Difference between revisions of "Area 51"

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: A collection of functions that manipulate the mapper and its related features.
 
: A collection of functions that manipulate the mapper and its related features.
  
==setRoomHidden, PR #8443==
+
==getMapInfo, PR #8963==
;setRoomHidden(roomID, hidden)
+
;getMapInfo()
  
:Sets whether a room should be hidden on the 2D map. Hidden rooms are not drawn but still exist in the map data and can be used for pathfinding.
+
:Returns a table of all registered map info contributors mapped to their enabled/disabled state. This allows scripts to query which map info contributors (such as "Short" or "Full") are currently active.
  
:See also: [[#getRoomHidden|getRoomHidden()]], [[#getHiddenRooms|getHiddenRooms()]]
+
:See also: [[Manual:Lua_Functions#enableMapInfo|enableMapInfo()]], [[Manual:Lua_Functions#disableMapInfo|disableMapInfo()]]
  
;Parameters
+
{{MudletVersion|4.21}}
* ''roomID:''
 
: The ID of the room to modify.
 
* ''hidden:''
 
: Boolean value - ''true'' to hide the room, ''false'' to show it.
 
 
 
;Returns
 
* ''true'' on success, or ''nil'' and an error message if the room ID is invalid.
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- hide room 1 from the map display
 
setRoomHidden(1, true)
 
 
 
-- show the room again
 
setRoomHidden(1, false)
 
 
 
-- hide all rooms in a specific area
 
for _, roomID in ipairs(getAreaRooms(5)) do
 
    setRoomHidden(roomID, true)
 
end
 
</syntaxhighlight>
 
 
 
==getRoomHidden, PR #8443==
 
;hidden = getRoomHidden([roomID])
 
 
 
:Returns whether a room is hidden on the 2D map.
 
 
 
:See also: [[#setRoomHidden|setRoomHidden()]], [[#getHiddenRooms|getHiddenRooms()]]
 
 
 
;Parameters
 
* ''roomID:''
 
: (optional) The ID of the room to check. If not provided, uses the current player room.
 
  
 
;Returns
 
;Returns
* ''true'' if the room is hidden, ''false'' if it is visible, or nothing if the room doesn't exist.
+
* A table with contributor names as keys and boolean values indicating whether each is enabled, or ''nil'' and an error message if no map is loaded.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- check if room 1 is hidden
+
-- check which map info contributors are active
if getRoomHidden(1) then
+
local info = getMapInfo()
    echo("Room 1 is hidden\n")
+
for name, enabled in pairs(info) do
else
+
  print(name .. " is " .. (enabled and "enabled" or "disabled"))
    echo("Room 1 is visible\n")
 
 
end
 
end
  
-- check if current room is hidden
+
-- check if a specific contributor is enabled
if getRoomHidden() then
+
local info = getMapInfo()
    echo("You are in a hidden room\n")
+
if info["Short"] then
end
+
  echo("Short map info is enabled.\n")
</syntaxhighlight>
 
 
 
==getHiddenRooms, PR #8443==
 
;roomTable = getHiddenRooms()
 
 
 
:Returns a table of all hidden room IDs in the map.
 
 
 
:See also: [[#setRoomHidden|setRoomHidden()]], [[#getRoomHidden|getRoomHidden()]]
 
 
 
;Returns
 
* A table with sequential integer keys (starting at 1) containing all hidden room IDs, or an empty table if no rooms are hidden. Returns ''nil'' and an error message if no map is loaded.
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- get all hidden rooms
 
local hiddenRooms = getHiddenRooms()
 
echo(string.format("There are %d hidden rooms\n", #hiddenRooms))
 
 
 
-- unhide all rooms
 
for _, roomID in ipairs(getHiddenRooms()) do
 
    setRoomHidden(roomID, false)
 
end
 
 
 
-- list all hidden rooms
 
local hidden = getHiddenRooms()
 
if #hidden > 0 then
 
    echo("Hidden rooms: " .. table.concat(hidden, ", ") .. "\n")
 
else
 
    echo("No hidden rooms\n")
 
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
Line 156: Line 94:
 
     end
 
     end
 
end
 
end
 +
</syntaxhighlight>
 +
 +
 +
 +
== setRoomUserData #PR9299 ==
 +
;setRoomUserData(roomID, key (as a string), value (as a string))
 +
 +
:Stores information about a room under a given key. Similar to Lua's key-value tables, except only strings may be used here. One advantage of using userdata is that it's stored within the map file itself - so sharing the map with someone else will pass on the user data. You can have as many keys as you'd like.
 +
 +
There are also some default variables you can change for different effects.
 +
 +
{| class="wikitable"
 +
|+ table of default variables for setRoomUserData()
 +
|-
 +
! Variable !! Effect
 +
|-
 +
| room.ui_showName || toggle displaying of the room nam
 +
|-
 +
| room.ui_nameOffset || "x y" an offset to move the text - integers separated by a space
 +
|-
 +
| room.ui_nameFont || the name of the font to use on the name label
 +
|-
 +
| room.ui_nameSize || the size of the font to use on the name label
 +
|-
 +
| room.ui_nameColor || the colour to set the name label text
 +
|-
 +
| room.ui_borderColor || the colour of the room border
 +
|-
 +
| room.ui_borderThickness || the thickness of the room border
 +
|-
 +
|}
 +
 +
 +
:Returns true if successfully set.
 +
: See also: [[#clearRoomUserData|clearRoomUserData()]], [[#clearRoomUserDataItem|clearRoomUserDataItem()]], [[#getAllRoomUserData|getAllRoomUserData()]], [[#getRoomUserData|getRoomUserData()]], [[#searchRoomUserData|searchRoomUserData()]]
 +
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- can use it to store room descriptions...
 +
setRoomUserData(341, "description", "This is a plain-looking room.")
 +
 +
-- or whenever it's outdoors or not...
 +
setRoomUserData(341, "outdoors", "true")
 +
 +
-- how how many times we visited that room
 +
local visited = getRoomUserData(341, "visitcount")
 +
visited = (tonumber(visited) or 0) + 1
 +
setRoomUserData(341, "visitcount", tostring(visited))
 +
 +
-- can even store tables in it, using the built-in yajl.to_string function
 +
setRoomUserData(341, "some table", yajl.to_string({name = "bub", age = 23}))
 +
display("The denizens name is: "..yajl.to_value(getRoomUserData(341, "some table")).name)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 212: Line 203:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setRoomBorderThickness, PR #8758==
+
==setRoomBorderStyle, PR #8985==
;setRoomBorderThickness(roomID, thickness)
+
;setRoomBorderStyle(roomID, style)
  
:Sets a custom border thickness for an individual room on the 2D map. When set, this thickness overrides the global default for that specific room.
+
:Sets the border style for a specific room on the map. This allows visually distinguishing rooms with dashed or dotted borders instead of the
 +
default solid border - useful for marking temporary, unvisited, or special rooms.
  
:See also: [[#getRoomBorderThickness|getRoomBorderThickness()]], [[#clearRoomBorderThickness|clearRoomBorderThickness()]], [[#setRoomBorderColor|setRoomBorderColor()]]
+
:See also: [[#setRoomBorderColor|setRoomBorderColor()]], [[#setRoomBorderThickness|setRoomBorderThickness()]], [[#getRoomBorderStyle|getRoomBorderStyle()]], [[#clearRoomBorderStyle|clearRoomBorderStyle()]]
  
 
{{MudletVersion|4.21}}
 
{{MudletVersion|4.21}}
Line 223: Line 215:
 
;Parameters
 
;Parameters
 
* ''roomID:''
 
* ''roomID:''
: The ID of the room to set the border thickness for.
+
: The ID of the room to set the border style for.
* ''thickness:''
+
* ''style:''
: The border thickness (1-10).
+
: The border style to apply. Valid values: ''"dashed"'' (or ''"dash line"'') for a dashed border, ''"dotted"'' (or ''"dot line"'') for a dotted border, or ''"solid"'' to reset to the default solid border.
  
 
;Returns
 
;Returns
* ''true'' on success, or ''nil'' and an error message if no map is loaded, the room ID is invalid, or the thickness is out of range.
+
* ''true'' on success, or ''nil'' and an error message if no map is loaded or the room ID is invalid.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Set room 1 to have a thick border
+
-- set room 1234 to have a dashed border
setRoomBorderThickness(1, 5)
+
setRoomBorderStyle(1234, "dashed")
 +
 
 +
-- set room 1234 to have a dotted border
 +
setRoomBorderStyle(1234, "dotted")
  
-- Highlight important rooms with thick red borders
+
-- reset room 1234 back to solid border
local importantRooms = {1, 5, 10, 15}
+
setRoomBorderStyle(1234, "solid")
for _, roomID in ipairs(importantRooms) do
 
    setRoomBorderColor(roomID, 255, 0, 0)
 
    setRoomBorderThickness(roomID, 3)
 
end
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getRoomBorderThickness, PR #8758==
+
==getRoomBorderStyle, PR #8985==
;thickness = getRoomBorderThickness(roomID)
+
;getRoomBorderStyle(roomID)
  
:Returns the custom border thickness for a room, if one has been set.
+
:Returns the border style for a specific room on the map.
  
:See also: [[#setRoomBorderThickness|setRoomBorderThickness()]], [[#clearRoomBorderThickness|clearRoomBorderThickness()]]
+
:See also: [[#setRoomBorderStyle|setRoomBorderStyle()]], [[#clearRoomBorderStyle|clearRoomBorderStyle()]]
  
 
{{MudletVersion|4.21}}
 
{{MudletVersion|4.21}}
Line 254: Line 245:
 
;Parameters
 
;Parameters
 
* ''roomID:''
 
* ''roomID:''
: The ID of the room to get the border thickness for.
+
: The ID of the room to get the border style for.
  
 
;Returns
 
;Returns
* The thickness value (1-10) if a custom thickness is set, or ''nil'' if the room uses the global default thickness. Returns ''nil'' and an error message if no map is loaded or the room ID is invalid.
+
* ''"dashed"'' if the room has a dashed border, ''"dotted"'' if the room has a dotted border, or ''nil'' if the room has the default solid border.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Check if room 1 has a custom border thickness
+
local style = getRoomBorderStyle(1234)
local thickness = getRoomBorderThickness(1)
+
if style then
if thickness then
+
  echo(f"Room 1234 has a {style} border.\n")
    echo(string.format("Room 1 has custom border thickness: %d\n", thickness))
 
 
else
 
else
    echo("Room 1 uses the global border thickness\n")
+
  echo("Room 1234 has a solid (default) border.\n")
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==clearRoomBorderThickness, PR #8758==
+
==clearRoomBorderStyle, PR #8985==
;clearRoomBorderThickness(roomID)
+
;clearRoomBorderStyle(roomID)
  
:Removes the custom border thickness from a room, causing it to use the global default thickness.
+
:Resets the border style for a specific room back to the default solid border.
  
:See also: [[#setRoomBorderThickness|setRoomBorderThickness()]], [[#getRoomBorderThickness|getRoomBorderThickness()]]
+
:See also: [[#setRoomBorderStyle|setRoomBorderStyle()]], [[#getRoomBorderStyle|getRoomBorderStyle()]]
  
 
{{MudletVersion|4.21}}
 
{{MudletVersion|4.21}}
Line 281: Line 271:
 
;Parameters
 
;Parameters
 
* ''roomID:''
 
* ''roomID:''
: The ID of the room to clear the custom border thickness from.
+
: The ID of the room to clear the border style for.
  
 
;Returns
 
;Returns
Line 288: Line 278:
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Reset room 1 to use the global border thickness
+
-- reset room 1234 back to solid border
clearRoomBorderThickness(1)
+
clearRoomBorderStyle(1234)
 
 
-- Clear all custom border settings from a room
 
clearRoomBorderColor(1)
 
clearRoomBorderThickness(1)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==setRoomBorderThickness, PR #8758==
 +
;setRoomBorderThickness(roomID, thickness)
  
==exportAreaImage PR#8156==
+
:Sets a custom border thickness for an individual room on the 2D map. When set, this thickness overrides the global default for that specific room.
; exportAreaImage(areaID, filePath[, zLevel])
 
  
:Exports an area from the mapper as an image file. This function allows you to save a visual representation of a specific area (or a specific Z level within that area) to disk as an image. The exported image will show rooms, exits, and other map elements as they appear in the 2D mapper.
+
:See also: [[#getRoomBorderThickness|getRoomBorderThickness()]], [[#clearRoomBorderThickness|clearRoomBorderThickness()]], [[#setRoomBorderColor|setRoomBorderColor()]]
  
:The image is rendered at a fixed 2.0x zoom level to provide good quality output while maintaining reasonable file sizes.
+
{{MudletVersion|4.21}}
 
 
;See also: [[Manual:Mapper_Functions#createMapImageLabel|createMapImageLabel()]], [[Manual:Mapper_Functions#createMapLabel|createMapLabel()]]
 
 
 
{{MudletVersion|4.20}}
 
 
 
{{note}} This function requires the mapper to be open and a valid map to be loaded. It will return an error if no map is present or if the specified area ID doesn't exist.
 
  
 
;Parameters
 
;Parameters
* ''areaID:''
+
* ''roomID:''
: Area ID number of the area to export as an image.
+
: The ID of the room to set the border thickness for.
* ''filePath:''
+
* ''thickness:''
: File path where the image should be saved. Should include the desired file extension (e.g., ".png", ".jpg"). When exporting all Z levels, this will be used as a template for generating individual filenames.
+
: The border thickness (1-10).
* ''zLevel:''
 
: (optional) Can be one of the following:
 
:: ''integer'' - exports only the specific Z level within the area
 
:: ''true'' - exports all Z levels in the area as separate image files
 
:: ''nil/omitted'' - exports the current player's Z level
 
  
 
;Returns
 
;Returns
* ''success:'' boolean - true if the export was successful, false if it failed
+
* ''true'' on success, or ''nil'' and an error message if no map is loaded, the room ID is invalid, or the thickness is out of range.
* ''errorMessage:'' string - only returned when success is false, contains the error message describing what went wrong
 
  
 
;Example
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Export the current player's Z level of area 1 to a PNG file
+
-- Set room 1 to have a thick border
exportAreaImage(1, "/home/user/mymap.png")
+
setRoomBorderThickness(1, 5)
  
-- Export only Z level 0 of area 5 to a JPG file
+
-- Highlight important rooms with thick red borders
exportAreaImage(5, "/home/user/level0.jpg", 0)
+
local importantRooms = {1, 5, 10, 15}
 +
for _, roomID in ipairs(importantRooms) do
 +
    setRoomBorderColor(roomID, 255, 0, 0)
 +
    setRoomBorderThickness(roomID, 3)
 +
end
 +
</syntaxhighlight>
  
-- Export area 10, Z level -1 (basement level)
+
==getRoomBorderThickness, PR #8758==
exportAreaImage(10, "basement_map.png", -1)
+
;thickness = getRoomBorderThickness(roomID)
  
-- Export ALL Z levels in area 12 as separate images
+
:Returns the custom border thickness for a room, if one has been set.
-- This will create files like: mymap_level_0.png, mymap_level_1.png, mymap_level_-1.png, etc.
 
local success, error = exportAreaImage(12, "mymap.png", true)
 
if success then
 
  echo("All Z levels exported successfully!")
 
else
 
  echo("Export failed: " .. error)
 
end
 
  
-- Export all Z levels in multiple areas
+
:See also: [[#setRoomBorderThickness|setRoomBorderThickness()]], [[#clearRoomBorderThickness|clearRoomBorderThickness()]]
for areaID, areaName in pairs(getAreaTable()) do
 
  local filename = string.format("%s_area_%d.png", areaName, areaID)
 
  local success, error = exportAreaImage(areaID, filename, true)
 
  if success then
 
    echo("Exported all Z levels for area: " .. areaName)
 
  else
 
    echo("Failed to export area " .. areaName .. ": " .. error)
 
  end
 
end
 
  
-- Get a list of all Z levels in an area and export them individually
+
{{MudletVersion|4.21}}
local areaID = 5
 
local area = getAreaTable()[areaID]
 
if area then
 
  -- Get all Z levels by examining rooms in the area
 
  local zLevels = {}
 
  for roomID in pairs(getAreaRooms(areaID)) do
 
    local x, y, z = getRoomCoordinates(roomID)
 
    if z and not zLevels[z] then
 
      zLevels[z] = true
 
    end
 
  end
 
  
  -- Export each Z level individually with custom naming
+
;Parameters
  for zLevel in pairs(zLevels) do
+
* ''roomID:''
     local filename = string.format("area_%s_floor_%d.png", area, zLevel)
+
: The ID of the room to get the border thickness for.
    exportAreaImage(areaID, filename, zLevel)
+
 
     echo("Exported Z level " .. zLevel .. " to " .. filename)
+
;Returns
  end
+
* The thickness value (1-10) if a custom thickness is set, or ''nil'' if the room uses the global default thickness. Returns ''nil'' and an error message if no map is loaded or the room ID is invalid.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Check if room 1 has a custom border thickness
 +
local thickness = getRoomBorderThickness(1)
 +
if thickness then
 +
     echo(string.format("Room 1 has custom border thickness: %d\n", thickness))
 +
else
 +
     echo("Room 1 uses the global border thickness\n")
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==createMapLabel, merged #7598==
+
==clearRoomBorderThickness, PR #8758==
;labelID = createMapLabel(areaID, text, posX, posY, posZ, fgRed, fgGreen, fgBlue, bgRed, bgGreen, bgBlue[, zoom, fontSize, showOnTop, noScaling, fontName, foregroundTransparency, backgroundTransparency, temporary, outlineRed, outlineGreen, outlineBlue])
+
;clearRoomBorderThickness(roomID)
  
:Creates a text label on the map at given coordinates, with the given background and foreground colors. It can go above or below the rooms, scale with zoom or stay a static size. From Mudlet 4.17.0 an additional parameter (assumed to be false if not given from then) makes the label NOT be saved in the map file which, if the image can be regenerated on future loading from a script can reduce the size of the saved map somewhat. It returns a label ID that you can use later for deleting it.
+
:Removes the custom border thickness from a room, causing it to use the global default thickness.
  
:The coordinates 0,0 are in the middle of the map, and are in sync with the room coordinates - so using the x,y values of [[#getRoomCoordinates|getRoomCoordinates()]] will place the label near that room.
+
:See also: [[#setRoomBorderThickness|setRoomBorderThickness()]], [[#getRoomBorderThickness|getRoomBorderThickness()]]
  
: See also: [[#getMapLabel|getMapLabel()]], [[#getMapLabels|getMapLabels()]], [[#deleteMapLabel|deleteMapLabel]], [[#createMapImageLabel|createMapImageLabel()]]
+
{{MudletVersion|4.21}}
  
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
+
;Parameters
<div style="font-weight:bold;line-height:1.6;">Historical Version Note</div>
+
* ''roomID:''
<div class="mw-collapsible-content">
+
: The ID of the room to clear the custom border thickness from.
{{note}} Some changes were done prior to 4.13 (which exactly? function existed before!) - see corresponding PR and update here!
 
</div></div>
 
  
;Parameters
+
;Returns
* ''areaID:''
+
* ''true'' on success, or ''nil'' and an error message if no map is loaded or the room ID is invalid.
: Area ID where to put the label.
 
* ''text:''
 
: The text to put into the label. To get a multiline text label add a '\n' between the lines.
 
* ''posX, posY, posZ:''
 
: Position of the label in (floating point numbers) room coordinates.
 
* ''fgRed, fgGreen, fgBlue:''
 
: Foreground color or text color of the label.
 
* ''bgRed, bgGreen, bgBlue:''
 
: Background color of the label.
 
* ''zoom:''
 
: (optional) Zoom factor of the label if noScaling is false. Higher zoom will give higher resolution of the text and smaller size of the label. Default is 30.0.
 
* ''fontSize:''
 
: (optional, but needed if zoom is provided) Size of the font of the text. Default is 50.
 
* ''showOnTop:''
 
: (optional) If true the label will be drawn on top of the rooms and if it is false the label will be drawn as a background, defaults to true if not given.
 
* ''noScaling:''
 
: (optional) If true the label will have the same size when you zoom in and out in the mapper, If it is false the label will scale when you zoom the mapper, defaults to true if not given.
 
* ''fontName:''
 
: (optional) font name to use.
 
* ''foregroundTransparency''
 
: (optional) transparency of the text on the label, defaults to 255 (in range of 0 to 255) or fully opaque if not given.
 
* ''backgroundTransparency''
 
: (optional) transparency of the label background itself, defaults to 50 (in range of 0 to 255) or significantly transparent if not given.
 
* ''temporary''
 
: (optional) if true does not save the image that the label makes in map save files, defaults to false if not given, or for prior versions of Mudlet.
 
* ''outlineRed, outlineGreen, outlineBlue''
 
: (optional) the outline colour of the displayed text
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- the first 50 is some area id, the next three 0,0,0 are coordinates - middle of the area
+
-- Reset room 1 to use the global border thickness
-- 255,0,0 would be the foreground in RGB, 23,0,0 would be the background RGB
+
clearRoomBorderThickness(1)
-- zoom is only relevant when when you're using a label of a static size, so we use 0
 
-- and we use a font size of 20 for our label, which is a small medium compared to the map
 
local labelid = createMapLabel( 50, "my map label", 0,0,0, 255,0,0, 23,0,0, 0,20)
 
 
 
-- to create a multi line text label add '\n' between lines
 
-- the position is placed somewhat to the northeast of the center of the map
 
-- this label will be scaled as you zoom the map.
 
local labelid = createMapLabel( 50, "1. Row One\n2. Row 2", .5,5.5,0, 255,0,0, 23,0,0, 30,50, true, false)
 
 
 
local x,y,z = getRoomCoordinates(getPlayerRoom())
 
createMapLabel(getRoomArea(getPlayerRoom()), "my map label", x,y,z, 255,0,0, 23,0,0, 0,20, false, true, "Ubuntu", 255, 100)
 
 
 
-- create a temporary, multiline label with purple text and a white outline
 
lua createMapLabel(1, "This is a really long text\nwith multiple lines.", 0, 0, 0, 125, 0, 125, 0, 0, 0, 50, 48, true, false, "Noto Sans", 255, 0, true, 255, 255, 255)
 
  
 +
-- Clear all custom border settings from a room
 +
clearRoomBorderColor(1)
 +
clearRoomBorderThickness(1)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==getRoomsByPosition1, PR #8619==
 
;roomTable = getRoomsByPosition1(areaID, x,y,z)
 
 
:Returns an indexed table of all rooms at the given coordinates in the given area, or an empty table if there are none. This function can be useful for checking if a room exists at certain coordinates, or whenever you have rooms overlapping.  This returns exactly the same thing as [[#getRoomsByPosition|getRoomsByPosition()]] except the table is indexed at 1, not zero.
 
 
: See also: [[#getRoomsByPosition|getRoomsByPosition()]], [[#getRoomCoordinates|getRoomCoordinates()]]
 
  
 
==mapSymbolFontInfo, PR #4038 closed==
 
==mapSymbolFontInfo, PR #4038 closed==
Line 746: Line 661:
 
: Miscellaneous functions.
 
: Miscellaneous functions.
  
== openIRC ==
+
== playSpatialSound, PR #8452 open ==
 
 
;openIRC()
 
 
 
:Opens the IRC client window for the current profile. Creates the IRC client if it doesn't already exist.
 
 
 
:See also: [[#sendIrc|sendIrc()]], [[#getIrcNick|getIrcNick()]], [[#getIrcServer|getIrcServer()]], [[#getIrcChannels|getIrcChannels()]]
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
-- configure IRC and open the window
 
setConfig("ircHostName", "irc.libera.chat")
 
setConfig("ircHostPort", 6697)
 
setConfig("ircHostSecure", true)
 
setConfig("ircChannels", "#mudlet")
 
setConfig("ircNickName", "MyNickname")
 
 
 
openIRC()
 
</syntaxhighlight>
 
 
 
{{Note}} The IRC configuration UI has been removed from Settings. Use [[#setConfig|setConfig()]] to configure IRC settings.
 
 
 
==  playSpatialSound, PR #8452 ==
 
  
 
* '''playSpatialSound(settings table)'''
 
* '''playSpatialSound(settings table)'''
Line 833: Line 726:
 
See also: [[Manual:Lua Functions#updateSpatialSound|updateSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]], [[Manual:Lua Functions#getSpatialSounds|getSpatialSounds()]]
 
See also: [[Manual:Lua Functions#updateSpatialSound|updateSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]], [[Manual:Lua Functions#getSpatialSounds|getSpatialSounds()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 871: Line 764:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== updateSpatialSound, PR #8452 ==
+
== updateSpatialSound, PR #8452 open ==
  
 
* '''updateSpatialSound(key, settings table)'''
 
* '''updateSpatialSound(key, settings table)'''
Line 884: Line 777:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 907: Line 800:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== stopSpatialSound, PR #8452 ==
+
== stopSpatialSound, PR #8452 open ==
  
 
* '''stopSpatialSound(key)'''
 
* '''stopSpatialSound(key)'''
Line 923: Line 816:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 936: Line 829:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== pauseSpatialSound, PR #8452 ==
+
== pauseSpatialSound, PR #8452 open ==
  
 
* '''pauseSpatialSound(key)'''
 
* '''pauseSpatialSound(key)'''
Line 952: Line 845:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 967: Line 860:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== removeSpatialSound, PR #8452 ==
+
== removeSpatialSound, PR #8452 open ==
  
 
* '''removeSpatialSound(key)'''
 
* '''removeSpatialSound(key)'''
Line 983: Line 876:
 
See also: [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]], [[Manual:Lua Functions#getSpatialSounds|getSpatialSounds()]]
 
See also: [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]], [[Manual:Lua Functions#getSpatialSounds|getSpatialSounds()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 996: Line 889:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== getSpatialSounds, PR #8452 ==
+
== getSpatialSounds, PR #8452 open ==
  
 
* '''getSpatialSounds()'''
 
* '''getSpatialSounds()'''
Line 1,008: Line 901:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#removeSpatialSound|removeSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 1,028: Line 921:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== setSpatialListener, PR #8452 ==
+
== setSpatialListener, PR #8452 open ==
  
 
* '''setSpatialListener(settings table)'''
 
* '''setSpatialListener(settings table)'''
Line 1,057: Line 950:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 1,079: Line 972:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== setSpatialMasterVolume, PR #8452 ==
+
== setSpatialMasterVolume, PR #8452 open ==
  
 
* '''setSpatialMasterVolume(volume)'''
 
* '''setSpatialMasterVolume(volume)'''
Line 1,095: Line 988:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 1,109: Line 1,002:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== playSpatialTestTone, PR #8452 ==
+
== playSpatialTestTone, PR #8452 open ==
  
 
* '''playSpatialTestTone(settings table)'''
 
* '''playSpatialTestTone(settings table)'''
Line 1,180: Line 1,073:
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]]
 
See also: [[Manual:Lua Functions#playSpatialSound|playSpatialSound()]], [[Manual:Lua Functions#stopSpatialSound|stopSpatialSound()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.??}}
  
 
* '''Example'''
 
* '''Example'''
Line 1,220: Line 1,113:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==playVideoFile, PR #7721 closed==
+
==getCustomLoginTextId, PR #3952 open==
;playVideoFile(settings table)
+
;getCustomLoginTextId()
:Plays video files from the Internet or the local file system for later use with [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]]. Video files may be downloaded to the device and played, or streamed from the Internet when the value of the <code>stream</code> parameter is <code>true</code>.
 
  
 +
Returns the Id number of the custom login text setting from the profile's preferences. Returns ''0'' if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.
 +
 +
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
 +
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#sendPassword|sendPassword()]].
 +
 +
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
 +
 +
Only one custom login text has been defined initially:
 
{| class="wikitable"
 
{| class="wikitable"
!Required
+
|+Predefined custom login texts
!Key
 
!Value
 
!Default
 
! style="text-align:left;" |Purpose
 
|- style="color: green;"
 
| style="text-align:center;" |Yes
 
|name
 
|<file name>
 
|&nbsp;
 
| style="text-align:left;" |
 
*Name of the media file.
 
*May contain directory information (i.e. weather/maelstrom.mp4).
 
*May be part of the profile (i.e. getMudletHomeDir().. "/cow.mp4")
 
*May be on the local device (i.e. "C:/Users/YourNameHere/Documents/nevergoingtogiveyouup.mp4")
 
*Wildcards ''*'' and ''?'' may be used within the name to randomize media files selection.
 
 
|-
 
|-
| style="text-align:center;" |No
+
!Id!!Custom text!!Introduced in Mudlet version
|volume
 
| 1 to 100
 
|50
 
| style="text-align:left;" |
 
*Relative to the volume set on the player's client.
 
|-
 
| style="text-align:center;" |No
 
|start
 
|<msec>
 
|0
 
| style="text-align:left;" |
 
*Begin play at the specified position in milliseconds.
 
|-
 
| style="text-align:center;" |No
 
|finish
 
|<msec>
 
|0
 
|
 
*Finish play at the specified position in milliseconds.
 
|-
 
| style="text-align:center;" |No
 
|loops
 
| -1, or >= 1
 
|1
 
| style="text-align:left;" |
 
*Number of iterations that the media plays.
 
* A value of -1 allows the media to loop indefinitely.
 
|- style="color: green;"
 
| style="text-align:center;" |Yes
 
|key
 
|<key>
 
|&nbsp;
 
| style="text-align:left;" |
 
*Identifies the label or window the video will appear on the user interface.
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
|&nbsp;
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
| style="text-align:center;" |No
 
|continue
 
|true or false
 
|true
 
| style="text-align:left;" |
 
*Continues playing matching new video files when true.
 
*Restarts matching new video files when false.
 
|-
 
| style="text-align:center;" |No
 
|close
 
|true or false
 
|false
 
|
 
*Closes the label or window when playback is complete.
 
|- style="color: blue;"
 
| style="text-align:center;" |Maybe
 
|url
 
|<url>
 
|&nbsp;
 
| style="text-align:left;" |
 
*Resource location where the media file may be downloaded.
 
*Only required if the file is to be downloaded remotely or for streaming from the Internet.
 
|- style="color: blue;"
 
| style="text-align:center;" |Maybe
 
|stream
 
|true or false
 
|false
 
| style="text-align:left;" |
 
*Streams files from the Internet when true.
 
*Download files when false (default).
 
*Used in combination with the `url` key.
 
 
|-
 
|-
 +
|1|| "connect {character name} {password}"||TBD
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
The addition of further texts would be subject to negotiation with the Mudlet Makers.
 
