
 
 
 
;ansiFormattedString = decho2ansi(text)
 
 
 
:Converts decho formatted text to ansi formatted text. Used by dfeedTriggers, but useful if you want ansi formatted text for any other reason.
 
 
 
;See also:[[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#dfeedTriggers|dfeedTriggers()]]
 
 
 
{{MudletVersion|4.10+}}
 
 
 
{{Note}} non-color formatting added in Mudlet 4.15+
 
  
 
; Parameters
 
; Parameters
*''text:''
+
* ''windowName:''
:The decho formatted text for conversion
+
: (optional) name of the window as a string to echo to. Use either ''main'' or omit for the main window, or the miniconsole's or user-window's name otherwise.
 +
* ''text:''
 +
: the text string to display.
 +
* ''{commands}:''
 +
: a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>.
 +
* ''{hints}:''
 +
: a table of strings which will be shown on the right-click menu (and popup if no {tool-tips} table is provided). If a particular position in both the commands and hints table are both the empty string ''""'' but there is something in the tool-tips table, no entry for that position will be made in the context menu but the tool-tip can still display something which can include images or text.
 +
* ''{tool-tips}:''
 +
: (optional) a table of possibly ''rich-text'' strings which will be shown on the popup if provided.
 +
* ''useCurrentFormatElseDefault:''
 +
: (optional) a boolean value for using either the current formatting options (color, underline, italic and other effects) if ''true'' or the link default (blue underline) if ''false'', if omitted the default format is used.
  
;Returns
+
{{note}} Mudlet will distinguish between the optional tool-tips and the flag to switch between the standard link and the current text format by examining the type of the argument, as such this pair of arguments can be in either order.
* String converted to ansi formatting
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- replicates the functionality of dfeedTriggers() for a single line.
+
-- Create some text as a clickable with a popup menu, a left click will ''send "sleep"'':
-- you would most likely just use dfeedTriggers, but it makes for a tidy example.
+
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})
feedTriggers(decho2ansi("\n<128,0,0>This is red.<r> <i>italic</i>, <b>bold</b>, <s>strikethrough</s>, <u>underline</u>\n"))
 
</syntaxhighlight>
 
 
 
==getHTMLformat PR#5751 merged==
 
 
 
;spanTag = getHTMLformat(formatTable)
 
 
 
:Takes in a table of formatting options in the same style as [[Manual:Lua_Functions#getTextFormat|getTextFormat()]] and returns a span tag which will format text after it as the table describes.
 
 
 
;See also:[[Manual:Lua_Functions#getTextFormat|getTextFormat()]], [[Manual:Lua_Functions#getLabelFormat|getLabelFormat()]]
 
  
{{MudletVersion|4.15}}
+
-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
 +
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
  
;Parameters
+
-- one can also provide helpful information
*''formatTable:''
 
:Table with formatting options configured. Keys are foreground, background, bold, underline, overline, strikeout, italic, and reverse. All except for foreground and background should be boolean (true/false) values. Foreground and background are either { r, g, b, a } tables, or strings with QSS formatting directives
 
  
;Returns
+
-- todo: an example with rich-text in the tool-tips(s)
*A string with the html span tag to format text in accordance with the format table.
 
  
;Example
 
<syntaxhighlight lang="lua">
 
-- Returns a span tag for bold, red text on a green background
 
local span = getHTMLformat({
 
  foreground = { 255, 0, 0 },
 
  background = "#00FF00",
 
  bold = true
 
})
 
 
-- span will be '<span style="color: rgb(255, 0, 0);background-color: #00FF00; font-weight: bold; font-style: normal; text-decoration: none;">'
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getLabelFormat PR#5751 merged==
+
=Discord Functions=
 +
:All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#Discord_Rich_Presence|Discord scripting overview]].
  
;formatTable = getLabelFormat(labelName)
+
=Mud Client Media Protocol=
 +
:All GMCP functions to send sound and music events. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#MUD_Client_Media_Protocol|MUD Client Media Protocol scripting overview]].
  
: Returns a format table like the one returned by getTextFormat and suitable for getHTMLspan which will format text the same way as simply doing an echo to the label would
+
=Supported Protocols=
  
;See also:[[Manual:Lua_Functions#getTextFormat|getTextFormat()]], [[Manual:Lua_Functions#getHTMLspan|getHTMLspan()]]
+
=Events=
 +
:New or revised events that Mudlet can raise to inform a profile about changes. See [[Manual:Event_Engine#Mudlet-raised_events|Mudlet-raised events]] for the existing ones.
  
{{MudletVersion|4.15}}
+
===sysSettingChanged, PR #7476===
 +
This event is raised when a Preferences or Mudlet setting has changed.  The first argument contains the setting that was changed, further arguments detail the change.
  
;Parameters
+
Currently implemented sysSettingChanged events are;
*''labelName:''
 
: The name of the label to scan the format of
 
  
;Returns
+
* "main window font" - raised when the main window/console font has changed via API or Preferences window. Returns two additional arguments, the font family and the font size. e.g. {"main window font", "Times New Roman", 12 }
*A table with all the formatting options to achieve a default text format for label labelName.
 
