Difference between revisions of "User talk:Akaya"
Line 36: | Line 36: | ||
==Create a global table or namespace== | ==Create a global table or namespace== | ||
− | Creating one will make each of your variables unique. Our name space will be called ''compass'' and everything we make from here on out will be stored within the compass table. | + | Creating one will make each of your variables unique. Our name space will be called '''''compass''''' and everything we make from here on out will be stored within the compass table. We'll also add a few values to it: dirs and ratio. '''''compass.dirs''''' will store each direction while '''''compass.ratio''''' will store the ratio of our screen size so you can 'square up' your compass. |
<lua>compass = compass or { | <lua>compass = compass or { | ||
dirs = {"nw","n","ne","w","center","e","sw","s","se"}, | dirs = {"nw","n","ne","w","center","e","sw","s","se"}, |
Revision as of 07:00, 5 September 2013
Introduction to Frameworks: Geyser and Vyzor
Frameworks can make GUI creation loads easier by providing support for common GUI-related goals. The two most commonly used in the Mudlet world are Geyser and Vyzor. Each have their own pros and cons and it is ultimately up to you as to which you choose. Vyzor is great for creating an entire GUI and sharing them with others as it handles window resizing for you. Meaning the GUI will appear the same regardless of the user's screen size. Geyser handles widgets much better than Vyzor but does not offer dynamic resizing or individual manipulation of stylesheet elements by default. In short, there is really nothing that one can do that the other cannot with a bit of work. Again, the decision is up to you.
Geyser
One of the major highlights of Geyser is that it is built into Mudlet. No installation is necessary to utilize its API. This makes sharing your work a breeze.
Create a label
<lua>myLabel = Geyser.Label:new({
name = "myLabel", x = 0, y = "50%", width = 100, height = "10%",
},main)</lua>
- Geyser.Label:new() To create a label via Geyser we must use the Geyser.Label:new() function. It has two parameters: a table of label information and the container.
- Setting a variable Though not necessary, it is normally a wise choice to assign our label to a variable. This will allow us to refer to it later on. In our example, the variable name is set to myLabel.
- Name This is the name that Geyser will use internally to manipulate our label. It is not uncommon (and usually best) to have this match our variable name. We've done this in our example, naming it myLabel
- Position This is where our label will reside on the screen in relavance to the main Mudlet window via x and y coordinates. 0,0 representing the top left. These coordinates can be a percentage of its container encased in quotations (a string) or a pixel value (a number). In our example, x is set to 0 (a pixel value) which will hug it to the left side of the screen. y is set to "50%" which will set it halfway down the screen. If we want to adjust the starting position of the label, we would adjust these values.
- Size This will determine the size of our label using width and height. Just like the position, this can be a percentage or pixel value. In our example, the width has been set to 100 which will make it 100px wide. The height is set to "10%" which will make it's height 10% of the main Mudlet window.
- Container The container is the last thing to be specified during label creation. It is the second parameter of Geyser.Label:new() so you'll want to separate it from the first with a comma as shown in the above example. Since we don't really have a container made yet, we're simply placing the label in the main Mudlet window or main.
Style a label
<lua>myLabel:setStyleSheet([[
background-color: blue;
]])</lua>
- setStyleSheet() Styling a label is done using the Qt Stylesheet. Using the setStyleSheet() function we specify the properties of our label's stylesheet in a single string. The variable myLabel is prefixed so that the function knows which stylesheet its changing. Each property of the stylesheet is separated with a semicolon. There are numerous things you can do with this and a full list of features can be found here: [1]
- Stylesheet contents setStyleSheet() has but a single parameter: a single string containing every property of the stylesheet. This single parameter is encased with double brackets as there may be a string within a string. In our example, we have only provided a single property: background-color. Each property is separated from it's value with a colon.
Create a container
Vyzor
Blah Vyzor Blah
Creating a Clickable Compass
The following will walk you through the process of creating your own clickable compass using the Geyser framework.
Store the screen size
We'll want to store the screen size in some local variables so they can be easily referenced to later on. <lua>local mw, mh = getMainWindowSize()</lua>
Create a global table or namespace
Creating one will make each of your variables unique. Our name space will be called compass and everything we make from here on out will be stored within the compass table. We'll also add a few values to it: dirs and ratio. compass.dirs will store each direction while compass.ratio will store the ratio of our screen size so you can 'square up' your compass. <lua>compass = compass or {
dirs = {"nw","n","ne","w","center","e","sw","s","se"}, ratio = mw / mh
}</lua>
Create the parent label
<lua>compass.back = Geyser.Label:new({
name = "compass.back", x = "25%", y = "25%", width = "10%", height = "10%",
},main)</lua>
Set the parent label stylesheet
<lua>compass.back:setStyleSheet([[
background-color: QRadialGradient(cx:.3,cy:1,radius:1,stop:0 rgb(0,0,50),stop:.5 rgb(0,0,100),stop:1 rgb(0,0,255)); border-style: solid; border-radius: ]]..tostring(compass.back:get_width()/2-14)..[[px; margin: 10px;
]])</lua>
Create a 3x3 grid
<lua> compass.box = Geyser.HBox:new({
name = "compass.box", x = 0, y = 0, width = "100%", height = "100%", },compass.back)</lua>
<lua> compass.row1 = Geyser.VBox:new({
name = "compass.row1", },compass.box) compass.row2 = Geyser.VBox:new({ name = "compass.row2", },compass.box) compass.row3 = Geyser.VBox:new({ name = "compass.row3", },compass.box)</lua>
<lua> compass.nw = Geyser.Label:new({
name = "compass.nw", },compass.row1)
compass.w = Geyser.Label:new({ name = "compass.w", },compass.row1) compass.sw = Geyser.Label:new({ name = "compass.sw", },compass.row1) compass.n = Geyser.Label:new({ name = "compass.n", },compass.row2) compass.center = Geyser.Label:new({ name = "compass.center", },compass.row2)
compass.s = Geyser.Label:new({ name = "compass.s", },compass.row2)
compass.ne = Geyser.Label:new({ name = "compass.ne", },compass.row3) compass.e = Geyser.Label:new({ name = "compass.e", },compass.row3) compass.se = Geyser.Label:new({ name = "compass.se", },compass.row3)</lua>
Create a callback function
<lua>function compass.click(name)
send(name)
end</lua>
Create the hover functions
<lua>function compass.onEnter(name)
compass[name]:setStyleSheet([[ border-image: url("]]..getMudletHomeDir()..User talk:Akaya/..name..[[hover.png"); margin: 5px; ]])
end
function compass.onLeave(name)
compass[name]:setStyleSheet([[ border-image: url("]]..getMudletHomeDir()..User talk:Akaya/..name..[[.png"); margin: 5px; ]])
end</lua>
Set the stylesheets in the grid
<lua>for k,v in pairs(compass.dirs) do
compass[v]:setStyleSheet([[ border-image: url("]]..getMudletHomeDir()..User talk:Akaya/..v..[[.png"); margin: 5px; ]]) compass[v]:setClickCallback("compass.click",v) setLabelOnEnter("compass."..v,"compass.onEnter",v) setLabelOnLeave("compass."..v,"compass.onLeave",v)
end</lua>
Resize the compass into a square
<lua>function compass.resize()
compass.back:resize(compass.back:get_width(),math.floor(compass.back:get_height()*compass.ratio))
end
compass.resize()</lua>