 
{{MudletVersion|4.??}}
 
  
 
;Example
 
;Example
 
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Table Parameter Syntax ----
+
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
 
+
function doLogin()
-- Stream a video file from the Internet and play it.
+
  if getCustomLoginTextId() ~= 1 then
playVideoFile({
+
     -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
    name = "TextInMotion-VideoSample-1080p.mp4"
+
     echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
     , key = "textinmotion" -- label or window to target playback
+
  else
     , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
+
    tempTime(2.0, [[sendCustomLoginText()]], 1)
    , stream = true
+
  end
})
+
end
 
+
</syntaxhighlight>
-- Play a video file from the Internet, storing it in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media) so you don't need to download it over and over. You could add ", stream = false" below, but that is the default and is not needed.
 
 
 
playVideoFile({
 
    name = "TextInMotion-VideoSample-1080p.mp4"
 
    , key = "textinmotion" -- label or window to target playback
 
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 
})
 
  
-- Play a video file stored in the profile's media directory (i.e. /Users/Tamarindo/mudlet-data/profiles/StickMUD/media)
+
==sendCharacterName, PR #3952 open==
playVideoFile({
+
;sendCharacterName()
    name = "TextInMotion-VideoSample-1080p.mp4"
 
    , key = "textinmotion" -- label or window to target playback
 
})
 
  
-- OR copy once from the game's profile, and play a video file stored in the profile's media directory
+
Sends the name entered into the "Character name" field on the Connection Preferences form directly to the game server. Returns ''true'' unless there is nothing set in that entry in which case a ''nil'' and an error message will be returned instead.
---- [volume] of 75 (1 to 100)
 
playVideoFile({
 
    name = getMudletHomeDir().. "/TextInMotion-VideoSample-1080p.mp4"
 
    , key = "textinmotion" -- label or window to target playback
 
    , volume = 75
 
})
 
  
-- OR copy once from the local file system, and play a video file stored in the profile's media directory
+
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function that may be replaced for more sophisticated requirements.
---- [volume] of 75 (1 to 100)
+
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterPassword|sendCharacterPassword()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
playVideoFile({
 
    name = "C:/Users/Tamarindo/Movies/TextInMotion-VideoSample-1080p.mp4"
 
    , key = "textinmotion" -- label or window to target playback
 
    , volume = 75
 
})
 
  
-- OR download once from the Internet, and play a video stored in the profile's media directory
+
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
---- [fadein] and increase the volume from 1 at the start position to default volume up until the position of 10 seconds
 
---- [fadeout] and decrease the volume from default volume to one, 15 seconds from the end of the video
 
---- [start] 5 seconds after position 0 (fadein scales its volume increase over a shorter duration, too)
 
---- [key] reference of "textinmotion" for targeting label or window playback
 
---- [tag] reference of "ambience" to stop any video later with the same tag
 
---- [continue] playing this video if another request for the same video comes in (false restarts it)
 
---- [url] resource location where the file may be accessed on the Internet
 
---- [stream] download once from the Internet if the video does not exist in the profile's media directory when false (true streams from the Internet and will not download to the device)
 
playVideoFile({
 
    name = "TextInMotion-VideoSample-1080p.mp4"
 
    , volume = nil -- nil lines are optional, no need to use
 
    , start = 10000
 
    , finish = 20000
 
    , loops = nil -- nil lines are optional, no need to use
 
    , key = "textinmotion" -- label or window where this will play
 
    , tag = "ambience"
 
    , continue = true
 
    , close = true -- close the label or window when playback completes
 
    , url = "https://d2qguwbxlx1sbt.cloudfront.net/"
 
    , stream = false
 
})
 
</syntaxhighlight>
 
  
==stopVideos, PR #7721 closed==
+
== sendCharacterPassword, PR #3952 open==
;stopVideos(settings table)
+
;sendCharacterPassword()
:Stop all videos (no filter), or videos that meet a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]].
 
  
{| class="wikitable"
+
Sends the password entered into the "Password" field on the Connection Preferences form directly to the game server. Returns ''true'' unless there is nothing set in that entry or it is too long after (or before) a connection was successfully made in which case a ''nil'' and an error message will be returned instead.
!Required
 
!Key
 
!Value
 
! style="text-align:left;" |Purpose
 
|-
 
| style="text-align:center;" |No
 
|name
 
|<file name>
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
* Halts the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, reproduced below, that may be replaced for more sophisticated requirements.
 +
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]], [[#sendCharacterName|sendCharacterName()]].
  
{{MudletVersion|4.??}}
+
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
 
 
; Example
 
  
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Table Parameter Syntax ----
+
-- The default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
 
+
function doLogin()
-- Stop all playing video files for this profile associated with the API
+
  if getCharacterName() ~= "" then
stopVideos()
+
    tempTime(2.0, [[sendCharacterName()]], 1)
 +
    tempTime(3.0, [[sendCharacterPassword()]], 1)
 +
  end
 +
end
 +
</syntaxhighlight>
  
-- Stop playing the text mp4 by name
+
==sendCustomLoginText, PR #3952 open==
stopVideos({name = "TextInMotion-VideoSample-1080p.mp4"})
+
;sendCustomLoginText()
 +
 
 +
Sends the custom login text (which does NOT depend on the user's choice of GUI language) selected in the preferences for this profile. The {password} (and {character name} if present) fields will be replaced with the values entered into the "Password" and "Character name" fields on the Connection Preferences form and then sent directly to the game server. Returns ''true'' unless there is nothing set in either of those entries (though only if required for the character name) or it is too long after (or before) a connection was successfully made or if the custom login feature is disabled, in which case a ''nil'' and an error message will be returned instead.
  
-- Stop playing the unique sound identified as "text"
+
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
stopVideos({
+
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendPassword|sendPassword()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
    name = nil  -- nil lines are optional, no need to use
 
    , key = "text" -- key
 
    , tag = nil  -- nil lines are optional, no need to use
 
})
 
</syntaxhighlight>
 
  
==getPausedMusic, PR #7721 closed==
+
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
;getPausedMusic(settings table)
 
: List all paused music (no filter), or paused music that meets a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]].
 
  
 +
Only one custom login text has been defined initially:
 
{| class="wikitable"
 
{| class="wikitable"
!Required
+
|+Predefined custom login texts
!Key
 
!Value
 
!Default
 
! style="text-align:left;" |Purpose
 
 
|-
 
|-
| style="text-align:center;" |No
+
!Id!!Custom text!!Introduced in Mudlet version
|name
 
|<file name>
 
|
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
|
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
|
 
| style="text-align:left;" |
 
*Helps categorize media.
 
 
|-
 
|-
 +
|1||"connect {character name} {password}"||TBD
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
The addition of further texts would be subject to negotiation with the Mudlet Makers.
 
 
{{MudletVersion|4.??}}
 
 
 
; Example
 
  
 +
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
---- Table Parameter Syntax ----
+
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
 
+
function doLogin()
-- List all paused music files for this profile associated with the API
+
  if getCustomLoginTextId() ~= 1 then
getPausedMusic()
+
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
 
+
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
-- List all paused music matching the rugby mp3 name
+
  else
getPausedMusic({name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
+
    tempTime(2.0, [[sendCustomLoginText()]], 1)
 
+
  end
-- List all paused music matching the unique key of "rugby"
+
end
getPausedMusic({
 
    name = nil  -- nil lines are optional, no need to use
 
    , key = "rugby" -- key
 
    , tag = nil  -- nil lines are optional, no need to use
 
})
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
== getPausedSounds, PR #7721 closed==
+
=Mudlet Object Functions=
;getPausedSounds(settings table)
+
: A collection of functions that manipulate Mudlet's scripting objects - triggers, aliases, and so forth.
:List all paused sounds (no filter), or paused sounds that meets a combination of filters (name, key, tag, and priority) intended to be paired with [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]].
 
 
 
{| class="wikitable"
 
!Required
 
!Key
 
!Value
 
!Default
 
! style="text-align:left;" |Purpose
 
|-
 
| style="text-align:center;" | No
 
|name
 
|<file name>
 
|
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
|
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
|
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
==createComposer PR #8114 open==
  
{{MudletVersion|4.??}}
+
; ok = createComposer(title, text, callbackFunction)
  
; Example
+
Creates a Composer dialog window with the given title and initial text, and registers a Lua function to handle the result. When the user clicks **Save** or **Cancel**, the Composer closes and your callback function is invoked with two arguments: the resulting text and a boolean indicating whether the user saved (true) or canceled editing (false).
  
<syntaxhighlight lang="lua">
+
;See also: [[Manual:Lua_Functions#getComposerText|getComposerText()]], [[Manual:Lua_Functions#setComposerText|setComposerText()]], [[Manual:Lua_Functions#getComposerTitle|getComposerTitle()]], [[Manual:Lua_Functions#setComposerTitle|setComposerTitle()]]
---- Table Parameter Syntax ----
 
  
-- List all paused sounds for this profile associated with the API
+
{{MudletVersion|4.20}}
getPausedSounds()
 
  
-- List all paused sounds matching the rugby mp3 name
+
;Parameters
getPausedSounds({name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
+
* ''title:'' 
 
+
: The title of the Composer window.
-- List the paused sound matching the unique key of "rugby"
+
* ''text:'' 
getPausedSounds({
+
: The initial text content in the Composer. You can use <code>\n</code> to start a new line, <code>\t</code> for tabulators, etc.
    name = nil  -- nil lines are optional, no need to use
+
* ''callbackFunction:''  
    , key = "rugby" -- key
+
: A Lua function to call when the Composer closes. It will receive two parameters:
    , tag = nil -- nil lines are optional, no need to use
+
:* A string with the text the user entered.
})
+
:* A boolean value – `true` if the user clicked **Save**, `false` if they clicked **Cancel**.
</syntaxhighlight>
 
  
== getPausedVideos, PR #7721 closed==
+
;Returns
;getPausedVideos(settings table)
+
* Boolean `true` if the Composer was successfully created, otherwise nil + error (for example, if another Composer is already open).
:List all paused videos (no filter), or playing videos that meets a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]].
 
  
{| class="wikitable"
+
;Example
!Required
+
<syntaxhighlight lang="lua">
!Key
+
-- Create a Composer window for editing a note
!Value
+
createComposer("Edit Note", "Default text", function(editedText, isSaved)
!Default
+
    if isSaved then
! style="text-align:left;" |Purpose
+
        echo(f"Saved text: {editedText}\n")
|-
+
    else
| style="text-align:center;" | No
+
        echo("Edit was canceled.\n")
|name
+
    end
|<file name>
+
end)
|
+
</syntaxhighlight>
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
|
 
| style="text-align:left;" |
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
|
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPlayingVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
==getComposerText PR #8114 open==
  
{{MudletVersion|4.??}}
+
; text = getComposerText()
  
; Example
+
Returns the current text from the Composer window, if it is open.
  
<syntaxhighlight lang="lua">
+
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#setComposerText|setComposerText()]]
---- Table Parameter Syntax ----
 
  
-- List all paused videos files for this profile associated with the API
+
{{MudletVersion|4.20}}
getPausedVideos()
 
  
-- List all paused videos matching the unique textinmotion key name
+
;Parameters
getPausedVideos({name = "textinmotion"})
+
* (none)
  
-- List all paused videos matching the textinmotion mp4 name
+
;Returns
getPausedVideos({name = "TextInMotion-VideoSample-1080p.mp4"})
+
* The text currently displayed in the Composer, or nil + error if the Composer is not open.
  
-- List all paused videos matching the unique key of "textinmotion"
+
;Example
getPausedVideos({
+
<syntaxhighlight lang="lua">
    name = nil  -- nil lines are optional, no need to use
+
-- Retrieve and print the current text from the Composer
     , key = "textinmotion" -- key
+
local currentText = getComposerText()
     , tag = nil  -- nil lines are optional, no need to use
+
if currentText then
})
+
     echo(f"Current text in Composer: {currentText}\n")
 +
else
 +
     echo("No Composer is open.\n")
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
==getPlayingVideos, PR #7721 closed==
 
; getPlayingVideos(settings table)
 
:List all playing videos (no filter), or playing videos that meets a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]].
 
  
{| class="wikitable"
 
!Required
 
!Key
 
!Value
 
!Default
 
! style="text-align:left;" |Purpose
 
|-
 
| style="text-align:center;" | No
 
|name
 
|<file name>
 
|
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
|
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
|
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
==getComposerTitle PR #8114 open==
  
{{MudletVersion|4.??}}
+
; title = getComposerTitle()
  
; Example
+
Returns the current title from the Composer window, if it is open.
  
<syntaxhighlight lang="lua">
+
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#setComposerTitle|setComposerTitle()]]
---- Table Parameter Syntax ----
 
  
-- List all playing videos files for this profile associated with the API
+
{{MudletVersion|4.20}}
getPlayingVideos()
 
  
-- List all playing videos matching the unique textinmotion key name
+
;Parameters
getPlayingVideos({name = "textinmotion"})
+
* (none)
  
-- List all playing videos matching the textinmotion mp4 name
+
;Returns
getPlayingVideos({name = "TextInMotion-VideoSample-1080p.mp4"})
+
* The current title of the Composer, or nil + error if the Composer is not open.
  
-- List all playing videos matching the unique key of "textinmotion"
+
;Example
getPlayingVideos({
+
<syntaxhighlight lang="lua">
    name = nil  -- nil lines are optional, no need to use
+
-- Print the Composer title
     , key = "textinmotion" -- key
+
local currentTitle = getComposerTitle()
     , tag = nil  -- nil lines are optional, no need to use
+
if currentTitle then
})
+
     echo(f"Composer title: {currentTitle}\n")
 +
else
 +
     echo("No Composer is open.\n")
 +
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==pauseMusic, PR #7721 closed==
+
==getKeyCode PR#8435 open==
;pauseMusic(settings table)
 
:Pause all music (no filter), or music that meet a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]].
 
 
 
{| class="wikitable"
 
!Required
 
!Key
 
!Value
 
! style="text-align:left;" |Purpose
 
|-
 
| style="text-align:center;" |No
 
|name
 
|<file name>
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
| style="text-align:left;" |
 
*Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Pauses the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
 
 
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
 
  
{{MudletVersion|4.??}}
+
; keyCode, keyModifers = getKeyCode(keyID/keyName)
  
; Example
+
: Returns numbers representing the key and any modifiers for a key-binding.
  
<syntaxhighlight lang="lua">
+
;See also: [[Manual:Mudlet_Object_Functions#enableKey|enableKey(...)]], [[Manual:Mudlet_Object_Functions#killKey|killKey(...)]], [[Manual:Mudlet_Object_Functions#tempKey|tempKey(...)]], [[Manual:Lua_Functions#findItems|findItems(...)]],
---- Table Parameter Syntax ----
 
  
-- Pause all playing music files for this profile associated with the API
+
{{MudletVersion|tba https://github.com/Mudlet/Mudlet/pull/8435}}
pauseMusic()
 
  
-- Pause playing the music matching the rugby mp3 name
+
{{note}} If a name is given and it is used by more than one key then only the first one found will be considered by this function.
pauseMusic({name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
 
  
-- Pause playing the unique music identified as "rugby"
+
{{note}} Modifiers vary between different operating systems and not all of them will be present or have the names given below for all users on all systems.
pauseMusic({
 
    name = nil  -- nil lines are optional, no need to use
 
    , key = "rugby" -- key
 
    , tag = nil  -- nil lines are optional, no need to use
 
})
 
</syntaxhighlight>
 
  
==pauseSounds, PR #7721 closed ==
+
;Parameters
;pauseSounds(settings table)
+
* ''mandatoryParameter:''
:Pause all sounds (no filter), or sounds that meet a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]].
+
: either the ID (number) e.g. as returned by the permKey(...) or tempKey(...) functions; or the "name" (string) of a key-binding.
  
 +
;Returns
 +
* Returns two values on success: the key code as used in the functions to create a key-binding; and any modifiers as a sum of the following (including as powers of two).
 
{| class="wikitable"
 
{| class="wikitable"
!Required
+
|+ Modifiers table
!Key
+
|-
!Value
+
! Modifier !! Value (hex) !! Value (dec) !! 2<sup>''n''</sup>
! style="text-align:left;" |Purpose
+
|-
 +
| Shift || 0x02000000 || 33,554,432 || 21
 
|-
 
|-
| style="text-align:center;" |No
+
| Control || 0x04000000 || 67,108,864 || 22
|name
 
|<file name>
 
| style="text-align:left;" |
 
*Name of the media file.
 
 
|-
 
|-
| style="text-align:center;" |No
+
| Alt || 0x08000000 || 134,217,728 || 23
|key
 
|<key>
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Pauses the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
 
|-
 
|-
| style="text-align:center;" |No
+
| Keypad || 0x10000000 || 268,435,456 || 24
|tag
 
|<tag>
 
| style="text-align:left;" |
 
*Helps categorize media.
 
 
|-
 
|-
 +
| GroupSwitch || 0x20000000 || 536,870,912 || 25
 
|}
 
|}
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseVideos|pauseVideos()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
The list of key codes is rather long to include here, instead view the original code in the Mudlet GitHub repository [[https://github.com/Mudlet/Mudlet/blob/development/src/mudlet-lua/lua/KeyCodes.lua#L2|KeyCodes.lua]].
  
{{MudletVersion|4.??}}
+
* Returns two values on failure: a Lua '''nil''' and an error message,
 +
;Example
 +
<syntaxhighlight lang="lua">
  
; Example
+
--[[Temporarily make Shift+Alt+T put something on the main console - and remember the ID for the key-binding
 +
so it can be removed afterwards {as a temporary one it won't show up in the Editor!}]]--
 +
testKey = tempKey(mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"], mudlet.key["T"], [[echo("You pressed Shift+Alt+T didn't you!\n"]])
  
<syntaxhighlight lang="lua">
+
----Try the combination and prove that it works, then use the function to check it:
---- Table Parameter Syntax ----
+
usedKey, usedModifiers = getKeyCode(testKey)
 +
if usedKey == mudlet.T and usedModifiers == (mudlet.keymodifier.Shift + mudlet.keymodifier.Alt) then
 +
  echo("It seems that the testKey (with ID = " .. testKey .. ") IS using the 'T' key and the 'Shift' and 'Alt' modifiers.\n")
 +
end
 +
----AFTER testing this, do the following to remove all the traces:
 +
killKey(testKey)
 +
testKey = nil
 +
usedKey = nil
 +
usedModifiers = nil
  
-- Pause all playing sound files for this profile associated with the API
+
--Now do the same with a permanent key-binding
pauseSounds()
+
permKey("TestKey", "", mudlet.keymodifier["Shift"] + mudlet.keymodifier["Control"], mudlet.key["T"], [[echo("You pressed Shift+Cntl+T didn't you!\n"]])
  
-- Pause all playing sounds matching the rugby mp3 name
+
----Try the combination and prove that it works, then use the function to check it:
getPlayingSounds({name = "167124__patricia-mcmillen__rugby-club-in-spain.mp3"})
+
usedKey, usedModifiers = getKeyCode("TestKey")
 +
if usedKey == mudlet.T and usedModifiers == (mudlet.keymodifier.Shift + mudlet.keymodifier.Alt) then
 +
  echo("It seems that the testKey (with name = \"TestKey\" IS using the 'T' key and the 'Shift' and 'Control' modifiers.\n")
 +
end
  
-- Pause all playing sound matching the unique key of "rugby"
+
----AFTER testing this, do the following to remove all the traces:
getPlayingSounds({
+
usedKey = nil
    name = nil -- nil lines are optional, no need to use
+
usedModifiers = nil
    , key = "rugby" -- key
+
----AND also look for the top level "Test Key" in the "Keys" view in the editor, select it, and click the "Delete" button to remove it.
    , tag = nil  -- nil lines are optional, no need to use
 
})
 
</syntaxhighlight>
 
  
==pauseVideos, PR #7721 closed ==
+
--[[Lastly, check to see if there is already a key binding for <Shift>+<Ctrl>+R
;pauseVideos(settings table)
+
For reuse let's make it a general function - which can be copied into the code for a profile]]--
:Pause all videos (no filter), or videos that meet a combination of filters (name, key, and tag) intended to be paired with [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]].
+
function isKeyUsed(soughtKey, soughtModifiers)
 +
  --first get the IDs of all the current key-bindings
 +
  local allKeys = findItems("", "keybinding", false)
  
{| class="wikitable"
+
  --then scan through them looking for matches for the one we want
! Required
+
  for _, keyID in pairs(allKeys) do
!Key
+
    local key, modifiers = getKeyCode(keyID)
!Value
+
    if key == soughtKey and modifiers == soughtModifiers then
! style="text-align:left;" |Purpose
+
      --got one!
|-
+
      return true
| style="text-align:center;" |No
+
    end
|name
+
  end
|<file name>
 
| style="text-align:left;" |
 
*Name of the media file.
 
|-
 
| style="text-align:center;" |No
 
|key
 
|<key>
 
| style="text-align:left;" |
 
* Uniquely identifies media files with a "key" that is bound to their "name" or "url".
 
*Pauses the play of current media files with the same "key" that have a different "name" or "url" while this media plays.
 
|-
 
| style="text-align:center;" |No
 
|tag
 
|<tag>
 
| style="text-align:left;" |
 
*Helps categorize media.
 
|-
 
|}
 
  
See also: [[Manual:Miscellaneous_Functions#getPausedMusic|getPausedMusic()]], [[Manual:Miscellaneous_Functions#getPausedSounds|getPausedSounds()]], [[Manual:Miscellaneous_Functions#getPausedVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#getPlayingMusic|getPlayingMusic()]], [[Manual:Miscellaneous_Functions#getPlayingSounds|getPlayingSounds()]], [[Manual:Miscellaneous_Functions#getPlayingVideos|getPausedVideos()]], [[Manual:Miscellaneous_Functions#loadMusicFile|loadMusicFile()]], [[Manual:Miscellaneous_Functions#loadSoundFile|loadSoundFile()]], [[Manual:Miscellaneous_Functions#loadVideoFile|loadVideoFile()]], [[Manual:Miscellaneous_Functions#pauseMusic|pauseMusic()]], [[Manual:Miscellaneous_Functions#pauseSounds|pauseSounds()]], [[Manual:Miscellaneous_Functions#playMusicFile|playMusicFile()]], [[Manual:Miscellaneous_Functions#playSoundFile|playSoundFile()]], [[Manual:Miscellaneous_Functions#playVideoFile|playVideoFile()]], [[Manual:Miscellaneous_Functions#purgeMediaCache|purgeMediaCache()]], [[Manual:Miscellaneous_Functions#receiveMSP|receiveMSP()]], [[Manual:Miscellaneous_Functions#stopMusic|stopMusic()]], [[Manual:Miscellaneous_Functions#stopSounds|stopSounds()]], [[Manual:Miscellaneous_Functions#stopVideos|stopVideos()]], [[Manual:Scripting#MUD_Client_Media_Protocol|Mud Client Media Protocol]]
+
  return false
 +
end
  
{{MudletVersion|4.??}}
+
----Now lets try it out - assuming that Alt+Shift+R hasn't been used so far
 +
if isKeyUsed(mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]) then
 +
  echo "The Alt+Shift+R is already used!"
 +
else
 +
  echo "The Alt+Shift+R key-binding is available..."
 +
end
  
; Example
+
----[[Let's define it temporarily to send "rent" to the game server (and mention it on screen)
 +
remembering the ID so we can delete the key-binding after use and then forget the ID]]----
 +
rentKey = tempKey(mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"], mudlet.key["R"], [[send("rent", true) killKey(]] .. rentKey .. [[) rentKey = nil]])
  
<syntaxhighlight lang="lua">
+
----Now we can check for it (before we use it!)
---- Table Parameter Syntax ----
+
if isKeyUsed(mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]) then
 +
  echo "The Alt+Shift+R is now used!"
 +
else
 +
  echo "The Alt+Shift+R isn't used now..."
 +
end
  
-- Pause all playing video files for this profile associated with the API
+
----[[It is left to the reader/user to press this combination at a suitable point - either whilst connected to
pauseVideos()
+
a MUD to which they want to save and presumable disconnect from - or whilst disconnected to just see the
 +
text on screen]]----
  
-- Pause playing the text mp4 by name
+
--Finally some of the error messages
pauseVideos({name = "TextInMotion-VideoSample-1080p.mp4"})
+
----in this case an invalid keyID
 +
local ok, err = getKeyCode(-1)
 +
if not ok then
 +
  debugc(f"Error: {err}\n")
 +
  return
 +
end
  
-- Pause playing the unique video identified as "text"
+
----and here providing the arguments as a table instead of an ID number or name string and a modifier:
pauseVideos({
+
local ok, err = getKeyCode({mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]})
    name = nil  -- nil lines are optional, no need to use
+
if not ok then
    , key = "text" -- key
+
  debugc(f"Error: {err}\n")
    , tag = nil  -- nil lines are optional, no need to use
+
  return
})
+
end
 
</syntaxhighlight>
 
</syntaxhighlight>
==getCustomLoginTextId, PR #3952 open==
 
;getCustomLoginTextId()
 
  
Returns the Id number of the custom login text setting from the profile's preferences. Returns ''0'' if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.
+
; Additional development notes
  
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
+
==setComposerText PR #8114 open==
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#sendPassword|sendPassword()]].
 
  
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
+
; setComposerText(newText)
  
Only one custom login text has been defined initially:
+
Sets the text content of the Composer window, if it is open.
{| class="wikitable"
 
|+Predefined custom login texts
 
|-
 
!Id!!Custom text!!Introduced in Mudlet version
 
|-
 
|1|| "connect {character name} {password}"||TBD
 
|}
 
  
The addition of further texts would be subject to negotiation with the Mudlet Makers.
+
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#getComposerText|getComposerText()]]
 +
 
 +
{{MudletVersion|4.20}}
 +
 
 +
;Parameters
 +
* ''newText:'' 
 +
: The text to display in the Composer. You can use <code>\n</code> to start a new line, <code>\t</code> for tabulators, etc.
 +
 
 +
;Returns
 +
* Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
+
-- Change the Composer text dynamically
function doLogin()
+
setComposerText("Updated text for the Composer")
  if getCustomLoginTextId() ~= 1 then
 
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
 
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
 
  else
 
    tempTime(2.0, [[sendCustomLoginText()]], 1)
 
  end
 
end
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==sendCharacterName, PR #3952 open==
+
==setComposerTitle PR #8114 open==
;sendCharacterName()
 
  
Sends the name entered into the "Character name" field on the Connection Preferences form directly to the game server. Returns ''true'' unless there is nothing set in that entry in which case a ''nil'' and an error message will be returned instead.
+
; setComposerTitle(newTitle)
  
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function that may be replaced for more sophisticated requirements.
+
Sets the title of the Composer window, if it is open.
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterPassword|sendCharacterPassword()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
 
  
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
+
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#getComposerTitle|getComposerTitle()]]
  
== sendCharacterPassword, PR #3952 open==
+
{{MudletVersion|4.20}}
;sendCharacterPassword()
 
  
Sends the password entered into the "Password" field on the Connection Preferences form directly to the game server. Returns ''true'' unless there is nothing set in that entry or it is too long after (or before) a connection was successfully made in which case a ''nil'' and an error message will be returned instead.
+
;Parameters
 +
* ''newTitle:''
 +
: The title to display in the Composer.
  
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, reproduced below, that may be replaced for more sophisticated requirements.
+
;Returns
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCustomLoginText|sendCustomLoginText()]], [[#getCustomLoginTextId|getCustomLoginTextId()]], [[#sendCharacterName|sendCharacterName()]].
+
* Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
 
 
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- The default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
+
-- Change the Composer title dynamically
function doLogin()
+
setComposerTitle("Declaration of Independence")
  if getCharacterName() ~= "" then
 
    tempTime(2.0, [[sendCharacterName()]], 1)
 
    tempTime(3.0, [[sendCharacterPassword()]], 1)
 
  end
 
end
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==sendCustomLoginText, PR #3952 open==
+
= Networking Functions=
;sendCustomLoginText()
+
:A collection of functions for managing networking.
 +
 
 +
==getTelnetOptionsStatus PR #8962, open==
 +
;getTelnetOptionsStatus()
 +
: Returns the current status of telnet options that have been negotiated between Mudlet and the game server. This function is useful for debugging telnet protocol issues and understanding which features are currently enabled in your connection. The values returned are the same as those that would be reported back to the Server if it requested them via the telnet option number 5 (''STATUS'').
 +
 
 +
: The function returns a table where each key is a telnet option number (0-255), and the value is a sub-table containing the option details. Only options that have been negotiated so far during the telnet session are included in the results. As nearly all options are handled separately in the two directions each numbered option has two statuses to report,
  
Sends the custom login text (which does NOT depend on the user's choice of GUI language) selected in the preferences for this profile. The {password} (and {character name} if present) fields will be replaced with the values entered into the "Password" and "Character name" fields on the Connection Preferences form and then sent directly to the game server. Returns ''true'' unless there is nothing set in either of those entries (though only if required for the character name) or it is too long after (or before) a connection was successfully made or if the custom login feature is disabled, in which case a ''nil'' and an error message will be returned instead.
+
: See also: [[Manual:Supported_Protocols#Telnet|Telnet Protocols]]
  
Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined ''doLogin()'' function, a replacement for which is shown below.
+
{{MudletVersion|4.21}}
:See also: [[#getCharacterName|getCharacterName()]], [[#sendCharacterName|sendCharacterName()]], [[#sendPassword|sendPassword()]], [[#getCustomLoginTextId|getCustomLoginTextId()]].
 
  
{{note}} Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952
+
;Returns:
 +
* A table with telnet option numbers as keys, each containing:
 +
** ''Name:'' A string with the human-readable name of the telnet option (e.g., "ECHO (1)", "NAWS (31)", "MCCP2 (86)")
 +
** ''Server:'' (optional) Boolean indicating if the server (who sent the ''<IAC><WILL><OPTION>'' to which Mudlet replied''<IAC><DO><OPTION>'' to agree or ''<IAC><DONT><OPTION>'' to disagree to it) has this option enabled (''true'') or disabled (''false''). Only present if the server requested this option.
 +
** ''Mudlet:'' (optional) Boolean indicating if Mudlet (who sent the ''<IAC><WILL><OPTION>'' to which the Server replied ''<IAC><DO><OPTION>'' to agree or ''<IAC><DONT><OPTION>'' to disagree to it) has this option enabled (''true'') or disabled (''false''). Only present if Mudlet requested this option.
  