  
;Example
+
{{MudletVersion| ?.??}}
<syntaxhighlight lang="lua">
 
-- creates a test label, sets a stylesheet, and then returns the default format table for that label.
 
createLabel("testLabel", 10, 10, 300, 200, 1)
 
setLabelStyleSheet([[
 
  color: rgb(0,0,180);
 
  border-width: 1px;
 
  border-style: solid;
 
  border-color: gold;
 
  border-radius: 10px;
 
  font-size: 12.0pt;
 
  background: QLinearGradient( x1: 0, y1: 0, x2: 0, y2: 1, stop: 0 #98f041, stop: 0.1 #8cf029, stop: 0.49 #66cc00, stop: 0.5 #52a300, stop: 1 #66cc00);
 
]])
 
local fmt = getLabelFormat("testLabel"))
 
  
--[[
+
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/7476
{
 
  background = "rgba(0, 0, 0, 0)", -- this is transparent
 
  bold = false,
 
  foreground = "rgb(0,0,180)",
 
  italic = false,
 
  overline = false,
 
  reverse = false,
 
  strikeout = false,
 
  underline = false
 
}
 
--]]
 
  
</syntaxhighlight>
+
===sysMapAreaChanged, PR #6615===
 +
Raised when the area being viewed in the mapper is changed, either by the player-room being set to a new area or the user selecting a different area in the area selection combo-box in the mapper controls area. Returns two additional arguments being the areaID of the area being switched to and then the one for the area that is being left.
  
==hecho PR #5669 merged, PR5719 merged, PR5751 merged==
+
{{MudletVersion| ?.??}}
;hecho([windowName], text)
 
:Echoes text that can be easily formatted with colour tags in the hexadecimal format. You can also use italics, bold, strikethrough, and underline tags.
 
:See Also: [[Manual:Lua_Functions#decho|decho()]], [[Manual:Lua_Functions#cecho|cecho()]]
 
  
{{Note}} Support for labels added in Mudlet 4.15; however, it does not turn a label into a miniconsole and every time you hecho it will erase any previous echo sent to the label.
+
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6615
  
;Parameters
+
===sysMapWindowMousePressEvent, PR #6962===
*''windowName:''
+
Raised when the mouse is left-clicked on the mapper window.
:(optional) name of the window to echo to. Can either be omitted or "main" for the main window, else specify the miniconsoles name.
 
*''text:''
 
:The text to display, with color changes made within the string using the format |cFRFGFB,BRBGBB or #FRFGFB,BRBGBB where FR is the foreground red value, FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. |r or #r can be used within the string to reset the colors to default. Hexadecimal color codes can be found here: https://www.color-hex.com/
 
  
{{note}}
+
{{MudletVersion| ?.??}}
Transparency for background in hex-format available in Mudlet 4.10+
 
  
;Example
+
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6962
<syntaxhighlight lang="lua">
 
hecho("\n#ffffff White text!")
 
-- your text in white
 
hecho("\n#ca0004 Red text! And now reset #rit to the default color")
 
-- your text in red, then reset to default using #r
 
hecho("\n#ffffff,ca0004 White text with a red background!")
 
-- your text in white, against a red background
 
hecho("\n|c0000ff Blue text, this time using |c instead of #")
 
-- your text in blue, activated with |c vs #.
 
hecho("\n#ff0000Red text with #iitalics#/i, |uunderline|/u, #ooverline#/o, #sstrikethrough#/s, and #bbold#/b formatting.")
 
-- shows the various individual formatting options
 
hecho("\n#008000#o#uGreen text with both over and underlines.#/o#/u")
 
</syntaxhighlight>
 
  
==hecho2ansi PR# 5671 merged==
+
===sysWindowOverflowEvent, PR #6872===
 +
Raised when the content in a mini-console/user window that has been set to be '''non-scrolling''' (see: [[#enableScrolling|enableScrolling(...)]] and [[#disableScrolling|disableScrolling(...)]]) overflows - i.e. fills the visible window and overflows off the bottom. Returns two additional arguments being the window's name as a string and the number of lines that have gone past that which can be shown on the current size of the window.
  
;ansiFormattedString = hecho2ansi(text)
+
{{MudletVersion| ?.??}}
  
:Converts hecho formatted text to ansi formatted text. Used by hfeedTriggers, but useful if you want ansi formatted text for any other reason.
+
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6872 and https://github.com/Mudlet/Mudlet/pull/6848 for the Lua API functions (that also need documenting).
 
 
;See also:[[Manual:Lua_Functions#hecho|hecho()]], [[Manual:Lua_Functions#hfeedTriggers|hfeedTriggers()]]
 
 
 
{{MudletVersion|4.10+}}
 
 
 
{{Note}} non-color formatting added in Mudlet 4.15+
 
 
 
;Parameters
 
*''text:''
 
:The hecho formatted text for conversion
 
 
 
;Returns
 
*String converted to ansi formatting
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- replicates the functionality of hfeedTriggers() for a single line.
 
-- you would most likely just use hfeedTriggers, but it makes for a tidy example.
 
feedTriggers(hecho2ansi("\n#800000This is red.#r #iitalic#/i, #bbold#/b, #sstrikethrough#/s, #uunderline#/u\n"))
 
</syntaxhighlight>
 
 
 
==windowType PR# 5696 open==
 
;typeOfWindow = windowType(windowName)
 
 
 
:Given the name of a window, will return if it's a label, miniconsole, userwindow or a commandline.
 
