Manual:Lua Functions
Lua API
Mudlet defines several global Lua variables that are accessible from anywhere.
| Built-in Lua Variables | |||||
|---|---|---|---|---|---|
| Variable Name | Description | ||||
| comand | This variable holds the current user command. This is typically used in alias scripts. | ||||
| line | This variable holds the content of the current line as being processed by the trigger engine. The engine runs all triggers on each line as it arrives from the MUD. | ||||
| matches[n] | This Lua table is being used by Mudlet in the context of triggers that use Perl regular expressions.
matches[1] holds the entire match, matches[2] holds the first capture group, matches[n] holds the nth-1 capture group. If the trigger uses the Perl style /g switch to evaluate all possible matches of the given regex within the current line, matches[n+1] will hold the second entire match, matches[n+2] the first capture group of the second match and matches[n+m] the m-th capture group of the second match. | ||||
| multimatches[n][m] | This table is being used by Mudlet in the context of multiline triggers that use Perl regular expression. It holds the table matches[n] as described above for each Perl regular expression based condition of the multiline trigger. multimatches[5][4] may hold the 3rd capture group of the 5th regex in the multiline trigger. This way you can examine and process all relevant data within a single script. Have a look at this example. | ||||
Function Categories
Basic Essential Functions: These functions are generic functions used in normal scripting. These deal with mainly everyday things, like sending stuff and echoing to the screen.
Database Functions: Need verbiage here
Miscellaneous Functions: Need verbiage here
Mapper Functions: Need verbiage here
Scripting Object Functions: Need verbiage here
String Functions: These functions are used to manipulate strings.
Table Functions: These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
UI Functions: These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation.
Basic Essentials
These functions are generic functions used in normal scripting. These deal with mainly everyday things, like sending stuff and echoing to the screen.
send
- send( command, echo the value = true/false )
- This sends "command" directly to the network layer, skipping the alias matching. The optional second argument of type boolean (print) determines if the outgoing command is to be echoed on the screen.
- If you want your command to be checked if it’s an alias, use expandAlias() instead. example:
send( "Hello Jane" ) --echos the command on the screen send( "Hello Jane", true ) --echos the command on the screen send( "Hello Jane", false ) --does not echo the command on the screen
echo
- echo( windowName, text )
- This function appends text at the end of the current line. The current cursor position is ignored. Use moveCursor() and insertText() if you want to print at a different cursor position.
- If the first argument is omitted the main console is used, otherwise the mini console windowName. === Example 1:
echo( "Hello world\n" ) -- writes "Hello world" to the main screen. echo( "info", "Hello this is the info window" ) -- writes text to the mini console named "info" if such a window exists
Database Functions
--Need verbiage here--
db:add
- db:add(sheet reference, table1, …, tableN)
- Adds one or more new rows to the specified sheet. If any of these rows would violate a UNIQUE index, a lua error will be thrown and execution will cancel. As such it is advisable that if you use a UNIQUE index, you test those values before you attempt to insert a new row.
- Example
--Each table is a series of key-value pairs to set the values of the sheet, --but if any keys do not exist then they will be set to nil or the default value. db:add(mydb.enemies, {name="Bob Smith", city="San Francisco"}) db:add(mydb.enemies, {name="John Smith", city="San Francisco"}, {name="Jane Smith", city="San Francisco"}, {name="Richard Clark"})
- As you can see, all fields are optional.
db:aggregate
- db:aggregate(field reference, aggregate function, query)
- Returns the result of calling the specified aggregate function on the field and its sheet. The query is optional.
- The supported aggregate functions are:
- COUNT - Returns the total number of records that are in the sheet or match the query.
- AVG - Returns the average of all the numbers in the specified field.
- MAX - Returns the highest number in the specified field.
- MIN - Returns the lowest number in the specified field.
- TOTAL - Returns the value of adding all the contents of the specified field.
- Example
local mydb = db:get_database("my database") echo(db:aggregate(mydb.enemies.name, "count"))
db:AND
- db:AND(sub-expression1, …, sub-expressionN)
- Returns a compound database expression that combines all of the simple expressions passed into it; these expressions should be generated with other db: functions such as db:eq, db:like, db:lt and the like.
- This compound expression will only find items in the sheet if all sub-expressions match.
db:between
- db:between(field reference, lower_bound, upper_bound)
- Returns a database expression to test if the field in the sheet is a value between lower_bound and upper_bound. This only really makes sense for numbers and Timestamps.
db:create
- db:create(database name, schema table)
- Creates and/or modifies an existing database. This function is safe to define at a top-level of a Mudlet script: in fact it is reccommended you run this function at a top-level without any kind of guards. If the named database does not exist it will create it. If the database does exist then it will add any columns or indexes which didn’t exist before to that database. If the database already has all the specified columns and indexes, it will do nothing.
- The database will be called Database_<sanitized database name>.db and will be stored in the Mudlet configuration directory.
- Database tables are called sheets consistantly throughout this documentation, to avoid confusion with Lua tables.
- The schema table must be a Lua table array containing table dictionaries that define the structure and layout of each sheet
- Example
local mydb = db:create("combat_log", { kills = { name = "", area = "", killed = db:Timestamp("CURRENT_TIMESTAMP"), _index = { {"name", "area"} } }, enemies = { name = "", city = "", reason = "", enemied = db:Timestamp("CURRENT_TIMESTAMP"), _index = { "city" }, _unique = { "name" }, _violations = "IGNORE" } })
- The above will create a database with two sheets; the first is kills and is used to track every successful kill, with both where and when the kill happened. It has one index, a compound inde tracking the combination of name and area. The second sheet has two indexes, but one is unique: it isn’t possible to add two items to the enemies sheet with the same name.
- For sheets with unique indexes, you may specify a _violations key to indicate how the db layer handle cases where the unique index is violated. The options you may use are: * FAIL - the default. A hard error is thrown, cancelling the script. * IGNORE - The command that would add a record that violates uniqueness just fails silently. * REPLACE - The old record which matched the unique index is dropped, and the new one is added to replace it.
- Returns a reference of an already existing database. This instance can be used to get references to the sheets (and from there, fields) that are defined within the database. You use these references to construct queries.
- If a database has a sheet named enemies, you can obtain a reference to that sheet by simply doing:
local mydb = db:get_database("my database") local enemies_ref = mydb.enemieslocal name_ref = mydb.enemies.name
db:delete
- db:delete(sheet reference, query)
- Deletes rows from the specified sheet. The argument for query tries to be intelligent:
- If it is a simple number, it deletes a specific row by _row_id
- If it is a table that contains a _row_id (e.g., a table returned by db:get) it deletes just that record.
- Otherwise, it deletes every record which matches the query pattern which is specified as with b:get.
- If the query is simply true, then it will truncate the entire contents of the sheet.
- Example
enemies = db:fetch(mydb.enemies) db:delete(mydb.enemies, enemies[1]) db:delete(mydb.enemies, enemies[1]._row_id) db:delete(mydb.enemies, 5) db:delete(mydb.enemies, db:eq(mydb.enemies.city, "San Francisco")) db:delete(mydb.enemies, true)
- Those deletion commands will do in order:
- one When passed an actual result table that was obtained from db:fetch, it will delete the record for that table.
- two When passed a number, will delete the record for that _row_id. This example shows getting the row id from a table.
- three As above, but this example just passes in the row id directly.
- four Here, we will delete anything which matches the same kind of query as db:fetch uses-- namely, anyone who is in the city of San Francisco.
- five And finally, we will delete the entire contents of the enemies table.
db:eq
- db:eq(field reference, value)
- Returns a database expression to test if the field in the sheet is equal to the value.
db:exp
- db:exp(string)
- Returns the string as-is to the database.
- Use this function with caution, but it is very useful in some circumstances. One of the most common of such is incrementing an existing field in a db:set() operation, as so:
db:set(mydb.enemies, db:exp("kills + 1"), db:eq(mydb.enemies.name, "Ixokai"))
- This will increment the value of the kills field for the row identified by the name Ixokai.
- But there are other uses, as the underlining database layer provides many functions you can call to do certain things. If you want to get a list of all your enemies who have a name longer then 10 characters, you may do:
db:fetch(mydb.enemies, db:exp("length(name) > 10"))
- Again, take special care with this, as you are doing SQL syntax directly and the library can’t help you get things right.
db:fetch
- db:fetch(sheet reference, query, order_by, descending)
- Returns a table array containing a table for each matching row in the specified sheet. All arguments but sheet are optional. If query is nil, the entire contents of the sheet will be returned.
- Query is a string which should be built by calling the various db: expression functions, such as db:eq, db:AND, and such. You may pass a SQL WHERE clause here if you wish, but doing so is very dangerous. If you don’t know SQL well, its best to build the expression.
- Query may also be a table array of such expressions, if so they will be AND’d together implicitly.
- The results that are returned are not in any guaranteed order, though they are usually the same order as the records were inserted. If you want to rely on the order in any way, you must pass a value to the order_by field. This must be a table array listing the columns you want to sort by. It can be { "column1" }, or { "column1", "column2" }
- The results are returned in ascending (smallest to largest) order; to reverse this pass true into the final field.
- Example
db:fetch(mydb.enemies, nil, {"city", "name"}) db:fetch(mydb.enemies, db:eq(mydb.enemies.city, "San Francisco")) db:fetch(mydb.kills, {db:eq(mydb.kills.area, "Undervault"), db:like(mydb.kills.name, "%Drow%")} )
- The first will fetch all of your enemies, sorted first by the city they reside in and then by their name.
- The second will fetch only the enemies which are in San Francisco.
- The third will fetch all the things you’ve killed in Undervault which have Drow in their name.
db:gt
- db:gt(field reference, value)
- Returns a database expression to test if the field in the sheet is greater than to the value.
db:get_database
- db:get_database(database_name)
- Returns your database name.
- Example
local mydb = db:get_database("my database")
db:gte
- db:gte(field reference, value)
- Returns a database expression to test if the field in the sheet is greater than or equal to the value.
db:in_
- db:in_(field reference, table array)
- Returns a database expression to test if the field in the sheet is one of the values in the table array.
- First, note the trailing underscore carefully! It is required.
- The following example illustrates the use of in_:
local mydb = db:get_database("my database") local areas = {"Undervault", "Hell", "Purgatory"} db:fetch(mydb.kills, db:in_(mydb.kills.area, areas))
- This will obtain all of your kills which happened in the Undervault, Hell or Purgatory. Every db:in_ expression can be written as a db:OR, but that quite often gets very complex.
db:is_nil
- db:is_nil(field reference, value)
- Returns a database expression to test if the field in the sheet is nil.
db:is_not_nil
- db:is_not_nil(field reference, value)
- Returns a database expression to test if the field in the sheet is not nil.
db:like
- db:like(field reference, pattern)
- returns a database expression to test if the field in the sheet matches the specified pattern.
- LIKE patterns are not case-sensitive, and allow two wild cards. The first is an underscore which matches any single one character. The second is a percent symbol which matches zero or more of any character.
- LIKE with "_" is therefore the same as the "." regular expression.
- LIKE with "%" is therefore the same as ".*" regular expression.
db:lt
- db:lt(field reference, value)
- Returns a database expression to test if the field in the sheet is less than the value.
db:lte
- db:lte(field reference, value)
- Returns a database expression to test if the field in the sheet is less than or equal to the value.
db:merge_unique
- db:merge_unique(sheet reference, table array)
- Merges the specified table array into the sheet, modifying any existing rows and adding any that don’t exist.
- This function is a convenience utility that allows you to quickly modify a sheet, changing existing rows and add new ones as appropriate. It ONLY works on sheets which have a unique index, and only when that unique index is only on a single field. For more complex situations you’ll have to do the logic yourself.
- The table array may contain tables that were either returned previously by db:fetch, or new tables that you’ve constructed with the correct fields, or any mix of both. Each table must have a value for the unique key that has been set on this sheet.
- For example, consider this database
local mydb = db:create("peopledb", { friends = { name = "", race = "", level = 0, city = "", _index = { "city" }, _unique = { "name" } } );
- Here you have a database with one sheet, which contains your friends, their race, level, and what city they live in. Let’s say you want to fetch everyone who lives in San Francisco, you could do:
local results = db:fetch(mydb.friends, db:eq(mydb.friends.city, "San Francisco"))
- The tables in results are static, any changes to them are not saved back to the database. But after a major radioactive cataclysm rendered everyone in San Francisco a mutant, you could make changes to the tables as so:
for _, friend in ipairs(results) do friend.race = "Mutant" end
- If you are also now aware of a new arrival in San Francisco, you could add them to that existing table array:
results[#results+1] = {name="Bobette", race="Mutant", city="San Francisco"}
- And commit all of these changes back to the database at once with:
db:merge_unique(mydb.friends, results)
- The db:merge_unique function will change the city values for all the people who we previously fetched, but then add a new record as well.
db:not_between
- db:not_between(field reference, lower_bound, upper_bound)
- Returns a database expression to test if the field in the sheet is not a value between lower_bound and upper_bound. This only really makes sense for numbers and Timestamps.
db:not_eq
- db:not_eq(field reference, value)
- Returns a database expression to test if the field in the sheet is NOT equal to the value.
db:not_in
- db:not_in(field reference, table array)
- Returns a database expression to test if the field in the sheet is not one of the values in the table array.
- See also: db:in_
db:not_like
- db:not_like(field reference, pattern)
- Returns a database expression to test if the field in the sheet does not match the specified pattern.
- LIKE patterns are not case-sensitive, and allow two wild cards. The first is an underscore which matches any single one character. The second is a percent symbol which matches zero or more of any character.
- LIKE with "_" is therefore the same as the "." regular expression.
- LIKE with "%" is therefore the same as ".*" regular expression.
db:OR
- db:OR(sub-expression1, sub-expression2)
- Returns a compound database expression that combines both of the simple expressions passed into it; these expressions should be generated with other db: functions such as db:eq, db:like, db:lt and the like.
- This compound expression will find any item that matches either the first or the second sub-expression.
db:set
- db:set(field reference, value, query)
- The db:set function allows you to set a certain field to a certain value across an entire sheet. Meaning, you can change all of the last_read fields in the sheet to a certain value, or possibly only the last_read fields which are in a certain city. The query argument can be any value which is appropriate for db:fetch, even nil which will change the value for the specified column for EVERY row in the sheet.
- For example, consider a situation in which you are tracking how many times you find a certain type of egg during Easter. You start by setting up your database and adding an Eggs sheet, and then adding a record for each type of egg.
- Example
local mydb = db:create("egg database", {eggs = {color = "", last_found = db.Timestamp(false), found = 0}}) db:add(mydb.eggs, {color = "Red"}, {color = "Blue"}, {color = "Green"}, {color = "Yellow"}, {color = "Black"} )
- Now, you have three columns. One is a string, one a timestamp (that ends up as nil in the database), and one is a number.
- You can then set up a trigger to capture from the mud the string, "You pick up a (.*) egg!", and you end up arranging to store the value of that expression in a variable called "myegg".
- To increment how many we found, we will do this:
myegg = "Red" -- We will pretend a trigger set this. db:set(mydb.eggs.found, db:exp("found + 1"), db:eq(mydb.eggs.color, myegg)) db:set(mydb.eggs.last_found, db.Timestamp("CURRENT_TIMESTAMP"), db:eq(mydb.eggs.color, myegg))
- This will go out and set two fields in the Red egg sheet; the first is the found field, which will increment the value of that field (using the special db:exp function). The second will update the last_found field with the current time.