Only one custom login text has been defined initially:
+
;Example
{| class="wikitable"
+
<syntaxhighlight lang="lua">
|+Predefined custom login texts
+
-- Display all negotiated telnet options
|-
+
local options = getTelnetOptionsStatus()
!Id!!Custom text!!Introduced in Mudlet version
 
|-
 
|1||"connect {character name} {password}"||TBD
 
|}
 
  
The addition of further texts would be subject to negotiation with the Mudlet Makers.
+
cecho("<cyan>Current Telnet Options Status:\n")
 
+
for optionNumber, details in pairs(options) do
;Example
+
  cecho(string.format("<white>Option %d: <yellow>%s<reset>\n", optionNumber, details.Name))
<syntaxhighlight lang="lua">
+
 
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
+
   if details.Server ~= nil then
function doLogin()
+
     if details.Server then
   if getCustomLoginTextId() ~= 1 then
+
      cecho("  <white>Server: <green>enabled<reset>\n")
     -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
+
     else
     echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
+
      cecho(" <white>Server: <red>disabled<reset>\n")
   else
+
    end
     tempTime(2.0, [[sendCustomLoginText()]], 1)
+
  end
 +
 
 +
   if details.Mudlet ~= nil then
 +
     if details.Mudlet ~= nil then
 +
      cecho("  <white>Mudlet: <green>enabled<reset>\n")
 +
    else
 +
      cecho("  <white>Mudlet: <red>disabled<reset>\n")
 +
    end
 
   end
 
   end
 
end
 
end
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
<syntaxhighlight lang="lua">
 +
-- Check if compression (MCCP2) is enabled
 +
local options = getTelnetOptionsStatus()
  
==openMudletHomeDir, PR 8026, merged==
+
-- Option 86 is MCCP2 (Mud Client Compression Protocol 2)
;openMudletHomeDir()
+
if options[86] and options[86].Server then
:Opens the current home directory of the current profile in your local system's file browser. This can be used to review or modify data stored there.
+
  cecho("<green>Compression is enabled!\n")
 +
else
 +
  cecho("<red>Compression is not active.\n")
 +
end
 +
</syntaxhighlight>
  
;See also:[[Manual:Lua_Functions#getMudletHomeDir|getMudletHomeDir()]]
+
<syntaxhighlight lang="lua">
 +
-- Monitor telnet negotiation on connect
 +
function checkTelnetFeatures()
 +
  local options = getTelnetOptionsStatus()
 +
 
 +
  -- Check for common features
 +
  local features = {
 +
    [1] = "Echo",
 +
    [3] = "Suppress Go Ahead",
 +
    [24] = "Terminal Type",
 +
    [31] = "Negotiate Window Size (NAWS)",
 +
    [69] = "MSDP",
 +
    [86] = "MCCP2 Compression",
 +
    [201] = "GMCP"
 +
  }
 +
 
 +
  cecho("<cyan>Enabled Features:\n")
 +
  for optNum, name in pairs(features) do
 +
    if options[optNum] then
 +
      local status = "announced"
 +
      if options[optNum].Server and options[optNum].Mudlet then
 +
        status = "fully enabled"
 +
      elseif options[optNum].Server then
 +
        status = "server enabled"
 +
      elseif options[optNum].Mudlet then
 +
        status = "client enabled"
 +
      end
 +
      cecho(string.format("<white>%s: <green>%s\n", name, status))
 +
    end
 +
  end
 +
end
  
;Example
+
registerAnonymousEventHandler("sysConnectionEvent", "checkTelnetFeatures")
<syntaxhighlight lang="lua">
 
openMudletHomeDir()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=Mudlet Object Functions=
+
{{note}} This function is primarily intended for debugging telnet protocol issues. Most users won't need to use it in normal scripts, as Mudlet handles telnet negotiation automatically. At the time of introduction there is a suspicion that the status of some options were not being correctly handled and this function was created to provide a means to monitor them.
: A collection of functions that manipulate Mudlet's scripting objects - triggers, aliases, and so forth.
+
 
 +
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/8962
 +
 
 +
=String Functions=
 +
:These functions are used to manipulate strings.
 +
 
 +
=Table Functions=
 +
:These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
 +
 
 +
=Text to Speech Functions=
 +
: These functions are used to create sound from written words. Check out our [[Special:MyLanguage/Manual:Text-to-Speech|Text-To-Speech Manual]] for more detail on how this all works together.
 +
 
 +
=UI Functions=
 +
:These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
  
==createComposer PR #8114==
+
==createTextEdit, PR #8986==
 +
;createTextEdit([windowName,] name, x, y, width, height)
  
; ok = createComposer(title, text, callbackFunction)
+
:Creates a new multi-line text editor widget. The text edit can be placed inside the main window or a user window. It supports word wrap, custom
 +
fonts, stylesheets, placeholder text, and read-only mode. Use [[#deleteTextEdit|deleteTextEdit()]] to remove it.
  
Creates a Composer dialog window with the given title and initial text, and registers a Lua function to handle the result. When the user clicks **Save** or **Cancel**, the Composer closes and your callback function is invoked with two arguments: the resulting text and a boolean indicating whether the user saved (true) or canceled editing (false).
+
:Standard window functions ([[Manual:Lua_Functions#moveWindow|moveWindow()]], [[Manual:Lua_Functions#resizeWindow|resizeWindow()]],
 +
[[Manual:Lua_Functions#showWindow|showWindow()]], [[Manual:Lua_Functions#hideWindow|hideWindow()]],
 +
[[Manual:Lua_Functions#raiseWindow|raiseWindow()]], [[Manual:Lua_Functions#lowerWindow|lowerWindow()]],
 +
[[Manual:Lua_Functions#setWindow|setWindow()]]) all work with text edit widgets. [[Manual:Lua_Functions#windowType|windowType()]] returns
 +
''"textedit"'' for these widgets.
  
;See also: [[Manual:Lua_Functions#getComposerText|getComposerText()]], [[Manual:Lua_Functions#setComposerText|setComposerText()]], [[Manual:Lua_Functions#getComposerTitle|getComposerTitle()]], [[Manual:Lua_Functions#setComposerTitle|setComposerTitle()]]
+
:See also: [[#deleteTextEdit|deleteTextEdit()]], [[#getTextEditText|getTextEditText()]], [[#setTextEditText|setTextEditText()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.21}}
  
 
;Parameters
 
;Parameters
* ''title:''
+
* ''windowName:''
: The title of the Composer window.
+
: (optional) The name of the parent user window. Defaults to the main window if omitted.
* ''text:''
+
* ''name:''
: The initial text content in the Composer. You can use <code>\n</code> to start a new line, <code>\t</code> for tabulators, etc.
+
: The name of the text edit to create.
* ''callbackFunction:''
+
* ''x:''
: A Lua function to call when the Composer closes. It will receive two parameters:
+
: The x-coordinate of the text edit.
:* A string with the text the user entered.
+
* ''y:''
:* A boolean value – `true` if the user clicked **Save**, `false` if they clicked **Cancel**.
+
: The y-coordinate of the text edit.
 +
* ''width:''
 +
: The width of the text edit.
 +
* ''height:''
 +
: The height of the text edit.
  
 
;Returns
 
;Returns
* Boolean `true` if the Composer was successfully created, otherwise nil + error (for example, if another Composer is already open).
+
* ''true'' on success, or raises an error if the text edit could not be created.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Create a Composer window for editing a note
+
-- create a text edit on the main window
createComposer("Edit Note", "Default text", function(editedText, isSaved)
+
createTextEdit("myEditor", 10, 10, 400, 200)
    if isSaved then
+
 
        echo(f"Saved text: {editedText}\n")
+
-- create a text edit inside a user window
    else
+
createTextEdit("myUserWindow", "myEditor", 10, 10, 400, 200)
        echo("Edit was canceled.\n")
+
 
    end
+
-- Geyser usage
end)
+
local editor = Geyser.TextEdit:new({
 +
name = "myEditor",
 +
x = 10, y = 10,
 +
width = 400, height = 200,
 +
})
 +
 
 +
-- set some text and a placeholder
 +
editor:setText("Hello world!")
 +
editor:setPlaceholder("Type here...")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==deleteAllNamedTriggers PR#7767==
+
==deleteTextEdit, PR #8986==
; deleteAllNamedTriggers(userName)
+
;deleteTextEdit(name)
  
:Deletes all named triggers and prevents them from matching. Information is deleted and cannot be retrieved.
+
:Deletes a text edit widget. Raises the [[Manual:Event_Engine#sysTextEditDeleted|sysTextEditDeleted]] event with the text edit name as an
 +
argument.
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]], [[Manual:Lua_Functions#stopNamedTrigger|stopNamedTrigger()]]
+
:See also: [[#createTextEdit|createTextEdit()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.21}}
  
 
;Parameters
 
;Parameters
* ''userName:''
+
* ''name:''
: The user name the trigger was registered under.
+
: The name of the text edit to delete.
 +
 
 +
;Returns
 +
* ''true'' on success, or ''false'' and an error message if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
deleteAllNamedTriggers("Zooka") -- emergency stop or debugging situation, most likely.
+
deleteTextEdit("myEditor")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==deleteNamedTrigger PR#7767==
+
==getTextEditText, PR #8986==
; success = deleteNamedTrigger(userName, triggerName)
+
;getTextEditText(name)
  
:Deletes a named trigger with name triggerName and prevents it from matching any more. Information is deleted and cannot be retrieved.
+
:Returns the current plain text content of a text edit widget.
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]], [[Manual:Lua_Functions#stopNamedTrigger|stopNamedTrigger()]]
+
:See also: [[#setTextEditText|setTextEditText()]], [[#clearTextEdit|clearTextEdit()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.21}}
  
 
;Parameters
 
;Parameters
* ''userName:''
+
* ''name:''
: The user name the trigger was registered under.
+
: The name of the text edit to get the text from.
* ''triggerName:''
+
 
: The name of the trigger to stop. Same used as when you called [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]]
+
;Returns
 +
* The text content as a string, or raises an error if the text edit was not found.
  
;Returns
 
* true if successful, false if it didn't exist
 
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local deleted = deleteNamedTrigger("Zooka", "automatic drinking trigger")
+
local text = getTextEditText("myEditor")
if deleted then
+
echo("Editor contains: " .. text .. "\n")
  cecho("Drinking trigger deleted forever!")
+
 
else
+
-- Geyser usage
  cecho("Drinking trigger doesn't exist and so could not be deleted.")
+
local text = myEditor:getText()
end
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==setTextEditText, PR #8986==
 +
;setTextEditText(name, text)
  
==getComposerText PR #8114==
+
:Sets the plain text content of a text edit widget, replacing any existing content.
  
; text = getComposerText()
+
:See also: [[#getTextEditText|getTextEditText()]], [[#clearTextEdit|clearTextEdit()]]
  
Returns the current text from the Composer window, if it is open.
+
{{MudletVersion|4.21}}
 
 
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#setComposerText|setComposerText()]]
 
 
 
{{MudletVersion|4.20}}
 
  
 
;Parameters
 
;Parameters
* (none)
+
* ''name:''
 +
: The name of the text edit.
 +
* ''text:''
 +
: The text to set.
  
 
;Returns
 
;Returns
* The text currently displayed in the Composer, or nil + error if the Composer is not open.
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Retrieve and print the current text from the Composer
+
setTextEditText("myEditor", "Hello world!")
local currentText = getComposerText()
+
 
if currentText then
+
-- Geyser usage
    echo(f"Current text in Composer: {currentText}\n")
+
myEditor:setText("Hello world!")
else
+
</syntaxhighlight>
    echo("No Composer is open.\n")
+
 
end
+
==clearTextEdit, PR #8986==
</syntaxhighlight>
+
;clearTextEdit(name)
  
 +
:Clears all text from a text edit widget.
  
==getComposerTitle PR #8114==
+
:See also: [[#setTextEditText|setTextEditText()]], [[#getTextEditText|getTextEditText()]]
  
; title = getComposerTitle()
+
{{MudletVersion|4.21}}
 
 
Returns the current title from the Composer window, if it is open.
 
 
 
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#setComposerTitle|setComposerTitle()]]
 
 
 
{{MudletVersion|4.20}}
 
  
 
;Parameters
 
;Parameters
* (none)
+
* ''name:''
 +
: The name of the text edit to clear.
  
 
;Returns
 
;Returns
* The current title of the Composer, or nil + error if the Composer is not open.
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Print the Composer title
+
clearTextEdit("myEditor")
local currentTitle = getComposerTitle()
+
 
if currentTitle then
+
-- Geyser usage
    echo(f"Composer title: {currentTitle}\n")
+
myEditor:clear()
else
 
    echo("No Composer is open.\n")
 
end
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==setTextEditReadOnly, PR #8986==
 +
;setTextEditReadOnly(name, state)
  
==getNamedTriggers PR#7767==
+
:Sets whether a text edit widget is read-only. When read-only, the user cannot edit the text but can still select and copy it.
; triggers = getNamedTriggers(userName)
 
  
:Returns a list of all the named triggers names as a table.
+
:See also: [[#createTextEdit|createTextEdit()]]
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]]
+
{{MudletVersion|4.21}}
 
 
{{MudletVersion|4.20}}
 
  
 
;Parameters
 
;Parameters
* ''userName:''
+
* ''name:''
: The user name the triggers were registered under.
+
: The name of the text edit.
 +
* ''state:''
 +
: ''true'' to make the text edit read-only, ''false'' to make it editable.
  
;Returns  
+
;Returns
* a table of trigger names. { "automatic drinking trigger", "autoheal trigger" } for example. {} if none are registered
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
  local triggers = getNamedTriggers("Zooka")
+
-- make it read-only to display content
  display(triggers)
+
setTextEditReadOnly("myEditor", true)
  -- {}
+
 
  registerNamedTriggers("Zooka", "Test1", "test string", "testFunction")
+
-- make it editable again
  triggers = getNamedTriggers("Zooka")
+
setTextEditReadOnly("myEditor", false)
  display(triggers)
+
 
  -- { "Test1" }
+
-- Geyser usage
 +
myEditor:setReadOnly(true)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==setTextEditPlaceholder, PR #8986==
 +
;setTextEditPlaceholder(name, text)
  
==registerNamedTrigger PR#7767==
+
:Sets the placeholder text displayed when the text edit is empty. The placeholder text is shown in a lighter color and disappears when the user
; success = registerNamedTrigger(userName, triggerName, substring, functionReference, [expireAfter])
+
starts typing.
  
:Registers a named substring trigger with name triggerName. Named triggers are protected from duplication and can be stopped and resumed, unlike normal tempTriggers. A separate list is kept for each userName, to enforce name spacing and avoid collisions
+
:See also: [[#createTextEdit|createTextEdit()]]
  
;See also: [[Manual:Lua_Functions#tempTrigger|tempTrigger()]], [[Manual:Lua_Functions#stopNamedTrigger|stopNamedTrigger()]], [[Manual:Lua_Functions#resumeNamedTrigger|resumeNamedTrigger()]], [[Manual:Lua_Functions#deleteNamedTrigger|deleteNamedTrigger()]]
+
{{MudletVersion|4.21}}
 
 
{{MudletVersion|4.20}}
 
  
 
;Parameters
 
;Parameters
* ''userName:''
+
* ''name:''
: The user name the trigger was registered under.
+
: The name of the text edit.
* ''triggerName:''
+
* ''text:''
: The name of the trigger. Used to reference the trigger in other functions and prevent duplicates. Recommended to use descriptive names, "hp" is likely to collide with something else, "automatic drinking trigger" less so.
+
: The placeholder text to display.
* ''substring:''
+
 
: The substring text to match.
+
;Returns
* ''functionReference:''
+
* ''true'' on success, or raises an error if the text edit was not found.
: The function reference to run when the trigger matches. Can be the name of a function, "handlerFunction", or the lua function itself.
 
* ''expireAfter:''
 
: (optional) Delete trigger after a specified number of matches
 
;Returns
 
* true if successful, otherwise errors.
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- establish a named trigger called "automatic drinking trigger" which sends 'drink canteen' when thirsty
+
setTextEditPlaceholder("myEditor", "Write your message here...")
registerNamedTrigger("Zooka", "automatic drinking trigger", "You are thirsty.", function() send("drink canteen") end)
+
 
 +
-- Geyser usage
 +
myEditor:setPlaceholder("Write your message here...")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==resumeNamedTrigger PR#7767==
+
==setTextEditStyleSheet, PR #8986==
; success = resumeNamedTrigger(userName, triggerName)
+
;setTextEditStyleSheet(name, css)
  
:Resumes a named trigger with name triggerName and allows it to match again.
+
:Applies a Qt stylesheet to a text edit widget for custom visual styling, such as colors, borders, and padding.
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]], [[Manual:Lua_Functions#stopNamedTrigger|stopNamedTrigger()]]
+
:See also: [[#createTextEdit|createTextEdit()]]
  
{{MudletVersion|4.20}}
+
{{MudletVersion|4.21}}
  
;Parameter
+
;Parameters
* ''userName:''
+
* ''name:''
: The user name the trigger was registered under.s
+
: The name of the text edit.
* ''triggerName:''
+
* ''css:''
: The name of the trigger to resume. Same as used when you called [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]]
+
: A Qt stylesheet string.
  
;Returns  
+
;Returns
* true if successful, false if it didn't exist.
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local resumed = resumeNamedTrigger("Zooka", "automatic drinking trigger")
+
setTextEditStyleSheet("myEditor", [[
if resumed then
+
QPlainTextEdit {
  echo("Starting to automatically drink again.")
+
background-color: #1a1a2e;
else
+
color: #e0e0e0;
  echo("Drink trigger doesn't exist so cannot resume it.")
+
border: 1px solid #444;
end
+
padding: 5px;
 +
}
 +
]])
 +
 
 +
-- Geyser usage
 +
myEditor:setStyleSheet([[
 +
QPlainTextEdit {
 +
background-color: #1a1a2e;
 +
color: #e0e0e0;
 +
border: 1px solid #444;
 +
padding: 5px;
 +
}
 +
]])
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setComposerText PR #8114==
+
==setTextEditFont, PR #8986==
 +
;setTextEditFont(name, fontName)
  
; setComposerText(newText)
+
:Sets the font family of a text edit widget.
  
Sets the text content of the Composer window, if it is open.
+
:See also: [[#setTextEditFontSize|setTextEditFontSize()]]
  
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#getComposerText|getComposerText()]]
+
{{MudletVersion|4.21}}
 
 
{{MudletVersion|4.20}}
 
  
 
;Parameters
 
;Parameters
* ''newText:''
+
* ''name:''
: The text to display in the Composer. You can use <code>\n</code> to start a new line, <code>\t</code> for tabulators, etc.
+
: The name of the text edit.
 +
* ''fontName:''
 +
: The name of the font family to use (e.g. ''"Ubuntu Mono"'', ''"Courier New"'').
  
 
;Returns
 
;Returns
* Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Change the Composer text dynamically
+
setTextEditFont("myEditor", "Ubuntu Mono")
setComposerText("Updated text for the Composer")
+
 
 +
-- Geyser usage
 +
myEditor:setFont("Ubuntu Mono")
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==setComposerTitle PR #8114==
+
==setTextEditFontSize, PR #8986==
 +
;setTextEditFontSize(name, size)
  
; setComposerTitle(newTitle)
+
:Sets the font size of a text edit widget in points.
  
Sets the title of the Composer window, if it is open.
+
:See also: [[#setTextEditFont|setTextEditFont()]]
  
;See also: [[Manual:Lua_Functions#createComposer|createComposer()]], [[Manual:Lua_Functions#getComposerTitle|getComposerTitle()]]
+
{{MudletVersion|4.21}}
  
{{MudletVersion|4.20}}
+
;Parameters
 
+
* ''name:''
;Parameters
+
: The name of the text edit.
* ''newTitle:''
+
* ''size:''
: The title to display in the Composer.
+
: The font size in points.
  
 
;Returns
 
;Returns
* Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
+
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Change the Composer title dynamically
+
setTextEditFontSize("myEditor", 14)
setComposerTitle("Declaration of Independence")
+
 
 +
-- Geyser usage
 +
myEditor:setFontSize(14)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==setTextEditTabMovesFocus, PR #8986==
 +
;setTextEditTabMovesFocus(name, state)
  
==stopAllNamedTrigger PR#7767==
+
:Controls whether pressing Tab in the text edit inserts a tab character or moves focus to the next widget. By default, Tab inserts a tab
; stopAllNamedTrigger(userName)
+
character.
  
:Stops all named triggers for userName and prevents them from firing any more. Information is retained and triggers can be resumed.
+
:See also: [[#createTextEdit|createTextEdit()]]
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]], [[Manual:Lua_Functions#stopNamedTrigger|stopNamedTrigger()]], [[Manual:Lua_Functions#resumeNamedTrigger|resumeNamedTrigger()]]
+
{{MudletVersion|4.21}}
  
{{MudletVersion|4.20}}
+
;Parameters
 +
* ''name:''
 +
: The name of the text edit.
 +
* ''state:''
 +
: ''true'' to have Tab move focus to the next widget, ''false'' to have Tab insert a tab character (default behavior).
 +
 
 +
;Returns
 +
* ''true'' on success, or raises an error if the text edit was not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
stopAllNamedTriggers("Zooka") -- emergency stop situation, most likely.
+
-- make Tab move focus instead of inserting a tab
 +
setTextEditTabMovesFocus("myEditor", true)
 +
 
 +
-- Geyser usage
 +
myEditor:setTabMovesFocus(true)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==stopNamedTrigger PR#7767==
+
---
; success = stopNamedTrigger(userName, triggerName)
+
And here's the event documentation that should be added to the Events section (if one exists on Area 51), or noted alongside the functions:
  
:Stops a named trigger with name triggerName and prevents it from firing any more. Information is stored so it can be resumed later if desired.
+
==sysTextEditDeleted, PR #8986==
  
;See also: [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]], [[Manual:Lua_Functions#resumeNamedTrigger|resumeNamedTrigger()]]
+
:Raised when a text edit widget is deleted via [[#deleteTextEdit|deleteTextEdit()]] or when the Geyser wrapper calls its ''type_delete'' method.
  
{{MudletVersion|4.20}}
+
;Arguments
 
+
* ''arg1:'' ''"sysTextEditDeleted"''
;Parameters
+
* ''arg2:'' The name of the deleted text edit.
* ''userName:''
 
: The user name the event handler was registered under.
 
* ''triggerName:''
 
: The name of the trigger to stop. Same as used when you called [[Manual:Lua_Functions#registerNamedTrigger|registerNamedTrigger()]]
 
 
 
;Returns
 
* true if successful, false if it didn't exist or was already stopped
 
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local stopped = stopNamedTrigger("Zooka", "automatic drinking trigger")
+
function onTextEditDeleted(event, name)
if stopped then
+
echo("Text edit deleted: " .. name .. "\n")
  echo("No longer drinking automatically.")
 
else
 
  echo("Drinking trigger doesn't exist or already stopped; either way it won't fire any more.")
 
 
end
 
end
 +
registerAnonymousEventHandler("sysTextEditDeleted", onTextEditDeleted)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
= Networking Functions=
 
:A collection of functions for managing networking.
 
  
=String Functions=
+
==setBackgroundImage (updated), PR #8935==
:These functions are used to manipulate strings.
 
  
=Table Functions=
+
{{note}} As of Mudlet 4.21, [[#setBackgroundImage|setBackgroundImage()]] supports SVG files in addition to raster images (PNG, JPG, etc). Simply pass a path to an ''.svg''
:These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
+
file. SVG backgrounds can then be transformed using [[#setSvgRotation|setSvgRotation()]], [[#setSvgShear|setSvgShear()]], and reset with
 +
[[#resetSvgTransform|resetSvgTransform()]]. SVG images are rendered at full resolution regardless of HiDPI scaling.
  
=Text to Speech Functions=
+
;Example
: These functions are used to create sound from written words. Check out our [[Special:MyLanguage/Manual:Text-to-Speech|Text-To-Speech Manual]] for more detail on how this all works together.
+
<syntaxhighlight lang="lua">
 +
-- set an SVG background on a label
 +
setBackgroundImage("myLabel", getMudletHomeDir() .. "/compass.svg", 4)
  
=UI Functions=
+
-- rotate it 45 degrees
:These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
+
setSvgRotation("myLabel", 45)
  
==getBorderColor, PR #8688 ==
+
-- Geyser usage
;getBorderColor()
+
myLabel:setBackgroundImage(getMudletHomeDir() .. "/compass.svg")
 +
myLabel:setSvgRotation(45)
 +
</syntaxhighlight>
 +
 
 +
==setSvgRotation, PR #8935==
 +
;setSvgRotation(labelName, angle)
 +
 
 +
:Sets the rotation angle for a label's SVG background image. The SVG is rotated around its center; label text and background color are unaffected. Requires the label to have an
 +
SVG background set via [[Manual:Lua_Functions#setBackgroundImage|setBackgroundImage()]].
 +
 
 +
:See also: [[#resetSvgRotation|resetSvgRotation()]], [[#setSvgShear|setSvgShear()]], [[#resetSvgTransform|resetSvgTransform()]]
 +
 
 +
{{MudletVersion|4.21}}
  
:Returns the RGB values of the main window border color (the area outside the main console where the mapper, buttons, and other UI elements are placed).
+
;Parameters
 +
* ''labelName:''
 +
: The name of the label to rotate the SVG background for.
 +
* ''angle:''
 +
: Rotation angle in degrees (positive = clockwise).
  
:See also: [[#setBorderColor|setBorderColor()]], [[#getBorderSizes|getBorderSizes()]], [[#getBackgroundColor|getBackgroundColor()]]
+
;Returns
 +
* ''true'' on success, or ''nil'' and an error message if the label is not found.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- get the current border color
+
-- rotate the SVG background 45 degrees clockwise
local r, g, b = getBorderColor()
+
setSvgRotation("myLabel", 45)
echo(string.format("Border color is RGB(%d, %d, %d)\n", r, g, b))
 
  
-- check if border is using default black color
+
-- rotate it upside down
local r, g, b = getBorderColor()
+
setSvgRotation("myLabel", 180)
if r == 0 and g == 0 and b == 0 then
 
  echo("Border is black - consider customizing it!\n")
 
end
 
  
-- store current color before changing it
+
-- Geyser usage
local oldR, oldG, oldB = getBorderColor()
+
myLabel:setSvgRotation(45)
setBorderColor(50, 50, 50)
 
-- later, restore the original color
 
setBorderColor(oldR, oldG, oldB)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
 +
==resetSvgRotation, PR #8935==
 +
;resetSvgRotation(labelName)
 +
 +
:Resets the SVG background image rotation to 0 degrees.
 +
 +
:See also: [[#setSvgRotation|setSvgRotation()]], [[#resetSvgTransform|resetSvgTransform()]]
  
==insertPopup, revised in PR #6925==
+
{{MudletVersion|4.21}}
; insertPopup([windowName], text, {commands}, {hints}[{, tool-tips}][, useCurrentFormatElseDefault])
 
:Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line; if a tool-tips table is not provided the same hints will also be listed one-per-line as a tool-tip but if a matching number of tool-tips are provided they will be concatenated to provide a tool-tip when the text is hovered over by the pointer - these tool-tips can be ''rich-text'' to produce information formatted with additional content in the same manner as labels.
 
  
 
;Parameters
 
;Parameters
*''windowName:''
+
* ''labelName:''
:(optional) name of the window as a string to echo to. Use either ''main'' or omit for the main window, or the miniconsole's or user-window's name otherwise.
+
: The name of the label to reset the SVG rotation for.
*''text:''
+
 
:the text string to display.
+
;Returns
*''{commands}:''
+
* ''true'' on success, or ''nil'' and an error message if the label is not found.
:a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>.
+
 
*''{hints}:''
 
:a table of strings which will be shown on the right-click menu (and popup if no {tool-tips} table is provided). If a particular position in both the commands and hints table are both the empty string ''""'' but there is something in the tool-tips table, no entry for that position will be made in the context menu but the tool-tip can still display something which can include images or text.
 
*''{tool-tips}:''
 
:(optional) a table of possibly ''rich-text'' strings which will be shown on the popup if provided.
 
*''useCurrentFormatElseDefault:''
 
:(optional) a boolean value for using either the current formatting options (color, underline, italic and other effects) if ''true'' or the link default (blue underline) if ''false'', if omitted the default format is used.
 
 
 
{{note}} Mudlet will distinguish between the optional tool-tips and the flag to switch between the standard link and the current text format by examining the type of the argument, as such this pair of arguments can be in either order.
 
 
 
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
-- Create some text as a clickable with a popup menu, a left click will ''send "sleep"'':
+
resetSvgRotation("myLabel")
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})
 
  
-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
+
-- Geyser usage
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
+
myLabel:resetSvgRotation()
 +
</syntaxhighlight>
  
-- one can also provide helpful information
+
==setSvgShear, PR #8935==
 +
;setSvgShear(labelName, shearX, shearY)
  
-- todo: an example with rich-text in the tool-tips(s)
+
:Sets the shear (skew) for a label's SVG background image. The SVG is sheared around its center; label text and background color are unaffected. Requires the label to have an
 +
SVG background set via [[Manual:Lua_Functions#setBackgroundImage|setBackgroundImage()]].
  
</syntaxhighlight>
+
:See also: [[#resetSvgShear|resetSvgShear()]], [[#setSvgRotation|setSvgRotation()]], [[#resetSvgTransform|resetSvgTransform()]]
  
=Discord Functions=
+
{{MudletVersion|4.21}}
:All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#Discord_Rich_Presence|Discord scripting overview]].
 
  
=Mud Client Media Protocol =
+
;Parameters
:All GMCP functions to send sound and music events. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#MUD_Client_Media_Protocol|MUD Client Media Protocol scripting overview]].
+
* ''labelName:''
 +
: The name of the label to shear the SVG background for.
 +
* ''shearX:''
 +
: Horizontal shear factor.
 +
* ''shearY:''
 +
: Vertical shear factor.
  
== Client.Media.Spatial, PR #8452 ==
+
;Returns
 +
* ''true'' on success, or ''nil'' and an error message if the label is not found.
  
The Client.Media.Spatial family of GMCP packages extends the [[Manual:Scripting#Client.Media|Client.Media]] protocol to provide 3D positional audio capabilities. These packages allow games to create immersive spatial soundscapes with positioned audio sources and listener orientation.
+
;Example
 +
<syntaxhighlight lang="lua">
 +
-- apply a horizontal skew to the SVG background
 +
setSvgShear("myLabel", 0.3, 0)
  
{{MudletVersion|4.20}}
+
-- apply both horizontal and vertical skew
 +
setSvgShear("myLabel", 0.2, 0.1)
  
=== Enabling Spatial Audio ===
+
-- Geyser usage
 +
myLabel:setSvgShear(0.3, 0)
 +
</syntaxhighlight>
  
Spatial audio requires the same settings as regular Client.Media:
+
==resetSvgShear, PR #8935==
 +
;resetSvgShear(labelName)
 +
 
 +
:Resets the SVG background image shear to (0, 0).
 +
 
 +
:See also: [[#setSvgShear|setSvgShear()]], [[#resetSvgTransform|resetSvgTransform()]]
 +
 
 +
{{MudletVersion|4.21}}
 +
 
 +
;Parameters
 +
* ''labelName:''
 +
: The name of the label to reset the SVG shear for.
 +
 
 +
;Returns
 +
* ''true'' on success, or ''nil'' and an error message if the label is not found.
  