 
 
;See also:[[Manual:Lua_Functions#createLabel|createLabel()]], [[Manual:Lua_Functions#openUserWindow|openUserWindow()]]
 
 
 
{{MudletVersion|4.15}}
 
 
 
;Parameters
 
*''windowName:''
 
:The name used to create the window element. Use "main" for the main console
 
 
 
 
 
;Returns
 
*Window type as string ("label", "miniconsole", "userwindow", or "commandline") or nil+error if it does not exist.
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- Create a Geyser label and and check its type
 
testLabel = Geyser.Label:new({name = "testLabel"})
 
display(windowType(testLabel.name))  -- displays "label"
 
 
 
-- the main console returns "miniconsole" because it uses the same formatting functions
 
display(windowType("main")) -- displays "miniconsole"
 
 
 
-- check for the existence of a window
 
local windowName = "this thing does not exist"
 
local ok, err = windowType(windowName)
 
if ok then
 
  -- do things with it, as it does exist.
 
  -- the ok variable will hold the type of window it is ("label", "commandline", etc)
 
else
 
  cecho("<red>ALERT!! window does not exist")
 
end
 
</syntaxhighlight>
 
 
 
;Additional development notes
 
 
 
=Discord Functions=
 
:All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#Discord_Rich_Presence|Discord scripting overview]].
 

Latest revision as of 08:37, 27 December 2024

This page is for the development of documentation for Lua API functions that are currently being worked on. Ideally the entries here can be created in the same format as will be eventually used in Lua Functions and its sub-sites.

Please use the Area_51/Template to add new entries in the sections below.

Links to other functions or parts in other sections (i.e. the main Wiki area) need to include the section details before the '#' character in the link identifier on the left side of the '|' divider between the identifier and the display text. e.g.

[[Manual:Mapper_Functions#getCustomLines|getCustomLines()]]

rather than:

[[#getCustomLines|getCustomLines()]]

which would refer to a link within the current (in this case Area 51) section. Note that this ought to be removed once the article is moved to the main wiki area!

The following headings reflect those present in the main Wiki area of the Lua API functions. It is suggested that new entries are added so as to maintain a sorted alphabetical order under the appropriate heading.


Basic Essential Functions

These functions are generic functions used in normal scripting. These deal with mainly everyday things, like sending stuff and echoing to the screen.

Database Functions

A collection of functions for helping deal with the database.

Date/Time Functions

A collection of functions for handling date & time.

File System Functions

A collection of functions for interacting with the file system.

Mapper Functions

A collection of functions that manipulate the mapper and its related features.

createMapLabel, merged #7598

labelID = createMapLabel(areaID, text, posX, posY, posZ, fgRed, fgGreen, fgBlue, bgRed, bgGreen, bgBlue[, zoom, fontSize, showOnTop, noScaling, fontName, foregroundTransparency, backgroundTransparency, temporary, outlineRed, outlineGreen, outlineBlue])
Creates a text label on the map at given coordinates, with the given background and foreground colors. It can go above or below the rooms, scale with zoom or stay a static size. From Mudlet 4.17.0 an additional parameter (assumed to be false if not given from then) makes the label NOT be saved in the map file which, if the image can be regenerated on future loading from a script can reduce the size of the saved map somewhat. It returns a label ID that you can use later for deleting it.
The coordinates 0,0 are in the middle of the map, and are in sync with the room coordinates - so using the x,y values of getRoomCoordinates() will place the label near that room.
See also: getMapLabel(), getMapLabels(), deleteMapLabel, createMapImageLabel()
Historical Version Note

Note Note: Some changes were done prior to 4.13 (which exactly? function existed before!) - see corresponding PR and update here!

Parameters
  • areaID:
Area ID where to put the label.
  • text:
The text to put into the label. To get a multiline text label add a '\n' between the lines.
  • posX, posY, posZ:
Position of the label in (floating point numbers) room coordinates.
  • fgRed, fgGreen, fgBlue:
Foreground color or text color of the label.
  • bgRed, bgGreen, bgBlue:
Background color of the label.
  • zoom:
(optional) Zoom factor of the label if noScaling is false. Higher zoom will give higher resolution of the text and smaller size of the label. Default is 30.0.
  • fontSize:
(optional, but needed if zoom is provided) Size of the font of the text. Default is 50.
  • showOnTop:
(optional) If true the label will be drawn on top of the rooms and if it is false the label will be drawn as a background, defaults to true if not given.
  • noScaling:
(optional) If true the label will have the same size when you zoom in and out in the mapper, If it is false the label will scale when you zoom the mapper, defaults to true if not given.
  • fontName:
(optional) font name to use.
  • foregroundTransparency
(optional) transparency of the text on the label, defaults to 255 (in range of 0 to 255) or fully opaque if not given.
  • backgroundTransparency
(optional) transparency of the label background itself, defaults to 50 (in range of 0 to 255) or significantly transparent if not given.
  • temporary
(optional) if true does not save the image that the label makes in map save files, defaults to false if not given, or for prior versions of Mudlet.
  • outlineRed, outlineGreen, outlineBlue
(optional) the outline colour of the displayed text
Example
-- the first 50 is some area id, the next three 0,0,0 are coordinates - middle of the area
-- 255,0,0 would be the foreground in RGB, 23,0,0 would be the background RGB
-- zoom is only relevant when when you're using a label of a static size, so we use 0
-- and we use a font size of 20 for our label, which is a small medium compared to the map
local labelid = createMapLabel( 50, "my map label", 0,0,0, 255,0,0, 23,0,0, 0,20)