- Once this contest is over, you may wish to reset this data but keep the database around. To do that, you may use a more broad use of db:set as such:
db:set(mydb.eggs.found, 0) db:set(mydb.eggs.last_found, nil)
db:update
- db:update(sheet reference, table)
- This function updates a row in the specified sheet, but only accepts a row which has been previously obtained by db:fetch. Its primary purpose is that if you do a db:fetch, then change the value of a field or tow, you can save back that table.
- Example
local mydb = db:get_database("my database") local bob = db:fetch(mydb.friends, db:eq(mydb.friends.name, "Bob"))[1] bob.notes = "He's a really awesome guy." db:update(mydb.friends, bob)
- This obtains a database reference, and queries the friends sheet for someone named Bob. As this returns a table array containing only one item, it assigns that one item to the local variable named bob. We then change the notes on Bob, and pass it into db:update() to save the changes back.
Mapper Functions
These are functions that are to be used with the Mudlet Mapper. The mapper is designed to be MUD-generic - it only provides the display and pathway calculations, to be used in Lua scripts that are tailored to the MUD you're playing. For a collection of pre-made scripts and general mapper talk, visit the mapper section of the forums.
To register a script as a mapping one with Mudlet (so Mudlet knows the profile has one and won't bother the user when they open the map), please do this in your script:
mudlet = mudlet or {}; mudlet.mapper_script = true
addAreaName
- areaID = addAreaName(areaName)
- Adds a new area name and returns the new area ID for the new name. If the name already exists, -1 is returned.
- See also: deleteArea()
- Example
local newID = addAreaName("My house") if newID == -1 then echo("That area name is already taken :(\n") else echo("Created new area with the ID of "..newid..".\n") end
addRoom
- addRoom(roomID)
- Creates a new room with the given ID, returns true if the room was successfully created.
- See also: createRoomID()
- Example
local newroomid = createRoomID() addRoom(newroomid)
addSpecialExit
- addSpecialExit(roomIDFrom, roomIDTo, command)
- Creates a one-way from one room to another, that will use the given command for going through them.
- See also: [#clearSpecialExits|clearSpecialExits()]]
- Example
-- sample alias pattern: ^spe (\d+) (.*?)$ -- mmp.currentroom is your current room ID in this example addSpecialExit(mmp.currentroom,tonumber(matches[2]), matches[3]) echo("\n SPECIAL EXIT ADDED TO ROOMID:"..matches[2]..", Command:"..matches[3]) centerview(mmp.currentroom)
centerview
- centerview (roomID)
- Centers the map view onto the given room ID. The map must be open to see this take effect. This function can also be used to see the map of an area if you know the number of a room there and the area and room are mapped.
clearRoomUserData
- clearRoomUserData(roomID)
- Clears all user data from a given room.
- See also: setRoomUserData()
- Example
clearRoomUserData(341)
clearSpecialExits
- clearSpecialExits(roomID)
- Removes all special exits from a room.
- See also: addSpecialExit()
- Example
clearSpecialExits(1337) if #getSpecialExits(1337) == 0 then -- clearSpecialExits will neve fail on a valid room ID, this is an example echo("All special exits successfully cleared from 1337.\n") end
createMapLabel
- labelID = createMapLabel(areaID, text, posx, posy, fgRed, fgGreen, fgBlue, bgRed, bgGreen, bgBlue)
- Creates a visual label on the map for all z-levels at given coordinates, with the given background and foreground colors. It returns a label ID that you can use later for deleting it.
- The coordinates 0,0 are in the middle of the map, and are in sync with the room coordinates - so using the x,y values of getRoomCoordinates() will place the label near that room.
- See also: deleteMapLabel
- Example
local labelid = createMapLabel( 50, "my map label", 0, 0, 255,0,0,23,0,0)
createMapper
- createMapper(x, y, width, height)
- Creates a miniconsole window for mapper to render in, the with the given dimensions. You can only create one at a time at the moment.
- Example
createMapper(0,0,300,300) -- creates a 300x300 mapper top-right of Mudlet setBorderLeft(305) -- adds a border so text doesn't underlap the mapper display
createRoomID
- usableId = createRoomID()
- Returns the lowest possible room ID you can use for creating a new room. If there are gaps in room IDs your map uses it, this function will go through the gaps first before creating higher IDs.
- See also: addRoom()
deleteArea
- deleteArea(areaID)
- Deletes the given area, permanently. This will also delete all rooms in it!
- See also: addAreaName()
- Example
deleteArea(23)
deleteMapLabel
- deleteMapLabel(areaID, labelID)
- Deletes a map label from a specfic area.
- See also: createMapLabel()
- Example
deleteMapLabel(50, 1)
deleteRoom
- deleteRoom(roomID)
- Deletes an individual room, and unlinks all exits leading to and from it.
- Example
deleteRoom(335)
getAreaRooms
- getAreaRooms(area id)
- Returns an indexed table with all rooms IDs for a given area ID (room IDs are values), or nil if no such area exists.
Note: On Mudlet versions prior to the 2.0 final release, this function would raise an error.
- Example
-- using the sample findAreaID() function defined in the getAreaTable() example, -- we'll define a function that echo's us a nice list of all rooms in an area with their ID function echoRoomList(areaname) local id, msg = findAreaID(areaname) if id then local roomlist, endresult = getAreaRooms(id), {} -- obtain a room list for each of the room IDs we got for _, id in ipairs(roomlist) do endresult[id] = getRoomName(id) end -- now display something half-decent looking cecho(string.format( "List of all rooms in %s (%d):\n", msg, table.size(endresult))) for roomid, roomname in pairs(endresult) do cecho(string.format( "%6s: %s\n", roomid, roomname)) end elseif not id and msg then echo("ID not found; " .. msg) else echo("No areas matched the query.") end end
getAreaTable
- getAreaTable()
- Returns a key(area name)-value(area id) table with all known areas and their IDs. There is an area with the name of and an ID of 0 included in it, you should ignore that.
- Example
-- example function that returns the area ID for a given area function findAreaID(areaname) local list = getAreaTable() -- iterate over the list of areas, matching them with substring match. -- if we get match a single area, then return it's ID, otherwise return -- 'false' and a message that there are than one are matches local returnid, fullareaname for area, id in pairs(list) do if area:find(areaname, 1, true) then if returnid then return false, "more than one area matches" end returnid = id; fullareaname = area end end return returnid, fullareaname end -- sample use: local id, msg = findAreaID("blahblah") if id then echo("Found a matching ID: " .. id") elseif not id and msg then echo("ID not found; " .. msg) else echo("No areas matched the query.") end
getCustomEnvColorTable
- envcolors = getCustomEnvColorTable()
- Returns a table with customized environments, where the key is the environment ID and the value is a indexed table of rgb values.
- Example
{ envid1 = {r,g,b}, envid2 = {r,g,b} }
getMapLabel
- labelinfo = getMapLabels(areaID, labelID)
- Returns a key-value table describing that particular label in an area. Keys it contains are the X, Y, Z coordinates, Height and Width, and the Text it contains. If the label is an image label, then Text will be set to the no text string.
- Example
lua getMapLabels(1658987) table { 1: 'no text' 0: 'test' } lua getMapLabel(1658987, 0) table { 'Y': -2 'X': -8 'Z': 11 'Height': 3.9669418334961 'Text': 'test' 'Width': 8.6776866912842 } lua getMapLabel(1658987, 1) table { 'Y': 8 'X': -15 'Z': 11 'Height': 7.2520666122437 'Text': 'no text' 'Width': 11.21900844574 }
getMapLabels
- arealabels = getMapLabels(areaID)
- Returns an indexed table (that starts indexing from 0) of all of the labels in the area, plus their label text. You can use the label id to deleteMapLabel() it.
- Example
display(getMapLabels(43)) table { 0: '' 1: 'Svorai's grove' } deleteMapLabel(43, 0) display(getMapLabels(43)) table { 1: 'Svorai's grove' }
getModulePriority
- priority = getModulePriority(module name)
- Returns the priority of a module as an integer. This determines the order modules will be loaded in - default is 0. Useful if you have a module that depends on another module being loaded first, for example.
- See also: setModulePriority()
- Example
getModulePriority("mudlet-mapper") }
getPath
- getPath(roomID from, roomID to)
- Returns a boolean true/false if a path between two room IDs is possible. If it is, the global speedWalkPath table is set to all of the directions that have to be taken to get there, and the global speedWalkDir table is set to all of the roomIDs you'll encounter on the way.
- Example
-- check if we can go to a room - if yes, go to it if getPath(34,155) then gotoRoom(155) else echo("\nCan't go there!") end
getRoomArea
- areaID = getRoomArea(roomID)
- Returns the area ID of a given room ID. To get the area name, you can check the area ID against the data given by getAreaTable() function, or use the getRoomAreaName() function.
Note: If the room ID does not exist, this function will raise an error.
- Example
display("Area ID of room #100 is: "..getRoomArea(100)) display("Area name for room #100 is: "..getRoomAreaName(getRoomArea(100)))
getRoomAreaName
- areaname = getRoomAreaName(areaID)
- Returns the area name for a given area id.
- Example
echo(string.format("room id #455 is in %s.", getRoomAreaName(getRoomArea(455))))
getRoomCoordinates
- x,y,z = getRoomCoordinates(room ID)
- Returns the room coordinates of the given room ID.
- Example
local x,y,z = getRoomCoordinates(roomID) echo("Room Coordinates for "..roomID..":") echo("\n X:"..x) echo("\n Y:"..y) echo("\n Z:"..z)
getRoomEnv
- envID = getRoomEnv(roomID)
- Returns the environment ID of a room. The mapper does not store environment names, so you'd need to keep track of which ID is what name yourself.
- Example
funtion checkID(id) echo(strinf.format("The env ID of room #%d is %d.\n", id, getRoomEnv(id))) end
getRoomExits
- getRoomExits (roomID)
- Returns the currently known non-special exits for a room in an key-index form: exit = exitroomid, ie:
- Example
table { 'northwest': 80 'east': 78 }
getRoomIDbyHash
- roomID = getRoomIDbyHash(hash)
- Returns a room ID that is associated with a given hash in the mapper. This is primarily for MUDs that make use of hashes instead of room IDs (like Avalon.de MUD). -1 is returned if no room ID matches the hash.
- Example
-- example taken from http://forums.mudlet.org/viewtopic.php?f=13&t=2177 _id1 = getRoomIDbyHash( "5dfe55b0c8d769e865fd85ba63127fbc" ); if _id1 == -1 then _id1 = createRoomID() setRoomIDbyHash( _id1, "5dfe55b0c8d769e865fd85ba63127fbc" ) addRoom( _id ) setRoomCoordinates( _id1, 0, 0, -1 ) end
getRoomName
- roomName = getRoomName(roomID)
- Returns the room name for a given room id.
- Example
echo(string.format("The name of the room id #455 is %s.", getRoomname(455))
getRooms
- rooms = getRooms()
- Returns the list of all rooms in the map in an area in roomid - room name format.
- Example
-- simple, raw viewer for rooms in an area display(getRooms())
getRoomsByPosition
- getRoomsByPosition(areaID, x,y,z)
- Returns an indexed table of all rooms at the given coordinates in the given area, or an empty one if there are none. This function can be useful for checking if a room exists at certain coordinates, or whenever you have rooms overlapping.
- Example
-- sample script to determine a room nearby, given a relative direction from the current room local otherroom if matches[2] == "" then local w = matches[3] local ox, oy, oz, x,y,z = getRoomCoordinates(mmp.currentroom) local has = table.contains if has({"west", "left", "w", "l"}, w) then x = (x or ox) - 1; y = (y or oy); z = (z or oz) elseif has({"east", "right", "e", "r"}, w) then x = (x or ox) + 1; y = (y or oy); z = (z or oz) elseif has({"north", "top", "n", "t"}, w) then x = (x or ox); y = (y or oy) + 1; z = (z or oz) elseif has({"south", "bottom", "s", "b"}, w) then x = (x or ox); y = (y or oy) - 1; z = (z or oz) elseif has({"northwest", "topleft", "nw", "tl"}, w) then x = (x or ox) - 1; y = (y or oy) + 1; z = (z or oz) elseif has({"northeast", "topright", "ne", "tr"}, w) then x = (x or ox) + 1; y = (y or oy) + 1; z = (z or oz) elseif has({"southeast", "bottomright", "se", "br"}, w) then x = (x or ox) + 1; y = (y or oy) - 1; z = (z or oz) elseif has({"southwest", "bottomleft", "sw", "bl"}, w) then x = (x or ox) - 1; y = (y or oy) - 1; z = (z or oz) elseif has({"up", "u"}, w) then x = (x or ox); y = (y or oy); z = (z or oz) + 1 elseif has({"down", "d"}, w) then x = (x or ox); y = (y or oy); z = (z or oz) - 1 end local carea = getRoomArea(mmp.currentroom) if not carea then mmp.echo("Don't know what area are we in.") return end otherroom = select(2, next(getRoomsByPosition(carea,x,y,z))) if not otherroom then mmp.echo("There isn't a room to the "..w.." that I see - try with an exact room id.") return else mmp.echo("The room "..w.." of us has an ID of "..otherroom) end
getRoomUserData
- data = getRoomUserData(roomID, key (as a string))
- Returns the user data stored at a given room with a given key, or "" if none is stored. Use setRoomUserData() function for setting the user data.
- Example
display(getRoomUserData(341, "visitcount"))
getRoomWeight
- room weight = getRoomWeight(roomID)
- Returns the weight of a room. By default, all new rooms have a weight of 1.
- See also: setRoomWeight()
- Example
display("Original weight of room 541: "..getRoomWeight(541) setRoomWeight(541, 3) display("New weight of room 541: "..getRoomWeight(541)
getSpecialExits
- exits = getSpecialExits(roomID)
- Returns a roomid - command table of all special exits in the room. If there are no special exits in the room, the table returned will be empty.
- Example
getSpecialExits(1337) -- results in: --[[ table { 12106: 'faiglom nexus' } ]]
getSpecialExitsSwap
- exits = getSpecialExitsSwap(roomID)
- Very similar to getSpecialExits() function, but returns the rooms in the command - roomid style.
gotoRoom
- gotoRoom (roomID)
- Speedwalks you to the given room from your current room if it is able and knows the way. You must turn the map on for this to work, else it will return "(mapper): Don't know how to get there from here :(".
hasExitLock
- status = hasExitLock(roomID, direction)
- Returns true or false depending on whenever a given exit leading out from a room is locked. direction right now is a number that corresponds to the direction:
exitmap = {
n = 1,
north = 1,
ne = 2,
northeast = 2,
nw = 3,
northwest = 3,
e = 4,
east = 4,
w = 5,
west = 5,
s = 6,
south = 6,
se = 7,
southeast = 7,
sw = 8,
southwest = 8,
u = 9,
up = 9,
d = 10,
down = 10,
["in"] = 11,
out = 12
}
- Example
-- check if the east exit of room 1201 is locked display(hasExitLock(1201, 4))
- See also: lockExit()
hasSpecialExitLock
- status = hasSpecialExitLock(from roomID, to roomID, command)
- Returns true or false depending on whenever a given exit leading out from a room is locked. command is the action to take to get through the gate.