# The "Enable GMCP" box in the Miscellaneous section must be checked.
+
;Example
# The "Allow server to download and play media" box in the Game protocols section must be checked.
+
<syntaxhighlight lang="lua">
 +
resetSvgShear("myLabel")
  
=== Coordinate System ===
+
-- Geyser usage
 +
myLabel:resetSvgShear()
 +
</syntaxhighlight>
  
The spatial audio system uses a 3D coordinate system where:
+
==resetSvgTransform, PR #8935==
* '''Azimuth''': Horizontal angle in degrees (0° = front, 90° = right, 180° = back, 270° = left)
+
;resetSvgTransform(labelName)
* '''Elevation''': Vertical angle in degrees (-90° = below, = level, 90° = above)
 
* '''Distance''': Distance from listener in arbitrary units (1.0 = close, higher values = farther)
 
  
For listener positioning, a Cartesian coordinate system is used:
+
:Resets all SVG transforms (rotation and shear) back to defaults, but preserves any SVG tint. This is a convenience function equivalent to calling both
* '''X''': Left/right position
+
[[#resetSvgRotation|resetSvgRotation()]] and [[#resetSvgShear|resetSvgShear()]].
* '''Y''': Forward/back position 
 
* '''Z''': Up/down position
 
  
=== Playing Spatial Media ===
+
:See also: [[#setSvgRotation|setSvgRotation()]], [[#setSvgShear|setSvgShear()]], [[#resetSvgRotation|resetSvgRotation()]], [[#resetSvgShear|resetSvgShear()]]
  
Send Client.Media.Spatial.Play GMCP events to play positioned sound sources in 3D space.
+
{{MudletVersion|4.21}}
  
{| class="wikitable"
+
;Parameters
|-
+
* ''labelName:''
! Required !! Parameter !! Value !! Default !! Description
+
: The name of the label to reset all SVG transforms for.
|-
+
 
| Yes || "key" || <string> || || Unique identifier for this spatial audio source. Used for updates and stopping.
+
;Returns
|-
+
* ''true'' on success, or ''nil'' and an error message if the label is not found.
| Yes || "name" || <file name> || || Name of the media file. May contain directory information (i.e. ambient/wind.wav).
 
|-
 
| Maybe || "url" || <url> || || Resource location where the media file may be downloaded. Only required if not using Client.Media.Default URL or if file is not cached.
 
|-
 
| No || "volume" || 1 to 100 || 80 || Volume level relative to the master spatial audio volume.
 
|-
 
| No || "loops" || -1, or >= 1 || 1 || Number of times to loop the sound. -1 for infinite looping.
 
|-
 
| No || "position" || <array or object> || || 3D position of the sound source. See position formats below.
 
|-
 
| No || "occlusion" || 0.0 to 1.0 || 0.0 || Occlusion factor (0.0 = no occlusion, 1.0 = fully occluded/muffled).
 
|-
 
| No || "room" || <object> || || Room acoustics parameters. See room acoustics below.
 
|}
 
  
==== Position Formats ====
+
;Example
 +
<syntaxhighlight lang="lua">
 +
-- reset all transforms at once
 +
resetSvgTransform("myLabel")
  
Position can be specified as an array <code>[azimuth, elevation, distance]</code> or as an object:
+
-- Geyser usage
 +
myLabel:resetSvgTransform()
 +
</syntaxhighlight>
  
<syntaxhighlight lang="json">
+
==getBorderColor, PR #8688 ==
// Array format
+
;getBorderColor()
Client.Media.Spatial.Play {
 
  "key": "footsteps_player",
 
  "name": "footsteps.wav",
 
  "position": [45, 0, 2.5]
 
}
 
  
// Object format 
+
:Returns the RGB values of the main window border color (the area outside the main console where the mapper, buttons, and other UI elements are placed).
Client.Media.Spatial.Play {
+
 
  "key": "footsteps_player",  
+
:See also: [[#setBorderColor|setBorderColor()]], [[#getBorderSizes|getBorderSizes()]], [[#getBackgroundColor|getBackgroundColor()]]
  "name": "footsteps.wav",
+
 
   "position": {
+
;Example
    "azimuth": 45,
+
<syntaxhighlight lang="lua">
    "elevation": 0,
+
-- get the current border color
    "distance": 2.5
+
local r, g, b = getBorderColor()
  }
+
echo(string.format("Border color is RGB(%d, %d, %d)\n", r, g, b))
}
+
 
 +
-- check if border is using default black color
 +
local r, g, b = getBorderColor()
 +
if r == 0 and g == 0 and b == 0 then
 +
   echo("Border is black - consider customizing it!\n")
 +
end
 +
 
 +
-- store current color before changing it
 +
local oldR, oldG, oldB = getBorderColor()
 +
setBorderColor(50, 50, 50)
 +
-- later, restore the original color
 +
setBorderColor(oldR, oldG, oldB)
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==== Room Acoustics ====
 
  
Room acoustics can enhance spatial realism by simulating reverb and reflections:
+
==insertPopup, revised in PR #6925==
 +
; insertPopup([windowName], text, {commands}, {hints}[{, tool-tips}][, useCurrentFormatElseDefault])
 +
:Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line; if a tool-tips table is not provided the same hints will also be listed one-per-line as a tool-tip but if a matching number of tool-tips are provided they will be concatenated to provide a tool-tip when the text is hovered over by the pointer - these tool-tips can be ''rich-text'' to produce information formatted with additional content in the same manner as labels.
  
<syntaxhighlight lang="json">
+
;Parameters
Client.Media.Spatial.Play {
+
*''windowName:''
  "key": "cave_drip",
+
:(optional) name of the window as a string to echo to. Use either ''main'' or omit for the main window, or the miniconsole's or user-window's name otherwise.
  "name": "water_drop.wav",
+
*''text:''
  "position": [0, -45, 8],
+
:the text string to display.
  "room": {
+
*''{commands}:''
    "dimensions": [20, 30, 5],
+
:a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. <syntaxhighlight lang="lua" inline="">{[[send("hello")]], function() echo("hi!") end}</syntaxhighlight>.
    "reverb": 2.5,
+
*''{hints}:''
    "reflection": 1.8,
+
:a table of strings which will be shown on the right-click menu (and popup if no {tool-tips} table is provided). If a particular position in both the commands and hints table are both the empty string ''""'' but there is something in the tool-tips table, no entry for that position will be made in the context menu but the tool-tip can still display something which can include images or text.
    "material": "sheetrock"
+
*''{tool-tips}:''
  }
+
:(optional) a table of possibly ''rich-text'' strings which will be shown on the popup if provided.
}
+
*''useCurrentFormatElseDefault:''
</syntaxhighlight>
+
:(optional) a boolean value for using either the current formatting options (color, underline, italic and other effects) if ''true'' or the link default (blue underline) if ''false'', if omitted the default format is used.
  
=== Updating Spatial Media ===
+
{{note}} Mudlet will distinguish between the optional tool-tips and the flag to switch between the standard link and the current text format by examining the type of the argument, as such this pair of arguments can be in either order.
  
Send Client.Media.Spatial.Update GMCP events to modify properties of already playing spatial audio sources.
+
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Create some text as a clickable with a popup menu, a left click will ''send "sleep"'':
 +
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})
  
{| class="wikitable"
+
-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
|-
+
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
! Required !! Parameter !! Value !! Description
+
 
|-
+
-- one can also provide helpful information
| Yes || "key" || <string> || Unique identifier of the spatial audio source to update.
+
 
|-
+
-- todo: an example with rich-text in the tool-tips(s)
| No || "position" || <array or object> || New 3D position for the sound source.
 
|-
 
| No || "volume" || 1 to 100 || New volume level.
 
|-
 
| No || "occlusion" || 0.0 to 1.0 || New occlusion factor.
 
|}
 
  
Example of moving a sound source:
 
<syntaxhighlight lang="json">
 
Client.Media.Spatial.Update {
 
  "key": "footsteps_player",
 
  "position": [90, 0, 3.0],
 
  "volume": 60
 
}
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Stopping Spatial Media ===
+
==selectAll, PR #8971==
 +
;selectAll(str, func)
 +
:Selects every instance of a string on the cursor's current line and executes a provided function for each one. Useful for applying formatting or other operations to repeated occurrences of a word or phrase.
 +
:See also: [[#selectString|selectString()]]
 +
;Parameters
 +
* ''str:''
 +
:The string to select every instance of.
 +
* ''func:''
 +
:The function to run for each selected instance of the string.
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- bold every instance of "dragon" on the current line
 +
selectAll("dragon", function()
 +
  setBold(true)
 +
end)
 +
deselect()
 +
resetFormat()
 +
</syntaxhighlight>
  
Send Client.Media.Spatial.Stop GMCP events to stop spatial audio sources.
+
=Discord Functions=
 +
:All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#Discord_Rich_Presence|Discord scripting overview]].
  
{| class="wikitable"
+
=Mud Client Media Protocol =
|-
+
:All GMCP functions to send sound and music events. For an overview on how all of these functions tie in together, see our [[Special:MyLanguage/Manual:Scripting#MUD_Client_Media_Protocol|MUD Client Media Protocol scripting overview]].
! Required !! Parameter !! Value !! Description
 
|-
 
| No || "key" || <string> || Unique identifier of the spatial audio source to stop. If omitted, stops all spatial audio.
 
|}
 
  
Stop a specific source:
+
== Client.Media.Spatial, PR #8452 open ==
<syntaxhighlight lang="json">
 
Client.Media.Spatial.Stop {
 
  "key": "footsteps_player"
 
}
 
</syntaxhighlight>
 
  
Stop all spatial audio:
+
The Client.Media.Spatial family of GMCP packages extends the [[Manual:Scripting#Client.Media|Client.Media]] protocol to provide 3D positional audio capabilities. These packages allow games to create immersive spatial soundscapes with positioned audio sources and listener orientation.
<syntaxhighlight lang="json">
 
Client.Media.Spatial.Stop {}
 
</syntaxhighlight>
 
  
=== Listener Control ===
+
{{MudletVersion|4.20}}
  
Send Client.Media.Spatial.Listener GMCP events to control the listener's position and orientation in 3D space.
+
=== Enabling Spatial Audio ===
  
{| class="wikitable"
+
Spatial audio requires the same settings as regular Client.Media:
|-
 
! Required !! Parameter !! Value !! Description
 
|-
 
| No || "position" || <array or object> || Listener position in 3D space [x, y, z] or {x, y, z}.
 
|-
 
| No || "rotation" || <array or object> || Listener rotation [yaw, pitch, roll] or {yaw, pitch, roll} in degrees.
 
|}
 
  
==== Listener Position ====
+
# The "Enable GMCP" box in the Miscellaneous section must be checked.
 +
# The "Allow server to download and play media" box in the Game protocols section must be checked.
  
Position uses Cartesian coordinates:
+
=== Coordinate System ===
  
<syntaxhighlight lang="json">
+
The spatial audio system uses a 3D coordinate system where:
// Array format: [x, y, z]
+
* '''Azimuth''': Horizontal angle in degrees (0° = front, 90° = right, 180° = back, 270° = left)
Client.Media.Spatial.Listener {
+
* '''Elevation''': Vertical angle in degrees (-90° = below, 0° = level, 90° = above)
  "position": [5.0, -2.0, 1.5]
+
* '''Distance''': Distance from listener in arbitrary units (1.0 = close, higher values = farther)
}
 
  
// Object format
+
For listener positioning, a Cartesian coordinate system is used:
Client.Media.Spatial.Listener {
+
* '''X''': Left/right position
  "position": {
+
* '''Y''': Forward/back position 
    "x": 5.0,
+
* '''Z''': Up/down position
    "y": -2.0,
 
    "z": 1.5
 
  }
 
}
 
</syntaxhighlight>
 
  
==== Listener Rotation ====
+
=== Playing Spatial Media ===
  
Rotation controls where the listener is facing:
+
Send Client.Media.Spatial.Play GMCP events to play positioned sound sources in 3D space.
  
<syntaxhighlight lang="json">
+
{| class="wikitable"
// Array format: [yaw, pitch, roll]
+
|-
Client.Media.Spatial.Listener {
+
! Required !! Parameter !! Value !! Default !! Description
  "rotation": [180, -10, 0]
+
|-
}
+
| Yes || "key" || <string> || || Unique identifier for this spatial audio source. Used for updates and stopping.
 +
|-
 +
| Yes || "name" || <file name> || || Name of the media file. May contain directory information (i.e. ambient/wind.wav).
 +
|-
 +
| Maybe || "url" || <url> || || Resource location where the media file may be downloaded. Only required if not using Client.Media.Default URL or if file is not cached.
 +
|-
 +
| No || "volume" || 1 to 100 || 80 || Volume level relative to the master spatial audio volume.
 +
|-
 +
| No || "loops" || -1, or >= 1 || 1 || Number of times to loop the sound. -1 for infinite looping.
 +
|-
 +
| No || "position" || <array or object> || || 3D position of the sound source. See position formats below.
 +
|-
 +
| No || "occlusion" || 0.0 to 1.0 || 0.0 || Occlusion factor (0.0 = no occlusion, 1.0 = fully occluded/muffled).
 +
|-
 +
| No || "room" || <object> || || Room acoustics parameters. See room acoustics below.
 +
|}
  
// Object format
+
==== Position Formats ====
Client.Media.Spatial.Listener {
 
  "rotation": {
 
    "yaw": 180,
 
    "pitch": -10,
 
    "roll": 0
 
  }
 
}
 
</syntaxhighlight>
 
  
=== Usage Examples ===
+
Position can be specified as an array <code>[azimuth, elevation, distance]</code> or as an object:
  
==== Basic Positioned Sound ====
+
<syntaxhighlight lang="text">
<syntaxhighlight lang="json">
+
// Array format
 
Client.Media.Spatial.Play {
 
Client.Media.Spatial.Play {
   "key": "sword_clash",
+
   "key": "footsteps_player",
   "name": "combat/sword_hit.wav",
+
   "name": "footsteps.wav",
   "position": [30, 0, 2],
+
   "position": [45, 0, 2.5]
  "volume": 85
 
 
}
 
}
</syntaxhighlight>
 
  
==== Moving Ambient Sound ====
+
// Object format 
<syntaxhighlight lang="json">
 
// Start a moving creature sound
 
 
Client.Media.Spatial.Play {
 
Client.Media.Spatial.Play {
   "key": "wolf_howl",
+
   "key": "footsteps_player",  
   "name": "creatures/wolf_howl.wav",  
+
   "name": "footsteps.wav",
   "position": [-90, 10, 5],
+
   "position": {
  "loops": 3
+
    "azimuth": 45,
 +
    "elevation": 0,
 +
    "distance": 2.5
 +
  }
 
}
 
}
 +
</syntaxhighlight>
  
// Update its position as it moves
+
==== Room Acoustics ====
Client.Media.Spatial.Update {
+
 
  "key": "wolf_howl",
+
Room acoustics can enhance spatial realism by simulating reverb and reflections:
  "position": [-45, 5, 3]
 
}
 
</syntaxhighlight>
 
  
==== Environmental Audio with Room Acoustics ====
 
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
 
Client.Media.Spatial.Play {
 
Client.Media.Spatial.Play {
   "key": "cathedral_organ",
+
   "key": "cave_drip",
   "name": "music/organ_chord.wav",
+
   "name": "water_drop.wav",
   "position": [0, 15, 20],
+
   "position": [0, -45, 8],
  "volume": 70,
 
 
   "room": {
 
   "room": {
     "dimensions": [40, 80, 15],
+
     "dimensions": [20, 30, 5],
     "reverb": 3.0,
+
     "reverb": 2.5,
     "reflection": 2.2,
+
     "reflection": 1.8,
 
     "material": "sheetrock"
 
     "material": "sheetrock"
 
   }
 
   }
Line 2,586: Line 2,271:
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==== Dynamic Listener Movement ====
+
=== Updating Spatial Media ===
<syntaxhighlight lang="json">
 
// Player turns to face north and moves forward
 
Client.Media.Spatial.Listener {
 
  "position": [0, 5, 0],
 
  "rotation": [0, 0, 0]
 
}
 
  
// Player turns to look northeast and up slightly
+
Send Client.Media.Spatial.Update GMCP events to modify properties of already playing spatial audio sources.
Client.Media.Spatial.Listener {
 
  "rotation": [45, 15, 0]
 
}
 
</syntaxhighlight>
 
  
{{Note}} Spatial audio provides the most immersive experience when used with headphones or properly positioned stereo speakers. The 3D positioning effects may be less apparent with poor audio hardware.
+
{| class="wikitable"
 
+
|-
=== GMCP Spatial Audio Capability Detection ===
+
! Required !! Parameter !! Value !! Description
 
+
|-
Mudlet provides three GMCP messages for server developers to detect and query spatial audio capabilities. These allow servers to adapt their audio content based on the client's actual capabilities and current settings.
+
| Yes || "key" || <string> || Unique identifier of the spatial audio source to update.
 +
|-
 +
| No || "position" || <array or object> || New 3D position for the sound source.
 +
|-
 +
| No || "volume" || 1 to 100 || New volume level.
 +
|-
 +
| No || "occlusion" || 0.0 to 1.0 || New occlusion factor.
 +
|}
 +
 
 +
Example of moving a sound source:
 +
<syntaxhighlight lang="json">
 +
Client.Media.Spatial.Update {
 +
  "key": "footsteps_player",
 +
  "position": [90, 0, 3.0],
 +
  "volume": 60
 +
}
 +
</syntaxhighlight>
 +
 
 +
=== Stopping Spatial Media ===
  
==== Client.Media.Spatial.Capabilities ====
+
Send Client.Media.Spatial.Stop GMCP events to stop spatial audio sources.
  
Query the client's spatial audio capabilities to determine what features and formats are supported.
+
{| class="wikitable"
 +
|-
 +
! Required !! Parameter !! Value !! Description
 +
|-
 +
| No || "key" || <string> || Unique identifier of the spatial audio source to stop. If omitted, stops all spatial audio.
 +
|}
  
'''Server sends:'''
+
Stop a specific source:
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
Client.Media.Spatial.Capabilities {}
+
Client.Media.Spatial.Stop {
 +
  "key": "footsteps_player"
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Client responds with:'''
+
Stop all spatial audio:
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
Client.Media.Spatial.Capabilities {
+
Client.Media.Spatial.Stop {}
  "version": "1.0",
 
  "formats": ["wav", "mp3", "ogg", "flac", "aac", "m4a"],
 
  "output_modes": ["stereo", "surround", "headphone"],
 
  "room_materials": ["brick", "concrete", "wood", "metal", "glass", ...],
 
  "max_sources": 32,
 
  "distance_model": "inverse",
 
  "coordinate_system": "spherical",
 
  "features": {
 
    "positioning": true,
 
    "room_acoustics": true,
 
    "occlusion": true,
 
    "listener_control": true,
 
    "test_tones": true,
 
    "volume_control": true,
 
    "loops": true
 
  }
 
}
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Response Fields:'''
+
=== Listener Control ===
* '''version''': Protocol version (currently "1.0")
 
* '''formats''': Array of supported audio file formats (detected at runtime based on Qt6 multimedia backend)
 
* '''output_modes''': Available audio output configurations
 
* '''room_materials''': Supported acoustic materials for room simulation
 
* '''max_sources''': Maximum number of simultaneous spatial audio sources
 
* '''distance_model''': Audio attenuation model used ("inverse")
 
* '''coordinate_system''': Position coordinate system ("spherical" with azimuth/elevation/distance)
 
* '''features''': Boolean flags indicating supported capabilities
 
  
===== Room Materials =====
+
Send Client.Media.Spatial.Listener GMCP events to control the listener's position and orientation in 3D space.
 
 
The room materials are baed on this list from [https://doc.qt.io/qt-6/qaudioroom.html#Material-enum Qt QAudioRoom's Material enum]. Mudlet is accepting the list of aliases as well.
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Material !! Aliases !! Description
+
! Required !! Parameter !! Value !! Description
 
|-
 
|-
| transparent || air || The side of the room is open and won't contribute to reflections or reverb.
+
| No || "position" || <array or object> || Listener position in 3D space [x, y, z] or {x, y, z}.
 
|-
 
|-
| acousticceilingtiles || acoustictiles || Acoustic tiles that suppress most reflections and reverb.
+
| No || "rotation" || <array or object> || Listener rotation [yaw, pitch, roll] or {yaw, pitch, roll} in degrees.
|-
+
|}
| brickbare || brick || Bare brick wall.
+
 
|-
+
==== Listener Position ====
| brickpainted || || Painted brick wall.
+
 
|-
+
Position uses Cartesian coordinates:
| concreteblockcoarse || concrete || Raw concrete wall
+
 
|-
+
<syntaxhighlight lang="text">
| concreteblockpainted || concretepainted || Painted concrete wall
+
// Array format: [x, y, z]
|-
+
Client.Media.Spatial.Listener {
| curtainheavy || curtain, fabric || Heavy curtain. Will mostly reflect low frequencies
+
  "position": [5.0, -2.0, 1.5]
|-
+
}
| fiberglassinsulation || fiberglass, carpet || Fiber glass insulation. Only reflects very low frequencies
+
 
|-
+
// Object format
| glassthin || glass || Thin glass wall
+
Client.Media.Spatial.Listener {
|-
+
  "position": {
| glassthick || || Thick glass wall
+
    "x": 5.0,
|-
+
    "y": -2.0,
| grass || || Grass
+
    "z": 1.5
|-
+
  }
| linoleumonconcrete || linoleum || Linoleum floor
+
}
|-
+
</syntaxhighlight>
| marble || || Marble floor
+
 
|-
+
==== Listener Rotation ====
| metal || || Metal
+
 
|-
+
Rotation controls where the listener is facing:
| parquetonconcrete || parquet, parquetonfiberboard || Parquet wooden floor on concrete
+
 
|-
+
<syntaxhighlight lang="text">
| plasterrough || plaster || Rough plaster
+
// Array format: [yaw, pitch, roll]
|-
+
Client.Media.Spatial.Listener {
| plastersmooth || || Smooth plaster
+
  "rotation": [180, -10, 0]
|-
+
}
| plywoodpanel || plywood || Plywood panel
+
 
|-
+
// Object format
| polishedconcreteortile || tile, polishedconcrete || Polished concrete or tiles
+
Client.Media.Spatial.Listener {
|-
+
  "rotation": {
| sheetrock || stone || Rock
+
    "yaw": 180,
|-
+
    "pitch": -10,
| wateroricesurface || water, ice, wateroriceereflector || Water or ice
+
    "roll": 0
|-
+
  }
| woodceiling || || Wooden ceiling
+
}
|-
+
</syntaxhighlight>
| woodpanel || wood || Wooden panel
 
|-
 
| uniformmaterial || uniform || Artificial material giving uniform reflections on all frequencies
 
|}
 
  
==== Client.Media.Spatial.Settings ====
+
=== Usage Examples ===
  
Query the client's current spatial audio configuration and user settings.
+
==== Basic Positioned Sound ====
 
 
'''Server sends:'''
 
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
Client.Media.Spatial.Settings {}
+
Client.Media.Spatial.Play {
</syntaxhighlight>
+
  "key": "sword_clash",
 +
  "name": "combat/sword_hit.wav",
 +
  "position": [30, 0, 2],
 +
  "volume": 85
 +
}
 +
</syntaxhighlight>
  
'''Client responds with:'''
+
==== Moving Ambient Sound ====
<syntaxhighlight lang="json">
+
<syntaxhighlight lang="text">
Client.Media.Spatial.Settings {
+
// Start a moving creature sound
   "master_volume": 80,
+
Client.Media.Spatial.Play {
   "listener": {
+
   "key": "wolf_howl",
    "position": [0, 0, 0],
+
   "name": "creatures/wolf_howl.wav",
    "rotation": [0, 0, 0]
+
  "position": [-90, 10, 5],
  },
+
  "loops": 3
   "room": {
+
}
    "dimensions": [10, 10, 4],
+
 
    "reverb_gain": 0.3,
+
// Update its position as it moves
    "reflection_gain": 0.5,
+
Client.Media.Spatial.Update {
    "reverb_time": 1.0,
+
   "key": "wolf_howl",
    "reverb_brightness": 0.0
+
  "position": [-45, 5, 3]
  }
 
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Response Fields:'''
+
==== Environmental Audio with Room Acoustics ====
* '''master_volume''': Current master volume (0-100)
 
* '''listener.position''': 3D listener position [x, y, z] in Cartesian coordinates
 
* '''listener.rotation''': Listener orientation [yaw, pitch, roll] in degrees
 
* '''room.dimensions''': Room size [width, height, depth] in meters
 
* '''room.reverb_gain''': Reverberation intensity (0.0-5.0)
 
* '''room.reflection_gain''': Early reflection intensity (0.0-5.0)
 
* '''room.reverb_time''': Reverberation decay time in seconds (0.0-20.0)
 
* '''room.reverb_brightness''': Reverb frequency bias (-1.0 to 1.0)
 
 
 
==== Client.Media.Spatial.Status ====
 
 
 
Query the current status of active spatial audio sources managed by the server.
 
 
 
'''Server sends:'''
 
 
<syntaxhighlight lang="json">
 
<syntaxhighlight lang="json">
Client.Media.Spatial.Status {}
+
Client.Media.Spatial.Play {
 +
  "key": "cathedral_organ",
 +
  "name": "music/organ_chord.wav",
 +
  "position": [0, 15, 20],
 +
  "volume": 70,
 +
  "room": {
 +
    "dimensions": [40, 80, 15],
 +
    "reverb": 3.0,
 +
    "reflection": 2.2,
 +
    "material": "sheetrock"
 +
  }
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Client responds with:'''
+
==== Dynamic Listener Movement ====
<syntaxhighlight lang="json">
+
<syntaxhighlight lang="text">
Client.Media.Spatial.Status {
+
// Player turns to face north and moves forward
   "engine_initialized": true,
+
Client.Media.Spatial.Listener {
  "source_count": 2,
+
   "position": [0, 5, 0],
  "max_sources": 32,
+
  "rotation": [0, 0, 0]
  "active_sources": [
+
}
    {
+
 
      "key": "ambient_forest",
+
// Player turns to look northeast and up slightly
      "status": "playing",
+
Client.Media.Spatial.Listener {
      "position": [45, 0, 5],
+
  "rotation": [45, 15, 0]
      "volume": 60,
 
      "occlusion": 0.0,
 
      "size": 1.0,
 
      "loops": -1
 
    },
 
    {
 
      "key": "footsteps",
 
      "status": "paused",
 
      "position": [-90, -10, 2],
 
      "volume": 80,
 
      "occlusion": 0.5,
 
      "size": 0.5,
 
      "loops": 1
 
    }
 
  ]
 
 
}
 
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
'''Response Fields:'''
+
{{Note}} Spatial audio provides the most immersive experience when used with headphones or properly positioned stereo speakers. The 3D positioning effects may be less apparent with poor audio hardware.
* '''engine_initialized''': Whether the spatial audio engine is ready
+
 
* '''source_count''': Number of currently active sources
+
=== GMCP Spatial Audio Capability Detection ===
* '''max_sources''': Maximum supported sources
 
* '''active_sources''': Array of source objects with current state
 
** '''key''': Server-assigned source identifier
 
** '''status''': Current playback state ("playing", "paused", "stopped")
 
** '''position''': Source position [azimuth, elevation, distance] in spherical coordinates
 
** '''volume''': Current volume level (0-100)
 
** '''occlusion''': Occlusion/obstruction level (0.0-4.0)
 
** '''size''': Source spatial size (0.0+, affects audio spread)
 
** '''loops''': Loop count (-1 for infinite, 0 for stopped, >0 for remaining loops)
 
  
=Supported Protocols=
+
Mudlet provides three GMCP messages for server developers to detect and query spatial audio capabilities. These allow servers to adapt their audio content based on the client's actual capabilities and current settings.
  
== MXP FRAME and DEST Tags, PR #8577 ==
+
==== Client.Media.Spatial.Capabilities ====
  
MXP FRAME and DEST tags allow MUD servers to create multi-window layouts, directing game output to separate panels within Mudlet. This enables rich interfaces with dedicated areas for chat, inventory, status, and more.
+
Query the client's spatial audio capabilities to determine what features and formats are supported.
  
{{MudletVersion|4.21}}
+
'''Server sends:'''
 
+
<syntaxhighlight lang="json">
=== Overview ===
+
Client.Media.Spatial.Capabilities {}
 
 
FRAME creates a new window panel that can display game content.
 
 
 
DEST (destination) redirects subsequent text to a specific frame.
 
 
 
=== FRAME Tag ===
 
 
 
Creates a named frame where content can be directed.
 