-- to create a multi line text label add '\n' between lines
-- the position is placed somewhat to the northeast of the center of the map
-- this label will be scaled as you zoom the map.
local labelid = createMapLabel( 50, "1. Row One\n2. Row 2", .5,5.5,0, 255,0,0, 23,0,0, 30,50, true, false)

local x,y,z = getRoomCoordinates(getPlayerRoom())
createMapLabel(getRoomArea(getPlayerRoom()), "my map label", x,y,z, 255,0,0, 23,0,0, 0,20, false, true, "Ubuntu", 255, 100)

-- create a temporary, multiline label with purple text and a white outline lua createMapLabel(1, "This is a really long text\nwith multiple lines.", 0, 0, 0, 125, 0, 125, 0, 0, 0, 50, 48, true, false, "Noto Sans", 255, 0, true, 255, 255, 255)


mapSymbolFontInfo, PR #4038 closed

mapSymbolFontInfo()
See also: setupMapSymbolFont()

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038

returns
  • either a table of information about the configuration of the font used for symbols in the (2D) map, the elements are:
  • fontName - a string of the family name of the font specified
  • onlyUseThisFont - a boolean indicating whether glyphs from just the fontName font are to be used or if there is not a glyph for the required grapheme (character) then a glyph from the most suitable different font will be substituted instead. Should this be true and the specified font does not have the required glyph then the replacement character (typically something like ) could be used instead. Note that this may not affect the use of Color Emoji glyphs that are automatically used in some OSes but that behavior does vary across the range of operating systems that Mudlet can be run on.
  • scalingFactor - a floating point number between 0.50 and 2.00 which modifies the size of the symbols somewhat though the extremes are likely to be unsatisfactory because some of the particular symbols may be too small (and be less visible at smaller zoom levels) or too large (and be clipped by the edges of the room rectangle or circle).
  • or nil and an error message on failure.
As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialized, by activating a map window).

moveMapLabel, PR #6014 open

moveMapLabel(areaID/Name, labeID/Text, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])

Re-positions a map label within an area in the 2D mapper, in a similar manner as the moveRoom() function does for rooms and their custom exit lines. When moving a label to given coordinates this is the position that the top-left corner of the label will be positioned at; since the space allocated to a particular room on the map is ± 0.5 around the integer value of its x and y coordinates this means for a label which has a size of 1.0 x 1,0 (w x h) to position it centrally in the space for a single room at the coordinates (x, y, z) it should be positioned at (x - 0.5, y + 0.5, z).

See also: getMapLabels(), getMapLabel().
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6014

Parameters
  • areaID/Name:
Area ID as number or AreaName as string containing the map label.
  • labelID/Text:
Label ID as number (which will be 0 or greater) or the LabelText on a text label. All labels will have a unique ID number but there may be more than one text labels with a non-empty text string; only the first matching one will be moved by this function and image labels also have no text and will match the empty string. with mo or AreaName as string containing the map label.
  • coordX/deltaX:
A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the X-axis.
  • coordY/deltaY:
A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Y-axis.
  • coordZ/deltaZ:
(Optional) A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Z-axis, if omitted the label is not moved in the z-axis at all.
  • absoluteNotRelativeMove:
(Optional) a boolean value (defaults to false if omitted) as to whether to move the label to the absolute coordinates (true) or to move it the relative amount from its current location (false).
Returns
true on success or nil and an error message on failure, if successful it will also refresh the map display to show the result.
Example
-- move the first label in the area with the ID number of 2, three spaces to the east and four spaces to the north
moveMapLabel(0, 2, 3.0, 4.0)

-- move the first label in the area with the ID number of 2, one space to the west, note the final boolean argument is unneeded
moveMapLabel(0, 2, -1.0, 0.0, false)

-- move the second label in the area with the ID number of 2, three and a half spaces to the west, and two south **of the center of the current level it is on in the map**:
moveRoom(1, 2, -3.5, -2.0, true)

-- move the second label in the area with the ID number of 2, up three levels
moveRoom(1, 2, 0.0, 0.0, 3.0)

-- move the second label in the "Test 1" area one space to the west, note the last two arguments are unneeded
moveRoom("Test 1", 1, -1.0, 0.0, 0.0, false)

-- move the (top-left corner of the first) label with the text "Home" in the area with ID number 5 to the **center of the whole map**, note the last two arguments are required in this case:
moveRoom(5, "Home", 0.0, 0.0, 0.0, true)

-- all of the above will return the 'true'  boolean value assuming there are the indicated labels and areas

moveRoom, PR #6010 open

moveRoom(roomID, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])

Re-positions a room within an area, in the same manner as the "move to" context menu item for one or more rooms in the 2D mapper. Like that method this will also shift the entirety of any custom exit lines defined for the room concerned. This contrasts with the behavior of the setRoomCoordinates() which only moves the starting point of such custom exit lines so that they still emerge from the room to which they belong but otherwise remain pointing to the original place.

