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  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 01:10, 14 January 2022
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 07:00, 1 July 2020
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 06:05, 3 July 2020
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 06:28, 3 July 2020
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 01:10, 17 February 2024
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 06:11, 3 July 2020
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 06:32, 3 July 2020
  • For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.
    5 KB (768 words) - 06:15, 3 July 2020
  • ...[[Special:MyLanguage/Manual:Technical_Manual#Supported_Protocols|Supported Protocols]].
    6 KB (817 words) - 01:01, 23 June 2020
  • {{Manual:Supported Protocols}}
    6 KB (978 words) - 23:53, 28 June 2022
  • ...[[Special:MyLanguage/Manual:Technical_Manual#Supported_Protocols|Supported Protocols]].
    6 KB (878 words) - 20:02, 13 October 2020
  • ...te><!--T:10--> For the purposes of all future external application support protocols, we would like to propose the creation of an External.* meta-namespace. Thi ...and privacy reasons as necessary. NOTE: Sending/receiving messages is not supported. If you wish to support this, use an in-game communication channel.</transl
    6 KB (890 words) - 14:49, 2 January 2024
  • {{#description2:Manual on supported protocols like CHARSET, GMCP, MSSP, MSP, ATCP, MSDP, MXP, etc.}} = Supported Protocols =
    33 KB (5,180 words) - 10:12, 22 December 2023
  • ...Manual:Supported_Protocols#Adding_support_for_a_telnet_protocol|additional protocols]] section for more. ...testing things, or possibly to those who are creating handlers for Telnet protocols within the Lua subsystem, who need to avoid the transcoding of individual p
    84 KB (11,371 words) - 01:30, 2 April 2023
  • {{Note}} Mudlet also uses the event system in-game protocols (like ATCP, GMCP and others). ...f you compile it yourself. The automated builds are made using the oldest supported version of Ubuntu, and the [https://doc.qt.io/qt-5/qtgamepad-index.html Qt5
    31 KB (4,306 words) - 16:56, 22 January 2024
  • ...the game. This is primarily to enable testing when new Telnet sub-options/protocols are being developed. The data has to be injected into the system nearer to =Supported Protocols=
    131 KB (18,853 words) - 16:06, 22 April 2024

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