 
 
==== Basic Syntax ====
 
 
 
<syntaxhighlight lang="xml">
 
<FRAME name="frameName" title="Frame Title" align="left" width="25%" height="100%">
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
==== Attributes ====
+
'''Client responds with:'''
 +
<syntaxhighlight lang="json">
 +
Client.Media.Spatial.Capabilities {
 +
  "version": "1.0",
 +
  "formats": ["wav", "mp3", "ogg", "flac", "aac", "m4a"],
 +
  "output_modes": ["stereo", "surround", "headphone"],
 +
  "room_materials": ["brick", "concrete", "wood", "metal", "glass", ...],
 +
  "max_sources": 32,
 +
  "distance_model": "inverse",
 +
  "coordinate_system": "spherical",
 +
  "features": {
 +
    "positioning": true,
 +
    "room_acoustics": true,
 +
    "occlusion": true,
 +
    "listener_control": true,
 +
    "test_tones": true,
 +
    "volume_control": true,
 +
    "loops": true
 +
  }
 +
}
 +
</syntaxhighlight>
  
{| class="wikitable"
+
'''Response Fields:'''
! Attribute !! Required !! Description !! Default
+
* '''version''': Protocol version (currently "1.0")
|-
+
* '''formats''': Array of supported audio file formats (detected at runtime based on Qt6 multimedia backend)
| NAME || Yes || Unique identifier for the frame || -
+
* '''output_modes''': Available audio output configurations
|-
+
* '''room_materials''': Supported acoustic materials for room simulation
| TITLE || No || Display title shown in the frame's tab || Same as NAME
+
* '''max_sources''': Maximum number of simultaneous spatial audio sources
 +
* '''distance_model''': Audio attenuation model used ("inverse")
 +
* '''coordinate_system''': Position coordinate system ("spherical" with azimuth/elevation/distance)
 +
* '''features''': Boolean flags indicating supported capabilities
 +
 
 +
===== Room Materials =====
 +
 
 +
The room materials are baed on this list from [https://doc.qt.io/qt-6/qaudioroom.html#Material-enum Qt QAudioRoom's Material enum]. Mudlet is accepting the list of aliases as well.
 +
 
 +
{| class="wikitable"
 
|-
 
|-
| INTERNAL || No || Frame appears inside the main window || Yes (default)
+
! Material !! Aliases !! Description
 +
|-
 +
| transparent || air || The side of the room is open and won't contribute to reflections or reverb.
 +
|-
 +
| acousticceilingtiles || acoustictiles || Acoustic tiles that suppress most reflections and reverb.
 
|-
 
|-
| EXTERNAL || No || Frame appears as a separate floating window || No
+
| brickbare || brick || Bare brick wall.
 
|-
 
|-
| FLOATING || No || Borderless frame without title bar || No
+
| brickpainted || || Painted brick wall.
 
|-
 
|-
| ALIGN || No || Position: left, right, top, bottom || left
+
| concreteblockcoarse || concrete || Raw concrete wall
 
|-
 
|-
| LEFT || No || Absolute horizontal position (pixels, %, or 'c' suffix) || -
+
| concreteblockpainted || concretepainted || Painted concrete wall
 
|-
 
|-
| TOP || No || Absolute vertical position (pixels, %, or 'c' suffix) || -
+
| curtainheavy || curtain, fabric || Heavy curtain. Will mostly reflect low frequencies
 
|-
 
|-
| WIDTH || No || Frame width (pixels, %, or characters with 'c' suffix) || 25%
+
| fiberglassinsulation || fiberglass, carpet || Fiber glass insulation. Only reflects very low frequencies
 
|-
 
|-
| HEIGHT || No || Frame height (pixels, %, or characters with 'c' suffix) || 25%
+
| glassthin || glass || Thin glass wall
 
|-
 
|-
| SCROLLING || No || Enable scrolling (YES/NO) || YES
+
| glassthick || || Thick glass wall
 
|-
 
|-
| ACTION || No || open (show), close (hide), or focus || open
+
| grass || || Grass
|}
+
|-
 
+
| linoleumonconcrete || linoleum || Linoleum floor
==== Size Units ====
+
|-
 +
| marble || || Marble floor
 +
|-
 +
| metal || || Metal
 +
|-
 +
| parquetonconcrete || parquet, parquetonfiberboard || Parquet wooden floor on concrete
 +
|-
 +
| plasterrough || plaster || Rough plaster
 +
|-
 +
| plastersmooth || || Smooth plaster
 +
|-
 +
| plywoodpanel || plywood || Plywood panel
 +
|-
 +
| polishedconcreteortile || tile, polishedconcrete || Polished concrete or tiles
 +
|-
 +
| sheetrock || stone || Rock
 +
|-
 +
| wateroricesurface || water, ice, wateroriceereflector || Water or ice
 +
|-
 +
| woodceiling || || Wooden ceiling
 +
|-
 +
| woodpanel || wood || Wooden panel
 +
|-
 +
| uniformmaterial || uniform || Artificial material giving uniform reflections on all frequencies
 +
|}
  
* '''Pixels''': <code>300px</code> or <code>300</code>
+
==== Client.Media.Spatial.Settings ====
* '''Percentage''': <code>25%</code> of available space
 
* '''Characters''': <code>40c</code> for 40 characters width/height
 
  
==== CMUD Extension: DOCK ====
+
Query the client's current spatial audio configuration and user settings.
  
{{Note|The DOCK attribute is a CMUD extension, not part of the official MXP 1.0 specification.}}
+
'''Server sends:'''
 
+
<syntaxhighlight lang="json">
<syntaxhighlight lang="xml">
+
Client.Media.Spatial.Settings {}
<FRAME name="tab2" INTERNAL align="client" DOCK="parentFrame">
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
When used with <code>align="client"</code>, the DOCK attribute creates a tabbed frame inside an existing frame.
+
'''Client responds with:'''
 
+
<syntaxhighlight lang="json">
==== Examples ====
+
Client.Media.Spatial.Settings {
 
+
  "master_volume": 80,
Create a left-aligned chat panel:
+
  "listener": {
<syntaxhighlight lang="xml">
+
    "position": [0, 0, 0],
<FRAME name="chat" title="Chat" align="left" width="30%">
+
    "rotation": [0, 0, 0]
 +
  },
 +
  "room": {
 +
    "dimensions": [10, 10, 4],
 +
    "reverb_gain": 0.3,
 +
    "reflection_gain": 0.5,
 +
    "reverb_time": 1.0,
 +
    "reverb_brightness": 0.0
 +
  }
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Create a status bar at the bottom:
+
'''Response Fields:'''
<syntaxhighlight lang="xml">
+
* '''master_volume''': Current master volume (0-100)
<FRAME name="status" align="bottom" height="50">
+
* '''listener.position''': 3D listener position [x, y, z] in Cartesian coordinates
</syntaxhighlight>
+
* '''listener.rotation''': Listener orientation [yaw, pitch, roll] in degrees
 +
* '''room.dimensions''': Room size [width, height, depth] in meters
 +
* '''room.reverb_gain''': Reverberation intensity (0.0-5.0)
 +
* '''room.reflection_gain''': Early reflection intensity (0.0-5.0)
 +
* '''room.reverb_time''': Reverberation decay time in seconds (0.0-20.0)
 +
* '''room.reverb_brightness''': Reverb frequency bias (-1.0 to 1.0)
  
Create a borderless floating frame:
+
==== Client.Media.Spatial.Status ====
<syntaxhighlight lang="xml">
 
<FRAME name="minimap" FLOATING width="200" height="200" LEFT="10" TOP="10">
 
</syntaxhighlight>
 
  
Show an existing frame:
+
Query the current status of active spatial audio sources managed by the server.
<syntaxhighlight lang="xml">
 
<FRAME name="chat" action="open">
 
</syntaxhighlight>
 
  
Close a frame:
+
'''Server sends:'''
<syntaxhighlight lang="xml">
+
<syntaxhighlight lang="json">
<FRAME name="chat" action="close">
+
Client.Media.Spatial.Status {}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== DEST Tag ===
+
'''Client responds with:'''
 
+
<syntaxhighlight lang="json">
Redirects text output to a named frame.
+
Client.Media.Spatial.Status {
 
+
  "engine_initialized": true,
==== Syntax ====
+
  "source_count": 2,
 
+
  "max_sources": 32,
<syntaxhighlight lang="xml">
+
  "active_sources": [
<DEST name="frameName">Text goes here</DEST>
+
    {
 +
      "key": "ambient_forest",
 +
      "status": "playing",
 +
      "position": [45, 0, 5],
 +
      "volume": 60,
 +
      "occlusion": 0.0,
 +
      "size": 1.0,
 +
      "loops": -1
 +
    },
 +
    {
 +
      "key": "footsteps",
 +
      "status": "paused",
 +
      "position": [-90, -10, 2],
 +
      "volume": 80,
 +
      "occlusion": 0.5,
 +
      "size": 0.5,
 +
      "loops": 1
 +
    }
 +
  ]
 +
}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Or as a self-closing tag to set destination for all following text:
+
'''Response Fields:'''
<syntaxhighlight lang="xml">
+
* '''engine_initialized''': Whether the spatial audio engine is ready
<DEST name="frameName">
+
* '''source_count''': Number of currently active sources
</syntaxhighlight>
+
* '''max_sources''': Maximum supported sources
 +
* '''active_sources''': Array of source objects with current state
 +
** '''key''': Server-assigned source identifier
 +
** '''status''': Current playback state ("playing", "paused", "stopped")
 +
** '''position''': Source position [azimuth, elevation, distance] in spherical coordinates
 +
** '''volume''': Current volume level (0-100)
 +
** '''occlusion''': Occlusion/obstruction level (0.0-4.0)
 +
** '''size''': Source spatial size (0.0+, affects audio spread)
 +
** '''loops''': Loop count (-1 for infinite, 0 for stopped, >0 for remaining loops)
  
==== Attributes ====
+
=Supported Protocols=
 +
 
 +
== MXP FRAME and DEST Tags, PR #8577 4.21 ==
  
{| class="wikitable"
+
MXP FRAME and DEST tags allow MUD servers to create multi-window layouts, directing game output to separate panels within Mudlet. This enables rich interfaces with dedicated areas for chat, inventory, status, and more.
! Attribute !! Required !! Description
 
|-
 
| NAME || Yes || Target frame name (empty string returns to main window)
 
|-
 
| EOF || No || If present, clears all content in the frame before writing
 
|-
 
| EOL || No || If present, clears the current line before writing
 
|}
 
  
==== Examples ====
+
{{MudletVersion|4.21}}
  
Send text to a chat frame:
+
=== Overview ===
<syntaxhighlight lang="xml">
 
<DEST name="chat">Player says: Hello!</DEST>
 
</syntaxhighlight>
 
  
Clear frame and write new content:
+
FRAME creates a new window panel that can display game content.
<syntaxhighlight lang="xml">
 
<DEST name="status" EOF>HP: 100/100  MP: 50/50</DEST>
 
</syntaxhighlight>
 
  
Return output to main window:
+
DEST (destination) redirects subsequent text to a specific frame.
<syntaxhighlight lang="xml">
+
 
<DEST name="">
+
=== FRAME Tag ===
</syntaxhighlight>
 
  
=== Complete Example ===
+
Creates a named frame where content can be directed.
  
A typical MXP sequence to set up a multi-panel interface:
+
==== Basic Syntax ====
  
 
<syntaxhighlight lang="xml">
 
<syntaxhighlight lang="xml">
<!-- Create the frames -->
+
<FRAME name="frameName" title="Frame Title" align="left" width="25%" height="100%">
<FRAME name="chat" title="Chat" align="left" width="25%">
 
<FRAME name="status" title="Status" align="bottom" height="3c">
 
 
 
<!-- Send content to chat frame -->
 
<DEST name="chat">
 
[Guild] Bob: Anyone want to group?
 
[Guild] Alice: Sure!
 
</DEST>
 
 
 
<!-- Send content to status frame, clearing previous content -->
 
<DEST name="status" EOF>HP: 100/100 | MP: 75/100 | XP: 45%</DEST>
 
 
 
<!-- Return to main window for regular game output -->
 
<DEST name="">
 
You are standing in the town square.
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Behavior Notes ===
+
==== Attributes ====
  
* Frames persist until explicitly closed with <code>action="close"</code>
+
{| class="wikitable"
* Re-opening an existing frame shows it without changing its size or position (respects user customization)
+
! Attribute !! Required !! Description !! Default
* Frame names are case-sensitive
+
|-
* Content sent via DEST inherits the formatting of the destination frame
+
| NAME || Yes || Unique identifier for the frame || -
* Frames reset on reconnect (don't persist between sessions)
+
|-
 +
| TITLE || No || Display title shown in the frame's tab || Same as NAME
 +
|-
 +
| INTERNAL || No || Frame appears inside the main window || Yes (default)
 +
|-
 +
| EXTERNAL || No || Frame appears as a separate floating window || No
 +
|-
 +
| FLOATING || No || Borderless frame without title bar || No
 +
|-
 +
| ALIGN || No || Position: left, right, top, bottom || left
 +
|-
 +
| LEFT || No || Absolute horizontal position (pixels, %, or 'c' suffix) || -
 +
|-
 +
| TOP || No || Absolute vertical position (pixels, %, or 'c' suffix) || -
 +
|-
 +
| WIDTH || No || Frame width (pixels, %, or characters with 'c' suffix) || 25%
 +
|-
 +
| HEIGHT || No || Frame height (pixels, %, or characters with 'c' suffix) || 25%
 +
|-
 +
| SCROLLING || No || Enable scrolling (YES/NO) || YES
 +
|-
 +
| ACTION || No || open (show), close (hide), or focus || open
 +
|}
  
=== See Also ===
+
==== Size Units ====
  
* [[Manual:Lua_Functions#createMiniConsole|createMiniConsole()]] - Lua equivalent for creating sub-windows
+
* '''Pixels''': <code>300px</code> or <code>300</code>
 +
* '''Percentage''': <code>25%</code> of available space
 +
* '''Characters''': <code>40c</code> for 40 characters width/height
  
=Events =
+
==== CMUD Extension: DOCK ====
:New or revised events that Mudlet can raise to inform a profile about changes. See [[Manual:Event_Engine#Mudlet-raised_events|Mudlet-raised events]] for the existing ones.
+
 
 +
{{Note|The DOCK attribute is a CMUD extension, not part of the official MXP 1.0 specification.}}
  
=MudMaster Chat Protocol (MMCP) PR #7765=
+
<syntaxhighlight lang="xml">
:MMCP is a peer-to-peer protocol enabling out of band data to be sent to connected peers in the form of public or private chats, or general data.
+
<FRAME name="tab2" INTERNAL align="client" DOCK="parentFrame">
:See MMCP protocol documentation at: https://tintin.mudhalla.net/protocols/mmcp/
+
</syntaxhighlight>
:See https://wiki.mudlet.org/w/Notes_on_MMCP
 
{{MudletVersion| ?.??}}
 
  
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/7765
+
When used with <code>align="client"</code>, the DOCK attribute creates a tabbed frame inside an existing frame.
  
== Lua functions ==
+
==== Examples ====
* Note for all functions using target as an argument, the argument can be the client chatname or ID of the client as seen in mmcp.displayClientList()
 
  
===accept===
+
Create a left-aligned chat panel:
;mmcp.accept(target)
+
<syntaxhighlight lang="xml">
:Accepts an incoming connection request.
+
<FRAME name="chat" title="Chat" align="left" width="30%">
;Parameters
+
</syntaxhighlight>
* ''target'':
 
:* Incoming client name or ID.
 
  
{{note}} pending, not yet available in initial MMCP release.
+
Create a status bar at the bottom:
 +
<syntaxhighlight lang="xml">
 +
<FRAME name="status" align="bottom" height="50">
 +
</syntaxhighlight>
  
===allowSnoop===
+
Create a borderless floating frame:
;mmcp.allowSnoop(target)
+
<syntaxhighlight lang="xml">
:Toggles the Allow Snoop flag for a client, allowing them to initiate a snoop request which will forward them text you see from your game.
+
<FRAME name="minimap" FLOATING width="200" height="200" LEFT="10" TOP="10">
;Parameters
+
</syntaxhighlight>
* ''target'':
 
:* Client name or ID.
 
  
===call===
+
Show an existing frame:
;mmcp.call(host[, port])
+
<syntaxhighlight lang="xml">
:Initiate an outgoing connection to another client.
+
<FRAME name="chat" action="open">
;Parameters
 
* ''host'':
 
:* IPv4 address or fully qualified domain name.
 
* ''port'':
 
:* (optional) Port to connect to. Default 4050.
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
local host = "1.2.3.4"
 
local port = 4050
 
 
 
mmcp.call(host, port)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
;You should see the following message:
+
Close a frame:
<syntaxhighlight lang="lua">
+
<syntaxhighlight lang="xml">
[ CHAT ]  - Connecting to 1.2.3.4:4050...
+
<FRAME name="chat" action="close">
[ CHAT ]  - Waiting for response from 1.2.3.4:4050...
 
[ CHAT ]  - Connection to ChatClient at 1.2.3.4:4050 accepted.
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
===chatAll===
+
=== DEST Tag ===
;mmcp.chatAll(message)
 
:Sends a message to all connected clients.
 
;Parameters
 
* ''message'':
 
:* The message to send.
 
  
This message will have the format of:
+
Redirects text output to a named frame.
<Name> chats to everybody, '<message>'
 
  
You will see the message:
+
==== Syntax ====
You chat to everybody, '<message>'
 
  
===chatGroup===
+
<syntaxhighlight lang="xml">
;mmcp.chatGroup(group, message)
+
<DEST name="frameName">Text goes here</DEST>
:Sends a message to all clients in the specified group.
+
</syntaxhighlight>
;Parameters
 
* ''group'':
 
:* The group to send the message to.
 
* ''message'':
 
:* The message to send.
 
  
The message will have the format of:
+
Or as a self-closing tag to set destination for all following text:
<Name> chats to the group, '<message>'
+
<syntaxhighlight lang="xml">
 +
<DEST name="frameName">
 +
</syntaxhighlight>
  
You will see the message:
+
==== Attributes ====
You chat to <<group>>, '<message>'
 
  
===chatName===
+
{| class="wikitable"
;mmcp.chatName([name])
+
! Attribute !! Required !! Description
:Sets or gets your current chat name visible to other clients.
+
|-
;Parameters
+
| NAME || Yes || Target frame name (empty string returns to main window)
* ''name'':
+
|-
:* (optional) The new chat name to use.
+
| EOF || No || If present, clears all content in the frame before writing
;Returns
+
|-
:* If no name is specified, this function will return your current chat name.
+
| EOL || No || If present, clears the current line before writing
 +
|}
  
===chatTo===
+
==== Examples ====
;mmcp.chatTo(target, message)
 
:Sends a message to a specific client.
 
;Parameters
 
* ''target'':
 
:* Client name or ID.
 
* ''message'':
 
:* The message to send.
 
  
The target client will see the message:
+
Send text to a chat frame:
<Name> chats to you, '<message>'
+
<syntaxhighlight lang="xml">
 +
<DEST name="chat">Player says: Hello!</DEST>
 +
</syntaxhighlight>
  
You will see the message:
+
Clear frame and write new content:
You chat to <target>, '<message>'
+
<syntaxhighlight lang="xml">
 +
<DEST name="status" EOF>HP: 100/100  MP: 50/50</DEST>
 +
</syntaxhighlight>
 +
 
 +
Return output to main window:
 +
<syntaxhighlight lang="xml">
 +
<DEST name="">
 +
</syntaxhighlight>
 +
 
 +
=== Complete Example ===
 +
 
 +
A typical MXP sequence to set up a multi-panel interface:
 +
 
 +
<syntaxhighlight lang="xml">
 +
<!-- Create the frames -->
 +
<FRAME name="chat" title="Chat" align="left" width="25%">
 +
<FRAME name="status" title="Status" align="bottom" height="3c">
 +
 
 +
<!-- Send content to chat frame -->
 +
<DEST name="chat">
 +
[Guild] Bob: Anyone want to group?
 +
[Guild] Alice: Sure!
 +
</DEST>
 +
 
 +
<!-- Send content to status frame, clearing previous content -->
 +
<DEST name="status" EOF>HP: 100/100 | MP: 75/100 | XP: 45%</DEST>
 +
 
 +
<!-- Return to main window for regular game output -->
 +
<DEST name="">
 +
You are standing in the town square.
 +
</syntaxhighlight>
 +
 
 +
=== Behavior Notes ===
 +
 
 +
* Frames persist until explicitly closed with <code>action="close"</code>
 +
* Re-opening an existing frame shows it without changing its size or position (respects user customization)
 +
* Frame names are case-sensitive
 +
* Content sent via DEST inherits the formatting of the destination frame
 +
* Frames reset on reconnect (don't persist between sessions)
 +
 
 +
=== See Also ===
 +
 
 +
* [[Manual:Lua_Functions#createMiniConsole|createMiniConsole()]] - Lua equivalent for creating sub-windows
 +
 
 +
=Events =
 +
:New or revised events that Mudlet can raise to inform a profile about changes. See [[Manual:Event_Engine#Mudlet-raised_events|Mudlet-raised events]] for the existing ones.
 +
 
 +
=UI Functions=
 +
:All functions that help you construct custom GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.
 +
 
 +
==setTextFormat, PR #8983, open==
 +
;setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics, [strikeout], [overline], [reverse], [blink])
 +
: Sets current text format of selected window. This is a more convenient means to set all the individual features at once compared to using [[#setFgColor|setFgColor]](windowName, r,g,b), [[#setBold|setBold]](windowName, true), [[#setItalics|setItalics]](windowName, true), [[#setUnderline|setUnderline]](windowName, true), [[#setStrikeOut|setStrikeOut]](windowName, true).
 +
: See Also: [[Manual:Lua_Functions#getTextFormat|getTextFormat()]]
 +
 
 +
;Parameters
 +
* ''windowName''
 +
: Specify name of selected window. If empty string "" or "main" format will be applied to the main console
 +
* ''r1,g1,b1''
 +
: To color text background, give number values in RBG style
 +
* ''r2,g2,b2''
 +
: To color text foreground, give number values in RBG style
 +
* ''bold''
 +
: To format text bold, set to 1 or true, otherwise 0 or false
 +
* ''underline''
 +
: To underline text, set to 1 or true, otherwise 0 or false
 +
* ''italics''
 +
: To format text italic, set to 1 or true, otherwise 0 or false
 +
* ''strikeout''
 +
: (optional) To strike text out, set to 1 or true, otherwise 0 or false or simply no argument
 +
* ''overline''
 +
: (optional) To use overline, set to 1 or true, otherwise 0 or false or simply no argument
 +
* ''reverse''
 +
: (optional) To swap foreground and background colors, set to 1 or true, otherwise 0 or false or simply no argument
 +
* ''blink''
 +
: (optional) To make text blink, use "slow", "fast", or "none" (default). Requires "Enable blinking text" in Settings → Accessibility.
 +
 
 +
;Example:
 +
<syntaxhighlight lang="lua">
 +
--This script would create a mini text console and write with bold, struck-out, yellow foreground color and blue background color "This is a test".
 +
createMiniConsole( "con1", 0,0,300,100);
 +
setTextFormat("con1",0,0,255,255,255,0,true,0,false,1);
 +
echo("con1","This is a test")
 +
</syntaxhighlight>
 +
 
 +
{{note}} In versions prior to 3.7.0 the error messages ''and this wiki'' were wrong in that they had the foreground color parameters as r1, g1 and b1 and the background ones as r2, g2 and b2.
 +
 
 +
=MudMaster Chat Protocol (MMCP)=
 +
:MMCP is a peer-to-peer protocol enabling out of band data to be sent to connected peers in the form of public or private chats, or general data.
 +
:See MMCP protocol documentation at: https://tintin.mudhalla.net/protocols/mmcp/
 +
:And at: https://mudstandards.org/mud/mmcp/
 +
:See also https://wiki.mudlet.org/w/Notes_on_MMCP
 +
{{MudletVersion| ?.??}}
 +
 
 +
{{note}} pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/7765
 +
 
 +
== Lua functions ==
 +
* Note for all functions using target as an argument, the argument can be the client chatname or ID of the client as seen in mmcp.displayClientList()
 +
 
 +
===accept===
 +
;mmcp.accept(target)
 +
:Accepts an incoming connection request.
 +
;Parameters
 +
* ''target'':
 +
:* Incoming client name or ID.
 +
 
 +
{{note}} pending, not yet available in initial MMCP release.
 +
 
 +
===allowSnoop===
 +
;mmcp.allowSnoop(target)
 +
:Toggles the Allow Snoop flag for a client, allowing them to initiate a snoop request which will forward them text you see from your game.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID.
 +
 
 +
===call===
 +
;mmcp.call(host[, port])
 +
:Initiate an outgoing connection to another client.
 +
;Parameters
 +
* ''host'':
 +
:* IPv4 address or fully qualified domain name.
 +
* ''port'':
 +
:* (optional) Port to connect to. Default 4050.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
local host = "1.2.3.4"
 +
local port = 4050
 +
 
 +
mmcp.call(host, port)
 +
</syntaxhighlight>
 +
 
 +
;You should see the following message:
 +
<syntaxhighlight lang="text">
 +
[ CHAT ]  - Connecting to 1.2.3.4:4050...
 +
[ CHAT ]  - Waiting for response from 1.2.3.4:4050...
 +
[ CHAT ]  - Connection to ChatClient at 1.2.3.4:4050 accepted.
 +
</syntaxhighlight>
 +
 
 +
===chatAll===
 +
;mmcp.chatAll(message)
 +
:Sends a message to all connected clients.
 +
;Parameters
 +
* ''message'':
 +
:* The message to send.
 +
 
 +
This message will have the format of:
 +
<Name> chats to everybody, '<message>'
 +
 
 +
You will see the message:
 +
You chat to everybody, '<message>'
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: ChatAll
 +
-- Alias Pattern: ^chatAll (.*)
 +
 
 +
mmcp.chatAll(matches[2])
 +
</syntaxhighlight>
 +
 
 +
===chatGroup===
 +
;mmcp.chatGroup(group, message)
 +
:Sends a message to all clients in the specified group.
 +
;Parameters
 +
* ''group'':
 +
:* The group to send the message to.
 +
* ''message'':
 +
:* The message to send.
 +
 
 +
The message will have the format of:
 +
<Name> chats to the group, '<message>'
 +
 
 +
You will see the message:
 +
You chat to <<group>>, '<message>'
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: ChatGroup
 +
-- Alias Pattern: ^chatGroup ([a-zA-Z0-9]+) (.*)
 +
 
 +
mmcp.chatGroup(matches[2], matches[3])
 +
</syntaxhighlight>
 +
 
 +
===chatName===
 +
;mmcp.chatName([name])
 +
:Sets or gets your current chat name visible to other clients.
 +
;Parameters
 +
* ''name'':
 +
:* (optional) The new chat name to use.
 +
;Returns
 +
:* If no name is specified, this function will return your current chat name.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: ChatName
 +
-- Alias Pattern: ^chatName (\S+)
 +
 
 +
mmcp.chatNAme(matches[2])
 +
</syntaxhighlight>
 +
 
 +
===chatTo===
 +
;mmcp.chatTo(target, message)
 +
:Sends a message to a specific client.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID.
 +
* ''message'':
 +
:* The message to send.
 +
 
 +
The target client will see the message:
 +
<Name> chats to you, '<message>'
 +
 
 +
You will see the message:
 +
You chat to <target>, '<message>'
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: ChatTo
 +
-- Alias Pattern: ^chatTo (.*?) (.*)
 +
 
 +
mmcp.chatTo(matches[2], matches[3])
 +
</syntaxhighlight>
 +
 
 +
===deny===
 +
;mmcp.deny(target)
 +
:Denies an incoming connection request.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID.
 +
 
 +
{{note}} pending, not yet available in initial MMCP release.
 +
 
 +
===disconnect===
 +
;mmcp.disconnect(target)
 +
:Disconnects a connected client.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID
 +
 
 +
===displayClientList===
 +
;mmcp.displayClientList()
 +
:Displays a table showing information about connected and pending clients.
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
mmcp.displayClientList()
 +
</syntaxhighlight>
 +
 
 +
;You should see the following table
 +
<syntaxhighlight lang="text">
 +
Id  Name                Address              Port  Group          Flags    ChatClient
 +
==== ==================== ==================== ===== =============== ======== ================
 +
  1 ChatClient          1.2.3.4              4050                          Mudlet
 +
==== ==================== ==================== ===== =============== ======== ================
 +
Color Key: Connected  Pending
 +
Flags:  F - Firewall,      I - Ignored,  P - Private,  S - Serving
 +
        n - Allow Snooping, N - Being Snooped
 +
</syntaxhighlight>
 +
 
 +
:* You may then use the mmcp lua commands referencing the client by their ID (1) or name (ChatClient)
 +
 
 +
===emoteAll===
 +
;mmcp.emoteAll(message)
 +
:Sends an emote message to all connected clients.
 +
;Parameters
 +
* ''message'':
 +
:* The message to send.
 +
 
 +
Clients will see the message:
 +
<Name> <message>
 +
 
 +
If you have enabled the "Prefix emote messages" option, you will see:
 +
You emote to everyone: '<Name> <message>'
 +
 
 +
Otherwise you will see:
 +
<Name> <message>
 +
 
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: EmoteAll
 +
-- Alias Pattern: ^emoteAll (.*)
 +
 
 +
local emoteStr = "says, '" .. matches[2] .. "'"
 +
 
 +
mmcp.emoteAll(emoteStr)
 +
</syntaxhighlight>
  
===deny===
+
===getClientFlags===
;mmcp.deny(target)
+
;mmcp.getClientFlags(target)
:Denies an incoming connection request.
+
:Returns a string containing the client flags of a connected client.
 
;Parameters
 
;Parameters
 
* ''target'':
 
* ''target'':
 
:* Client name or ID.
 
:* Client name or ID.
 +
;Returns
 +
This string is an 8 character string where letters in the following positions have meaning:
 +
"12345678"
 +
*1: Reserved, blank
 +
*2: Reserved, blank
 +
*3: P if the connection is Private, otherwise blank
 +
*4: I if the connection is Ignored, otherwise blank
 +
*5: S if the client is being served, otherwise blank
 +
*6: F if the client is firewalled, otherwise blank
 +
*7: N if the client is snooping us, n if the client can snoop us, otherwise blank
 +
*8: Reserved, blank
  
{{note}} pending, not yet available in initial MMCP release.
+
===getClientList===
 +
;clientInfo = mmcp.getClientList()
 +
:Returns a lua table containing the following information for each connected client.
 +
;Returns
 +
*id: The ID of the client
 +
*name: The chat name of the client.
 +
*host: The hostname or IP address of the client.
 +
*port: The port the client (check if this is the reported port or port they connected from)
 +
*version: The MUD client and version of the client
  
===disconnect===
+
;Example
;mmcp.disconnect(target)
+
<syntaxhighlight lang="lua">
:Disconnects a connected client.
+
local clientList = mmcp.getClientList()
;Parameters
 
* ''target'':
 
:* Client name or ID
 
 
 
===displayClientList===
 
;mmcp.displayClientList()
 
:Displays a table showing information about connected and pending clients.
 
 
 
;Example
 
<syntaxhighlight lang="lua">
 
mmcp.displayClientList()
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
;You should see the following table
+
;The variable clientList will then contain:
<syntaxhighlight>
+
<syntaxhighlight lang="text">
Id  Name                Address              Port  Group          Flags    ChatClient
+
{ {
==== ==================== ==================== ===== =============== ======== ================
+
    host = "1.2.3.4",
  1 ChatClient          1.2.3.4             4050                          Mudlet
+
    id = 1,
==== ==================== ==================== ===== =============== ======== ================
+
    name = "ChatClient",
Color Key: Connected  Pending
+
    port = 4050,
Flags:  F - Firewall,      I - Ignored,  P - Private,  S - Serving
+
    version = "Mudlet"
        n - Allow Snooping, N - Being Snooped
+
  } }
 
</syntaxhighlight>
 
</syntaxhighlight>
  
:* You may then use the mmcp lua commands referencing the client by their ID (1) or name (ChatClient)
+
===ignore===
 +
;mmcp.ignore(target)
 +
:Toggles ignoring a client. You will not see chat messages from an ignored client.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID.
  