-- lock a special exit from 17463 to 7814 that uses the 'enter feather' command lockSpecialExit(17463, 7814, 'enter feather', true) -- see if it is locked: it will say 'true', it is display(hasSpecialExitLock(17463, 7814, 'enter feather'))
highlightRoom
- highlightRoom( id, r1,g1,b1,r2,g2,b2, radius, alpha1, alpha2)
- Highlights a room with the given color, which will override it's environment color. If you use two different colors, then there'll be a shading from the center going outwards that changes into the other color. highlightRadius is the radius for the highlight circle - if you don't want rooms beside each other to over lap, use 1 as the radius. alphaColor1 and alphaColor2 are transparency values from 0 (completely transparent) to 255 (not transparent at all).
- See also: unHighlightRoom()
Note: Available since Mudlet 2.0 final release
-- color room #351 red to blue local r,g,b = unpack(color_table.red) local br,bg,bb = unpack(color_table.blue) highlightRoom(351, r,g,b,br,bg,bb, 1, 255, 255)
loadMap
- boolean = loadMap(file location)
- Loads the map file from a given location. The map file must be in Mudlet's format (not XML or any other) - saved with saveMap().
- Returns a boolean for whenever the loading succeeded. Note that the mapper must be open, or this will fail.
- See also: saveMap()
loadMap("/home/user/Desktop/Mudlet Map.dat")
lockExit
- lockExit(roomID, direction, lock = true/false)
- Locks a given exit from a room (which means that unless all exits in the incoming room are locked, it'll still be accessible). Direction at the moment is only set as a number, and here's a listing of them:
exitmap = {
n = 1,
north = 1,
ne = 2,
northeast = 2,
nw = 3,
northwest = 3,
e = 4,
east = 4,
w = 5,
west = 5,
s = 6,
south = 6,
se = 7,
southeast = 7,
sw = 8,
southwest = 8,
u = 9,
up = 9,
d = 10,
down = 10,
["in"] = 11,
out = 12
}
- Example
-- lock the east exit of room 1201 so we never path through it lockExit(1201, 4, true)
- See also: hasExitLock()
lockRoom
- lockRoom (roomID, lock = true/false)
- Locks a given room id from future speed walks (thus the mapper will never path through that room).
- See also: roomLocked()
- Example
lockRoom(1, true) -- locks a room if from being walked through when speedwalking. lockRoom(1, false) -- unlocks the room, adding it back to possible rooms that can be walked through.
lockSpecialExit
- lockSpecialExit (from roomID, to roomID, special exit command, lock = true/false)
- Locks a given special exit, leading from one specific room to another that uses a certain command from future speed walks (thus the mapper will never path through that special exit).
- See also: hasSpecialExitLock(), lockExit(), lockRoom()
- Example
lockSpecialExit(1,2,'enter gate', true) -- locks the special exit that does 'enter gate' to get from room 1 to room 2 lockSpecialExit(1,2,'enter gate', false) -- unlocks the said exit
roomExists
- roomExists(roomID)
- Returns a boolean true/false depending if the room with that ID exists (is created) or not.
roomLocked
- locked = roomLocked(roomID)
- Returns true or false whenever a given room is locked.
- See also: lockRoom()
- Example
echo(string.format("Is room #4545 locked? %s.", roomLocked(4545) and "Yep" or "Nope"))
saveMap
- saveMap(location)
- Saves the map to a given location, and returns true on success. The location folder needs to be already created for save to work.
- See also: loadMap()
- Example
local savedok = saveMap(getMudletHomeDir().."/my fancy map.dat") if not savedok then echo("Couldn't save :(\n") else echo("Saved fine!\n") end
searchRoom
- searchRoom (room name)
- Searches for rooms that match (by case-insensitive, substring match) the given room name. It returns a key-value table in form of roomid = roomname, like so:
- Example
display(searchRoom("master")) --[[ would result in: table { 17463: 'in the branches of the Master Ravenwood' 3652: 'master bedroom' 10361: 'Hall of Cultural Masterpieces' 6324: 'Exhibit of the Techniques of the Master Artisans' 5340: 'office of the Guildmaster' (...) 2004: 'office of the guildmaster' 14457: 'the Master Gear' 1337: 'before the Master Ravenwood Tree' } ]]
If no rooms are found, then an empty table is returned.
setAreaName
- setAreaName(areaID, newName)
- Renames an existing area to the new name.
- Example
setAreaName(2, "My city")
setCustomEnvColor
- setCustomEnvColor(environmentID, r,g,b,a)
- Creates, or overrides an already created custom color definition for a given environment ID. Note that this will not work on the default environment colors - those are adjustable by the user in the preferences. You can however create your own environment and use a custom color definition for it.
- Example
setRoomEnv(571, 200) -- change the room's environment ID to something arbitrary, like 200 local r,g,b = unpack(color_table.blue) setCustomEnvColor(200, r,g,b, 255) -- set the color of environmentID 200 to blue
setExit
- setExit(from roomID, to roomID, direction)
- Creates a one-way exit from one room to another using a standard direction - which can be either one of n, ne, nw, e, w, s, se, sw, u, d, in, out, or a number which represents a direction.
- Returns false if the exit creation didn't work.
- Example
-- alias pattern: ^exit (\d+) (\w+)$ if setExit(mmp.currentroom, tonumber(matches[2]),matches[3]) then echo("\nExit set to room:"..matches[2]..", Direction:"..string.upper(matches[3])) centerview(mmp.currentroom) else mmp.echo("Failed to set the exit.") end
This function can also delete exits from a room if you use it like so: setExit(from roomID, -1, direction)
Which will delete an outgoing exit in the specified direction from a room.
-- locate the room on the other end, so we can unlink it from there as well if necessary local otherroom if getRoomExits(getRoomExits(mmp.currentroom)[dir])[mmp.ranytolong(dir)] then otherroom = getRoomExits(mmp.currentroom)[dir] end if setExit(mmp.currentroom, -1, dir) then if otherroom then if setExit(otherroom, -1, mmp.ranytolong(dir)) then mmp.echo(string.format("Deleted the %s exit from %s (%d).", dir, getRoomName(mmp.currentroom), mmp.currentroom)) else mmp.echo("Couldn't delete the incoming exit.") end else mmp.echo(string.format("Deleted the one-way %s exit from %s (%d).", dir, getRoomName(mmp.currentroom), mmp.currentroom)) end else mmp.echo("Couldn't delete the outgoing exit.") end
- You can use these numbers for setting the directions as well:
exitmap = { n = 1, north = 1, ne = 2, northeast = 2, nw = 3, northwest = 3, e = 4, east = 4, w = 5, west = 5, s = 6, south = 6, se = 7, southeast = 7, sw = 8, southwest = 8, u = 9, up = 9, d = 10, down = 10, ["in"] = 11, out = 12 }
setGridMode
- setGridMode(area, true/false)
- Enables grid/wilderness view mode for an area - this will cause the rooms to lose their visible exit connections, like you'd see on compressed ASCII maps, both in 2D and 3D view mode.
- Example
setGridMode(55,true) -- set area with ID 55 to be in grid mode
setModulePriority
- setModulePriority(module name, priority #)
- Sets the module priority on a given module as a number - the module priority determines the order modules are loaded in, which can be helpful if you have ones dependent on each other. This can also be set from the module manager window.
- See also: getModulePriority()
setModulePriority("mudlet-mapper", 1)
setRoomArea
- setRoomArea(roomID, newAreaID)
- Assigns the given room to a new area. This will have the room be visually moved into the area as well.
setRoomChar
- setRoomChar(roomID, character)
- Designed for an area in grid mode, this will set a single character to be on a room. You can use "_" to clear it.
- Example
setRoomChar(431, "#") setRoomChar(123. "$")
setRoomCoordinates
- setRoomCoordinates(roomID, x, y, z)
- Sets the given room ID to be at the following coordinates visually on the map, where z is the up/down level.
Note: 0,0,0 is the center of the map.
- Example
-- alias pattern: ^set rc (-?\d+) (-?\d+) (-?\d+)$ local x,y,z = getRoomCoordinates(previousRoomID) local dir = matches[2] if dir == "n" then y = y+1 elseif dir == "ne" then y = y+1 x = x+1 elseif dir == "e" then x = x+1 elseif dir == "se" then y = y-1 x = x+1 elseif dir == "s" then y = y-1 elseif dir == "sw" then y = y-1 x = x-1 elseif dir == "w" then x = x-1 elseif dir == "nw" then y = y+1 x = x-1 elseif dir == "u" or dir == "up" then z = z+1 elseif dir == "down" then z = z-1 end setRoomCoordinates(roomID,x,y,z) centerview(roomID)
- You can make them relative as well:
-- alias pattern: ^src (\w+)$ local x,y,z = getRoomCoordinates(previousRoomID) local dir = matches[2] if dir == "n" then y = y+1 elseif dir == "ne" then y = y+1 x = x+1 elseif dir == "e" then x = x+1 elseif dir == "se" then y = y-1 x = x+1 elseif dir == "s" then y = y-1 elseif dir == "sw" then y = y-1 x = x-1 elseif dir == "w" then x = x-1 elseif dir == "nw" then y = y+1 x = x-1 elseif dir == "u" or dir == "up" then z = z+1 elseif dir == "down" then z = z-1 end setRoomCoordinates(roomID,x,y,z) centerview(roomID)
setRoomEnv
- setRoomEnv(roomID, newEnvID)
- Sets the given room to a new environment ID. You don't have to use any functions to create it - can just set it right away.
- Example
setRoomEnv(551, 34) -- set room with the ID of 551 to the environment ID 34
setRoomIDbyHash
- setRoomIDbyHash(roomID, hash)
- Sets the hash to be associated with the given roomID. See also getRoomIDbyHash().
setRoomName
- setRoomName(roomID, newName)
- Renames an existing room to a new name.
- Example
setRoomName(534, "That evil room I shouldn't visit again.") lockRoom(534, true) -- and lock it just to be safe
setRoomUserData
- setRoomUserData(roomID, key (as a string), value (as a string))
- Stores information about a room under a given key. Similar to Lua's key-value tables, except only strings may be used here. One advantage of using userdata is that it's stored within the map file itself - so sharing the map with someone else will pass on the user data. You can have as many keys as you'd like.
- Returns true if successfully set.
- See also: clearRoomUserData()
- Example
-- can use it to store room descriptions... setRoomUserData(341, "description", "This is a plain-looking room.") -- or whenever it's outdoors or not... setRoomUserData(341, "ourdoors", "true") -- how how many times we visited that room local visited = getRoomUserData(341, "visitcount") visited = (tonumber(visited) or 0) + 1 setRoomUserData(341, "visitcount", tostring(visited)) -- can even store tables in it, using the built-in yajl.to_string function setRoomUserData(341, "some table", yajl.to_string({name = "bub", age = 23})) display("The denizens name is: "..yajl.to_value(getRoomUserData(341, "some table")).name)
setRoomWeight
- setRoomWeight(roomID, weight)
- Sets a weight to the given roomID. By default, all rooms have a weight of 0 - the higher the weight is, the more likely the room is to be avoided for pathfinding. For example, if travelling across water rooms takes more time than land ones - then you'd want to assign a weight to all water rooms, so they'd be avoided if there are possible land pathways.
- To completely avoid a room, make use of lockRoom().
- See also: getRoomWeight()
- Example
setRoomWeight(1532, 3) -- avoid using this room if possible, but don't completely ignore it
speedwalk
- speedwalk(dirString, backwards, delay)
- A speedwalking function will work on cardinal+ordinal directions (n, ne, e, etc.) as well as u (for up), d (for down), in and out. It can be called to execute all directions directly after each other, without delay, or with a custom delay, depending on how fast your mud allows you to walk. It can also be called with a switch to make the function reverse the whole path and lead you backwards.
- Call the function by doing:
speedwalk("YourDirectionsString", true/false, delaytime)
- The delaytime parameter will set a delay between each move (set it to 0.5 if you want the script to move every half second, for instance). It is optional: If you don't indicate it, the script will send all direction commands right after each other. (If you want to indicate a delay, you -have- explicitly indicate true or false for the reverse flag.)
- The "YourDirectionsString" contains your list of directions and steps (e.g.: "2n, 3w, u, 5ne"). Numbers indicate the number of steps you want it to walk in the direction specified after it. The directions must be separated by anything other than a letter that can appear in a direction itself. (I.e. you can separate with a comma, spaces, the letter x, etc. and any such combinations, but you cannot separate by the letter "e", or write two directions right next to each other with nothing in-between, such as "wn". If you write a number before every direction, you don't need any further separator. E.g. it's perfectly acceptable to write "3w1ne2e".) The function is not case-sensitive.
- If your Mud only has cardinal directions (n,e,s,w and possibly u,d) and you wish to be able to write directions right next to each other like "enu2s3wdu", you'll have to change the pattern slightly. (See the link at the beginning of my post for something like that.)
- Likewise, if your Mud has any other directions than n, ne, e, se, s, sw, w, nw, u, d, in, out, the function must be adapted to that.
- Example
speedwalk("16d1se1u") -- Will walk 16 times down, once southeast, once up. All in immediate succession. speedwalk("2ne,3e,2n,e") -- Will walk twice northeast, thrice east, twice north, once east. All in immediate succession. speedwalk("IN N 3W 2U W", false, 0.5) -- Will walk in, north, thrice west, twice up, west, with half a second delay between every move. speedwalk("5sw - 3s - 2n - w", true) -- Will walk backwards: east, twice south, thrice, north, five times northeast. All in immediate succession. speedwalk("3w, 2ne, w, u", true, 1.25) -- Will walk backwards: down, east, twice southwest, thrice east, with 1.25 seconds delay between every move.
Note: The probably most logical usage of this would be to put it in an alias. For example, have the pattern ^/(.+)$ execute: speedwalk(matches[2], false, 0.7)
And have ^//(.+)$ execute: speedwalk(matches[2], true, 0.7)
speedwalk("2ne,e,ne,e,3u,in", true, 0.5)
unHighlightRoom
- unHighlightRoom(roomID)
- Unhighlights a room if it was previously highlighted and restores the rooms original environment color.
- See also: highlightRoom()
Note: Available since Mudlet 2.0 final release
- Example
unHighlightRoom(4534)
Miscellaneous Functions
datetime:parse
- datetime:parse(source, format, as_epoch)
- Parses the specified source string, according to the format if given, to return a representation of the date/time. If as_epoch is provided and true, the return value will be a Unix epoch — the number of seconds since 1970. This is a useful format for exchanging date/times with other systems. If as_epoch is false, then a Lua time table will be returned. Details of the time tables are provided in the Lua Manual.
- Supported Format Codes
%b = Abbreviated Month Name %B = Full Month Name %d = Day of Month %H = Hour (24-hour format) %I = Hour (12-hour format, requires %p as well) %p = AM or PM %m = 2-digit month (01-12) %M = 2-digit minutes (00-59) %S = 2-digit seconds (00-59) %y = 2-digit year (00-99), will automatically prepend 20 so 10 becomes 2010 and not 1910. %Y = 4-digit year.
disconnect
- disconnect()
- Disconnects you from the game right away. Note that this will not properly log you out of the game.
- Example
disconnect()
display
- display(value)
- This function will do it's best to show whatever you ask it (a number, string, table, function). This function can be useful for seeing what values does a table have, for example. Note that this doesn't handle recursive references and will loop infinitely at the moment (Mudlet 2.0-test4). If a value is a string, it'll be in single quotes, and if it's a number, it won't be quoted.