See also: setRoomCoordinates()
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6010

Parameters
  • roomID:
Room ID number to move.
  • coordX/deltaX:
The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the X-axis.
  • coordY/deltaY:
The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Y-axis.
  • coordZ/deltaZ:
(Optional) the absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Z-axis, if omitted the room is not moved in the z-axis at all.
  • absoluteNotRelativeMove:
(Optional) a boolean value (defaults to false if omitted) as to whether to move the room to the absolute coordinates (true) or the relative amount from its current location (false).
Returns
true on success or nil and an error message on failure, if successful it will also refresh the map display to show the result.
Example
-- move the first room one space to the east and two spaces to the north
moveRoom(1, 1, 2)

-- move the first room one space to the west, note the final boolean argument is unneeded
moveRoom(1, -1, 0, false)

-- move the first room three spaces to the west, and two south **of the center of the current level it is on in the map**:
moveRoom(1, -3, -2, true)

-- move the second room up three levels
moveRoom(2, 0, 0, 3)

-- move the second room one space to the west, note the last two arguments are unneeded
moveRoom(2, -1, 0, 0, false)

-- move the second room to the **center of the whole map**, note the last two arguments are required in this case:
moveRoom(2, 0, 0, 0, true)

-- all of the above will return the 'true'  boolean value assuming there are rooms with 1 and 2 as ID numbers

setupMapSymbolFont, PR #4038 closed

setupMapSymbolFont(fontName[, onlyUseThisFont[, scalingFactor]])
configures the font used for symbols in the (2D) map.
See also: mapSymbolFontInfo()

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038

Parameters
  • fontName one of:
  • - a string that is the family name of the font to use;
  • - the empty string "" to reset to the default {which is "Bitstream Vera Sans Mono"};
  • - a Lua nil as a placeholder to not change this parameter but still allow a following one to be modified.
  • onlyUseThisFont (optional) one of:
  • - a Lua boolean true to require Mudlet to use graphemes (character) only from the selected font. Should a requested grapheme not be included in the selected font then the font replacement character (�) might be used instead; note that under some circumstances it is possible that the OS (or Mudlet) provided color Emoji Font may still be used but that cannot be guaranteed across all OS platforms that Mudlet might be run on;
  • - a Lua boolean false to allow Mudlet to get a different glyph for a particular grapheme from the most suitable other font found in the system should there not be a glyph for it in the requested font. This is the default unless previously changed by this function or by the corresponding checkbox in the Profile Preferences dialogue for the profile concerned;
  • - a Lua nil as a placeholder to not change this parameter but still allow the following one to be modified.
  • scalingFactor (optional): a floating point value in the range 0.5 to 2.0 (default 1.0) that can be used to tweak the rectangular space that each different room symbol is scaled to fit inside; this might be useful should the range of characters used to make the room symbols be consistently under- or over-sized.
Returns
  • true on success
  • nil and an error message on failure. As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialised, by activating a map window).

Miscellaneous Functions

Miscellaneous functions.

createVideoPlayer, PR #6439

createVideoPlayer([name of userwindow], x, y, width, height)
Creates a miniconsole window for the video player to render in, the with the given dimensions. One can only create one video player at a time (currently), and it is not currently possible to have a label on or under the video player - otherwise, clicks won't register.

Note Note: A video player may also be created through use of the Mud Client Media Protocol, the playVideoFile() API command, or adding a Geyser.VideoPlayer object to ones user interface such as the example below.

Note Note: The Main Toolbar will show a Video button to hide/show the video player, which is located in a userwindow generated through createVideoPlayer, embedded in a user interface, or a dock-able widget (that can be floated free to anywhere on the Desktop, it can be resized and does not have to even reside on the same monitor should there be multiple screens in your system). Further clicks on the Video button will toggle between showing and hiding the map whether it was created using the createVideo function or as a dock-able widget.

See also: loadSoundFile(), loadMusicFile(), loadVideoFile(), playSoundFile(), playMusicFile(), playVideoFile(), stopSounds(), stopMusic(), stopVideos(), purgeMediaCache(), Mud Client Media Protocol

Mudlet VersionAvailable in Mudlet4.??+
Example
-- Create a 300x300 video player in the top-left corner of Mudlet
createVideoPlayer(0,0,300,300)

-- Alternative examples using Geyser.VideoPlayer
GUI.VideoPlayer = GUI.VideoPlayer or Geyser.VideoPlayer:new({name="GUI.VideoPlayer", x = 0, y = 0, width = "25%", height = "25%"})
 
GUI.VideoPlayer = GUI.VideoPlayer or Geyser.VideoPlayer:new({
  name = "GUI.VideoPlayer",
  x = "70%", y = 0, -- edit here if you want to move it
  width = "30%", height = "50%"
}, GUI.Right)

loadVideoFile, PR #6439

loadVideoFile(settings table) or loadVideoFile(name, [url])
Loads video files from the Internet or the local file system to the "media" folder of the profile for later use with playVideoFile() and stopVideos(). Although files could be loaded or streamed directly at playing time from playVideoFile(), loadVideoFile() provides the advantage of loading files in advance.