===emoteAll===
+
===peek===
;mmcp.emoteAll(message)
+
;mmcp.peek(target)
:Sends an emote message to all connected clients.
+
:Sends a request to the target client to peek at their connection list.
 
;Parameters
 
;Parameters
* ''message'':
+
* ''target'':
:* The message to send.
+
:* Client name or ID.
  
Clients will see the message:
+
===ping===
<Name> <message>
+
;mmcp.ping(target)
 +
:Sends a ping request to a client.
 +
;Parameters
 +
* ''target'':
 +
:* Client name or ID.
  
If you have enabled the "Prefix emote messages" option, you will see:
+
===request===
You emote to everyone: '<Name> <message>'
+
;mmcp.request(target)
 
+
:Sends a request to the target client to request and connect to their public connections.
Otherwise you will see:
+
:Mudlet will attempt to connect to each of the hosts returned by this command.
<Name> <message>
 
 
 
===getClientFlags===
 
;mmcp.getClientFlags(target)
 
:Returns a string containing the client flags of a connected client.
 
 
;Parameters
 
;Parameters
 
* ''target'':
 
* ''target'':
 
:* Client name or ID.
 
:* Client name or ID.
;Returns
 
This string is an 8 character string where letters in the following positions have meaning:
 
"12345678"
 
*1: Reserved, blank
 
*2: Reserved, blank
 
*3: P if the connection is Private, otherwise blank
 
*4: I if the connection is Ignored, otherwise blank
 
*5: S if the client is being served, otherwise blank
 
*6: F if the client is firewalled, otherwise blank
 
*7: N if the client is snooping us, n if the client can snoop us, otherwise blank
 
*8: Reserved, blank
 
  
===getClientList===
+
===sendSideChannel===
;clientInfo = mmcp.getClientList()
+
;mmcp.sendSideChannel(channel, message)
:Returns a lua table containing the following information for each connected client.
+
:Sends an OOB (Out of band) message to all connected clients.
;Returns
+
;Parameters
*id: The ID of the client
+
* ''channel'':
*name: The chat name of the client.
+
:* The channel to send the message on.
*host: The hostname or IP address of the client.
+
* ''message'':
*port: The port the client (check if this is the reported port or port they connected from)
+
:* The message to send.
*version: The MUD client and version of the client
+
 
 +
{{note}} This will only send to other Mudlet clients. Upon receipt of this message Mudlet will raise a sysMMCPSideChannelMessage containing
 +
the channel and message data.
  
 
;Example
 
;Example
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
local clientList = mmcp.getClientList()
+
-- myStats populated by prompt trigger
</syntaxhighlight>
+
local outStr = string.format("%s,%d,%d,%d,%d,%s",
 +
  mmcp.chatName(), myStats.hp, myStats.maxHp, myStats.mana, myStats.maxMana, myStats.buffs)
  
;The variable clientList will then contain:
+
mmcp.sendSideChannel("stats", outStr)
<syntaxhighlight>
 
{ {
 
    host = "1.2.3.4",
 
    id = 1,
 
    name = "ChatClient",
 
    port = 4050,
 
    version = "Mudlet"
 
  } }
 
</syntaxhighlight>
 
  
===ignore===
+
-- Example event handling
;mmcp.ignore(target)
+
function handleStatsData(statsTable)
:Toggles ignoring a client. You will not see chat messages from an ignored client.
+
  -- this should match the outStr format sent by mmcp.sendSideChannel
;Parameters
+
  local name, hp, maxHp, mana, maxMana, buffs = string.match(statsTable, "(%S+),(%d+),(%d+),(%d+),(%d+),(.*)")
* ''target'':
 
:* Client name or ID.
 
  
===peek===
+
  -- do things with this data
;mmcp.peek(target)
+
end
:Sends a request to the target client to peek at their connection list.
 
;Parameters
 
* ''target'':
 
:* Client name or ID.
 
  
===ping===
+
function VStats.eventHandler(event, ...)
;mmcp.ping(target)
+
  if event == "sysMMCPSideChannelMessage" then
:Sends a ping request to a client.
+
    if arg[2] == "stats" then -- check if its actually for us, arg[2] should match "stats" provided to mmcp.sendSideChannel
;Parameters
+
      handleStatsData(arg[3])
* ''target'':
+
    end
:* Client name or ID.
+
  end
 
+
end
===request===
 
;mmcp.request(target)
 
:Sends a request to the target client to request and connect to their public connections.
 
:Mudlet will attempt to connect to each of the hosts returned by this command.
 
;Parameters
 
* ''target'':
 
:* Client name or ID.
 
 
 
===sendSideChannel===
 
;mmcp.sendSideChannel(channel, message)
 
:Sends an OOB (Out of band) message to all connected clients.
 
;Parameters
 
* ''channel'':
 
:* The channel to send the message on.
 
* ''message'':
 
:* The message to send.
 
 
 
{{note}} This will only send to other Mudlet clients. Upon receipt of this message Mudlet will raise a sysMMCPSideChannelMessage containing
 
the channel and message data.
 
  
;Example
+
registerAnonymousEventHandler("sysMMCPSideChannelMessage", "VStats.eventHandler")
<syntaxhighlight lang="lua">
 
-- myStats populated by prompt trigger
 
local outStr = string.format("%s,%d,%d,%d,%d,%s",
 
  mmcp.chatName(), myStats.hp, myStats.maxHp, myStats.mana, myStats.maxMana, myStats.buffs)
 
 
 
mmcp.sendSideChannel("stats", outStr)
 
 
</syntaxhighlight>
 
</syntaxhighlight>
  
Line 3,244: Line 3,177:
  
 
{{note}} The group name is only visible to you.
 
{{note}} The group name is only visible to you.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: SetGroup
 +
-- Alias Pattern: ^setGroup ([a-zA-Z0-9]+) ?(.*)
 +
 +
mmcp.setGroup(matches[2], matches[3])
 +
</syntaxhighlight>
  
 
===setPrivate===
 
===setPrivate===
Line 3,258: Line 3,199:
 
* ''target'':
 
* ''target'':
 
:* Client name or ID.
 
:* Client name or ID.
 +
 +
;Example
 +
<syntaxhighlight lang="lua">
 +
-- Alias: ChatSnoop
 +
-- Alias Pattern: ^chatSnoop (.*)
 +
 +
mmcp.snoop(matches[2])
 +
</syntaxhighlight>
  
 
===startServer===
 
===startServer===
Line 3,292: Line 3,241:
 
end
 
end
  
registerNamedEventHandler(getProfileName(), "MMCP", "sysMMCPMessage", "mmcpEventHandler")
+
registerNamedEventHandler(getProfileName(), "MMCP", "sysMMCPChatMessage", "mmcpEventHandler")
 
</syntaxhighlight>
 
</syntaxhighlight>
  

Latest revision as of 22:02, 25 May 2026

This page is for the development of documentation for Lua API functions that are currently being worked on. Ideally the entries here can be created in the same format as will be eventually used in Lua Functions and its sub-sites.

Note Note: Please use the Area_51/Template to add new entries in the sections below.

Note Note: Links to other functions need to include the wiki page name before the '#' character in the link identifier on the left side of the '|' divider between the identifier and the display text. e.g.

[[Manual:Lua_Functions#getCustomLines|getCustomLines()]]

rather than:

[[#getCustomLines|getCustomLines()]]

which would refer to a link within the current (in this case Area 51) section.

Note Note: The following headings reflect those present in the main Wiki area of the Lua API functions. It is suggested that new entries are added so as to maintain a sorted alphabetical order under the appropriate heading.


Basic Essential Functions

These functions are generic functions used in normal scripting. These deal with mainly everyday things, like sending stuff and echoing to the screen.

Database Functions

A collection of functions for helping deal with the database.

Date/Time Functions

A collection of functions for handling date & time.

File System Functions

A collection of functions for interacting with the file system.

Mapper Functions

A collection of functions that manipulate the mapper and its related features.

getMapInfo, PR #8963

getMapInfo()
Returns a table of all registered map info contributors mapped to their enabled/disabled state. This allows scripts to query which map info contributors (such as "Short" or "Full") are currently active.
See also: enableMapInfo(), disableMapInfo()
Mudlet VersionAvailable in Mudlet4.21+
Returns
  • A table with contributor names as keys and boolean values indicating whether each is enabled, or nil and an error message if no map is loaded.
Example
-- check which map info contributors are active
local info = getMapInfo()
for name, enabled in pairs(info) do
  print(name .. " is " .. (enabled and "enabled" or "disabled"))
end

-- check if a specific contributor is enabled
local info = getMapInfo()
if info["Short"] then
  echo("Short map info is enabled.\n")
end

setRoomBorderColor, PR #8758

setRoomBorderColor(roomID, r, g, b[, a])
Sets a custom border color for an individual room on the 2D map. When set, this color overrides the global map border color for that specific room.
See also: getRoomBorderColor(), clearRoomBorderColor(), setRoomBorderThickness()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to set the border color for.
  • r:
The red component of the color (0-255).
  • g:
The green component of the color (0-255).
  • b:
The blue component of the color (0-255).
  • a:
(optional) The alpha/transparency component (0-255). Defaults to 255 (fully opaque).
Returns
  • true on success, or nil and an error message if no map is loaded or the room ID is invalid.
Example
-- Set room 1 to have a red border
setRoomBorderColor(1, 255, 0, 0)

-- Set room 2 to have a semi-transparent blue border
setRoomBorderColor(2, 0, 0, 255, 128)

-- Mark all rooms with environment ID 5 (it could mean "outdoors" in your map, for example) with a green border
for _, roomID in ipairs(getRooms()) do
    if getRoomEnv(roomID) == 5 then
        setRoomBorderColor(roomID, 0, 200, 0)
    end
end


setRoomUserData #PR9299

setRoomUserData(roomID, key (as a string), value (as a string))
Stores information about a room under a given key. Similar to Lua's key-value tables, except only strings may be used here. One advantage of using userdata is that it's stored within the map file itself - so sharing the map with someone else will pass on the user data. You can have as many keys as you'd like.

There are also some default variables you can change for different effects.

table of default variables for setRoomUserData()
Variable Effect
room.ui_showName toggle displaying of the room nam
room.ui_nameOffset "x y" an offset to move the text - integers separated by a space
room.ui_nameFont the name of the font to use on the name label
room.ui_nameSize the size of the font to use on the name label
room.ui_nameColor the colour to set the name label text
room.ui_borderColor the colour of the room border
room.ui_borderThickness the thickness of the room border


Returns true if successfully set.
See also: clearRoomUserData(), clearRoomUserDataItem(), getAllRoomUserData(), getRoomUserData(), searchRoomUserData()


Example
-- can use it to store room descriptions...
setRoomUserData(341, "description", "This is a plain-looking room.")

-- or whenever it's outdoors or not...
setRoomUserData(341, "outdoors", "true")

-- how how many times we visited that room
local visited = getRoomUserData(341, "visitcount")
visited = (tonumber(visited) or 0) + 1
setRoomUserData(341, "visitcount", tostring(visited))

-- can even store tables in it, using the built-in yajl.to_string function
setRoomUserData(341, "some table", yajl.to_string({name = "bub", age = 23}))
display("The denizens name is: "..yajl.to_value(getRoomUserData(341, "some table")).name)

getRoomBorderColor, PR #8758

r, g, b, a = getRoomBorderColor(roomID)
Returns the custom border color for a room, if one has been set.
See also: setRoomBorderColor(), clearRoomBorderColor()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to get the border color for.
Returns
  • Four numbers (r, g, b, a) if a custom border color is set, or nil if the room uses the global default border color. Returns nil and an error message if no map is loaded or the room ID is invalid.
Example
-- Check if room 1 has a custom border color
local r, g, b, a = getRoomBorderColor(1)
if r then
    echo(string.format("Room 1 has custom border: RGB(%d, %d, %d) Alpha: %d\n", r, g, b, a))
else
    echo("Room 1 uses the global border color\n")
end

clearRoomBorderColor, PR #8758

clearRoomBorderColor(roomID)
Removes the custom border color from a room, causing it to use the global map border color setting.
See also: setRoomBorderColor(), getRoomBorderColor()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to clear the custom border color from.
Returns
  • true on success, or nil and an error message if no map is loaded or the room ID is invalid.
Example
-- Reset room 1 to use the global border color
clearRoomBorderColor(1)

-- Clear custom borders from all rooms in an area
for _, roomID in ipairs(getAreaRooms(5)) do
    clearRoomBorderColor(roomID)
end

setRoomBorderStyle, PR #8985

setRoomBorderStyle(roomID, style)
Sets the border style for a specific room on the map. This allows visually distinguishing rooms with dashed or dotted borders instead of the

default solid border - useful for marking temporary, unvisited, or special rooms.

See also: setRoomBorderColor(), setRoomBorderThickness(), getRoomBorderStyle(), clearRoomBorderStyle()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to set the border style for.
  • style:
The border style to apply. Valid values: "dashed" (or "dash line") for a dashed border, "dotted" (or "dot line") for a dotted border, or "solid" to reset to the default solid border.
Returns
  • true on success, or nil and an error message if no map is loaded or the room ID is invalid.
Example
-- set room 1234 to have a dashed border
setRoomBorderStyle(1234, "dashed")

-- set room 1234 to have a dotted border
setRoomBorderStyle(1234, "dotted")

-- reset room 1234 back to solid border
setRoomBorderStyle(1234, "solid")

getRoomBorderStyle, PR #8985

getRoomBorderStyle(roomID)
Returns the border style for a specific room on the map.
See also: setRoomBorderStyle(), clearRoomBorderStyle()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to get the border style for.
Returns
  • "dashed" if the room has a dashed border, "dotted" if the room has a dotted border, or nil if the room has the default solid border.
Example
local style = getRoomBorderStyle(1234)
if style then
  echo(f"Room 1234 has a {style} border.\n")
else
  echo("Room 1234 has a solid (default) border.\n")
end

clearRoomBorderStyle, PR #8985

clearRoomBorderStyle(roomID)
Resets the border style for a specific room back to the default solid border.
See also: setRoomBorderStyle(), getRoomBorderStyle()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to clear the border style for.
Returns
  • true on success, or nil and an error message if no map is loaded or the room ID is invalid.
Example
-- reset room 1234 back to solid border
clearRoomBorderStyle(1234)

setRoomBorderThickness, PR #8758

setRoomBorderThickness(roomID, thickness)
Sets a custom border thickness for an individual room on the 2D map. When set, this thickness overrides the global default for that specific room.
See also: getRoomBorderThickness(), clearRoomBorderThickness(), setRoomBorderColor()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to set the border thickness for.
  • thickness:
The border thickness (1-10).
Returns
  • true on success, or nil and an error message if no map is loaded, the room ID is invalid, or the thickness is out of range.
Example
-- Set room 1 to have a thick border
setRoomBorderThickness(1, 5)

-- Highlight important rooms with thick red borders
local importantRooms = {1, 5, 10, 15}
for _, roomID in ipairs(importantRooms) do
    setRoomBorderColor(roomID, 255, 0, 0)
    setRoomBorderThickness(roomID, 3)
end

getRoomBorderThickness, PR #8758

thickness = getRoomBorderThickness(roomID)
Returns the custom border thickness for a room, if one has been set.
See also: setRoomBorderThickness(), clearRoomBorderThickness()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to get the border thickness for.
Returns
  • The thickness value (1-10) if a custom thickness is set, or nil if the room uses the global default thickness. Returns nil and an error message if no map is loaded or the room ID is invalid.
Example
-- Check if room 1 has a custom border thickness
local thickness = getRoomBorderThickness(1)
if thickness then
    echo(string.format("Room 1 has custom border thickness: %d\n", thickness))
else
    echo("Room 1 uses the global border thickness\n")
end

clearRoomBorderThickness, PR #8758

clearRoomBorderThickness(roomID)
Removes the custom border thickness from a room, causing it to use the global default thickness.
See also: setRoomBorderThickness(), getRoomBorderThickness()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • roomID:
The ID of the room to clear the custom border thickness from.
Returns
  • true on success, or nil and an error message if no map is loaded or the room ID is invalid.
Example
-- Reset room 1 to use the global border thickness
clearRoomBorderThickness(1)

-- Clear all custom border settings from a room
clearRoomBorderColor(1)
clearRoomBorderThickness(1)


mapSymbolFontInfo, PR #4038 closed

mapSymbolFontInfo()
See also: setupMapSymbolFont()

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038

returns
  • either a table of information about the configuration of the font used for symbols in the (2D) map, the elements are:
  • fontName - a string of the family name of the font specified
  • onlyUseThisFont - a boolean indicating whether glyphs from just the fontName font are to be used or if there is not a glyph for the required grapheme (character) then a glyph from the most suitable different font will be substituted instead. Should this be true and the specified font does not have the required glyph then the replacement character (typically something like ) could be used instead. Note that this may not affect the use of Color Emoji glyphs that are automatically used in some OSes but that behavior does vary across the range of operating systems that Mudlet can be run on.
  • scalingFactor - a floating point number between 0.50 and 2.00 which modifies the size of the symbols somewhat though the extremes are likely to be unsatisfactory because some of the particular symbols may be too small (and be less visible at smaller zoom levels) or too large (and be clipped by the edges of the room rectangle or circle).
  • or nil and an error message on failure.
As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialized, by activating a map window).

moveMapLabel, PR #6014 open

moveMapLabel(areaID/Name, labeID/Text, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])

Re-positions a map label within an area in the 2D mapper, in a similar manner as the moveRoom() function does for rooms and their custom exit lines. When moving a label to given coordinates this is the position that the top-left corner of the label will be positioned at; since the space allocated to a particular room on the map is ± 0.5 around the integer value of its x and y coordinates this means for a label which has a size of 1.0 x 1,0 (w x h) to position it centrally in the space for a single room at the coordinates (x, y, z) it should be positioned at (x - 0.5, y + 0.5, z).

See also: getMapLabels(), getMapLabel().
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6014

Parameters
  • areaID/Name:
Area ID as number or AreaName as string containing the map label.
  • labelID/Text:
Label ID as number (which will be 0 or greater) or the LabelText on a text label. All labels will have a unique ID number but there may be more than one text labels with a non-empty text string; only the first matching one will be moved by this function and image labels also have no text and will match the empty string. with mo or AreaName as string containing the map label.
  • coordX/deltaX:
A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the X-axis.
  • coordY/deltaY:
A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Y-axis.
  • coordZ/deltaZ:
(Optional) A floating point number for the absolute coordinate to use or the relative amount to move the label in "room coordinates" along the Z-axis, if omitted the label is not moved in the z-axis at all.
  • absoluteNotRelativeMove:
(Optional) a boolean value (defaults to false if omitted) as to whether to move the label to the absolute coordinates (true) or to move it the relative amount from its current location (false).
Returns
true on success or nil and an error message on failure, if successful it will also refresh the map display to show the result.
Example
-- move the first label in the area with the ID number of 2, three spaces to the east and four spaces to the north
moveMapLabel(0, 2, 3.0, 4.0)

-- move the first label in the area with the ID number of 2, one space to the west, note the final boolean argument is unneeded
moveMapLabel(0, 2, -1.0, 0.0, false)

-- move the second label in the area with the ID number of 2, three and a half spaces to the west, and two south **of the center of the current level it is on in the map**:
moveRoom(1, 2, -3.5, -2.0, true)

-- move the second label in the area with the ID number of 2, up three levels
moveRoom(1, 2, 0.0, 0.0, 3.0)

-- move the second label in the "Test 1" area one space to the west, note the last two arguments are unneeded
moveRoom("Test 1", 1, -1.0, 0.0, 0.0, false)

-- move the (top-left corner of the first) label with the text "Home" in the area with ID number 5 to the **center of the whole map**, note the last two arguments are required in this case:
moveRoom(5, "Home", 0.0, 0.0, 0.0, true)

-- all of the above will return the 'true'  boolean value assuming there are the indicated labels and areas

moveRoom, PR #6010 open

moveRoom(roomID, coordX/deltaX, coordY/deltaY[, coordZ/deltaZ][, absoluteNotRelativeMove])

Re-positions a room within an area, in the same manner as the "move to" context menu item for one or more rooms in the 2D mapper. Like that method this will also shift the entirety of any custom exit lines defined for the room concerned. This contrasts with the behavior of the setRoomCoordinates() which only moves the starting point of such custom exit lines so that they still emerge from the room to which they belong but otherwise remain pointing to the original place.

See also: setRoomCoordinates()
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/6010

Parameters
  • roomID:
Room ID number to move.
  • coordX/deltaX:
The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the X-axis.
  • coordY/deltaY:
The absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Y-axis.
  • coordZ/deltaZ:
(Optional) the absolute coordinate or the relative amount as a number to move the room in "room coordinates" along the Z-axis, if omitted the room is not moved in the z-axis at all.
  • absoluteNotRelativeMove:
(Optional) a boolean value (defaults to false if omitted) as to whether to move the room to the absolute coordinates (true) or the relative amount from its current location (false).
Returns
true on success or nil and an error message on failure, if successful it will also refresh the map display to show the result.
Example
-- move the first room one space to the east and two spaces to the north
moveRoom(1, 1, 2)

-- move the first room one space to the west, note the final boolean argument is unneeded
moveRoom(1, -1, 0, false)

-- move the first room three spaces to the west, and two south **of the center of the current level it is on in the map**:
moveRoom(1, -3, -2, true)

-- move the second room up three levels
moveRoom(2, 0, 0, 3)

-- move the second room one space to the west, note the last two arguments are unneeded
moveRoom(2, -1, 0, 0, false)

-- move the second room to the **center of the whole map**, note the last two arguments are required in this case:
moveRoom(2, 0, 0, 0, true)

-- all of the above will return the 'true'  boolean value assuming there are rooms with 1 and 2 as ID numbers

setExitWeightFilter, PR #8487 open

setExitWeightFilter(callback)
installs a custom filter that lets you adjust or block exits while Mudlet computes routes.
Use setExitWeightFilter(nil) to remove the filter and restore stored exit weights.


Note Note: setExitWeightFilter Each call clears the cached routing graph so Mudlet rebuilds it using the new logic. If your callback input is changed it might be worth setting new filter once again.


Parameters

callback one of:

  • a Lua function function(roomId, exitCommand) that Mudlet calls during pathfinding;
  • nil to clear the currently installed filter.
The callback receives:
roomId — numeric id of the room the exit begins in;
  • exitCommand — command string to take that exit (e.g. "north" or a custom command).
The callback may return:
a number to override the exit weight (lower weights are preferred);
  • false or the string "block" to prevent Mudlet from considering the exit;
  • nil to keep Mudlet’s original weight.
Returns

true on success;

nil and an error message if the pathfinding data cannot be updated (e.g. no map loaded).

Example
discourage mountain travel if your char is not dwarf, and totally avoid for elves
local race = getCharacterRaceFromFancyScript()
local mountainsEnv = 100
setExitWeightFilter(function(roomId, exitCommand)
    -- Block entirely for elves
    if race == "elf" then
       return "block" -- or false
    end
    
    -- Look up the current weight so we can base adjustments on it.
    local currentWeight = getRoomWeight(roomID) or 0
    -- Add a penalty to room for not dwarfs
    if race ~= "dwarf" and mountainsEnv == getRoomEnv(roomID) then
       return currentWeight + 25
    end
    
    -- No change: keep Mudlet's original weight.
    return nil
end)
Clearing the filter

Remove the custom logic and restore default weighting:

 setExitWeightFilter(nil)

setupMapSymbolFont, PR #4038 closed

setupMapSymbolFont(fontName[, onlyUseThisFont[, scalingFactor]])
configures the font used for symbols in the (2D) map.
See also: mapSymbolFontInfo()

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/4038

Parameters
  • fontName one of:
  • - a string that is the family name of the font to use;
  • - the empty string "" to reset to the default {which is "Bitstream Vera Sans Mono"};
  • - a Lua nil as a placeholder to not change this parameter but still allow a following one to be modified.
  • onlyUseThisFont (optional) one of:
  • - a Lua boolean true to require Mudlet to use graphemes (character) only from the selected font. Should a requested grapheme not be included in the selected font then the font replacement character (�) might be used instead; note that under some circumstances it is possible that the OS (or Mudlet) provided color Emoji Font may still be used but that cannot be guaranteed across all OS platforms that Mudlet might be run on;
  • - a Lua boolean false to allow Mudlet to get a different glyph for a particular grapheme from the most suitable other font found in the system should there not be a glyph for it in the requested font. This is the default unless previously changed by this function or by the corresponding checkbox in the Profile Preferences window for the profile concerned;
  • - a Lua nil as a placeholder to not change this parameter but still allow the following one to be modified.
  • scalingFactor (optional): a floating point value in the range 0.5 to 2.0 (default 1.0) that can be used to tweak the rectangular space that each different room symbol is scaled to fit inside; this might be useful should the range of characters used to make the room symbols be consistently under- or over-sized.
Returns
  • true on success
  • nil and an error message on failure. As the symbol font details are stored in the (binary) map file rather than the profile then this function will not work until a map is loaded (or initialised, by activating a map window).

getMapBackgroundColor, PR #8071 open

getMapBackgroundColor()
Gets the color and transparency of the map background.

See also: setMapBackgroundColor()

Returns
  • 4 integers - red, green, blue, transparency. Colors are 0 to 255 (0 being black), and transparency is 0 to 255 (0 being completely transparent).
Example
local r, g, b, a = getMapBackgroundColor()

setMapBackgroundColor, PR #8071 open

setMapBackgroundColor(r, g, b, [transparency])
Sets the color (and optionally transparency) for the map background. Colors are 0 to 255 (0 being black), and transparency is 0 to 255 (0 being completely transparent).

See also: getMapBackgroundColor()

Parameters
  • r:
Amount of red to use, 0 (none) to 255 (full).
  • g:
Amount of green to use, 0 (none) to 255 (full).
  • b:
Amount of red to use, 0 (none) to 255 (full).
  • transparency:
(optional) amount of transparency to use, 0 (fully transparent) to 255 (fully opaque). Defaults to 255 if omitted.
Example
-- make the map have a somewhat transparent red background
setMapBackgroundColor(255,0,0,200)

-- make the map have an opaque black background
setMapBackgroundColor(0,0,0)

setMapPerspective, PR #8147 open

setMapPerspective(distance, polarAngle, azimuthalAngle)
Sets the camera's position for the 3d map. See the wiki page on spherical coordinates for more clarification on the polar and azimuthal angles.

See also: shiftMapPerspective()

Parameters
  • distance:
Distance of the camera from the focal point. 1 distance is equivalent to the distance between 10 rooms on the 3d map.
  • polarAngle:
Angle of the camera from the z-axis, e.g. 0 (looking straight down from above), 90 (looking along the x/y plane) 180 (looking straight up from below).
  • azimuthalAngle:
Angle of the camera rotating counter-clockwise from the x-axis, e.g. 0 (looking west from the east), -90 or 270 (looking north from the south) etc.
Example
-- make the map perspective looking down from above at a 45 degree angle, with north facing forward (up) on the map, 5 rooms' distance from the focus point.
setMapPerspective(0.5, 45, 270)

shiftMapPerspective, PR #8147 open

shiftMapPerspective(verticalAngle, horizontalAngle, cameraRotation)
Shifts the camera's relative position for the 3d map. All arguments are expected in degrees. Each shift of the camera occurs in the order of the arguments, i.e. first vertical shift, then horizontal, and finally the camera is rotated.

See also: setMapPerspective()

Parameters
  • verticalAngle:
How many degrees to shift the camera vertically, with positive values moving the camera up.
  • horizontalAngle:
How many degrees to shift the camera horizontally, with positive values moving the camera to the right.
  • cameraRotation:
How many degrees to rotate the camera, with positive values rotating it clockwise.
Example
-- Move the camera 10 degrees down, 20 degrees to the right, and invert the map.
shiftMapPerspective(-10, 20, 180)

Miscellaneous Functions

Miscellaneous functions.

playSpatialSound, PR #8452 open

  • playSpatialSound(settings table)

Plays spatial audio files with 3D positioning using Qt6's SpatialAudio framework. Allows precise positioning, occlusion effects, room acoustics, and environmental audio for immersive gameplay experiences.

Required Key Purpose Default Description
Yes key <unique identifier> Unique key to identify this spatial sound source for later updates or removal.
Yes name <file name> Name of the audio file. May contain directory information (i.e. ambient/forest.ogg). May be part of the profile (i.e. getMudletHomeDir().. "/spatial/wind.wav") or on the local device (i.e. "C:/Users/YourName/Documents/sound.mp3").
No url <url> Resource location where the audio file may be downloaded. Only required if file is to be downloaded remotely.
No position {azimuth, elevation, distance} {0, 0, 1} 3D position as a table: azimuth (horizontal angle in degrees, 0-360), elevation (vertical angle in degrees, -90 to 90), distance (in meters, > 0).
No volume 1 to 100 50 Volume level relative to master spatial audio volume.
No occlusion 0.0 to 1.0 0.0 Occlusion factor simulating objects blocking the sound path.
No loops -1 or >= 1 1 Number of times to loop. -1 for infinite looping.
No room {dimensions, reverb, reflection, material} Room acoustics configuration table.

See also: updateSpatialSound(), stopSpatialSound(), removeSpatialSound(), getSpatialSounds()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Play forest ambience behind the player
playSpatialSound({
    key = "forest_ambience",
    name = "ambient/forest_birds.ogg",
    position = {180, 0, 5}, -- behind player, 5 meters away  
    volume = 30,
    loops = -1 -- infinite loop
})

-- Play footsteps with room acoustics
playSpatialSound({
    key = "footsteps",
    name = "effects/footstep_stone.wav",
    position = {45, -10, 2}, -- front-right, slightly below, 2 meters
    volume = 60,
    room = {
        dimensions = {10, 3, 8}, -- 10m wide, 3m high, 8m deep
        reverb = 0.3,
        reflection = 0.7,
        material = "sheetrock"
    }
})

-- Download and play remote spatial sound
playSpatialSound({
    key = "wind_howl",
    name = "wind.ogg",
    url = "https://example.com/sounds/",
    position = {270, 45, 10}, -- left side, elevated, distant
    volume = 40,
    occlusion = 0.2 -- partially blocked
})

updateSpatialSound, PR #8452 open

  • updateSpatialSound(key, settings table)

Updates properties of an existing spatial audio source without stopping playback.