- Example
-- ask it to display a table display({a = "somevalue", 1,2,3}) -- or some other target display(target)
downloadFile
- downloadFile(saveto, url)
- Downloads the resource at the given url into the saveto location on disk. This does not pause the script until the file is downloaded - instead, it lets it continue right away and downloads in the background. When a download is finished, the sysDownloadDone event is raised (with the saveto location as the argument), or when a download fails, the sysDownloadError event is raised with the reason for failure. You may call downloadFile multiple times and have multiple downloads going on at once - but they aren’t guaranteed to be downloaded in the same order that you started them in.
Note: Requires Mudlet 2.0+
- Example
-- this example will check the Imperian homepage to see how many players are on right now -- in an alias, download the Imperian homepage for stats processing downloadFile(getMudletHomeDir().."/page.html", "http://www.imperian.com/") -- then create a new script with the name of downloaded_file, add the event handler -- for sysDownloadDone, and use this to parse the webpage and display the amount function downloaded_file(_, filename) -- is the file that downloaded ours? if not filename:match("page", 1, true) then return end -- parse our ownloaded file for the player count io.input(filename) local s = io.read("*all") local pc = s:match([[<a href='players.php%?search=who'>(%d+)</a>]]) display("Imperian has "..tostring(pc).." players on right now.") io.open():close() os.remove(filename) end
feedTriggers
- feedTriggers( text )
- This function will have Mudlet parse the given text as if it came from the MUD - one great application is trigger testing. You can use \n to represent a new line - you also want to use it before and after the text you’re testing, like so:
feedTriggers("\nYou sit yourself down.\n")
- The function also accept ANSI color codes that are used in MUDs. A sample table can be found here.
- Example
feedTriggers("\nThis is \27[1;32mgreen\27[0;37m, \27[1;31mred\27[0;37m, \27[46mcyan background\27[0;37m," .. "\27[32;47mwhite background and green foreground\27[0;37m.\n")
expandAlias
- expandAlias(command,true/false)
- Runs the command as if it was from the command line - so aliases are checked and if none match, it's sent to the the game. If the second argument is false, it will hide the command from being echoed back in your buffer. Defaults to true.
- Example
expandAlias("t rat") expandAlias("t rat", false)
Note: If you want to be using the matches table after calling expandAlias, you should save it first as local oldmatches = matches before calling expandAlias, since expandAlias will overwrite it.
feedTriggers
- feedTriggers( text )
- This function will have Mudlet parse the given text as if it came from the MUD - one great application is trigger testing. You can use \n to represent a new line - you also want to use it before and after the text you’re testing, like so:
feedTriggers("\nYou sit yourself down.\n")
- The function also accept ANSI color codes that are used in MUDs. A sample table can be found here.
- Example
feedTriggers("\nThis is \27[1;32mgreen\27[0;37m, \27[1;31mred\27[0;37m, \27[46mcyan background\27[0;37m," .. "\27[32;47mwhite background and green foreground\27[0;37m.\n")
getMudletHomeDir
- getMudletHomeDir()
- Returns the current home directory of the current profile. This can be used to store data, save statistical information, or load resource files from packages.
- Example
-- save a table table.save(getMudletHomeDir().."/myinfo.dat", myinfo) -- or access package data. The forward slash works even on Windows fine local path = getMudletHomeDir().."/mypackagename"
getNetworkLatency
- getNetworkLatency()
- Returns the last measured response time between the sent command and the server reply e.g. 0.058 (=58 milliseconds lag) or 0.309 (=309 milliseconds). Also known as server lag.
- Example
Need example
getTime
- getTime(returntype, format)
- returntype takes a boolean value (in Lua anything but false or nil will translate to true). If false, the function will return a table in the following format:
{ 'min': #, 'year': #, 'month': #, 'day': #, 'sec': #, 'hour': #, 'msec': # }
If true, it will return the date and time as a string using a format passed to the format arg or the default of "yyyy.MM.dd hh:mm:ss.zzz" if none is supplied:
2012.02.18 00:52:52.489
Format expressions:
h the hour without a leading zero (0 to 23 or 1 to 12 if AM/PM display) hh the hour with a leading zero (00 to 23 or 01 to 12 if AM/PM display) H the hour without a leading zero (0 to 23, even with AM/PM display) HH the hour with a leading zero (00 to 23, even with AM/PM display) m the minute without a leading zero (0 to 59) mm the minute with a leading zero (00 to 59) s the second without a leading zero (0 to 59) ss the second with a leading zero (00 to 59) z the milliseconds without leading zeroes (0 to 999) zzz the milliseconds with leading zeroes (000 to 999) AP or A use AM/PM display. AP will be replaced by either "AM" or "PM". ap or a use am/pm display. ap will be replaced by either "am" or "pm". d the day as number without a leading zero (1 to 31) dd the day as number with a leading zero (01 to 31) ddd the abbreviated localized day name (e.g. 'Mon' to 'Sun'). Uses QDate::shortDayName(). dddd the long localized day name (e.g. 'Monday' to 'Qt::Sunday'). Uses QDate::longDayName(). M the month as number without a leading zero (1-12) MM the month as number with a leading zero (01-12) MMM the abbreviated localized month name (e.g. 'Jan' to 'Dec'). Uses QDate::shortMonthName(). MMMM the long localized month name (e.g. 'January' to 'December'). Uses QDate::longMonthName(). yy the year as two digit number (00-99) yyyy the year as four digit number
All other input characters will be ignored. Any sequence of characters that are enclosed in single quotes will be treated as text and not be used as an expression. Two consecutive single quotes ('') are replaced by a single single quote in the output.
- Example
-- Get time as a table @getTime() -- Get time with default string @getTime(true) -- Get time without date and milliseconds @getTime(true, "hh:mm:ss")
getTimestamp
- getTimestamp( optional console_name, lineNumber )
- Returns the timestamp string as it’s seen when you enable the timestamps view (blue i button bottom right).
Note: Available since 1.1.0-pre1
- Example
--Echo the timestamp of the current line in a trigger: echo(getTimestamp(getLineCount()))
io.exists
- io.exists()
- Checks to see if a given file or folder exists. If it exists, it’ll return the Lua true boolean value, otherwise false.
- Example
if io.exists("/home/vadi/Desktop") then echo("This folder exists!") else echo("This folder doesn't exist.") end if io.exists("/home/vadi/Desktop/file.tx") then echo("This file exists!") else echo("This file doesn't exist.") end
openUrl
- openUrl (url)
- Opens the default OS browser for the given URL.
- Example
openUrl("http://google.com") openUrl("www.mudlet.org")
playSoundFile
- playSoundFile(fileName)
- This function plays a sound file. On 2.0, it can play most sound formats and up to 4 sounds simulaneously.
- Parameters
- fileName:
- Exact path of the sound file.
- Example
-- play a sound in Windows playSoundFile([[C:\My folder\boing.wav]]) -- play a sound in Linux playSoundFile([[/home/myname/Desktop/boingboing.wav]]) -- play a sound from a package playSoundFile(getMuldetHomeDir().. [[/mypackage/boingboing.wav]])
reconnect
- reconnect()
- Force-reconnects (so if you're connected, it'll disconnect) you to the game.
- Example
-- you could trigger this on a log out message to reconnect, if you'd like reconnect()
registerAnonymousEventHandler
- registerAnonymousEventHandler(event name, function name)
- Registers a function to an event handler, not requiring you to set one up via s cript.
- At the moment, it's not possible to use handlers inside namespaces, or unregister them.
- Example
-- example taken from the God Wars 2 (http://godwars2.org) Mudlet UI - forces the window to keep to a certain size function keepStaticSize() setMainWindowSize(1280,720) end -- keepStaticSize registerAnonymousEventHandler("sysWindowResizeEvent", "keepStaticSize")
sendAll
- sendAll(list of things to send, [echo back or not])
- send()'s a list of things to the game. If you'd like the commands not to be shown, include false at the end.
- Example
-- instead of using many send() calls, you can use one sendAll sendAll("outr paint", "outr canvas", "paint canvas") -- can also have the commands not be echoed sendAll("hi", "bye", false)
sendGMCP
- sendGMCP(command)
- Sends a GMCP message to the server. The IRE document on GMCP has information about what can be sent, and what tables it will use, etcetera.
- See Also: GMCP Scripting
- Example
--This would send "Core.KeepAlive" to the server, which resets the timeout sendGMCP("Core.KeepAlive") --This would send a request for the server to send an update to the gmcp.Char.Skills.Groups table. sendGMCP("Char.Skills.Get {}") --This would send a request for the server to send a list of the skills in the --vision group to the gmcp.Char.Skills.List table. sendGMCP([[Char.Skills.Get { "group": "vision"}]]) --And finally, this would send a request for the server to send the info for --hide in the woodlore group to the gmcp.Char.Skills.Info table sendGMCP([[Char.Skills.Get { "group": "woodlore", "name": "hide"}]])
sendIrc
- sendIrc(channel, message)
- Sends a message to an IRC channel or person. You must have the IRC window open, and if speaking to a channel, be joined in that channel. IRC currently only works on the freenode network and password-protected channels aren't supported.
- Parameters
- channel:
- The channel to send the message to. Can be #<channelname> to send to a channel, or <person name> to send to a person. Passed as a string.
- message:
- The message to send. Passed as a string.
- Example
--This would send "hello from Mudlet!" to the channel #mudlet on freenode.net sendIrc("#mudlet", "hello from Mudlet!") --This would send "identify password" in a private message to Nickserv on freenode.net sendIrc("Nickserv", "identify password")
sendTelnetChannel102
- sendTelnetChannel102(msg)
- Sends a message via the 102 subchannel back to the MUD (that's used in Aardwolf). The msg is in a two byte format - see `help telopts` in Aardwolf on how that works.
- Example
-- turn prompt flags on: sendTelnetChannel102("\52\1") -- turn prompt flags off: sendTelnetChannel102("\52\2")
showColors
- showColors(columns)
- shows the named colors currently available in Mudlet's color table. These colors are stored in color_table, in table form. The format is color_table.colorName = {r,g,b}
- See Also: bg(), fg(), cecho()
- Parameters
- columns:
- Number of columns to print the color table in. Passed as an integer number.
- Example
showColors(4)
The output for this is:
spawn
- spawn(read function, process to spawn)
- Spawns a process and opens a communicatable link with it - read function is the function you'd like to use for reading output from the process, and t is a table containing functions specific to this connection - send(data), true/false = isRunning(), and close().
- Example
-- simple example on a program that quits right away, but prints whatever it gets using the 'display' function local f = spawn(display, "ls") display(f.isRunning()) f.close()
wrapLine
- wrapLine( windowName, lineNumber )
- Wrap line lineNumber of mini console (window) windowName. This function will interpret \n characters, apply word wrap and display the new lines on the screen. This function may be necessary if you use deleteLine() and thus erase the entire current line in the buffer, but you want to do some further echo() calls after calling deleteLine(). You will then need to re-wrap the last line of the buffer to actually see what you have echoed and get you \n interpreted as newline characters properly. Using this function is no good programming practice and should be avoided. There are better ways of handling situations where you would call deleteLine() and echo afterwards.
- Example
--This will effectively have the same result as a call to deleteLine() but the buffer line will not be entirely removed. --Consequently, further calls to echo() etc. sort of functions are possible without using wrapLine() unnecessarily. selectString(line,1); replace("");
Mudlet Object Functions
appendCmdLine
- appendCmdLine()
- Appends text to the main input line.
- Example
-- adds the text "55 backpacks" to whatever is currently in the input line appendCmdLine("55 backpacks") -- makes a link, that when clicked, will add "55 backpacks" to the input line echoLink("press me", "appendCmdLine'55 backpack'", "Press me!")
clearCmdLine
- clearCmdLine()
- Clears the input line of any text that's been entered.
- Example
-- don't be evil with this! clearCmdLine()
createStopWatch
- createStopWatch()
- This function creates a stop watch. It is high resolution time measurement tool. Stop watches can be started, stopped, reset and asked how much time has passed since the stop watch has been started.
- Returns: The ID of a high resolution clock with milliseconds to measure time more accurately.
- Example
- In a global script you create all stop watches that you need in your system and store the respective stopWatch-IDs in global variables:
fightStopWatch = createStopWatch(); -- you store the watchID in a global variable to access it from anywhere
- Then you can start the stop watch in some trigger/alias/script with:
startStopWatch( fightStopWatch );
- To stop the watch and measure its time in e.g. a trigger script you can write:
fightTime = stopStopWatch( fightStopWatch ) echo( "The fight lasted for " .. fightTime .. " seconds." ) resetStopWatch( fightStopWatch );
- You can also measure the elapsed time without having to stop the stop watch with getStopWatchTime
disableAlias
- disableAlias(name)
- Disables/deactivates the alias by it’s name. If several aliases have this name, they’ll all be disabled.
- Parameters
- name:
- The name of the alias. Passed as a string.
- Examples
--Disables the alias called 'my alias' disableAlias("my alias")
disableKey
- disableKey(name)
- Disable key or key group "name" (hot keys or action keys).
- Parameters
- name:
- The name or the id returned by tempTimer to identify the key or group name that you want to disable.
- Examples
Need example use
disableTimer
- disableTimer(name)
- Disables a timer from running it’s script when it fires - so the timer cycles will still be happening, just no action on them. If you’d like to permanently delete it, use killTrigger instead.
- Parameters
- name:
- Expects the timer ID that was returned by tempTimer on creation of the timer or the name of the timer in case of a GUI timer.
- Example
--Disables the timer called 'my timer' disableTimer("my timer")
disableTrigger
- disableTrigger(name)
- Disables a trigger that was previously enabled.
- Parameters
- name:
- Expects the trigger ID that was returned by tempTrigger on creation of the timer or the name of the timer in case of a GUI trigger.
- Example
-- Disables the trigger called 'my trigger' disableTrigger("my trigger")
enableAlias
- enableAlias(name)
- Enables/activates the alias by it’s name. If several aliases have this name, they’ll all be enabled.
- Parameters
- name:
- Expects the alias ID that was returned by tempTrigger on creation of the alias or the name of the alias in case of a GUI alias.
- Example
--Enables the alias called 'my alias' enableAlias("my alias")
enableKey
- enableKey(name)
- Enable key or key group "name" (hot keys or action keys).
- Parameters
- name:
- The name or the id returned by tempTimer to identify the key or group name that you want to enable.
enableTimer
- enableTimer(name)
- Enables or activates a timer that was previously disabled.
- Parameters
- name:
- Expects the timer ID that was returned by tempTimer on creation of the timer or the name of the timer in case of a GUI timer.
--Enables the timer called 'my timer' enableTimer("my timer")
enableTrigger
- enableTrigger(name)
- Enables a Trigger. see enableTimer for more details.
enableTrigger("my trigger")
exists
- exists(name, type)
- Tells you how many things of the given type exist.
- Parameters
- name:
- The name or the id returned by tempTimer to identify the item.
- type:
- The type can be 'alias', 'trigger', or 'timer'.
- Example
echo("I have " .. exists("my trigger", "trigger") .. " triggers called 'my trigger'!")