Note Note: Video files consume drive space on your device. Consider using the streaming feature of playVideoFile() for large files.

Required Key Value Purpose
Yes name <file name>
  • Name of the media file.
  • May contain directory information (i.e. weather/maelstrom.mp4).
  • May be part of the profile (i.e. getMudletHomeDir().. "/congratulations.mp4")
  • May be on the local device (i.e. "C:/Users/YourNameHere/Movies/nevergoingtogiveyouup.mp4")
Maybe url <url>
  • Resource location where the media file may be downloaded.
  • Only required if file to load is not part of the profile or on the local file system.

See also: loadSoundFile(), loadMusicFile(), playSoundFile(), playMusicFile(), playVideoFile(), stopSounds(), stopMusic(), stopVideos(), createVideoPlayer(), purgeMediaCache(), Mud Client Media Protocol

Mudlet VersionAvailable in Mudlet4.??+
Example
---- Table Parameter Syntax ----

-- Download from the Internet
loadVideoFile({
    name = "TextInMotion-VideoSample-1080p.mp4"
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
})

-- OR download from the profile
loadVideoFile({name = getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4"})

-- OR download from the local file system
loadVideoFile({name = "C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4"})
---- Ordered Parameter Syntax of loadVideoFile(name[, url]) ----

-- Download from the Internet
loadVideoFile(
    "TextInMotion-VideoSample-1080p.mp4"
    , "https://d2qguwbxlx1sbt.cloudfront.net/"
)

-- OR download from the profile
loadVideoFile(getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4")

-- OR download from the local file system
loadVideoFile("C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4")

playVideoFile, PR #6439

playVideoFile(settings table)
Plays video files from the Internet or the local file system for later use with stopMusic(). Video files may be downloaded to the device and played, or streamed from the Internet when the value of the stream parameter is true.
Required Key Value Default Purpose
Yes name <file name>  
  • Name of the media file.
  • May contain directory information (i.e. weather/maelstrom.mp4).
  • May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp4")
  • May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp4")
  • Wildcards * and ? may be used within the name to randomize media files selection.
No volume 1 to 100 50
  • Relative to the volume set on the player's client.
No fadein <msec>
  • Volume increases, or fades in, ranged across a linear pattern from one to the volume set with the "volume" key.
  • Start position: Start of media.
  • End position: Start of media plus the number of milliseconds (msec) specified.
  • 1000 milliseconds = 1 second.
No fadeout <msec>
  • Volume decreases, or fades out, ranged across a linear pattern from the volume set with the "volume" key to one.
  • Start position: End of the media minus the number of milliseconds (msec) specified.
  • End position: End of the media.
  • 1000 milliseconds = 1 second.
No start <msec> 0
  • Begin play at the specified position in milliseconds.
No loops -1, or >= 1 1
  • Number of iterations that the media plays.
  • A value of -1 allows the media to loop indefinitely.
No key <key>  
  • Uniquely identifies media files with a "key" that is bound to their "name" or "url".
  • Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
No tag <tag>  
  • Helps categorize media.
No continue true or false true
  • Continues playing matching new video files when true.
  • Restarts matching new video files when false.
Maybe url <url>  
  • Resource location where the media file may be downloaded.
  • Only required if the file is to be downloaded remotely or for streaming from the Internet.
Maybe stream true or false false
  • Streams files from the Internet when true.
  • Download files when false (default).
  • Used in combination with the `url` key.

See also: loadSoundFile(), loadMusicFile(), loadVideoFile(), playSoundFile(), playMusicFile(), stopSounds(), stopMusic(), stopVideos(), createVideoPlayer(), purgeMediaCache(), Mud Client Media Protocol

Mudlet VersionAvailable in Mudlet4.??+
Example
---- Table Parameter Syntax ----

-- Stream a video file from the Internet and play it.
playVideoFile({
    name = "TextInMotion-VideoSample-1080p.mp4"
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
    , stream = true
})

-- Play a video file from the Internet, storing it in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media) so you don't need to download it over and over.  You could add ", stream = false" below, but that is the default and is not needed.

playVideoFile({
    name = "TextInMotion-VideoSample-1080p.mp4"
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
})

-- Play a video file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
playVideoFile({
    name = "TextInMotion-VideoSample-1080p.mp4"
})

-- OR copy once from the game's profile, and play a video file stored in the profile's media directory
---- [volume] of 75 (1 to 100)
playVideoFile({
    name = getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4"
    , volume = 75
})

-- OR copy once from the local file system, and play a video file stored in the profile's media directory
---- [volume] of 75 (1 to 100)
playVideoFile({
    name = "C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4"
    , volume = 75
})