  • Parameters

• key: Unique identifier of the spatial sound source to update • settings table: Table containing properties to update (same format as playSpatialSound)

See also: playSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Move sound to new position
updateSpatialSound("forest_ambience", {
    position = {90, 0, 3} -- move to right side, closer
})

-- Update volume and add occlusion
updateSpatialSound("footsteps", {
    volume = 80,
    occlusion = 0.5
})

-- Update multiple properties
updateSpatialSound("wind_howl", {
    position = {315, 30, 15},
    volume = 25,
    occlusion = 0.8
})

stopSpatialSound, PR #8452 open

  • stopSpatialSound(key)

Stops playback of a spatial audio source but keeps the source available for later use.

  • Parameters

• key: Unique identifier of the spatial sound source to stop

  • Returns

• boolean: true on success, false if source not found

See also: playSpatialSound(), removeSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Stop the forest ambience
stopSpatialSound("forest_ambience")

-- Stop footsteps when player stops walking  
if not moving then
    stopSpatialSound("footsteps")
end

pauseSpatialSound, PR #8452 open

  • pauseSpatialSound(key)

Pauses playback of a spatial audio source, allowing it to be resumed later from the same position.

  • Parameters

• key: Unique identifier of the spatial sound source to pause

  • Returns

• boolean: true on success, false if source not found

See also: playSpatialSound(), stopSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Pause ambient sound temporarily
pauseSpatialSound("forest_ambience")

-- Resume by playing again (will continue from pause position)
playSpatialSound({
    key = "forest_ambience",
    name = "ambient/forest_birds.ogg",
    position = {180, 0, 5}
})

removeSpatialSound, PR #8452 open

  • removeSpatialSound(key)

Completely removes a spatial audio source, stopping playback and freeing resources.

  • Parameters

• key: Unique identifier of the spatial sound source to remove

  • Returns

• boolean: true on success, false if source not found

See also: stopSpatialSound(), getSpatialSounds()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Remove completed sound effect
removeSpatialSound("door_slam")

-- Clean up old ambient sounds
for _, key in ipairs({"old_wind", "old_rain", "old_birds"}) do
    removeSpatialSound(key)
end

getSpatialSounds, PR #8452 open

  • getSpatialSounds()

Returns a list of all currently active spatial audio sources.

  • Returns

• table: Indexed table containing the keys of all active spatial sound sources

See also: playSpatialSound(), removeSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- List all active spatial sounds
local activeSounds = getSpatialSounds()
for i, soundKey in ipairs(activeSounds) do
    echo("Active spatial sound: " .. soundKey .. "\n")
end

-- Stop all spatial sounds
for _, soundKey in ipairs(getSpatialSounds()) do
    stopSpatialSound(soundKey)
end

-- Check if specific sound is playing
local activeSounds = getSpatialSounds()
local isPlaying = table.contains(activeSounds, "forest_ambience")

setSpatialListener, PR #8452 open

  • setSpatialListener(settings table)

Sets the position and orientation of the spatial audio listener (the player's ears).

Required Key Purpose Default Description
No position {x, y, z} {0, 0, 0} 3D position of the listener in world coordinates.
No rotation {yaw, pitch, roll} {0, 0, 0} Orientation of the listener's head: yaw (left/right), pitch (up/down), roll (tilt).

See also: playSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Set listener at origin, facing north
setSpatialListener({
    position = {0, 0, 0},
    rotation = {0, 0, 0}
})

-- Player moved to new room and is facing east  
setSpatialListener({
    position = {10, 0, 5},
    rotation = {90, 0, 0} -- 90 degrees yaw = facing east
})

-- Looking up at the sky
setSpatialListener({
    rotation = {0, 45, 0} -- 45 degrees pitch up
})

setSpatialMasterVolume, PR #8452 open

  • setSpatialMasterVolume(volume)

Sets the master volume for all spatial audio sources.

  • Parameters

• volume: Master volume level (0-100)

  • Returns

• boolean: true on success

See also: playSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Set moderate spatial audio volume
setSpatialMasterVolume(60)

-- Mute all spatial audio
setSpatialMasterVolume(0)

-- Maximum spatial audio volume
setSpatialMasterVolume(100)

playSpatialTestTone, PR #8452 open

  • playSpatialTestTone(settings table)

Plays a generated test tone at a specific spatial position for testing and calibration purposes.

Required Key Purpose Default Description
Yes key <unique identifier> Unique key to identify this test tone source.
Yes type "white", "pink", or "sine" Type of test tone to generate.
Yes duration <seconds> Duration of the test tone in seconds.
Yes azimuth <degrees> Horizontal angle (0-360 degrees).
Yes elevation <degrees> Vertical angle (-90 to 90 degrees).
Yes distance <meters> Distance from listener in meters.
No frequency <Hz> 440 Frequency for sine wave test tones.
No volume 1 to 100 50 Volume of the test tone.
No loops -1 or >= 1 1 Number of loops (-1 for infinite).

See also: playSpatialSound(), stopSpatialSound()

Mudlet VersionAvailable in Mudlet4.??+
  • Example
-- Test speaker positions with white noise
playSpatialTestTone({
    key = "test_left",
    type = "white",
    duration = 2,
    azimuth = 270,   -- left side
    elevation = 0,
    distance = 2,
    volume = 70
})

-- Test frequency response with sine wave
playSpatialTestTone({
    key = "test_1khz", 
    type = "sine",
    frequency = 1000,
    duration = 3,
    azimuth = 0,     -- front center
    elevation = 0,
    distance = 1,
    volume = 50
})

-- Test distance with pink noise
playSpatialTestTone({
    key = "test_distant",
    type = "pink", 
    duration = 5,
    azimuth = 180,   -- behind
    elevation = 0,
    distance = 10,   -- far away
    volume = 80,
    loops = 2
})

getCustomLoginTextId, PR #3952 open

getCustomLoginTextId()

Returns the Id number of the custom login text setting from the profile's preferences. Returns 0 if the option is disabled or a number greater than that for the item in the table; note it is possible if using an old saved profile in the future that the number might be higher than expected. As a design policy decision it is not permitted for a script to change the setting, this function is intended to allow a script or package to check that the setting is what it expects.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, a replacement for which is shown below.

See also: getCharacterName(), sendCharacterName(), sendCustomLoginText(), sendPassword().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Only one custom login text has been defined initially:

Predefined custom login texts
Id Custom text Introduced in Mudlet version
1 "connect {character name} {password}" TBD

The addition of further texts would be subject to negotiation with the Mudlet Makers.

Example
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCustomLoginTextId() ~= 1 then
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
  else
    tempTime(2.0, [[sendCustomLoginText()]], 1)
  end
end

sendCharacterName, PR #3952 open

sendCharacterName()

Sends the name entered into the "Character name" field on the Connection Preferences form directly to the game server. Returns true unless there is nothing set in that entry in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function that may be replaced for more sophisticated requirements.

See also: getCharacterName(), sendCharacterPassword(), sendCustomLoginText(), getCustomLoginTextId().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

sendCharacterPassword, PR #3952 open

sendCharacterPassword()

Sends the password entered into the "Password" field on the Connection Preferences form directly to the game server. Returns true unless there is nothing set in that entry or it is too long after (or before) a connection was successfully made in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, reproduced below, that may be replaced for more sophisticated requirements.

See also: getCharacterName(), sendCustomLoginText(), getCustomLoginTextId(), sendCharacterName().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Example
-- The default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCharacterName() ~= "" then
    tempTime(2.0, [[sendCharacterName()]], 1)
    tempTime(3.0, [[sendCharacterPassword()]], 1)
  end
end

sendCustomLoginText, PR #3952 open

sendCustomLoginText()

Sends the custom login text (which does NOT depend on the user's choice of GUI language) selected in the preferences for this profile. The {password} (and {character name} if present) fields will be replaced with the values entered into the "Password" and "Character name" fields on the Connection Preferences form and then sent directly to the game server. Returns true unless there is nothing set in either of those entries (though only if required for the character name) or it is too long after (or before) a connection was successfully made or if the custom login feature is disabled, in which case a nil and an error message will be returned instead.

Introduced along with four other functions to enable game server log-in to be scripted with the simultaneous movement of that functionality from the Mudlet application core code to a predefined doLogin() function, a replacement for which is shown below.

See also: getCharacterName(), sendCharacterName(), sendPassword(), getCustomLoginTextId().

Note Note: Not available yet. See https://github.com/Mudlet/Mudlet/pull/3952

Only one custom login text has been defined initially:

Predefined custom login texts
Id Custom text Introduced in Mudlet version
1 "connect {character name} {password}" TBD

The addition of further texts would be subject to negotiation with the Mudlet Makers.

Example
-- A replacement for the default function placed into LuaGlobal.lua to reproduce the previous behavior of the Mudlet application:
function doLogin()
  if getCustomLoginTextId() ~= 1 then
    -- We need this particular option but it is not permitted for a script to change the setting, it can only check what it is
    echo("\nUnable to login - please select the 'connect {character name} {password}` custom login option in the profile preferences.\n")
  else
    tempTime(2.0, [[sendCustomLoginText()]], 1)
  end
end

Mudlet Object Functions

A collection of functions that manipulate Mudlet's scripting objects - triggers, aliases, and so forth.

createComposer PR #8114 open

ok = createComposer(title, text, callbackFunction)

Creates a Composer dialog window with the given title and initial text, and registers a Lua function to handle the result. When the user clicks **Save** or **Cancel**, the Composer closes and your callback function is invoked with two arguments: the resulting text and a boolean indicating whether the user saved (true) or canceled editing (false).

See also
getComposerText(), setComposerText(), getComposerTitle(), setComposerTitle()
Mudlet VersionAvailable in Mudlet4.20+
Parameters
  • title:
The title of the Composer window.
  • text:
The initial text content in the Composer. You can use \n to start a new line, \t for tabulators, etc.
  • callbackFunction:
A Lua function to call when the Composer closes. It will receive two parameters:
  • A string with the text the user entered.
  • A boolean value – `true` if the user clicked **Save**, `false` if they clicked **Cancel**.
Returns
  • Boolean `true` if the Composer was successfully created, otherwise nil + error (for example, if another Composer is already open).
Example
-- Create a Composer window for editing a note
createComposer("Edit Note", "Default text", function(editedText, isSaved)
    if isSaved then
        echo(f"Saved text: {editedText}\n")
    else
        echo("Edit was canceled.\n")
    end
end)

getComposerText PR #8114 open

text = getComposerText()

Returns the current text from the Composer window, if it is open.

See also
createComposer(), setComposerText()
Mudlet VersionAvailable in Mudlet4.20+
Parameters
  • (none)
Returns
  • The text currently displayed in the Composer, or nil + error if the Composer is not open.
Example
-- Retrieve and print the current text from the Composer
local currentText = getComposerText()
if currentText then
    echo(f"Current text in Composer: {currentText}\n")
else
    echo("No Composer is open.\n")
end


getComposerTitle PR #8114 open

title = getComposerTitle()

Returns the current title from the Composer window, if it is open.

See also
createComposer(), setComposerTitle()
Mudlet VersionAvailable in Mudlet4.20+
Parameters
  • (none)
Returns
  • The current title of the Composer, or nil + error if the Composer is not open.
Example
-- Print the Composer title
local currentTitle = getComposerTitle()
if currentTitle then
    echo(f"Composer title: {currentTitle}\n")
else
    echo("No Composer is open.\n")
end

getKeyCode PR#8435 open

keyCode, keyModifers = getKeyCode(keyID/keyName)
Returns numbers representing the key and any modifiers for a key-binding.
See also
enableKey(...), killKey(...), tempKey(...), findItems(...),

Note Note: If a name is given and it is used by more than one key then only the first one found will be considered by this function.

Note Note: Modifiers vary between different operating systems and not all of them will be present or have the names given below for all users on all systems.

Parameters
  • mandatoryParameter:
either the ID (number) e.g. as returned by the permKey(...) or tempKey(...) functions; or the "name" (string) of a key-binding.
Returns
  • Returns two values on success: the key code as used in the functions to create a key-binding; and any modifiers as a sum of the following (including as powers of two).
Modifiers table
Modifier Value (hex) Value (dec) 2n
Shift 0x02000000 33,554,432 21
Control 0x04000000 67,108,864 22
Alt 0x08000000 134,217,728 23
Keypad 0x10000000 268,435,456 24
GroupSwitch 0x20000000 536,870,912 25

The list of key codes is rather long to include here, instead view the original code in the Mudlet GitHub repository [[1]].

  • Returns two values on failure: a Lua nil and an error message,
Example
--[[Temporarily make Shift+Alt+T put something on the main console - and remember the ID for the key-binding
so it can be removed afterwards {as a temporary one it won't show up in the Editor!}]]-- 
testKey = tempKey(mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"], mudlet.key["T"], [[echo("You pressed Shift+Alt+T didn't you!\n"]])

----Try the combination and prove that it works, then use the function to check it:
usedKey, usedModifiers = getKeyCode(testKey)
if usedKey == mudlet.T and usedModifiers == (mudlet.keymodifier.Shift + mudlet.keymodifier.Alt) then
  echo("It seems that the testKey (with ID = " .. testKey .. ") IS using the 'T' key and the 'Shift' and 'Alt' modifiers.\n")
end
----AFTER testing this, do the following to remove all the traces:
killKey(testKey)
testKey = nil
usedKey = nil
usedModifiers = nil

--Now do the same with a permanent key-binding
permKey("TestKey", "", mudlet.keymodifier["Shift"] + mudlet.keymodifier["Control"], mudlet.key["T"], [[echo("You pressed Shift+Cntl+T didn't you!\n"]])

----Try the combination and prove that it works, then use the function to check it:
usedKey, usedModifiers = getKeyCode("TestKey")
if usedKey == mudlet.T and usedModifiers == (mudlet.keymodifier.Shift + mudlet.keymodifier.Alt) then
  echo("It seems that the testKey (with name = \"TestKey\" IS using the 'T' key and the 'Shift' and 'Control' modifiers.\n")
end

----AFTER testing this, do the following to remove all the traces:
usedKey = nil
usedModifiers = nil
----AND also look for the top level "Test Key" in the "Keys" view in the editor, select it, and click the "Delete" button to remove it.

--[[Lastly, check to see if there is already a key binding for <Shift>+<Ctrl>+R
For reuse let's make it a general function - which can be copied into the code for a profile]]--
function isKeyUsed(soughtKey, soughtModifiers)
  --first get the IDs of all the current key-bindings
  local allKeys = findItems("", "keybinding", false)

  --then scan through them looking for matches for the one we want
  for _, keyID in pairs(allKeys) do
    local key, modifiers = getKeyCode(keyID)
    if key == soughtKey and modifiers == soughtModifiers then
      --got one!
      return true
    end
  end

  return false
end

----Now lets try it out - assuming that Alt+Shift+R hasn't been used so far
if isKeyUsed(mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]) then
  echo "The Alt+Shift+R is already used!"
else
  echo "The Alt+Shift+R key-binding is available..."
end

----[[Let's define it temporarily to send "rent" to the game server (and mention it on screen)
remembering the ID so we can delete the key-binding after use and then forget the ID]]----
rentKey = tempKey(mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"], mudlet.key["R"], [[send("rent", true) killKey(]] .. rentKey .. [[) rentKey = nil]])

----Now we can check for it (before we use it!)
if isKeyUsed(mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]) then
  echo "The Alt+Shift+R is now used!"
else
  echo "The Alt+Shift+R isn't used now..."
end

----[[It is left to the reader/user to press this combination at a suitable point - either whilst connected to
a MUD to which they want to save and presumable disconnect from - or whilst disconnected to just see the
text on screen]]----

--Finally some of the error messages
----in this case an invalid keyID
local ok, err = getKeyCode(-1)
if not ok then
  debugc(f"Error: {err}\n")
  return
end

----and here providing the arguments as a table instead of an ID number or name string and a modifier:
local ok, err = getKeyCode({mudlet.key["R"], mudlet.keymodifier["Shift"] + mudlet.keymodifier["Alt"]})
if not ok then
  debugc(f"Error: {err}\n")
  return
end
Additional development notes

setComposerText PR #8114 open

setComposerText(newText)

Sets the text content of the Composer window, if it is open.

See also
createComposer(), getComposerText()
Mudlet VersionAvailable in Mudlet4.20+
Parameters
  • newText:
The text to display in the Composer. You can use \n to start a new line, \t for tabulators, etc.
Returns
  • Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
Example
-- Change the Composer text dynamically
setComposerText("Updated text for the Composer")

setComposerTitle PR #8114 open

setComposerTitle(newTitle)

Sets the title of the Composer window, if it is open.

See also
createComposer(), getComposerTitle()
Mudlet VersionAvailable in Mudlet4.20+
Parameters
  • newTitle:
The title to display in the Composer.
Returns
  • Boolean `true` if the Title was successfully set, or nil + error if no Composer is open.
Example
-- Change the Composer title dynamically
setComposerTitle("Declaration of Independence")

Networking Functions

A collection of functions for managing networking.

getTelnetOptionsStatus PR #8962, open

getTelnetOptionsStatus()
Returns the current status of telnet options that have been negotiated between Mudlet and the game server. This function is useful for debugging telnet protocol issues and understanding which features are currently enabled in your connection. The values returned are the same as those that would be reported back to the Server if it requested them via the telnet option number 5 (STATUS).
The function returns a table where each key is a telnet option number (0-255), and the value is a sub-table containing the option details. Only options that have been negotiated so far during the telnet session are included in the results. As nearly all options are handled separately in the two directions each numbered option has two statuses to report,
See also: Telnet Protocols
Mudlet VersionAvailable in Mudlet4.21+
Returns
  • A table with telnet option numbers as keys, each containing:
    • Name: A string with the human-readable name of the telnet option (e.g., "ECHO (1)", "NAWS (31)", "MCCP2 (86)")
    • Server: (optional) Boolean indicating if the server (who sent the <IAC><WILL><OPTION> to which Mudlet replied<IAC><DO><OPTION> to agree or <IAC><DONT><OPTION> to disagree to it) has this option enabled (true) or disabled (false). Only present if the server requested this option.
    • Mudlet: (optional) Boolean indicating if Mudlet (who sent the <IAC><WILL><OPTION> to which the Server replied <IAC><DO><OPTION> to agree or <IAC><DONT><OPTION> to disagree to it) has this option enabled (true) or disabled (false). Only present if Mudlet requested this option.
Example
-- Display all negotiated telnet options
local options = getTelnetOptionsStatus()

cecho("<cyan>Current Telnet Options Status:\n")
for optionNumber, details in pairs(options) do
  cecho(string.format("<white>Option %d: <yellow>%s<reset>\n", optionNumber, details.Name))
  
  if details.Server ~= nil then
    if details.Server then
      cecho("  <white>Server: <green>enabled<reset>\n")
    else
      cecho("  <white>Server: <red>disabled<reset>\n")
    end
  end
  
  if details.Mudlet ~= nil then
    if details.Mudlet ~= nil then
      cecho("  <white>Mudlet: <green>enabled<reset>\n")
    else
      cecho("  <white>Mudlet: <red>disabled<reset>\n")
    end
  end
end
-- Check if compression (MCCP2) is enabled
local options = getTelnetOptionsStatus()

-- Option 86 is MCCP2 (Mud Client Compression Protocol 2)
if options[86] and options[86].Server then
  cecho("<green>Compression is enabled!\n")
else
  cecho("<red>Compression is not active.\n")
end
-- Monitor telnet negotiation on connect
function checkTelnetFeatures()
  local options = getTelnetOptionsStatus()
  
  -- Check for common features
  local features = {
    [1] = "Echo",
    [3] = "Suppress Go Ahead", 
    [24] = "Terminal Type",
    [31] = "Negotiate Window Size (NAWS)",
    [69] = "MSDP",
    [86] = "MCCP2 Compression",
    [201] = "GMCP"
  }
  
  cecho("<cyan>Enabled Features:\n")
  for optNum, name in pairs(features) do
    if options[optNum] then
      local status = "announced"
      if options[optNum].Server and options[optNum].Mudlet then
        status = "fully enabled"
      elseif options[optNum].Server then
        status = "server enabled"
      elseif options[optNum].Mudlet then
        status = "client enabled"
      end
      cecho(string.format("<white>%s: <green>%s\n", name, status))
    end
  end
end

registerAnonymousEventHandler("sysConnectionEvent", "checkTelnetFeatures")

Note Note: This function is primarily intended for debugging telnet protocol issues. Most users won't need to use it in normal scripts, as Mudlet handles telnet negotiation automatically. At the time of introduction there is a suspicion that the status of some options were not being correctly handled and this function was created to provide a means to monitor them.

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/8962

String Functions

These functions are used to manipulate strings.

Table Functions

These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.

Text to Speech Functions

These functions are used to create sound from written words. Check out our Text-To-Speech Manual for more detail on how this all works together.

UI Functions

These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.

createTextEdit, PR #8986

createTextEdit([windowName,] name, x, y, width, height)
Creates a new multi-line text editor widget. The text edit can be placed inside the main window or a user window. It supports word wrap, custom

fonts, stylesheets, placeholder text, and read-only mode. Use deleteTextEdit() to remove it.

Standard window functions (moveWindow(), resizeWindow(),

showWindow(), hideWindow(), raiseWindow(), lowerWindow(), setWindow()) all work with text edit widgets. windowType() returns "textedit" for these widgets.

See also: deleteTextEdit(), getTextEditText(), setTextEditText()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • windowName:
(optional) The name of the parent user window. Defaults to the main window if omitted.
  • name:
The name of the text edit to create.
  • x:
The x-coordinate of the text edit.
  • y:
The y-coordinate of the text edit.
  • width:
The width of the text edit.
  • height:
The height of the text edit.
Returns
  • true on success, or raises an error if the text edit could not be created.
Example
-- create a text edit on the main window
createTextEdit("myEditor", 10, 10, 400, 200)

-- create a text edit inside a user window
createTextEdit("myUserWindow", "myEditor", 10, 10, 400, 200)

-- Geyser usage
local editor = Geyser.TextEdit:new({
name = "myEditor",
x = 10, y = 10,
width = 400, height = 200,
})

-- set some text and a placeholder
editor:setText("Hello world!")
editor:setPlaceholder("Type here...")

deleteTextEdit, PR #8986

deleteTextEdit(name)
Deletes a text edit widget. Raises the sysTextEditDeleted event with the text edit name as an

argument.

See also: createTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit to delete.
Returns
  • true on success, or false and an error message if the text edit was not found.
Example
deleteTextEdit("myEditor")

getTextEditText, PR #8986

getTextEditText(name)
Returns the current plain text content of a text edit widget.
See also: setTextEditText(), clearTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit to get the text from.
Returns
  • The text content as a string, or raises an error if the text edit was not found.
Example
local text = getTextEditText("myEditor")
echo("Editor contains: " .. text .. "\n")

-- Geyser usage
local text = myEditor:getText()

setTextEditText, PR #8986

setTextEditText(name, text)
Sets the plain text content of a text edit widget, replacing any existing content.
See also: getTextEditText(), clearTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • text:
The text to set.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
setTextEditText("myEditor", "Hello world!")

-- Geyser usage
myEditor:setText("Hello world!")

clearTextEdit, PR #8986

clearTextEdit(name)
Clears all text from a text edit widget.
See also: setTextEditText(), getTextEditText()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit to clear.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
clearTextEdit("myEditor")

-- Geyser usage
myEditor:clear()

setTextEditReadOnly, PR #8986

setTextEditReadOnly(name, state)
Sets whether a text edit widget is read-only. When read-only, the user cannot edit the text but can still select and copy it.
See also: createTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • state:
true to make the text edit read-only, false to make it editable.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
-- make it read-only to display content
setTextEditReadOnly("myEditor", true)

-- make it editable again
setTextEditReadOnly("myEditor", false)

-- Geyser usage
myEditor:setReadOnly(true)

setTextEditPlaceholder, PR #8986

setTextEditPlaceholder(name, text)
Sets the placeholder text displayed when the text edit is empty. The placeholder text is shown in a lighter color and disappears when the user

starts typing.

See also: createTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • text:
The placeholder text to display.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
setTextEditPlaceholder("myEditor", "Write your message here...")

-- Geyser usage
myEditor:setPlaceholder("Write your message here...")

setTextEditStyleSheet, PR #8986

setTextEditStyleSheet(name, css)
Applies a Qt stylesheet to a text edit widget for custom visual styling, such as colors, borders, and padding.
See also: createTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • css:
A Qt stylesheet string.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
setTextEditStyleSheet("myEditor", [[
QPlainTextEdit {
background-color: #1a1a2e;
color: #e0e0e0;
border: 1px solid #444;
padding: 5px;
}
]])

-- Geyser usage
myEditor:setStyleSheet([[
QPlainTextEdit {
background-color: #1a1a2e;
color: #e0e0e0;
border: 1px solid #444;
padding: 5px;
}
]])

setTextEditFont, PR #8986

setTextEditFont(name, fontName)
Sets the font family of a text edit widget.
See also: setTextEditFontSize()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • fontName:
The name of the font family to use (e.g. "Ubuntu Mono", "Courier New").
Returns
  • true on success, or raises an error if the text edit was not found.
Example
setTextEditFont("myEditor", "Ubuntu Mono")

-- Geyser usage
myEditor:setFont("Ubuntu Mono")

setTextEditFontSize, PR #8986

setTextEditFontSize(name, size)
Sets the font size of a text edit widget in points.
See also: setTextEditFont()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • size:
The font size in points.
Returns
  • true on success, or raises an error if the text edit was not found.
Example
setTextEditFontSize("myEditor", 14)

-- Geyser usage
myEditor:setFontSize(14)

setTextEditTabMovesFocus, PR #8986

setTextEditTabMovesFocus(name, state)
Controls whether pressing Tab in the text edit inserts a tab character or moves focus to the next widget. By default, Tab inserts a tab

character.

See also: createTextEdit()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • name:
The name of the text edit.
  • state:
true to have Tab move focus to the next widget, false to have Tab insert a tab character (default behavior).
Returns
  • true on success, or raises an error if the text edit was not found.
Example
-- make Tab move focus instead of inserting a tab
setTextEditTabMovesFocus("myEditor", true)

-- Geyser usage
myEditor:setTabMovesFocus(true)

--- And here's the event documentation that should be added to the Events section (if one exists on Area 51), or noted alongside the functions:

sysTextEditDeleted, PR #8986

Raised when a text edit widget is deleted via deleteTextEdit() or when the Geyser wrapper calls its type_delete method.
Arguments
  • arg1: "sysTextEditDeleted"
  • arg2: The name of the deleted text edit.
Example
function onTextEditDeleted(event, name)
echo("Text edit deleted: " .. name .. "\n")
end
registerAnonymousEventHandler("sysTextEditDeleted", onTextEditDeleted)


setBackgroundImage (updated), PR #8935

Note Note: As of Mudlet 4.21, setBackgroundImage() supports SVG files in addition to raster images (PNG, JPG, etc). Simply pass a path to an .svg file. SVG backgrounds can then be transformed using setSvgRotation(), setSvgShear(), and reset with resetSvgTransform(). SVG images are rendered at full resolution regardless of HiDPI scaling.

Example
-- set an SVG background on a label
setBackgroundImage("myLabel", getMudletHomeDir() .. "/compass.svg", 4)

-- rotate it 45 degrees
setSvgRotation("myLabel", 45)

-- Geyser usage
myLabel:setBackgroundImage(getMudletHomeDir() .. "/compass.svg")
myLabel:setSvgRotation(45)

setSvgRotation, PR #8935

setSvgRotation(labelName, angle)
Sets the rotation angle for a label's SVG background image. The SVG is rotated around its center; label text and background color are unaffected. Requires the label to have an
SVG background set via setBackgroundImage().
See also: resetSvgRotation(), setSvgShear(), resetSvgTransform()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • labelName:
The name of the label to rotate the SVG background for.
  • angle:
Rotation angle in degrees (positive = clockwise).
Returns
  • true on success, or nil and an error message if the label is not found.
Example
-- rotate the SVG background 45 degrees clockwise
setSvgRotation("myLabel", 45)

-- rotate it upside down
setSvgRotation("myLabel", 180)

-- Geyser usage
myLabel:setSvgRotation(45)

resetSvgRotation, PR #8935

resetSvgRotation(labelName)
Resets the SVG background image rotation to 0 degrees.
See also: setSvgRotation(), resetSvgTransform()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • labelName:
The name of the label to reset the SVG rotation for.
Returns
  • true on success, or nil and an error message if the label is not found.
Example
resetSvgRotation("myLabel")

-- Geyser usage
myLabel:resetSvgRotation()

setSvgShear, PR #8935

setSvgShear(labelName, shearX, shearY)
Sets the shear (skew) for a label's SVG background image. The SVG is sheared around its center; label text and background color are unaffected. Requires the label to have an

SVG background set via setBackgroundImage().

See also: resetSvgShear(), setSvgRotation(), resetSvgTransform()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • labelName:
The name of the label to shear the SVG background for.
  • shearX:
Horizontal shear factor.
  • shearY:
Vertical shear factor.
Returns
  • true on success, or nil and an error message if the label is not found.
Example
-- apply a horizontal skew to the SVG background
setSvgShear("myLabel", 0.3, 0)

-- apply both horizontal and vertical skew
setSvgShear("myLabel", 0.2, 0.1)

-- Geyser usage
myLabel:setSvgShear(0.3, 0)

resetSvgShear, PR #8935

resetSvgShear(labelName)
Resets the SVG background image shear to (0, 0).
See also: setSvgShear(), resetSvgTransform()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • labelName:
The name of the label to reset the SVG shear for.
Returns
  • true on success, or nil and an error message if the label is not found.
Example
resetSvgShear("myLabel")

-- Geyser usage
myLabel:resetSvgShear()

resetSvgTransform, PR #8935

resetSvgTransform(labelName)
Resets all SVG transforms (rotation and shear) back to defaults, but preserves any SVG tint. This is a convenience function equivalent to calling both

resetSvgRotation() and resetSvgShear().