- You can also use this alias to avoid creating duplicate things, for example:
-- this code doesn't check if an alias already exists and will keep creating new aliases permAlias("Attack", "General", "^aa$", [[send ("kick rat")]]) -- while this code will make sure that such an alias doesn't exist first -- we do == 0 instead of 'not exists' because 0 is considered true in Lua if exists("Attack", "alias") == 0 then permAlias("Attack", "General", "^aa$", [[send ("kick rat")]]) end
getButtonState
- getButtonState()
- This function can only be used inside a toggle button script
- Returns 2 if button is checked, and 1 if it's not.
- Example
checked = getButtonState(); if checked == 1 then hideExits() else showExits() end;
invokeFileDialog
- invokeFileDialog(fileOrFolder, dialogTitle)
- Opens a file chooser dialog, allowing the user to select a file or a folder visually. The function returns the selected path or "" if there was none chosen.
- Parameters
- fileOrFolder: true for file selection, false for folder selection.
- dialogTitle: the code to do when the timer is up - wrap it in [[ ]], or provide a Lua function
- Examples
function whereisit() local path = invokeFileDialog(false, "Where should we save the file? Select a folder and click Open") if path == "" then return nil else return path end end
isActive
- isActive(name, type)
- You can use this function to check if something, or somethings, are active.
- Parameters
- name:
- The name or the id returned by tempTimer to identify the item.
- type:
- The type can be 'alias', 'trigger', or 'timer'.
- Example
echo("I have " .. isActive("my trigger", "trigger") .. " currently active trigger(s) called 'my trigger'!")
isPrompt
- isPrompt()
- Returns true or false depending on if the current line being processed is a prompt. This infallible feature is available for MUDs that supply GA events (to check if yours is one, look to bottom-right of the main window - if it doesn’t say <No GA>, then it supplies them).
- Example use could be as a Lua function, making closing gates on a prompt real easy.
- Example
-- make a trigger pattern with 'Lua function', and this will trigger on every prompt! return isPrompt()
killAlias
- killAlias(name)
- Deletes an alias with the given name. If several aliases have this name, they'll all be deleted.
- Parameters
- name:
- The name or the id returned by tempTimer to identify the alias.
--Deletes the alias called 'my alias' killAlias("my alias")
killTimer
- killTimer(id)
- Deletes a tempTimer.
Note: Non-temporary timers that you have set up in the GUI cannot be deleted with this function. Use disableTimer to turn them on or off.
- Parameters
- id:
- The ID returned by tempTimer to identify the item. ID is a string and not a number.
- Returns true on success and false if the timer id doesn’t exist anymore (timer has already fired) or the timer is not a temp timer.
killTrigger
- killTrigger(id)
- Deletes a tempTrigger.
- Parameters
- id:
- The ID returned by tempTimer to identify the item. ID is a string and not a number.
- Returns true on success and false if the trigger id doesn’t exist anymore (trigger has already fired) or the trigger is not a temp trigger.
permAlias
- permAlias(name, parent, regex, lua code)
- Creates a persistent alias that stays after Mudlet is restarted and shows up in the Script Editor.
- Parameters
- name:
- The name you’d like the alias to have.
- parent:
- The name of the group, or another alias you want the trigger to go in - however if such a group/alias doesn’t exist, it won’t do anything. Use "" to make it not go into any groups.
- regex:
- The pattern that you’d like the alias to use.
- lua code:
- The script the alias will do when it matches.
- Example
-- creates an alias called "new alias" in a group called "my group" permAlias("new alias", "my group", "^test$", [[echo ("say it works! This alias will show up in the script editor too.")]])
Note: Mudlet by design allows duplicate names - so calling permAlias with the same name will keep creating new aliases. You can check if an alias already exists with the exists function.
permGroup
- permGroup(name, itemtype)
- Creates a new group of a given type at the root level (not nested in any other groups). This group will persist through Mudlet restarts.
- Parameters
- name:
- The name of the new group you want to create.
- itemtype:
- The name of the timer, trigger, or alias.
Note: Added to Mudlet in the 2.0 final release.
--create a new trigger group permGroup("Combat triggers", "trigger") --create a new alias group only if one doesn't exist already if exists("Defensive aliases", "alias") == 0 then permGroup("Defensive aliases", "alias") end
permRegexTrigger
- permRegexTrigger(name, parent, pattern, lua code)
- Creates a persistent trigger with a regex pattern that stays after Mudlet is restarted and shows up in the Script Editor.
- Parameters
- name is the name you’d like the trigger to have.
- parent is the name of the group, or another trigger you want the trigger to go in - however if such a group/trigger doesn’t exist, it won’t do anything. Use "" to make it not go into any groups.
- pattern table is a table of patterns that you’d like the trigger to use - it can be one or many.
- lua code is the script the trigger will do when it matches.
- Example
-- Create a regex trigger that will match on the prompt to record your status permRegexTrigger("Prompt", "", {"^(\d+)h, (\d+)m"}, [[health = tonumber(matches[2]; mana = tonumber(matches[3])]]
Note: Mudlet by design allows duplicate names - so calling permRegexTrigger with the same name will keep creating new triggers. You can check if a trigger already exists with the exists() function.
permSubstringTrigger
- permSubstringTrigger( name, parent, pattern, lua code )
- Creates a persistent trigger with a substring pattern that stays after Mudlet is restarted and shows up in the Script Editor.
- Parameters
- name is the name you’d like the trigger to have.
- parent is the name of the group, or another trigger you want the trigger to go in - however if such a group/trigger doesn’t exist, it won’t do anything. Use "" to make it not go into any groups.
- pattern table is a table of patterns that you’d like the trigger to use - it can be one or many.
- lua code is the script the trigger will do when it matches.
- Example
-- Create a trigger to highlight the word "pixie" for us permSubstringTrigger("Highlight stuff", "General", {"pixie"}, [[selectString(line, 1) bg("yellow") resetFormat()]]) -- Or another trigger to highlight several different things permSubstringTrigger("Highlight stuff", "General", {"pixie", "cat", "dog", "rabbit"}, [[selectString(line, 1) fg ("blue") bg("yellow") resetFormat()]])
Note: Mudlet by design allows duplicate names - so calling permSubstringTrigger with the same name will keep creating new triggers. You can check if a trigger already exists with the exists() function.
permTimer
- permTimer(name, parent, seconds, lua code)
- Creates a persistent timer that stays after Mudlet is restarted and shows up in the Script Editor.
- Parameters
- name
- Is the name of the timer.
- parent
- Is the name of the timer group you want the timer to go in..
- seconds
- Is a number specifying a delay after which the timer will do the lua code you give it as a string.
- lua code is the code with string you are doing this to.
- Example
permTimer("my timer", "first timer group", 4.5, [[send ("my timer that's in my first timer group fired!")]])
Note: Mudlet by design allows duplicate names - so calling permTimer with the same name will keep creating new timers. You can check if a timer already exists with the exists() function.
printCmdLine
- printCmdLine(text)
- Replaces the current text in the input line, and sets it to the given text.
printCmdLine("say I'd like to buy ")
raiseEvent
- raiseEvent(event_name, arg-1, … arg-n)
- Raises the event event_name. The event system will call the main function (the one that is called exactly like the script name) of all such scripts that have registered event handlers. If an event is raised, but no event handler scripts have been registered with the event system, the event is ignored and nothing happens. This is convenient as you can raise events in your triggers, timers, scripts etc. without having to care if the actual event handling has been implemented yet - or more specifically how it is implemented. Your triggers raise an event to tell the system that they have detected a certain condition to be true or that a certain event has happened. How - and if - the system is going to respond to this event is up to the system and your trigger scripts don’t have to care about such details. For small systems it will be more convenient to use regular function calls instead of events, however, the more complicated your system will get, the more important events will become because they help reduce complexity very much.
- The corresponding event handlers that listen to the events raised with raiseEvent() need to use the script name as function name and take the correct number of arguments.
- Example
- raiseEvent("fight") a correct event handler function would be: myScript( event_name ). In this example raiseEvent uses minimal arguments, name the event name. There can only be one event handler function per script, but a script can still handle multiple events as the first argument is always the event name. So you can call your own special handlers for individual events. The reason behind this is that you should rather use many individual scripts instead of one huge script that has all your function code etc. Scripts can be organized very well in trees and thus help reduce complexity on large systems.
remember
- remember("variable")
- This function flags a variable to be saved by Mudlet's variable persistence system.
- Parameters
- variable
- Variable that you are saving. Can be a table or regular variable. Name must be passed as a string.
- Example
remember("table_Weapons") remember("var_EnemyHeight")
Variables are automatically unpacked into the global namespace when the profile is loaded.
They are saved to "SavedVariables.lua" when the profile is closed or saved.
resetStopWatch
- resetStopWatch(watchID)
- This function resets the time to 0:0:0.0, but does not start the stop watch. You can start it with startStopWatch → createStopWatch
setConsoleBufferSize
- setConsoleBufferSize( consoleName, linesLimit, sizeOfBatchDeletion )
- Sets the maximum number of lines can a buffer (main window or a miniconsole) can hold.
- Parameters
- consoleName:
- The name of the window
- linesLimit:
- Sets the amount of lines the buffer should have.
Note: Mudlet performs extremely efficiently with even huge numbers, so your only limitation is your computers memory (RAM).
- sizeOfBatchDeletion:
- Specifies how many lines should Mudlet delete at once when you go over the limit - it does it in bulk because it's efficient to do so.
- Example
-- sets the main windows size to 5 million lines maximum - which is more than enough! setConsoleBufferSize("main", 5000000, 1000)
setTriggerStayOpen
- setTriggerStayOpen(name, number)
- Sets for how many more lines a trigger script should fire or a chain should stay open after the trigger has matched - so this allows you to extend or shorten the fire length of a trigger. The main use of this function is to close a chain when a certain condition has been met.
- Parameters
- name: The name of the trigger which has a fire length set (and which opens the chain).
- number: 0 to close the chain, or a positive number to keep the chain open that much longer.
- Examples
-- if you have a trigger that opens a chain (has some fire length) and you'd like it to be closed -- on the next prompt, you could make a trigger inside the chain with a Lua function pattern of: return isPrompt() -- and a script of: setTriggerStayOpen("''Parent trigger name''", 0) -- to close it on the prompt!
startStopWatch
- startStopWatch( watchID )
- Starts the stop watch. → createStopWatch()
stopStopWatch
- stopStopWatch( watchID )
- Stops the stop watch and returns the elapsed time in milliseconds in form of 0.001. → createStopWatch()
- Returns time as a number
tempAlias
- tempAlias(regex, code to do)
- Creates a temporary alias - it'll won't be saved when Mudlet restarts and thus wiped.
- Parameters
- regex: Alias pattern in regex.
- code to do::The code to do when the timer is up - wrap it in [[ ]], or provide a Lua function.
- Examples
tempAlias("^hi$", [[send ("hi") echo ("we said hi!")]]
tempColorTrigger
- tempColorTrigger(foregroundColor, backgroundColor, code)
- Makes a color trigger that triggers on the specified foreground and background color. Both colors need to be supplied in form of these simplified ANSI 16 color mode codes.
- Parameters
- foregroundColor: The foreground color you'd like to trigger on.
- backgroundColor: The background color you'd like to trigger on.
- code: The code you'd like the trigger to run, as a string.
- Color codes
0 = default text color 1 = light black 2 = dark black 3 = light red 4 = dark red 5 = light green 6 = dark green 7 = light yellow 8 = dark yellow 9 = light blue 10 = dark blue 11 = light magenta 12 = dark magenta 13 = light cyan 14 = dark cyan 15 = light white 16 = dark white
- Examples
-- This script will re-highlight all text in blue foreground colors on a black background with a red foreground color on a blue background color until another color in the current line is being met. temporary color triggers do not offer match_all or filter options like the GUI color triggers because this is rarely necessary for scripting. A common usage for temporary color triggers is to schedule actions on the basis of forthcoming text colors in a particular context. tempColorTrigger(9,2,[[selectString(matches[1],1); fg("red"); bg("blue");]] );
tempLineTrigger
- tempLineTrigger( from, howMany, LuaCode )
- Temporary trigger that will fire on n consecutive lines following the current line. This is useful to parse output that is known to arrive in a certain line margin or to delete unwanted output from the MUD.
- Returns trigger ID, ID is a string and not a number.
Note: You can use this ID to enable/disable or kill this trigger later on.
- Example
--Will fire 3 times with the line from the MUD. tempLineTrigger( 1, 3, ) --Will fire 20 lines after the current line and fire twice on 2 consecutive lines. tempLineTrigger( 20, 2, )
tempRegexTrigger
- tempRegexTrigger(regex, code to do)
- Creates a temporary regex trigger that executes the code whenever it matches. The function returns the trigger ID for subsequent enableTrigger(), disableTrigger() and killTrigger() calls.
- Returns trigger ID
- Parameters
- regex: The regex to look for.
- code to do: The code to do when the timer is up - wrap it in [[ ]], or provide a Lua function.
Note: You can use this ID to enable/disable or kill this trigger later on. → tempTimer()
tempTimer
- tempTimer(time, code to do)
- Creates a temporary single shot timer and returns the timer ID for subsequent enableTimer(), disableTimer() and killTimer() calls. You can use 2.3 seconds or 0.45 etc. After it has fired, the timer will be deactivated and killed.
- Parameters
- time: The time in seconds for which to set the timer for.
- code to do: The code to do when the timer is up - wrap it in [[ ]], or provide a Lua function.
- Examples
-- wait half a second and then run the command tempTimer( 0.5, [[send("kill monster")]] ) -- or an another example - two ways to 'embed' variable in a code for later: local name = matches[2] tempTimer(2, [[send("hello, ]]..name..[[ !")]]) -- or: tempTimer(2, function() send("hello, "..name) end)
Note: Double Brackets, e.g: [[ ]] can be used to quote strings in Lua. The difference to the usual `" " quote syntax is that `[[ ]] also accepts the character ". Consequently, you don’t have to escape the " character in the above script. The other advantage is that it can be used as a multiline quote, so your script can span several lines.
Also note that the Lua code that you provide as an argument is compiled from a string value when the timer fires. This means that if you want to pass any parameters by value e.g. you want to make a function call that uses the value of your variable myGold as a parameter you have to do things like this:
tempTimer( 3.8, [[echo("at the time of the tempTimer call I had ]] .. myGold .. [[ gold.")]] ) tempTimer also accepts functions (and thus closures) - which can be an easier way to embed variables and make the code for timers look less messy: local variable = matches[2] tempTimer(3, function () send("hello, " .. variable) end)
tempTrigger
- tempTrigger(substring, code to do)
- Creates a temporary substring trigger that executes the code whenever it matches. The function returns the trigger ID for subsequent enableTrigger(), disableTrigger() and killTrigger() calls.
- Parameters
- substring: The substring to look for.
- code to do: The code to do when the timer is up - wrap it in [[ ]], or provide a Lua function.
String Functions
string.byte
- string.byte(string [, i [, j]])
- mystring:byte([, i [, j]])
- Returns the internal numerical codes of the characters
s[i], s[i+1], ···, s[j]. The default value foriis1; the default value forjisi. - Note that numerical codes are not necessarily portable across platforms.
- See also: string.char
- Example
--The following call will return the ASCII values of "A", "B" and "C" a, b, c = string.byte("ABC", 1, 3) echo(a .. " - " .. b .. " - " .. c) -- echos "65 - 66 - 67"
string.char
- string.char(···)
- Receives zero or more integers. Returns a string with length equal to the number of arguments, in which each character has the internal numerical code equal to its corresponding argument.