-- OR download once from the Internet, and play a video stored in the profile's media directory
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 10 seconds
---- [fadeout] and decrease the volume from default volume to one, 15 seconds from the end of the video
---- [start] 5 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
---- [key] reference of "text" for stopping this unique video later
---- [tag] reference of "ambience" to stop any video later with the same tag
---- [continue] playing this video if another request for the same video comes in (false restarts it) 
---- [url] resource location where the file may be accessed on the Internet
---- [stream] download once from the Internet if the video does not exist in the profile's media directory when false (true streams from the Internet and will not download to the device) 
playVideoFile({
    name = "TextInMotion-VideoSample-1080p.mp4"
    , volume = nil -- nil lines are optional, no need to use
    , fadein = 10000
    , fadeout = 15000
    , start = 5000
    , loops = nil -- nil lines are optional, no need to use
    , key = "text"
    , tag = "ambience"
    , continue = true
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
    , stream = false
})
---- Ordered Parameter Syntax of playVideoFile(name[,volume][,fadein][,fadeout][,loops][,key][,tag][,continue][,url][,stream]) ----

-- Stream a video file from the Internet and play it.
playVideoFile(
    "TextInMotion-VideoSample-1080p.mp4"
    , nil -- volume
    , nil -- fadein
    , nil -- fadeout
    , nil -- start
    , nil -- loops
    , nil -- key
    , nil -- tag
    , true -- continue
    , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
    , false -- stream
)

-- Play a video file from the Internet, storing it in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media) so you don't need to download it over and over.
playVideoFile(
    "TextInMotion-VideoSample-1080p.mp4"
    , nil -- volume
    , nil -- fadein
    , nil -- fadeout
    , nil -- start
    , nil -- loops
    , nil -- key
    , nil -- tag
    , true -- continue
    , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
    , false -- stream
)

-- Play a video file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
playVideoFile(
    "TextInMotion-VideoSample-1080p.mp4"  -- name
)

-- OR copy once from the game's profile, and play a video file stored in the profile's media directory
---- [volume] of 75 (1 to 100)
playVideoFile(
    getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4" -- name
    , 75 -- volume
)

-- OR copy once from the local file system, and play a video file stored in the profile's media directory
---- [volume] of 75 (1 to 100)
playVideoFile(
    "C:/Users/Tamarindo/Documents/TextInMotion-VideoSample-1080p.mp4" -- name
    , 75 -- volume
)

-- OR download once from the Internet, and play a video stored in the profile's media directory
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 10 seconds
---- [fadeout] and decrease the volume from default volume to one, 15 seconds from the end of the video
---- [start] 5 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
---- [key] reference of "text" for stopping this unique video later
---- [tag] reference of "ambience" to stop any video later with the same tag
---- [continue] playing this video if another request for the same video comes in (false restarts it) 
---- [url] resource location where the file may be accessed on the Internet
---- [stream] download once from the Internet if the video does not exist in the profile's media directory when false (true streams from the Internet and will not download to the device) 
playVideoFile(
    "TextInMotion-VideoSample-1080p.mp4" -- name
    , nil -- volume
    , 10000 -- fadein
    , 15000 -- fadeout
    , 5000 -- start
    , nil -- loops
    , "text" -- key
    , "ambience" -- tag
    , true -- continue
    , "https://d2qguwbxlx1sbt.cloudfront.net/" -- url
    , false -- stream
)


stopVideos, PR #6439

stopVideos(settings table)
Stop all videos (no filter), or videos that meet a combination of filters (name, key, and tag) intended to be paired with playVideoFile().
Required Key Value Purpose
No name <file name>
  • Name of the media file.
No key <key>
  • Uniquely identifies media files with a "key" that is bound to their "name" or "url".
  • Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
No tag <tag>
  • Helps categorize media.

See also: loadSoundFile(), loadMusicFile(), loadVideoFile(), playSoundFile(), playMusicFile(), playVideoFile(), stopSounds(), stopMusic(), createVideoPlayer(), purgeMediaCache(), Mud Client Media Protocol

Mudlet VersionAvailable in Mudlet4.??+
Example
---- Table Parameter Syntax ----

-- Stop all playing video files for this profile associated with the API
stopVideos()

-- Stop playing the text mp4 by name
stopVideos({name = "TextInMotion-VideoSample-1080p.mp4"})

-- Stop playing the unique sound identified as "text"
stopVideos({
    name = nil  -- nil lines are optional, no need to use
    , key = "text" -- key
    , tag = nil  -- nil lines are optional, no need to use
})
---- Ordered Parameter Syntax of stopVideos([name][,key][,tag]) ----

-- Stop all playing video files for this profile associated with the API
stopVideos()

-- Stop playing the text mp4 by name
stopVideos("TextInMotion-VideoSample-1080p.mp4")

-- Stop playing the unique sound identified as "text"
stopVideos(
    nil -- name
    , "text" -- key
    , nil -- tag
)


getCustomLoginTextId, PR #3952 open

getCustomLoginTextId()

Returns the Id number of the custom login text setting from the profile's preferences. Returns 0 if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, a replacement for which is shown below.

See also: getCharacterName(), sendCharacterName(), sendCustomLoginText(), sendPassword().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Only one custom login text has been defined initially:

Predefined custom login texts
Id Custom text Introduced in Mudlet version
1 "connect {character name} {password}" TBD

The addition of further texts would be subject to negotiation with the Mudlet Makers.

Example
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCustomLoginTextId() ~= 1 then
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
  else
    tempTime(2.0, [[sendCustomLoginText()]], 1)
  end
end

sendCharacterName, PR #3952 open

sendCharacterName()

Sends the name entered into the "Character name" field on the Connection Preferences form directly to the game server. Returns true unless there is nothing set in that entry in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function that may be replaced for more sophisticated requirements.