See also: setSvgRotation(), setSvgShear(), resetSvgRotation(), resetSvgShear()
Mudlet VersionAvailable in Mudlet4.21+
Parameters
  • labelName:
The name of the label to reset all SVG transforms for.
Returns
  • true on success, or nil and an error message if the label is not found.
Example
-- reset all transforms at once
resetSvgTransform("myLabel")

-- Geyser usage
myLabel:resetSvgTransform()

getBorderColor, PR #8688

getBorderColor()
Returns the RGB values of the main window border color (the area outside the main console where the mapper, buttons, and other UI elements are placed).
See also: setBorderColor(), getBorderSizes(), getBackgroundColor()
Example
-- get the current border color
local r, g, b = getBorderColor()
echo(string.format("Border color is RGB(%d, %d, %d)\n", r, g, b))

-- check if border is using default black color
local r, g, b = getBorderColor()
if r == 0 and g == 0 and b == 0 then
  echo("Border is black - consider customizing it!\n")
end

-- store current color before changing it
local oldR, oldG, oldB = getBorderColor()
setBorderColor(50, 50, 50)
-- later, restore the original color
setBorderColor(oldR, oldG, oldB)


insertPopup, revised in PR #6925

insertPopup([windowName], text, {commands}, {hints}[{, tool-tips}][, useCurrentFormatElseDefault])
Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line; if a tool-tips table is not provided the same hints will also be listed one-per-line as a tool-tip but if a matching number of tool-tips are provided they will be concatenated to provide a tool-tip when the text is hovered over by the pointer - these tool-tips can be rich-text to produce information formatted with additional content in the same manner as labels.
Parameters
  • windowName:
(optional) name of the window as a string to echo to. Use either main or omit for the main window, or the miniconsole's or user-window's name otherwise.
  • text:
the text string to display.
  • {commands}:
a table of lua code to do, in text strings or as functions (since Mudlet 4.11), i.e. {[[send("hello")]], function() echo("hi!") end}.
  • {hints}:
a table of strings which will be shown on the right-click menu (and popup if no {tool-tips} table is provided). If a particular position in both the commands and hints table are both the empty string "" but there is something in the tool-tips table, no entry for that position will be made in the context menu but the tool-tip can still display something which can include images or text.
  • {tool-tips}:
(optional) a table of possibly rich-text strings which will be shown on the popup if provided.
  • useCurrentFormatElseDefault:
(optional) a boolean value for using either the current formatting options (color, underline, italic and other effects) if true or the link default (blue underline) if false, if omitted the default format is used.

Note Note: Mudlet will distinguish between the optional tool-tips and the flag to switch between the standard link and the current text format by examining the type of the argument, as such this pair of arguments can be in either order.

Example
-- Create some text as a clickable with a popup menu, a left click will ''send "sleep"'':
insertPopup("activities to do", {function() send "sleep" end, function() send "sit" end, function() send "stand" end}, {"sleep", "sit", "stand"})

-- alternatively, put commands as text (in [[ and ]] to use quotation marks inside)
insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})

-- one can also provide helpful information

-- todo: an example with rich-text in the tool-tips(s)

selectAll, PR #8971

selectAll(str, func)
Selects every instance of a string on the cursor's current line and executes a provided function for each one. Useful for applying formatting or other operations to repeated occurrences of a word or phrase.
See also: selectString()
Parameters
  • str:
The string to select every instance of.
  • func:
The function to run for each selected instance of the string.
Example
-- bold every instance of "dragon" on the current line
selectAll("dragon", function()
  setBold(true)
end)
deselect()
resetFormat()

Discord Functions

All functions to customize the information Mudlet displays in Discord's rich presence interface. For an overview on how all of these functions tie in together, see our Discord scripting overview.

Mud Client Media Protocol

All GMCP functions to send sound and music events. For an overview on how all of these functions tie in together, see our MUD Client Media Protocol scripting overview.

Client.Media.Spatial, PR #8452 open

The Client.Media.Spatial family of GMCP packages extends the Client.Media protocol to provide 3D positional audio capabilities. These packages allow games to create immersive spatial soundscapes with positioned audio sources and listener orientation.

Mudlet VersionAvailable in Mudlet4.20+

Enabling Spatial Audio

Spatial audio requires the same settings as regular Client.Media:

  1. The "Enable GMCP" box in the Miscellaneous section must be checked.
  2. The "Allow server to download and play media" box in the Game protocols section must be checked.

Coordinate System

The spatial audio system uses a 3D coordinate system where:

  • Azimuth: Horizontal angle in degrees (0° = front, 90° = right, 180° = back, 270° = left)
  • Elevation: Vertical angle in degrees (-90° = below, 0° = level, 90° = above)
  • Distance: Distance from listener in arbitrary units (1.0 = close, higher values = farther)

For listener positioning, a Cartesian coordinate system is used:

  • X: Left/right position
  • Y: Forward/back position
  • Z: Up/down position

Playing Spatial Media

Send Client.Media.Spatial.Play GMCP events to play positioned sound sources in 3D space.

Required Parameter Value Default Description
Yes "key" <string> Unique identifier for this spatial audio source. Used for updates and stopping.
Yes "name" <file name> Name of the media file. May contain directory information (i.e. ambient/wind.wav).
Maybe "url" <url> Resource location where the media file may be downloaded. Only required if not using Client.Media.Default URL or if file is not cached.
No "volume" 1 to 100 80 Volume level relative to the master spatial audio volume.
No "loops" -1, or >= 1 1 Number of times to loop the sound. -1 for infinite looping.
No "position" <array or object> 3D position of the sound source. See position formats below.
No "occlusion" 0.0 to 1.0 0.0 Occlusion factor (0.0 = no occlusion, 1.0 = fully occluded/muffled).
No "room" <object> Room acoustics parameters. See room acoustics below.

Position Formats

Position can be specified as an array [azimuth, elevation, distance] or as an object:

// Array format
Client.Media.Spatial.Play {
  "key": "footsteps_player",
  "name": "footsteps.wav",
  "position": [45, 0, 2.5]
}

// Object format  
Client.Media.Spatial.Play {
  "key": "footsteps_player", 
  "name": "footsteps.wav",
  "position": {
    "azimuth": 45,
    "elevation": 0,
    "distance": 2.5
  }
}

Room Acoustics

Room acoustics can enhance spatial realism by simulating reverb and reflections:

Client.Media.Spatial.Play {
  "key": "cave_drip",
  "name": "water_drop.wav",
  "position": [0, -45, 8],
  "room": {
    "dimensions": [20, 30, 5],
    "reverb": 2.5,
    "reflection": 1.8,
    "material": "sheetrock"
  }
}

Updating Spatial Media

Send Client.Media.Spatial.Update GMCP events to modify properties of already playing spatial audio sources.

Required Parameter Value Description
Yes "key" <string> Unique identifier of the spatial audio source to update.
No "position" <array or object> New 3D position for the sound source.
No "volume" 1 to 100 New volume level.
No "occlusion" 0.0 to 1.0 New occlusion factor.

Example of moving a sound source:

Client.Media.Spatial.Update {
  "key": "footsteps_player",
  "position": [90, 0, 3.0],
  "volume": 60
}

Stopping Spatial Media

Send Client.Media.Spatial.Stop GMCP events to stop spatial audio sources.

Required Parameter Value Description
No "key" <string> Unique identifier of the spatial audio source to stop. If omitted, stops all spatial audio.

Stop a specific source:

Client.Media.Spatial.Stop {
  "key": "footsteps_player"
}

Stop all spatial audio:

Client.Media.Spatial.Stop {}

Listener Control

Send Client.Media.Spatial.Listener GMCP events to control the listener's position and orientation in 3D space.

Required Parameter Value Description
No "position" <array or object> Listener position in 3D space [x, y, z] or {x, y, z}.
No "rotation" <array or object> Listener rotation [yaw, pitch, roll] or {yaw, pitch, roll} in degrees.

Listener Position

Position uses Cartesian coordinates:

// Array format: [x, y, z]
Client.Media.Spatial.Listener {
  "position": [5.0, -2.0, 1.5]
}

// Object format
Client.Media.Spatial.Listener {
  "position": {
    "x": 5.0,
    "y": -2.0, 
    "z": 1.5
  }
}

Listener Rotation

Rotation controls where the listener is facing:

// Array format: [yaw, pitch, roll]
Client.Media.Spatial.Listener {
  "rotation": [180, -10, 0]
}

// Object format
Client.Media.Spatial.Listener {
  "rotation": {
    "yaw": 180,
    "pitch": -10,
    "roll": 0
  }
}

Usage Examples

Basic Positioned Sound

Client.Media.Spatial.Play {
  "key": "sword_clash",
  "name": "combat/sword_hit.wav",
  "position": [30, 0, 2],
  "volume": 85
}

Moving Ambient Sound

// Start a moving creature sound
Client.Media.Spatial.Play {
  "key": "wolf_howl",
  "name": "creatures/wolf_howl.wav", 
  "position": [-90, 10, 5],
  "loops": 3
}

// Update its position as it moves
Client.Media.Spatial.Update {
  "key": "wolf_howl",
  "position": [-45, 5, 3]
}

Environmental Audio with Room Acoustics

Client.Media.Spatial.Play {
  "key": "cathedral_organ",
  "name": "music/organ_chord.wav",
  "position": [0, 15, 20],
  "volume": 70,
  "room": {
    "dimensions": [40, 80, 15],
    "reverb": 3.0,
    "reflection": 2.2,
    "material": "sheetrock"
  }
}

Dynamic Listener Movement

// Player turns to face north and moves forward
Client.Media.Spatial.Listener {
  "position": [0, 5, 0],
  "rotation": [0, 0, 0]
}

// Player turns to look northeast and up slightly
Client.Media.Spatial.Listener {
  "rotation": [45, 15, 0]
}

Note Note: Spatial audio provides the most immersive experience when used with headphones or properly positioned stereo speakers. The 3D positioning effects may be less apparent with poor audio hardware.

GMCP Spatial Audio Capability Detection

Mudlet provides three GMCP messages for server developers to detect and query spatial audio capabilities. These allow servers to adapt their audio content based on the client's actual capabilities and current settings.

Client.Media.Spatial.Capabilities

Query the client's spatial audio capabilities to determine what features and formats are supported.

Server sends:

Client.Media.Spatial.Capabilities {}

Client responds with:

Client.Media.Spatial.Capabilities {
  "version": "1.0",
  "formats": ["wav", "mp3", "ogg", "flac", "aac", "m4a"],
  "output_modes": ["stereo", "surround", "headphone"],
  "room_materials": ["brick", "concrete", "wood", "metal", "glass", ...],
  "max_sources": 32,
  "distance_model": "inverse",
  "coordinate_system": "spherical",
  "features": {
    "positioning": true,
    "room_acoustics": true,
    "occlusion": true,
    "listener_control": true,
    "test_tones": true,
    "volume_control": true,
    "loops": true
  }
}

Response Fields:

  • version: Protocol version (currently "1.0")
  • formats: Array of supported audio file formats (detected at runtime based on Qt6 multimedia backend)
  • output_modes: Available audio output configurations
  • room_materials: Supported acoustic materials for room simulation
  • max_sources: Maximum number of simultaneous spatial audio sources
  • distance_model: Audio attenuation model used ("inverse")
  • coordinate_system: Position coordinate system ("spherical" with azimuth/elevation/distance)
  • features: Boolean flags indicating supported capabilities
Room Materials

The room materials are baed on this list from Qt QAudioRoom's Material enum. Mudlet is accepting the list of aliases as well.

Material Aliases Description
transparent air The side of the room is open and won't contribute to reflections or reverb.
acousticceilingtiles acoustictiles Acoustic tiles that suppress most reflections and reverb.
brickbare brick Bare brick wall.
brickpainted Painted brick wall.
concreteblockcoarse concrete Raw concrete wall
concreteblockpainted concretepainted Painted concrete wall
curtainheavy curtain, fabric Heavy curtain. Will mostly reflect low frequencies
fiberglassinsulation fiberglass, carpet Fiber glass insulation. Only reflects very low frequencies
glassthin glass Thin glass wall
glassthick Thick glass wall
grass Grass
linoleumonconcrete linoleum Linoleum floor
marble Marble floor
metal Metal
parquetonconcrete parquet, parquetonfiberboard Parquet wooden floor on concrete
plasterrough plaster Rough plaster
plastersmooth Smooth plaster
plywoodpanel plywood Plywood panel
polishedconcreteortile tile, polishedconcrete Polished concrete or tiles
sheetrock stone Rock
wateroricesurface water, ice, wateroriceereflector Water or ice
woodceiling Wooden ceiling
woodpanel wood Wooden panel
uniformmaterial uniform Artificial material giving uniform reflections on all frequencies

Client.Media.Spatial.Settings

Query the client's current spatial audio configuration and user settings.

Server sends:

Client.Media.Spatial.Settings {}

Client responds with:

Client.Media.Spatial.Settings {
  "master_volume": 80,
  "listener": {
    "position": [0, 0, 0],
    "rotation": [0, 0, 0]
  },
  "room": {
    "dimensions": [10, 10, 4],
    "reverb_gain": 0.3,
    "reflection_gain": 0.5,
    "reverb_time": 1.0,
    "reverb_brightness": 0.0
  }
}

Response Fields:

  • master_volume: Current master volume (0-100)
  • listener.position: 3D listener position [x, y, z] in Cartesian coordinates
  • listener.rotation: Listener orientation [yaw, pitch, roll] in degrees
  • room.dimensions: Room size [width, height, depth] in meters
  • room.reverb_gain: Reverberation intensity (0.0-5.0)
  • room.reflection_gain: Early reflection intensity (0.0-5.0)
  • room.reverb_time: Reverberation decay time in seconds (0.0-20.0)
  • room.reverb_brightness: Reverb frequency bias (-1.0 to 1.0)

Client.Media.Spatial.Status

Query the current status of active spatial audio sources managed by the server.

Server sends:

Client.Media.Spatial.Status {}

Client responds with:

Client.Media.Spatial.Status {
  "engine_initialized": true,
  "source_count": 2,
  "max_sources": 32,
  "active_sources": [
    {
      "key": "ambient_forest",
      "status": "playing",
      "position": [45, 0, 5],
      "volume": 60,
      "occlusion": 0.0,
      "size": 1.0,
      "loops": -1
    },
    {
      "key": "footsteps",
      "status": "paused",
      "position": [-90, -10, 2],
      "volume": 80,
      "occlusion": 0.5,
      "size": 0.5,
      "loops": 1
    }
  ]
}

Response Fields:

  • engine_initialized: Whether the spatial audio engine is ready
  • source_count: Number of currently active sources
  • max_sources: Maximum supported sources
  • active_sources: Array of source objects with current state
    • key: Server-assigned source identifier
    • status: Current playback state ("playing", "paused", "stopped")
    • position: Source position [azimuth, elevation, distance] in spherical coordinates
    • volume: Current volume level (0-100)
    • occlusion: Occlusion/obstruction level (0.0-4.0)
    • size: Source spatial size (0.0+, affects audio spread)
    • loops: Loop count (-1 for infinite, 0 for stopped, >0 for remaining loops)

Supported Protocols

MXP FRAME and DEST Tags, PR #8577 4.21

MXP FRAME and DEST tags allow MUD servers to create multi-window layouts, directing game output to separate panels within Mudlet. This enables rich interfaces with dedicated areas for chat, inventory, status, and more.

Mudlet VersionAvailable in Mudlet4.21+

Overview

FRAME creates a new window panel that can display game content.

DEST (destination) redirects subsequent text to a specific frame.

FRAME Tag

Creates a named frame where content can be directed.

Basic Syntax

<FRAME name="frameName" title="Frame Title" align="left" width="25%" height="100%">

Attributes

Attribute Required Description Default
NAME Yes Unique identifier for the frame -
TITLE No Display title shown in the frame's tab Same as NAME
INTERNAL No Frame appears inside the main window Yes (default)
EXTERNAL No Frame appears as a separate floating window No
FLOATING No Borderless frame without title bar No
ALIGN No Position: left, right, top, bottom left
LEFT No Absolute horizontal position (pixels, %, or 'c' suffix) -
TOP No Absolute vertical position (pixels, %, or 'c' suffix) -
WIDTH No Frame width (pixels, %, or characters with 'c' suffix) 25%
HEIGHT No Frame height (pixels, %, or characters with 'c' suffix) 25%
SCROLLING No Enable scrolling (YES/NO) YES
ACTION No open (show), close (hide), or focus open

Size Units

  • Pixels: 300px or 300
  • Percentage: 25% of available space
  • Characters: 40c for 40 characters width/height

CMUD Extension: DOCK

Note: The DOCK attribute is a CMUD extension, not part of the official MXP 1.0 specification.
<FRAME name="tab2" INTERNAL align="client" DOCK="parentFrame">

When used with align="client", the DOCK attribute creates a tabbed frame inside an existing frame.

Examples

Create a left-aligned chat panel:

<FRAME name="chat" title="Chat" align="left" width="30%">

Create a status bar at the bottom:

<FRAME name="status" align="bottom" height="50">

Create a borderless floating frame:

<FRAME name="minimap" FLOATING width="200" height="200" LEFT="10" TOP="10">

Show an existing frame:

<FRAME name="chat" action="open">

Close a frame:

<FRAME name="chat" action="close">

DEST Tag

Redirects text output to a named frame.

Syntax

<DEST name="frameName">Text goes here</DEST>

Or as a self-closing tag to set destination for all following text:

<DEST name="frameName">

Attributes

Attribute Required Description
NAME Yes Target frame name (empty string returns to main window)
EOF No If present, clears all content in the frame before writing
EOL No If present, clears the current line before writing

Examples

Send text to a chat frame:

<DEST name="chat">Player says: Hello!</DEST>

Clear frame and write new content:

<DEST name="status" EOF>HP: 100/100  MP: 50/50</DEST>

Return output to main window:

<DEST name="">

Complete Example

A typical MXP sequence to set up a multi-panel interface:

<!-- Create the frames -->
<FRAME name="chat" title="Chat" align="left" width="25%">
<FRAME name="status" title="Status" align="bottom" height="3c">

<!-- Send content to chat frame -->
<DEST name="chat">
[Guild] Bob: Anyone want to group?
[Guild] Alice: Sure!
</DEST>

<!-- Send content to status frame, clearing previous content -->
<DEST name="status" EOF>HP: 100/100 | MP: 75/100 | XP: 45%</DEST>

<!-- Return to main window for regular game output -->
<DEST name="">
You are standing in the town square.

Behavior Notes

  • Frames persist until explicitly closed with action="close"
  • Re-opening an existing frame shows it without changing its size or position (respects user customization)
  • Frame names are case-sensitive
  • Content sent via DEST inherits the formatting of the destination frame
  • Frames reset on reconnect (don't persist between sessions)

See Also

Events

New or revised events that Mudlet can raise to inform a profile about changes. See Mudlet-raised events for the existing ones.

UI Functions

All functions that help you construct custom GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation as well as displaying or formatting information on the screen.

setTextFormat, PR #8983, open

setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics, [strikeout], [overline], [reverse], [blink])
Sets current text format of selected window. This is a more convenient means to set all the individual features at once compared to using setFgColor(windowName, r,g,b), setBold(windowName, true), setItalics(windowName, true), setUnderline(windowName, true), setStrikeOut(windowName, true).
See Also: getTextFormat()
Parameters
  • windowName
Specify name of selected window. If empty string "" or "main" format will be applied to the main console
  • r1,g1,b1
To color text background, give number values in RBG style
  • r2,g2,b2
To color text foreground, give number values in RBG style
  • bold
To format text bold, set to 1 or true, otherwise 0 or false
  • underline
To underline text, set to 1 or true, otherwise 0 or false
  • italics
To format text italic, set to 1 or true, otherwise 0 or false
  • strikeout
(optional) To strike text out, set to 1 or true, otherwise 0 or false or simply no argument
  • overline
(optional) To use overline, set to 1 or true, otherwise 0 or false or simply no argument
  • reverse
(optional) To swap foreground and background colors, set to 1 or true, otherwise 0 or false or simply no argument
  • blink
(optional) To make text blink, use "slow", "fast", or "none" (default). Requires "Enable blinking text" in Settings → Accessibility.
Example
--This script would create a mini text console and write with bold, struck-out, yellow foreground color and blue background color "This is a test".
createMiniConsole( "con1", 0,0,300,100);
setTextFormat("con1",0,0,255,255,255,0,true,0,false,1);
echo("con1","This is a test")

Note Note: In versions prior to 3.7.0 the error messages and this wiki were wrong in that they had the foreground color parameters as r1, g1 and b1 and the background ones as r2, g2 and b2.

MudMaster Chat Protocol (MMCP)

MMCP is a peer-to-peer protocol enabling out of band data to be sent to connected peers in the form of public or private chats, or general data.
See MMCP protocol documentation at: https://tintin.mudhalla.net/protocols/mmcp/
And at: https://mudstandards.org/mud/mmcp/
See also https://wiki.mudlet.org/w/Notes_on_MMCP
Mudlet VersionAvailable in Mudlet ?.??+

Note Note: pending, not yet available. See https://github.com/Mudlet/Mudlet/pull/7765

Lua functions

  • Note for all functions using target as an argument, the argument can be the client chatname or ID of the client as seen in mmcp.displayClientList()

accept

mmcp.accept(target)
Accepts an incoming connection request.
Parameters
  • target:
  • Incoming client name or ID.

Note Note: pending, not yet available in initial MMCP release.

allowSnoop

mmcp.allowSnoop(target)
Toggles the Allow Snoop flag for a client, allowing them to initiate a snoop request which will forward them text you see from your game.
Parameters
  • target:
  • Client name or ID.

call

mmcp.call(host[, port])
Initiate an outgoing connection to another client.
Parameters
  • host:
  • IPv4 address or fully qualified domain name.
  • port:
  • (optional) Port to connect to. Default 4050.
Example
local host = "1.2.3.4"
local port = 4050

mmcp.call(host, port)
You should see the following message
[ CHAT ]  - Connecting to 1.2.3.4:4050...
[ CHAT ]  - Waiting for response from 1.2.3.4:4050...
[ CHAT ]  - Connection to ChatClient at 1.2.3.4:4050 accepted.

chatAll

mmcp.chatAll(message)
Sends a message to all connected clients.
Parameters
  • message:
  • The message to send.

This message will have the format of: <Name> chats to everybody, '<message>'

You will see the message: You chat to everybody, '<message>'

Example
-- Alias: ChatAll
-- Alias Pattern: ^chatAll (.*)

mmcp.chatAll(matches[2])

chatGroup

mmcp.chatGroup(group, message)
Sends a message to all clients in the specified group.
Parameters
  • group:
  • The group to send the message to.
  • message:
  • The message to send.

The message will have the format of: <Name> chats to the group, '<message>'

You will see the message: You chat to <<group>>, '<message>'

Example
-- Alias: ChatGroup
-- Alias Pattern: ^chatGroup ([a-zA-Z0-9]+) (.*)

mmcp.chatGroup(matches[2], matches[3])

chatName

mmcp.chatName([name])
Sets or gets your current chat name visible to other clients.
Parameters
  • name:
  • (optional) The new chat name to use.
Returns
  • If no name is specified, this function will return your current chat name.
Example
-- Alias: ChatName
-- Alias Pattern: ^chatName (\S+)

mmcp.chatNAme(matches[2])

chatTo

mmcp.chatTo(target, message)
Sends a message to a specific client.
Parameters
  • target:
  • Client name or ID.
  • message:
  • The message to send.

The target client will see the message: <Name> chats to you, '<message>'

You will see the message: You chat to <target>, '<message>'

Example
-- Alias: ChatTo
-- Alias Pattern: ^chatTo (.*?) (.*)

mmcp.chatTo(matches[2], matches[3])

deny

mmcp.deny(target)
Denies an incoming connection request.
Parameters
  • target:
  • Client name or ID.

Note Note: pending, not yet available in initial MMCP release.

disconnect

mmcp.disconnect(target)
Disconnects a connected client.
Parameters
  • target:
  • Client name or ID

displayClientList

mmcp.displayClientList()
Displays a table showing information about connected and pending clients.
Example
mmcp.displayClientList()
You should see the following table
Id   Name                 Address              Port  Group           Flags    ChatClient
==== ==================== ==================== ===== =============== ======== ================
   1 ChatClient           1.2.3.4              4050                           Mudlet
==== ==================== ==================== ===== =============== ======== ================
Color Key: Connected  Pending
Flags:  F - Firewall,       I - Ignored,  P - Private,  S - Serving
        n - Allow Snooping, N - Being Snooped
  • You may then use the mmcp lua commands referencing the client by their ID (1) or name (ChatClient)

emoteAll

mmcp.emoteAll(message)
Sends an emote message to all connected clients.
Parameters
  • message:
  • The message to send.

Clients will see the message: <Name> <message>

If you have enabled the "Prefix emote messages" option, you will see: You emote to everyone: '<Name> <message>'

Otherwise you will see: <Name> <message>

Example
-- Alias: EmoteAll
-- Alias Pattern: ^emoteAll (.*)

local emoteStr = "says, '" .. matches[2] .. "'"

mmcp.emoteAll(emoteStr)

getClientFlags

mmcp.getClientFlags(target)
Returns a string containing the client flags of a connected client.
Parameters
  • target:
  • Client name or ID.
Returns

This string is an 8 character string where letters in the following positions have meaning: "12345678"

  • 1: Reserved, blank
  • 2: Reserved, blank
  • 3: P if the connection is Private, otherwise blank
  • 4: I if the connection is Ignored, otherwise blank
  • 5: S if the client is being served, otherwise blank
  • 6: F if the client is firewalled, otherwise blank
  • 7: N if the client is snooping us, n if the client can snoop us, otherwise blank
  • 8: Reserved, blank

getClientList

clientInfo = mmcp.getClientList()
Returns a lua table containing the following information for each connected client.
Returns
  • id: The ID of the client
  • name: The chat name of the client.
  • host: The hostname or IP address of the client.
  • port: The port the client (check if this is the reported port or port they connected from)
  • version: The MUD client and version of the client
Example
local clientList = mmcp.getClientList()
The variable clientList will then contain
{ {
    host = "1.2.3.4",
    id = 1,
    name = "ChatClient",
    port = 4050,
    version = "Mudlet"
  } }

ignore

mmcp.ignore(target)
Toggles ignoring a client. You will not see chat messages from an ignored client.
Parameters
  • target:
  • Client name or ID.

peek

mmcp.peek(target)
Sends a request to the target client to peek at their connection list.
Parameters
  • target:
  • Client name or ID.

ping

mmcp.ping(target)
Sends a ping request to a client.
Parameters
  • target:
  • Client name or ID.

request

mmcp.request(target)
Sends a request to the target client to request and connect to their public connections.
Mudlet will attempt to connect to each of the hosts returned by this command.
Parameters
  • target:
  • Client name or ID.

sendSideChannel

mmcp.sendSideChannel(channel, message)
Sends an OOB (Out of band) message to all connected clients.
Parameters
  • channel:
  • The channel to send the message on.
  • message:
  • The message to send.

Note Note: This will only send to other Mudlet clients. Upon receipt of this message Mudlet will raise a sysMMCPSideChannelMessage containing the channel and message data.

Example
-- myStats populated by prompt trigger
local outStr = string.format("%s,%d,%d,%d,%d,%s",
  mmcp.chatName(), myStats.hp, myStats.maxHp, myStats.mana, myStats.maxMana, myStats.buffs)

mmcp.sendSideChannel("stats", outStr)

-- Example event handling
function handleStatsData(statsTable)
  -- this should match the outStr format sent by mmcp.sendSideChannel
  local name, hp, maxHp, mana, maxMana, buffs = string.match(statsTable, "(%S+),(%d+),(%d+),(%d+),(%d+),(.*)")

  -- do things with this data
end

function VStats.eventHandler(event, ...)
  if event == "sysMMCPSideChannelMessage" then
    if arg[2] == "stats" then -- check if its actually for us, arg[2] should match "stats" provided to mmcp.sendSideChannel
      handleStatsData(arg[3])
    end
  end
end

registerAnonymousEventHandler("sysMMCPSideChannelMessage", "VStats.eventHandler")

serve

mmcp.serve(target)
Toggles the serve flag for a client, this clients chat messages will be sent to all other connected clients.
Parameters
  • target:
  • Client name or ID.

setDoNotDisturb

mmcp.setDoNotDisturb(target)
Toggles the Do Not Disturb flag, any incoming connections will be automatically denied.

Note Note: pending, not yet available in initial MMCP release.

setGroup

mmcp.setGroup(target, group)
Assigns a client to a chat group.
Parameters
  • target:
  • Client name or ID.
  • group:
  • The group name.

Note Note: The group name is only visible to you.

Example
-- Alias: SetGroup
-- Alias Pattern: ^setGroup ([a-zA-Z0-9]+) ?(.*)

mmcp.setGroup(matches[2], matches[3])

setPrivate

mmcp.setPrivate(target)
Toggles the private flag for a client. Any clients set as private will not be listed in peek or connection requests.
Parameters
  • target:
  • Client name or ID.

snoop

mmcp.snoop(target)
Starts snooping a client. The target may first need to enable snooping on their client.
Parameters
  • target:
  • Client name or ID.
Example
-- Alias: ChatSnoop
-- Alias Pattern: ^chatSnoop (.*)

mmcp.snoop(matches[2])

startServer

mmcp.startServer([port])
Starts accepting connections from clients.
Parameters
  • port:
  • (optional) Port to listen for incoming connections. Default 4050.

Note Note: pending, not yet available in initial MMCP release.

stopServer

mmcp.stopServer()
Stops accepting connections from clients.

Note Note: pending, not yet available in initial MMCP release.

Events

sysMMCPChatMessage

Raised when Mudlet receives an MMCP chat message from a client
Arguments
  • peerName:
  • Peer Name of the client
  • message:
  • Message content
Example putting MMCP messages into an EMCO window
function mmcpEventHandler(event, ...)
    -- trim whitespace
    local trimmedStr = arg[1]:match("^%s*(.-)%s*$")

    myEmcoWindow:decho("MMCP", ansi2decho(trimmedStr) .. "\n", false)
end

registerNamedEventHandler(getProfileName(), "MMCP", "sysMMCPChatMessage", "mmcpEventHandler")

sysMMCPSideChannelMessage

Raised when an MMCP side channel message has been received
Arguments
  • peerName:
  • Peer Name of the client
  • channel:
  • Channel identifier string
  • message:
  • Message content
Example
function VFrame.eventHandler(event, ...)
  if event == "gmcp.Char.Vitals" then

    VFrame.updateVitals()

  elseif event == "sysMMCPSideChannelMessage" then
    --display("event: " .. event .. " from: " .. arg[1] .. " channel: " .. arg[2] .. " message: " .. arg[3])
    if arg[2] == "stats" and myVFrame then -- check if its actually for us
      myVFrame:playerData(arg[3])
    end
  end
   
end

VFrame.registeredEvents = {
  registerAnonymousEventHandler("gmcp.Char.Vitals", "VFrame.eventHandler"),
  registerAnonymousEventHandler("sysMMCPSideChannelMessage", "VFrame.eventHandler"),
}

sysMMCPIncomingSnoopMessage

Raised when an MMCP client whom you are snooping has sent new snoop data
Arguments
  • peerName:
  • Peer Name of the client
  • message
  • Snoop content

sysMMCPPeerUpdateEvent

Raised when an MMCP client has been connected or disconnected
Arguments
  • peerName:
  • Chat name of the client

Security