Note: Numerical codes are not necessarily portable across platforms.
- See also: string.byte
- Example
--The following call will return the string "ABC" corresponding to the ASCII values 65, 66, 67 mystring = string.char(65, 66, 67)
string.cut
- string.cut(string, maxLen)
- Cuts string to the specified maximum length.
- Returns the modified string.
- Parameters
- string:
- The text you wish to cut. Passed as a string.
- maxLen:
- The maximum length you wish the string to be. Passed as an integer number.
- Example
--The following call will return 'abc' and store it in myString mystring = string.cut("abcde", 3) --You can easily pad string to certain length. Example below will print 'abcde ' e.g. pad/cut string to 10 characters. local s = "abcde" s = string.cut(s .. " ", 10) -- append 10 spaces echo("'" .. s .. "'")
string.dump
- string.dump()
- Need information here!!!
- Example
Need example
string.enclose
- string.enclose(String)
- Wraps a string with [[ ]]
- Returns the altered string.
- Parameters
- String:
- The string to enclose. Passed as a string.
- Example
--This will echo '[[Oh noes!]]' to the main window echo("'" .. string.enclose("Oh noes!") .. "'")
string.ends
- string.ends(String, Suffix)
- Test if string is ending with specified suffix.
- Returns true or false.
- See also: string.starts
- Parameters
- String:
- The string to test. Passed as a string.
- Suffix:
- The suffix to test for. Passed as a string.
- Example
--This will test if the incoming line ends with "in bed" and if not will add it to the end. if not string.ends(line, "in bed") then echo("in bed\n") end
string.find
- string.find()
- Need description
- Example
Need example
string.findPattern
- string.findPattern(text, pattern)
- Return first matching substring or nil.
- Parameters
- text:
- The text you are searching the pattern for.
- pattern:
- The pattern you are trying to find in the text.
- Example
Following example will print: "I did find: Troll" string.
local match = string.findPattern("Troll is here!", "Troll") if match then echo("I did find: " .. match) end
- This example will find substring regardless of case.
local match = string.findPattern("Troll is here!", string.genNocasePattern("troll")) if match then echo("I did find: " .. match) end
- Return value:
- nil or first matching substring
See also: string.genNocasePattern()
string.format
- string.format()
- Need description here.
- Example
Need example
string.genNocasePattern
- string.genNocasePattern(s)
- Generate case insensitive search pattern from string.
- Parameters
- s:
- Example
- Following example will generate and print "123[aA][bB][cC]" string.
echo(string.genNocasePattern("123abc"))
- Return value:
- case insensitive pattern string
string.gfind
- string.gfind()
- Need description here.
- Example
Need example
string.gmatch
- string.gmatch()
- Need description here.
- Example
Need example
string.gsub
- string.gsub()
- Need description here.
- Example
Need example
string.len
- string.len(String)
- mystring:len()
- Receives a string and returns its length. The empty string "" has length 0. Embedded zeros are counted, so "a\000bc\000" has length 5.
- Parameters
- String:
- The string you want to find the length of. Passed as a string.
- Example
Need example
string.lower
- string.lower(String)
- mystring:lower()
- Receives a string and returns a copy of this string with all uppercase letters changed to lowercase. All other characters are left unchanged. The definition of what an uppercase letter is depends on the current locale.
- See also: string.upper
- Example
Need example
string.match
- string.match()
- Need description here.
- Example
Need example
string.rep
- string.rep(String, n)
- mystring:rep(n)
- Returns a string that is the concatenation of
ncopies of the stringString.
- Example
Need example
string.reverse
- string.reverse(string)
- mystring:reverse()
- Returns a string that is the string
stringreversed.
- Parameters
- string:
- The string to reverse. Passed as a string.
- Example
mystring = "Hello from Lua" echo(mystring:reverse()) -- displays 'auL morf olleH'
string.split
- string.split(string, delimiter)
- myString:split(delimiter)
- Splits a string into a table by the given delimiter. Can be called against a string (or variable holding a string) using the second form above.
- Returns a table containing the split sections of the string.
- Parameters
- string:
- The string to split. Parameter is not needed if using second form of the syntax above. Passed as a string.
- delimiter:
- The delimiter to use when splitting the string. Passed as a string.
- Example
-- This will split the string by ", " delimiter and print the resulting table to the main window. names = "Alice, Bob, Peter" name_table = string.split(names, ", ") display(name_table) --The alternate method names = "Alice, Bob, Peter" name_table = names:split(", ") display(name_table)
- Either method above will print out:
- table {
- 1: 'Alice'
- 2: 'Bob'
- 3: 'Peter'
- }
string.starts
- string.starts(string, prefix)
- Test if string is starting with specified prefix.
- Returns true or false
- See also: string.ends
- Parameters
- string:
- The string to test. Passed as a string.
- prefix:
- The prefix to test for. Passed as a string.
- Example
--The following will see if the line begins with "You" and if so will print a statement at the end of the line if string.starts(line, "You") then echo("====oh you====\n") end
string.sub
- string.sub()
- Need description here.
- Example
Need example
string.title
- string.title(string)
- string:title()
- Capitalizes the first character in a string.
- Returns the altered string.
- Parameters
- string:
- The string to modify. Not needed if you use the second form of the syntax above.
- Example
--Variable testname is now Anna. testname = string.title("anna") --Example will set test to "Bob". test = "bob" test = test:title()
string.trim
- string.trim(string)
- Trims string, removing all 'extra' white space at the beginning and end of the text.
- Returns the altered string.
- Parameters
- string:
- The string to trim. Passed as a string.
- Example
--This will print 'Troll is here!', without the extra spaces. local str = string.trim(" Troll is here! ") echo("'" .. str .. "'")
string.upper
- string.upper(string)
- mystring:upper()
- Receives a string and returns a copy of this string with all lowercase letters changed to uppercase. All other characters are left unchanged. The definition of what a lowercase letter is depends on the current locale.
- Parameters
- string:
- The string you want to change to uppercase
- Example
-- displays 'RUN BOB RUN' local str = string.upper("run bob run")
- See also: string.lower
Table Functions
table.complement
- table.complement (set1, set2)
- Returns a table that is the relative complement of the first table with respect to the second table. Returns a complement of key/value pairs.
- Parameters
- table1:
- table2:
- Example
table.concat
- table.concat(table, delimiter, startingindex, endingindex)
- Joins a table into a string. Each item must be something which can be transformed into a string.
- Returns the joined string.
- See also: string.split
- Parameters
- table:
- The table to concatenate into a string. Passed as a table.
- delimiter:
- Optional string to use to separate each element in the joined string. Passed as a string.
- startingindex:
- Optional parameter to specify which index to begin the joining at. Passed as an integer.
- endingindex:
- Optional parameter to specify the last index to join. Passed as an integer.
- Examples
--This shows a basic concat with none of the optional arguments testTable = {1,2,"hi","blah",} testString = table.concat(testTable) --testString would be equal to "12hiblah" --This example shows the concat using the optional delimiter testString = table.concat(testTable, ", ") --testString would be equal to "1, 2, hi, blah" --This example shows the concat using the delimiter and the optional starting index testString = table.concat(testTable, ", ", 2) --testString would be equal to "2, hi, blah" --And finally, one which uses all of the arguments testString = table.concat(testTable, ", ", 2, 3) --testString would be equal to "2, hi"
table.contains
- table.contains (t, value)
- Determines if a table contains a value as a key or as a value (recursive).
- Returns true or false
- Parameters
- t:
- The table in which you are checking for the presence of the value.
- value:
- The value you are checking for within the table.
- Example
local test_table = { "value1", "value2", "value3", "value4" } if table.contains(test_table, "value1") then echo("Got value 1!") else echo("Don't have it. Sorry!") end
This example would always echo the first one, unless you remove value1 from the table.
table.foreach
table.intersection
table.insert
- table.insert(table, [pos,] value)
- Inserts element value at position pos in table, shifting up other elements to open space, if necessary. The default value for pos is n+1, where n is the length of the table, so that a call table.insert(t,x) inserts x at the end of table t.
- See also: table.remove
- Parameters
- table:
- The table in which you are inserting the value
- pos:
- Optional argument, determining where the value will be inserted.
- value:
- The variable that you are inserting into the table. Can be a regular variable, or even a table or function*.
Note: Inserting a function into a table is not good coding practice, and will not turn out how you think it would.
table.index_of
table.is_empty
- table.is_empty(table)
- Check if a table is devoid of any values.
- Parameters
- table:
- The table you are checking for values.
table.load
- table.load(location, table)
- Load a table from an external file into mudlet.
- See also: table.save
- Parameters
- location:
- Where you are loading the table from. Can be anywhere on your computer.
- table:
- The table that you are loading.
- Example:
-- This will load the table mytable from the lua file mytable present in your Mudlet Home Directory. table.load(getMudletHomeDir().."/mytable.lua", mytable) -- You can load a table from anywhere on your computer, but it's preferable to have them consolidated somewhere connected to Mudlet.
table.maxn
- table.maxn(Table)
- Returns the largest positive numerical index of the given table, or zero if the table has no positive numerical indices. (To do its job this function does a linear traversal of the whole table.)
table.n_union
table.n_complement
table.n_intersection
table.pickle
table.remove
- table.remove(table, value_position)
- Remove a value from an indexed table, by the values position in the table.
- See also: table.insert
- Parameters
- table
- The indexed table you are removing the value from.
- value_position
- The indexed number for the value you are removing.
- Example
testTable = { "hi", "bye", "cry", "why" } table.remove(testTable, 1) -- will remove hi from the table -- new testTable after the remove testTable = { "bye", "cry", "why" } -- original position of hi was 1, after the remove, position 1 has become bye -- any values under the removed value are moved up, 5 becomes 4, 4 becomes 3, etc
Note: To remove a value from a key-value table, it's best to simply change the value to nil.
testTable = { test = "testing", go = "boom", frown = "glow" } table.remove(testTable, test) -- this will error testTable.test = nil -- won't error testTable["test"] = nil -- won't error
table.save
- table.save(location, table)
- Save a table into an external file in location.
- See also: table.load
- Parameters
- location:
- Where you want the table file to be saved. Can be anywhere on your computer.
- table:
- The table that you are saving to the file.
- Example:
-- Saves the table mytable to the lua file mytable in your Mudlet Home Directory table.save(getMudletHomeDir().."/mytable.lua", mytable)
table.sort
- table.sort(Table [, comp])
- Sorts table elements in a given order, in-place, from
Table[1]toTable[n], wherenis the length of the table.
- If
compis given, then it must be a function that receives two table elements, and returns true when the first is less than the second (so that notcomp(a[i+1],a[i])will be true after the sort). Ifcompis not given, then the standard Lua operator<is used instead.
- The sort algorithm is not stable; that is, elements considered equal by the given order may have their relative positions changed by the sort.
table.size
- table.size (t)
- Gets the actual size of non-index based tables.
- Returns a number.
- Parameters
- t:
- The table you are checking the size of.
Note:
For index based tables you can get the size with the # operator:
This is the standard Lua way of getting the size of index tables i.e. ipairs() type of tables with numerical indices.
To get the size of tables that use user defined keys instead of automatic indices (pairs() type) you need to use the function table.size() referenced above.
local test_table = { "value1", "value2", "value3", "value4" } myTableSize = #test_table -- This would return 4. local myTable = { 1 = "hello", "key2" = "bye", "key3" = "time to go" } table.size(myTable) -- This would return 3.
table.setn
table.unpickle
table.update
table.union
UI Functions
appendBuffer
- appendBuffer(name)
- Pastes the previously copied rich text (including text formats like color etc.) into user window name.
- See also: paste()
- Parameters
- name:
- The name of the user window to paste into. Passed as a string.
- Example
--selects and copies an entire line to user window named "Chat" selectCurrentLine() copy() appendBuffer("Chat")
bg
- bg(colorName)
- Changes the background color of the text. Useful for highlighting text.
- See Also: fg(), setBgColor()
- Parameters
- colorName:
- Example
--This would change the background color of the text on the current line to magenta selectCurrentLine() bg("magenta")
calcFontSize
- calcFontSize(fontSize)
- Used to calculate the number of pixels wide and high a character would be on a mini console at fontSize.
- Returns two numbers, width/height
- See Also: setMiniConsoleFontSize(), getMainWindowSize()
- Parameters
- fontSize:
- The font size you are wanting to calculate pixel sizes for. Passed as an integer number.
- Example
--this snippet will calculate how wide and tall a miniconsole designed to hold 4 lines of text 20 characters wide --would need to be at 9 point font, and then changes miniconsole Chat to be that size local width,height = calcFontSize(9) width = width * 20 height = height * 4 resizeWindow("Chat", width, height)
cecho
- cecho(window, text)
- Echoes text that can be easily formatted with colour tags.
- See Also: decho(), hecho()
- Parameters
- window:
- Optional - the window name to echo to - can either be none or "main" for the main window, or the miniconsoles name.
- text:
- The text to display, with color names inside angle brackets <>, ie <red>. If you'd like to use a background color, put it after a double colon : - <:red>. You can use the <reset> tag to reset to the default color. You can select any from this list:
- Example
cecho("Hi! This text is <red>red, <blue>blue, <green> and green.") cecho("<:green>Green background on normal foreground. Here we add an <ivory>ivory foreground.") cecho("<blue:yellow>Blue on yellow text!") cecho("myinfo", "<green>All of this text is green in the myinfo miniconsole.")
cinsertText
- cinsertText(window, text)
- inserts text at the current cursor position, with the possibility for color tags.
- See Also: cecho()
- Parameters
- window:
- Optional - the window name to echo to - can either be none or "main" for the main window, or the miniconsoles name.
- text:
- The text to display, with color names inside angle brackets <>, ie <red>. If you'd like to use a background color, put it after a double colon : - <:red>. You can use the <reset> tag to reset to the default color. You can select any from this list:
- Example
cinsertText("Hi! This text is <red>red, <blue>blue, <green> and green.") cinsertText("<:green>Green background on normal foreground. Here we add an <ivory>ivory foreground.") cinsertText("<blue:yellow>Blue on yellow text!") cinsertText("myinfo", "<green>All of this text is green in the myinfo miniconsole.")
clearUserWindow
- clearUserWindow(name)
- Clears the window or miniconsole with the name given as argument.
- Parameters
- name:
- The name of the user window to clear. Passed as a string.
- Example
--This would clear a label, user window, or miniconsole with the name "Chat" clearUserWindow("Chat")
clearWindow
- clearWindow(name)
- Clears the window or miniconsole with the name given as argument. If you don't give it a name, it will clear the main window (since 2.0-test3+)
- See also: clearUserWindow()
- Parameters
- name:
- The name of the user window to clear. Passed as a string.
- Example
--This would clear a label, user window, or miniconsole with the name "Chat" clearWindow("Chat") -- or this can clear your whole main window - needs 2.0-test3+ clearWindow()
copy
- copy()
- Copies the current selection to the clipboard. This function operates on rich text, i. e. the selected text including all its format codes like colors, fonts etc. in the clipboard until it gets overwritten by another copy operation. example: This script copies the current line on the main screen to a user window (mini console) named chat and gags the output on the main screen.
