Manual:Advanced Lua
Advanced Lua
Using tables
A good overview of tables is available on Lua's wiki in the TablesTutorial. Nick Gammon has also written a nice overview on how to deal with Lua tables.
How to use multilinematches[n][m]
multilinematches[n][m]
is the compliment of matches[n]
when matching multi-line triggers. multilinematches[n][m]
stores its matches by lines, inside each line are the relevant matches to it. TThe following example can be tested on the MUD batmud.bat.org:
In the case of a multiline trigger with these 2 Perl regex as conditions:
^You have (\w+) (\w+) (\w+) (\w+)
^You are (\w+).*(\w+).*
The command "score" generates the following output on batMUD:
You have an almost non-existent ability for avoiding hits. You are irreproachably kind. You have not completed any quests. You are refreshed, hungry, very young and brave. Conquer leads the human race. Hp:295/295 Sp:132/132 Ep:182/181 Exp:269 >
If you add this script to the trigger:
<lua> showMultimatches() </lua>
The script, i.e. the call to the function showMultimatches() generates this output: <lua>
------------------------------------------------------- The table multimatches[n][m] contains: ------------------------------------------------------- regex 1 captured: (multimatches[1][1-n]) key=1 value=You have not completed any quests key=2 value=not key=3 value=completed key=4 value=any key=5 value=quests regex 2 captured: (multimatches[2][1-n]) key=1 value=You are refreshed, hungry, very young and brave key=2 value=refreshed key=3 value=young key=4 value=and key=5 value=brave -------------------------------------------------------
</lua>
The function showMultimatches() prints out the content of the table multimatches[n][m]. You can now see what the table multimatches[][] contains in this case. The first trigger condition (=regex 1) got as the first full match "You have not completed any quests". This is stored in multimatches[1][1] as the value of key=1 in the sub-table matches[1] which, in turn, is the value of key=1 of the table multimatches[n][m].
The structure of the table multimatches: <lua> multimatches {
1 = { matches[1] of regex 1 matches[2] of regex 1 matches[3] of regex 1 ... matches[m] of regex 1 }, 2 = { matches[1] of regex 2 matches[2] of regex 2 ... matches[m] of regex 2 }, ... ... n = { matches[1] of regex n matches[2] of regex n ... matches[m] of regex n }
} </lua> The sub-table matches[n] is the same table matches[n] you get when you have a standard non-multiline trigger. The value of the first key, i. e. matches[1], holds the first complete match of the regex. Subsequent keys hold the respective capture groups. For example: Let regex = "You have (\d+) gold and (\d+) silver" and the text from the MUD = "You have 5 gold and 7 silver coins in your bag." Then matches[1] contains "You have 5 gold and 7 silver", matches[2] = "5" and matches[3] = "7". In your script you could do:
<lua> myGold = myGold + tonumber( matches[2] ) mySilver = mySilver + tonumber( matches[3] ) </lua>
However, if you’d like to use this script in the context of a multiline trigger, matches[] would not be defined as there are more than one regex. You need to use multimatches[n][m] in multiline triggers. Above script would look like this if above regex would be the first regex in the multiline trigger:
<lua> myGold = myGold + tonumber( multimatches[1][2] ) mySilver = mySilver + tonumber( multimatches[1][3] ) </lua>
What makes multiline triggers really shine is the ability to react to MUD output that is spread over multiple lines and only fire the action (=run the script) if all conditions have been fulfilled in the specified amount of lines.
Using regex in Lua
Lua has its own, fast and lightweight pattern matching built in - see 20.2 – Patterns. Should you need proper regex however, Mudlet has lrexlib available - which works as a drop-in replacement; replace string. with rex. - for example string.gsub to rex.gsub. See manual for documentation.
<lua> -- example: strip out trailing .0's from text using a regex local stripped = rex.gsub("1.0.0", (\.0+)+$, ) print(stripped) </lua>
Coroutines
Mudlet supports Lua's coroutines starting with 3.2.0, which opens up a whole lot of possibilities for the way you program your scripts. A pretty technical description and a tutorial is available, but for a quick explanation, think of coroutines allowing you to pause and resume running a function. If you're familiar with other clients, it is something like a #wait statement where a script will stop running, except unlike a #wait which auto-resumes the script later, you resume it when it yourself whenever you'd like.
Here's an example - add this code as a new script:
<lua> function ritual()
send("get wood") -- think of coroutine.yield as yielding (giving away) control, -- so the function will stop here and resume on making fire -- when called the next time coroutine.yield() send("make fire") coroutine.yield() send("jump around") coroutine.yield() send("sacrifice goat")
end </lua>
Make a ^ritual$ alias - which seems big, but that's just because there's a lot of explanation inside it:
<lua> -- coroutines didn't work before 3.2, so don't do anything if this alias -- is used in an older Mudlet - because it could crash if mudlet.supportscoroutines then return end
-- create a coroutine that'll be running our ritual function -- or re-use the one we're already using if there is one ritualcoroutine = ritualcoroutine or coroutine.create(ritual)
-- run the coroutine until a coroutine.yield() and see -- if there's any more code to run local moretocome = coroutine.resume(ritualcoroutine)
-- if there's no more code to run - remove the coroutine, -- so next time you call the alias - a new one gets made if not moretocome then
ritualcoroutine = nil
end </lua>
Now try doing the ritual command. You'll see that the send()'s are being sent one at a time, instead of all at once as they would have been without the yields. Cool, huh?