See also: getCharacterName(), sendCharacterPassword(), sendCustomLoginText(), getCustomLoginTextId().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

sendCharacterPassword, PR #3952 open

sendCharacterPassword()

Sends the password entered into the "Password" field on the Connection Preferences form directly to the game server. Returns true unless there is nothing set in that entry or it is too long after (or before) a connection was successfully made in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, reproduced below, that may be replaced for more sophisticated requirements.

See also: getCharacterName(), sendCustomLoginText(), getCustomLoginTextId(), sendCharacterName().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Example
-- The default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCharacterName() ~= "" then
    tempTime(2.0, [[sendCharacterName()]], 1)
    tempTime(3.0, [[sendCharacterPassword()]], 1)
  end
end

sendCustomLoginText, PR #3952 open

sendCustomLoginText()

Sends the custom login text (which does NOT depend on the user's choice of GUI language) selected in the preferences for this profile. The {password} (and {character name} if present) fields will be replaced with the values entered into the "Password" and "Character name" fields on the Connection Preferences form and then sent directly to the game server. Returns true unless there is nothing set in either of those entries (though only if required for the character name) or it is too long after (or before) a connection was successfully made or if the custom login feature is disabled, in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, a replacement for which is shown below.

See also: getCharacterName(), sendCharacterName(), sendPassword(), getCustomLoginTextId().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Only one custom login text has been defined initially:

Predefined custom login texts
Id Custom text Introduced in Mudlet version
1 "connect {character name} {password}" TBD

The addition of further texts would be subject to negotiation with the Mudlet Makers.

Example
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCustomLoginTextId() ~= 1 then
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
  else
    tempTime(2.0, [[sendCustomLoginText()]], 1)
  end
end

Mudlet Object Functions

A collection of functions that manipulate Mudlet's scripting objects - triggers, aliases, and so forth.

Networking Functions

A collection of functions for managing networking.

String Functions

These functions are used to manipulate strings.

Table Functions

These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.

Text to Speech Functions

These functions are used to create sound from written words. Check out our Text-To-Speech Manual for more detail on how this all works together.

UI Functions

These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.

insertPopup, revised in PR #6925

insertPopup([windowName], text, {commands}, {hints}[{, tool-tips}][, useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line; if a tool-tips table is not provided the same hints will also be listed one-per-line as a tool-tip but if a matching number of tool-tips are provided they will be concatenated to provide a tool-tip when the text is hovered over by the pointer - these tool-tips can be rich-text to produce information formatted with additional content in the same manner as labels.
Parameters
  • windowName:
(optional) name of the window as a string to echo to. Use either main or omit for the main window, or the miniconsole's or user-window's name otherwise.
  • text:
the text string to display.
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}.
  • {hints}:
a table of strings which will be shown on the right-click menu (and popup if no {tool-tips} table is provided). If a particular position in both the commands and hints table are both the empty string "" but there is something in the tool-tips table, no entry for that position will be made in the context menu but the tool-tip can still display something which can include images or text.
  • {tool-tips}:
(optional) a table of possibly rich-text strings which will be shown on the popup if provided.
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (color, underline, italic and other effects) if true or the link default (blue underline) if false, if omitted the default format is used.

Note Note: Mudlet will distinguish between the optional tool-tips and the flag to switch between the standard link and the current text format by examining the type of the argument, as such this pair of arguments can be in either order.

Example
-- Create some text as a clickable with a popup menu, a left click will ''send "sleep"'':
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})

-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})

-- one can also provide helpful information

-- todo: an example with rich-text in the tool-tips(s)

Discord Functions

All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our Discord scripting overview.

Mud Client Media Protocol

All GMCP functions to send sound and music events. For an overview on how all of these functions tie in together, see our MUD Client Media Protocol scripting overview.

Supported Protocols

Events

New or revised events that Mudlet can raise to inform a profile about changes. See Mudlet-raised events for the existing ones.

sysSettingChanged, PR #7476

This event is raised when a Preferences or Mudlet setting has changed. The first argument contains the setting that was changed, further arguments detail the change.

Currently implemented sysSettingChanged events are;

  • "main window font" - raised when the main window/console font has changed via API or Preferences window. Returns two additional arguments, the font family and the font size. e.g. {"main window font", "Times New Roman", 12 }
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/7476

sysMapAreaChanged, PR #6615

Raised when the area being viewed in the mapper is changed, either by the player-room being set to a new area or the user selecting a different area in the area selection combo-box in the mapper controls area. Returns two additional arguments being the areaID of the area being switched to and then the one for the area that is being left.

Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6615

sysMapWindowMousePressEvent, PR #6962

Raised when the mouse is left-clicked on the mapper window.

Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6962

sysWindowOverflowEvent, PR #6872

Raised when the content in a mini-console/user window that has been set to be non-scrolling (see: enableScrolling(...) and disableScrolling(...)) overflows - i.e. fills the visible window and overflows off the bottom. Returns two additional arguments being the window's name as a string and the number of lines that have gone past that which can be shown on the current size of the window.

Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6872 and https://github.com/Mudlet/Mudlet/pull/6848 for the Lua API functions (that also need documenting).