- See Also: selectString(), selectCurrentLine()
- Parameters
- None
- Example
selectString( line ) copy() appendBuffer("chat") replace("This line has been moved to the chat window!")
createBuffer
- createBuffer(name)
- Creates a named buffer for formatted text, much like a miniconsole, but the buffer cannot be shown on the screen. Intended for temporary use in the formatting of text.
- Parameters
- name:
- The name of the buffer to create.
- Example
--This creates a named buffer called "scratchpad" createBuffer("scratchpad")
createConsole
- createConsole(consoleName, fontSize, charsPerLine, numberOfLines, Xpos, Ypos)
- Makes a new miniconsole. The background will be black, and the text color white.
- Parameters
- consoleName:
- The name of your new miniconsole. Passed as a string.
- fontSize:
- The font size to use for the miniconsole. Passed as an integer number.
- charsPerLine:
- How many characters wide to make the miniconsole. Passed as an integer number.
- numberOfLines:
- How many lines high to make the miniconsole. Passed as an integer number.
- Xpos:
- X position of miniconsole. Measured in pixels, with 0 being the very left. Passed as an integer number.
- Ypos:
- Y position of miniconsole. Measured in pixels, with 0 being the very top. Passed as an integer number.
- Example
-- this will create a console with the name of "myConsoleWindow", font size 8, 80 characters wide, -- 20 lines high, at coordinates 300x,400y createConsole("myConsoleWindow", 8, 80, 20, 200, 400)
createGauge
- createGauge(name, width, Xpos, Ypos, gaugeText, r, g, b)
- createGauge(name, width, Xpos, Ypos, gaugeText, colorName)
- Creates a gauge that you can use to express completion with. For example, you can use this as your healthbar or xpbar.
- See also: moveGauge(), setGauge(), setGaugeText()
- Parameters
- name:
- The name of the gauge. Must be unique, you can not have two or more gauges with the same name. Passed as a string.
- width:
- The width of the gauge, in pixels. Passed as an integer number.
- height:
- The height of the gauge, in pixels. Passed as an integer number.
- Xpos:
- X position of gauge. Measured in pixels, with 0 being the very left. Passed as an integer number.
- Ypos:
- Y position of gauge. Measured in pixels, with 0 being the very top. Passed as an integer number.
- gaugeText:
- Text to display on the gauge. Passed as a string, unless you do not wish to have any text, in which case you pass nil
- r:
- The red component of the gauge color. Passed as an integer number from 0 to 255
- g:
- The green component of the gauge color. Passed as an integer number from 0 to 255
- b:
- The blue component of the gauge color. Passed as an integer number from 0 to 255
- colorName:
- the name of color for the gauge. Passed as a string.
- Example
-- This would make a gauge at that's 300px width, 20px in height, located at Xpos and Ypos and is green. -- The second example is using the same names you'd use for something like [[fg]]() or [[bg]](). createGauge("healthBar", 300, 20, 30, 300, nil, 0, 255, 0) createGauge("healthBar", 300, 20, 30, 300, nil, "green") -- If you wish to have some text on your label, you'll change the nil part and make it look like this: createGauge("healthBar", 300, 20, 30, 300, "Now with some text", 0, 255, 0) -- or createGauge("healthBar", 300, 20, 30, 300, "Now with some text", "green")
- Note
--If you want to put text on the back of the gauge when it's low, use an echo with the gaugeName_back. echo("gaugeName_back", "This is a test of putting text on the back of the gauge!")
createLabel
- createLabel(name, Xpos, Ypos, width, height, fillBackground)
- Creates a highly manipulable overlay which can take some css and html code for text formatting. Labels are clickable, and as such can be used as a sort of button. Labels are meant for small variable or prompt displays, messages, images, and the like. You should not use them for larger text displays or things which will be updated rapidly and in high volume, as they are much slower than miniconsoles.
- Returns true or false.
- See also: hideWindow(), showWindow(), resizeWindow(), setLabelClickCallback(), setTextFormat(), setTextFormat(), setMiniConsoleFontSize(), setBackgroundColor(), getMainWindowSize(), calcFontSize()
- Parameters
- name:
- The name of the label. Must be unique, you can not have two or more labels with the same name. Passed as a string.
- Xpos:
- X position of the label. Measured in pixels, with 0 being the very left. Passed as an integer number.
- Ypos:
- Y position of the label. Measured in pixels, with 0 being the very top. Passed as an integer number.
- width:
- The width of the label, in pixels. Passed as an integer number.
- height:
- The height of the label, in pixels. Passed as an integer number.
- fillBackground:
- Whether or not to display the background. Passed as either 1 or 0. 1 will display the background color, 0 will not.
- Example
--This example creates a transparent overlay message box to show a big warning message "You are under attack!" in the middle --of the screen. Because the background color has a transparency level of 150 (0-255, with 0 being completely transparent --and 255 non-transparent) the background text can still be read through. The message box will disappear after 2.3 seconds. local width, height = getMainWindowSize(); createLabel("messageBox",(width/2)-300,(height/2)-100,250,150,1); resizeWindow("messageBox",500,70); moveWindow("messageBox", (width/2)-300,(height/2)-100 ); setBackgroundColor("messageBox", 150,100,100,200); echo("messageBox", [[<p style="font-size:35px"><b><center><font color="red">You are under attack!</font></center></b></p>]] ); showWindow("messageBox"); tempTimer(2.3, [[hideWindow("messageBox")]] ) -- close the warning message box after 2.3 seconds
createMiniConsole
- createMiniConsole(name, posX, posY, width, height)
- Opens a miniconsole window inside the main window of Mudlet. This is the ideal fast colored text display for everything that requires a bit more text, such as status screens, chat windows, etc.
- Returns true or false.
- See also: createLabel(), hideWindow(), showWindow(), resizeWindow(), setTextFormat(), moveWindow(), setMiniConsoleFontSize(), handleWindowResizeEvent(), setBorderTop(), setWindowWrap(), getMainWindowSize(), calcFontSize()
- Parameters
- name:
- The name of the miniconsole. Must be unique, you can not have two or more miniconsoles with the same name. Passed as a string.
- Xpos:
- X position of the miniconsole. Measured in pixels, with 0 being the very left. Passed as an integer number.
- Ypos:
- Y position of the miniconsole. Measured in pixels, with 0 being the very top. Passed as an integer number.
- width:
- The width of the miniconsole, in pixels. Passed as an integer number.
- height:
- The height of the miniconsole, in pixels. Passed as an integer number.
- Example
--This script would create a mini text console called "sys" and write with yellow foreground color and blue background color --"Hello World". -- set up the small system message window in the top right corner -- determine the size of your screen WindowWidth = 0; WindowHeight = 0; WindowWidth, WindowHeight = getMainWindowSize(); createMiniConsole("sys",WindowWidth-650,0,650,300) setBackgroundColor("sys",85,55,0,255) setMiniConsoleFontSize("sys", 8) -- wrap lines in window "sys" at 40 characters per line setWindowWrap("sys", 40) -- set default font colors and font style for window "sys" setTextFormat("sys",0,35,255,50,50,50,0,0,0) echo("sys","Hello world!")
decho
- decho (text[, foreground color] [, background color] [, true/false] [, name of console])
- Color changes can be made using the format <FR,FG,FB:BR,BG,BB> where each field is a number from 0 to 255. The background portion can be omitted using <FR,FG,FB> or the foreground portion can be omitted using <:BR,BG,BB>. Arguments 2 and 3 set the default fore and background colors for the string using the same format as is used within the string, sans angle brackets, e.g. decho("test", "255,0,0", "0,255,0")
- Parameters
- text:"
- The text that you’d like to echo with embedded color tags. Tags take the RGB values only, see below for an explanation.
- foreground color:
- Optional string containing value for foreground color as a named color.
- background color:"
- Optional string containing value for background color as a named color.
- true/false
- Optional boolean that tells the function to use insertText() rather than echo().
Note: If sending to miniConsole, this has to be false.
- name of console
- Optional name of the console to echo to. Defaults to main.
- Example
Need example
deleteLine
- deleteLine()
- Deletes the current line under the user cursor. This is a high speed gagging tool and is very good at this task, but is only meant to be use when a line should be omitted entirely in the output. If you echo() to that line it will not be shown, and lines deleted with deleteLine() are simply no longer rendered. For replacing text, replace() is the proper option.
- See Also: replace(), wrapLine()
- Parameters
- None
Note: you do not need to put anything between () - it just deletes the line it is used on
- Example
-- deletes the line - just put this command into the big script box. Keep the case the same - -- it has to be deleteLine(), not Deleteline(), deleteline() or anything else deleteLine() --This example creates a temporary line trigger to test if the next line is a prompt, and if so gags it entirely. --This can be useful for keeping a pile of prompts from forming if you're gagging chat channels in the main window --Note: isPrompt() only works on servers which send a GA signal with their prompt. tempLineTrigger(1, 1, [[if isPrompt() then deleteLine() end]])
deselect
- deselect(name)
- This is used to clear the current selection (to no longer have anything selected). Should be used after changing the formatting of text, to keep from accidentally changing the text again later with another formatting call.
- Parameters
- name:
- The name of the buffer/miniConsole to stop having anything selected in. This is an optional argument, if name is not provided the main window will have its selection cleared. Passed as a string.
- Example
--This will change the background on an entire line in the main window to red, and then properly clear the selection to keep further --changes from effecting this line as well. selectCurrentLine() bg("red") deselect()
echoLink
- echoLink([windowName], text, command, hint, [bool use_current_format or defaultLinkFormat])
- Echos a piece of text as a clickable link, at the end of the current selected line - similar to echo().
- Parameters
- text:
- text to display in the echo. Same as a normal echo().
- command:
- lua code to do when the link is clicked.
- hint:
- text for the tooltip to be displayed when the mouse is over the link.
- window:
- if true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
- Example
-- echo a link named 'press me!' that'll send the 'hi' command to the game echoLink("press me!", [[send("hi")]], "This is a tooltip") -- do the same, but send this link to a miniConsole echoLink("my miniConsole", "press me!", [[send("hi")]], "This is a tooltip")
echoUserWindow
- echoUserWindow(windowName)
- This function will print text to both mini console windows, dock windows and labels.
- Use echo() instead.
echoPopup
- echoPopup([window], text, {commands}, {hints}, [current or default format])
- Creates text with a left-clickable link, and a right-click menu for more options at the end of the current line, like echo. The added text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
- Parameters
- window:
- Optional - the window to echo to - use either main or omit for the main window, or the miniconsoles name otherwise.
- name:
- the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
- {lua code}:
- a table of lua code strings to do. ie,
{[[send("hello")]], [[echo("hi!"]]}
- {hints}:
- a table of strings which will be shown on the popup and right-click menu. ie,
{"send the hi command", "echo hi to yourself"}
- current or default format:
- a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
- Example
-- Create some text as a clickable with a popup menu: echoPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
fg
- fg(colorName)
- If used on a selection, sets the foreground color to colorName - otherwise, it will set the color of the next text-inserting calls (echo(), insertText, echoLink(), and others)
- See Also: bg(), setBgColor()
- Parameters
- colorName:
- Example
--This would change the color of the text on the current line to green selectCurrentLine() fg("green") resetFormat() --This will echo red, green, blue in their respective colors fg("red") echo("red ") fg("green") echo("green ") fg("blue") echo("blue ") resetFormat()
getBgColor
- getBgColor(windowName)
- This function returns the rgb values of the background color of the first character of the current selection on mini console (window) windowName. If windowName is omitted Mudlet will use the main screen.
- Parameters
- windowName:
- A window to operate on - either a miniconsole or the main window.
- Example
local r,g,b; selectString("troll",1) r,g,b = getBgColor() if r == 255 and g == 0 and b == 0 then echo("HELP! troll is highlighted in red letters, the monster is aggressive!\n"); end
getColorWildcard
- getColorWildcard(ansi color number)
- This function, given an ANSI color number (list), will return all strings on the current line that match it.
- Parameters
- ansi color number:
- A color number (list) to match.
- Example
-- we can run this script on a line that has the players name coloured differently to easily capture it from -- anywhere on the line local match = getColorWildcard(14) if match then echo("\nFound "..match.."!") else echo("\nDidn't find anyone.") end
getColumnNumber
- getColumnNumber()
- Gets the absolute column number of the current user cursor.
- Parameters
- None
- Example
Need example
getCurrentLine
- getCurrentLine()
- Returns the content of the current line under the user cursor in the buffer. The Lua variable line holds the content of getCurrentLine() before any triggers have been run on this line. When triggers change the content of the buffer, the variable line will not be adjusted and thus hold an outdated string. line = getCurrentLine() will update line to the real content of the current buffer. This is important if you want to copy the current line after it has been changed by some triggers. selectString( line,1 ) will return false and won't select anything because line no longer equals getCurrentLine(). Consequently, selectString( getCurrentLine(), 1 ) is what you need.
- Parameters
- None
- Example
Need example
getFgColor
- getFgColor(windowName)
- This function returns the rgb values of the color of the first character of the current selection on mini console (window) windowName. If windowName is omitted Mudlet will use the main screen.
- Parameters
- windowName:
- A window to operate on - either a miniconsole or the main window.
- Example
local r,g,b; selectString("troll",1) r,g,b = getFgColor() if r == 255 and g == 0 and b == 0 then echo("HELP! troll is written in red letters, the monster is aggressive!\n"); end
getLineCount
- getLineCount()
- Gets the absolute amount of lines in the current console buffer
- Parameters
- None
- Example
Need example
getLineNumber
Need information about this here!!!
getLines
- getLines(from_line_number;to_line_number)
- Returns a section of the content of the screen text buffer. Returns a Lua table with the content of the lines on a per line basis. The form value is Lua_table[relative_linenumber,content]
- Absolute line numbers are used.
- Parameters
- from_line_number:
- First line number
- to_line_number:
- End line number
- Example
--retrieve & echo the last line: echo(getLines(getLineNumber()-1, getLineNumber())[1])
getLineNumber
- getLineNumber()
- Gets the absolute line number of the current user cursor.
- Parameters
- None
- Example
Need example
getMainConsoleWidth
- getMainConsoleWidth()
- Returns a single number; the width of the main console (MuD output) in pixels.
- Parameters
- None
- Example
-- Save width of the main console to a variable for future use. consoleWidth = getMainConsoleWidth()
hasFocus
- hasFocus()
- Returns true or false depending if Mudlet's main window is currently in focus (ie, the user isn't focused on another window, like a browser). This can be useful for determining whenever your script should call for attention or not, for example.
- Parameters
- None
- Example
if attacked and not hasFocus() then runaway() else fight() end
getMainWindowSize
- getMainWindowSize()
- Returns two numbers, the width and height in pixels.
- Parameters
- None
- Example
--this will get the size of your main mudlet window and save them --into the variables mainHeight and mainWidth mainWidth, mainHeight = getMainWindowSize()
getStopWatchTime
- getStopWatchTimer(watchID)
- Returns the time (milliseconds based) in form of 0.058 (= clock ran for 58 milliseconds before it was stopped)
- See also: createStopWatch()
- Returns a number
- Parameters
- watchID
- The ID number of the watch.
- Example
Need example
handleWindowResizeEvent
- handleWindowResizeEvent()
- (depreciated) This function is depreciated and should not be used; it's only documented here for historical reference - use the sysWindowResizeEvent() event instead.
