Difference between revisions of "Vyzor"

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Working on it.
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{{TOC right}}
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==Author==
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;Name
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: Erik Pettis
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;Forum Name
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: [http://forums.mudlet.org/memberlist.php?mode=viewprofile&u=3057 Oneymus]
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==About==
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; Link
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: [http://forums.mudlet.org/viewtopic.php?f=6&t=2647 Mudlet Forums]
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; Beta Release
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: January 8th, 2012
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; Download
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: [https://github.com/Oneymus/Vyzor/releases/latest Download the .zip]
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: The latest mpackage in GitHub.
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; Source Code
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: [https://github.com/Oneymus/Vyzor GitHub]
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: The active and definitive source repository for Vyzor.
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; API Reference
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: [http://oneymus.github.io/Vyzor/ Reference]
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: This is comprehensive reference to Vyzor's API. Everything necessary to work with Vyzor should be contained herein.
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Vyzor is a GUI framework that provides an object-oriented interface for Mudlet's Labels and Qt's Stylesheets. It provides Frames (Vyzor's container object) mapped to Mudlet's borders, which update dynamically or maintain a size specified by the user. Users creates Frames, and can define them using values relative to parent Frames; in this way, you can have widgets that properly map to, say, the right side of the main console. All Frames can be filled with Components, which map directly to Stylesheet Properties.
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===References===
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* [http://doc.qt.io/qt-5/stylesheet-reference.html Qt5 Reference Sheet]
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[[Category: Mudlet Package Listing]]

Latest revision as of 10:09, 26 March 2017

Author

Name
Erik Pettis
Forum Name
Oneymus

About

Link
Mudlet Forums
Beta Release
January 8th, 2012
Download
Download the .zip
The latest mpackage in GitHub.
Source Code
GitHub
The active and definitive source repository for Vyzor.
API Reference
Reference
This is comprehensive reference to Vyzor's API. Everything necessary to work with Vyzor should be contained herein.

Vyzor is a GUI framework that provides an object-oriented interface for Mudlet's Labels and Qt's Stylesheets. It provides Frames (Vyzor's container object) mapped to Mudlet's borders, which update dynamically or maintain a size specified by the user. Users creates Frames, and can define them using values relative to parent Frames; in this way, you can have widgets that properly map to, say, the right side of the main console. All Frames can be filled with Components, which map directly to Stylesheet Properties.

References