The standard implementation of this function does nothing. However, this function gets called whenever the main window is being manually resized. You can overwrite this function in your own scripts to handle window resize events yourself and e. g. adjust the screen position and size of your mini console windows, labels or other relevant GUI elements in your scripts that depend on the size of the main Window. To override this function you can simply put a function with the same name in one of your scripts thus overwriting the original empty implementation of this
- Parameters
- None
- Example
function handleWindowResizeEvent() -- determine the size of your screen WindowWidth=0; WindowHeight=0; WindowWidth, WindowHeight = getMainWindowSize(); -- move mini console "sys" to the far right side of the screen whenever the screen gets resized moveWindow("sys",WindowWidth-300,0) end
hasFocus
- hasFocus()
- Returns true or false depending on if the main Mudlet window is in focus. By focus, it means that the window is selected and you can type in the input line and etc. Not in focus means that the window isn’t selected, some other window is currently in focus.
- Parameters
- None
- Example
Need example
hecho
- hecho(window, text)
- Echoes text that can be easily formatted with colour tags in the hexadecimal format.
- See Also: decho(), cecho()
- Parameters
- window:
- Optional - the window name to echo to - can either be none or "main" for the main window, or the miniconsoles name.
- text:
- The text to display, with color changes made within the string using the format |cFRFGFB,BRBGBB where FR is the foreground red value, FG is the foreground green value, FB is the foreground blue value, BR is the background red value, etc., BRBGBB is optional. |r can be used within the string to reset the colors to default.
- Example
hecho("|ca00040black!")
hideToolBar
- hideToolBar(name)
- Hides the toolbar with the given name name and makes it disappear. If all toolbars of a tool bar area (top, left, right) are hidden, the entire tool bar area disappears automatically.
- Parameters
- name:
- name of the button group to display
- Example
hideToolBar("my offensive buttons")
hideWindow
- hideWindow(name)
- This function hides a mini console label. To show it again, use showWindow().
- See also: createMiniConsole(), createLabel()
- Parameters
- None
- Example
Need example
insertLink
- insertLink([windowName], text, command, hint, [bool use_current_format or defaultLinkFormat])
- Inserts a piece of text as a clickable link at the current cursor position - similar to insertText().
- Parameters
- text:
- text to display in the echo. Same as a normal echo().
- command:
- lua code to do when the link is clicked.
- hint:
- text for the tooltip to be displayed when the mouse is over the link.
- window:
- if true, then the link will use the current selection style (colors, underline, etc). If missing or false, it will use the default link style - blue on black underlined text.
- Example
Need example
insertPopup
- insertPopup([windowName], text, {commands}, {hints}, [current or default format])
- Creates text with a left-clickable link, and a right-click menu for more options exactly where the cursor position is, similar to insertText(). The inserted text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
- Parameters
- window:
- Optional - the window to echo to - use either main or omit for the main window, or the miniconsoles name otherwise.
- name:
- the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
- {lua code}:
- a table of lua code strings to do. ie, .
{[[send("hello")]], [[echo("hi!"]]}
- {hints}:
- a table of strings which will be shown on the popup and right-click menu. ie, .
{"send the hi command", "echo hi to yourself"}
- current or default format:
- a boolean value for using either the current formatting options (colour, underline, italic) or the link default (blue underline).
- Example
-- Create some text as a clickable with a popup menu: insertPopup("activities to do", {[[send "sleep"]], [[send "sit"]], [[send "stand"]]}, {"sleep", "sit", "stand"})
insertText
- insertText(windowName, text)
- Inserts text at cursor postion in window.
- Parameters
- window:
- The window to insert the text to.
- text:
- The text you will insert into the current cursor position.
- Example
Need example
isAnsiBgColor
- isAnsiBgColor(ansiBgColorCode)
- This function tests if the first character of the current selection has the background color specified by ansiBgColorCode.
- Parameters
- ansiBgColorCode:
- A color code to test for, possible codes are:
0 = default text color 1 = light black 2 = dark black 3 = light red 4 = dark red 5 = light green 6 = dark green 7 = light yellow 8 = dark yellow 9 = light blue 10 = dark blue 11 = light magenta 12 = dark magenta 13 = light cyan 14 = dark cyan 15 = light white 16 = dark white
- Example
selectString( matches[1], 1 ) if isAnsiBgColor( 5 ) then bg("red"); resetFormat(); echo("yes, the background of the text is light green") else echo( "no sorry, some other backgroundground color" ) end
Note: matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getFgColor() and then handling the color comparison in Lua.
isAnsiFgColor
- isAnsiFgColor(ansiFgColorCode)
- This function tests if the first character of the current selection has the foreground color specified by ansiFgColorCode.
- Parameters
- ansiFgColorCode:
- A color code to test for, possible codes are:
0 = default text color 1 = light black 2 = dark black 3 = light red 4 = dark red 5 = light green 6 = dark green 7 = light yellow 8 = dark yellow 9 = light blue 10 = dark blue 11 = light magenta 12 = dark magenta 13 = light cyan 14 = dark cyan 15 = light white 16 = dark white
- Example
selectString( matches[1], 1 ) if isAnsiFgColor( 5 ) then bg("red"); resetFormat(); echo("yes, the text is light green") else echo( "no sorry, some other foreground color" ) end
Note: matches[1] holds the matched trigger pattern - even in substring, exact match, begin of line substring trigger patterns or even color triggers that do not know about the concept of capture groups. Consequently, you can always test if the text that has fired the trigger has a certain color and react accordingly. This function is faster than using getFgColor() and then handling the color comparison in Lua.
moveCursor
- moveCursor( windowName, x, y )
- Moves the user cursor of the window windowName to the absolute point (x,y). This function returns false if such a move is impossible e.g. the coordinates don’t exist. To determine the correct coordinates use getLineNumber(), getColumnNumber() and getLastLineNumber(). The trigger engine will always place the user cursor at the beginning of the current line before the script is run. If you omit the windowName argument, the main screen will be used.
- Returns true or false depending on if the cursor was moved to a valid position. Check this before doing further cursor operations - because things like deleteLine() might invalidate this.
- Parameters
- windowName:
- The window you are going to move the cursor in.
- x:
- The horizontal axis in the window
- y:
- The vertical axis in the window
- Example
-- set up the small system message window in the top right corner -- determine the size of your screen WindowWidth=0; WindowHeight=0; WindowWidth, WindowHeight = getMainWindowSize(); -- define a mini console named "sys" and set its background color createMiniConsole("sys",WindowWidth-650,0,650,300) setBackgroundColor("sys",85,55,0,255); -- you *must* set the font size, otherwise mini windows will not work properly setMiniConsoleFontSize("sys", 12); -- wrap lines in window "sys" at 65 characters per line setWindowWrap("sys", 60); -- set default font colors and font style for window "sys" setTextFormat("sys",0,35,255,50,50,50,0,0,0); -- clear the window clearUserWindow("sys") moveCursorEnd("sys") setFgColor("sys", 10,10,0) setBgColor("sys", 0,0,255) echo("sys", "test1---line1\n<this line is to be deleted>\n<this line is to be deleted also>\n") echo("sys", "test1---line2\n") echo("sys", "test1---line3\n") setTextFormat("sys",158,0,255,255,0,255,0,0,0); --setFgColor("sys",255,0,0); echo("sys", "test1---line4\n") echo("sys", "test1---line5\n") moveCursor("sys", 1,1) -- deleting lines 2+3 deleteLine("sys"); deleteLine("sys"); -- inserting a line at pos 5,2 moveCursor("sys", 5,2); setFgColor("sys", 100,100,0) setBgColor("sys", 255,100,0) insertText("sys","############## line inserted at pos 5/2 ##############"); -- inserting a line at pos 0,0 moveCursor("sys", 0,0) selectCurrentLine("sys"); setFgColor("sys", 255,155,255); setBold( "sys", true ); setUnderline( "sys", true ); setItalics( "sys", true ); insertText("sys", "------- line inserted at: 0/0 -----\n"); setBold( "sys", true ) setUnderline( "sys", false ) setItalics( "sys", false ) setFgColor("sys", 255,100,0) setBgColor("sys", 155,155,0) echo("sys", "*** This is the end. ***\n");
moveCursorEnd
- moveCursorEnd( windowName )
- Moves the cursor to the end of the buffer. "main" is the name of the main window, otherwise use the name of your user window.
- See Also: moveCursor()
- Returns true or false
- Parameters
- windowName:
- The name of your user window.
- Example
Need example
moveGauge
- moveGauge(gaugeName, newX, newY)
- Moves a gauge created with createGauge to the new x,y coordinates. Remember the coordinates are relative to the top-left corner of the output window.
- Parameters
- gaugeName:
- The name of your gauge
- newX:
- The horizontal pixel location
- newY:
- The vertical pixel location
- Example
-- This would move the health bar gauge to the location 1200, 400 moveGauge("healthBar", 1200, 400)
moveWindow
- moveWindow( name, x, y )
- This function moves window name to the given x/y coordinate. The main screen cannot be moved. Instead you’ll have to set appropriate border values → preferences to move the main screen e.g. to make room for chat or information mini consoles, or other GUI elements. In the future moveWindow() will set the border values automatically if the name parameter is omitted.
- See Also: createMiniConsole(), createLabel(), handleWindowResizeEvent(), resizeWindow(), setBorderTop()
- Parameters
- name:
- The name of your winow
- newX:
- The horizontal pixel location
- newY:
- The vertical pixel location
openUserWindow
- openUserWindow(name)
- Opens a user dockable console window for user output e.g. statistics, chat etc. If a window of such a name already exists, nothing happens. You can move these windows, dock them, make them into notebook tabs or float them.
- Parameters
- name: The name of your window
paste
- paste(windowName)
- Pastes the previously copied text including all format codes like color, font etc. at the current user cursor position. The copy() and paste() functions can be used to copy formated text from the main window to a user window without losing colors e. g. for chat windows, map windows etc.
- Parameters
- windowName:
- The name of your window
pasteUserWindow
- pasteUserWindow(windowName)
- Need description here
- Parameters
- windowName:
- The name of your window
prefix
- prefix(text)
- Prefixes text at the beginning of the current line when used in a trigger.
- Parameters
- text:
- The information you want to prefix
- Example
-- Prefix the hours, minutes and seconds onto our prompt even though Mudlet has a button for that prefix(os.date("%H:%M:%S "))
replace
- replace([windowName,] with )
- Replaces the currently selected text with the new text. To select text, use selectString() and similar function.
Note: If you’d like to delete/gag the whole line, use deleteLine().
- Parameters
- windowName:
- Optional name of window (miniConsole, label)
- with
- The new text to display.
- Example
-- replace word "troll" with "cute trolly" selectString("troll",1) replace("cute trolly") -- lets replace the whole line selectString(line, 1) replace("Out with the old, in with the new!")
replaceAll
- replaceAll( what, with )
- Replaces all occurrences of what in the current line with with → replace()
resizeWindow
- resizeWindow(name,width,height)
- Resizes a mini console or label
- See also: createMiniConsole(), createLabel(), handleWindowResizeEvent(), resizeWindow(), setBorderTop()
selectCaptureGroup
- selectCaptureGroup(groupNumber)
- Selects the content of the capture group number in your Perl regular expression
- Example
- Perl Reqular expression e.g. "you have (\d+) Euro".
--If you want to color the amount of money you have green you do: selectCaptureGroup(1); setFgColor(0,255,0)
selectSelection
- selectSelection()
- Need description here
selectString
- selectString( text, number_of_match )
- Selects a substring from the line where the user cursor is currently positioned. You can move the user cursor with moveCursor(). When a new line arrives from the MUD, the user cursor is positioned at the beginning of the line. However, if one of your trigger scripts moves the cursor around you need to take care of the cursor position yourself and make sure that the cursor is in the correct line if you want to call one of the select functions. To deselect text, see deselect().
- Returns position in line or -1 on error (text not found in line)
Note: To prevent selection of random data use the error return if not found like this:
if selectString( "big monster", 1 ) > -1 then setFgColor( 255,0,0) end
setBgColor
- setBgColor([windowName], r,g,b )
- Sets the current text background color in the main window unless windowName paramter given. If you have selected text prior to this call, the selection will be highlightd otherwise the current text background color will be changed. If you set a foreground or background color, the color will be used until you call resetFormat() on all further print commands.
- Parameters
- windowName:
- Optional parameter set the current text background color in windowname given.
- r:
- The red component of the gauge color. Passed as an integer number from 0 to 255
- g:
- The green component of the gauge color. Passed as an integer number from 0 to 255
- b:
- The blue component of the gauge color. Passed as an integer number from 0 to 255
- Example
--highlights the first occurrence of the string "Tom" in the current line with a red background color. selectString( "Tom", 1 ) setBgColor( 255,0,0 )
--prints "Hello" on red background and "You" on blue. setBgColor(255,0,0) echo("Hello") setBgColor(0,0,255) echo(" You!") resetFormat()
setBold
- setBold(windowName, bool)
- Sets the current text font to bold (true) or non-bold (false) mode. If the windowName parameters omitted, the main screen will be used.
setFgColor
- setFgColor([windowName],r, g, b)
- Sets the current text foreground color in the main window unless windowName paramter given.
- windowName:
- Optional parameter set the current text background color in windowname given.
- r:
- The red component of the gauge color. Passed as an integer number from 0 to 255
- g:
- The green component of the gauge color. Passed as an integer number from 0 to 255
- b:
- The blue component of the gauge color. Passed as an integer number from 0 to 255
- Example
--highlights the first occurrence of the string "Tom" in the current line with a red foreground color. selectString( "Tom", 1 ) setFgColor( 255,0,0 )
setGauge
- setGauge(gaugeName, currentValue, maxValue, gaugeText)
- Use this function when you want to change the gauges look according to your values. Typical usage would be in a prompt with your current health or whatever value, and throw in some variables instead of the numbers.
- Example
--Change the looks of the gauge named healthBar and make it --fill to half of its capacity. The height is always remembered. setGauge("healthBar", 200, 400)
--If you wish to change the text on your gauge, you’d do the following: setGauge("healthBar", 200, 400, "some text")
setItalics
- setItalics(windowName, bool)
- Sets the current text font to italics/non-italics mode. If the windowName parameters omitted, the main screen will be used.
setMiniConsoleFontSize
setMiniConsoleFontSize(name, fontSize)
- Sets the font size of the mini console. see also: createMiniConsole(), createLabel()
setTextFormat
- setTextFormat(windowName, r1, g1, b1, r2, g2, b2, bold, underline, italics)
- Sets current text format of window windowName: foreground color(r1,g1,b1), background color(r2,g2,b2), bold(1/0), underline(1/0), italics(1/0) A more convenient way to control the text format in a mini console is to use setFgColor( windowName, r,g,b ), setBold( windowName, true ), setItalics( windowName, true ), setUnderline( windowName, true ) etc. → createMiniConsole, setBold, setBgColor, setFgColor, setItalics, setUnderline
- Example
--This script would create a mini text console and write with yellow foreground color and blue background color "This is a test". createMiniConsole( "con1", 0,0,300,100); setTextFormat("con1",0,0,255,255,255,0,1,1,1); echo("con1","This is a test")
setUnderline
- setUnderline(windowName, bool)
- Sets the current text font to underline/non-underline mode. If the windowName parameters omitted, the main screen will be used.
setWindowWrap
- setWindowWrap(windowName, wrapAt)
- sets at what position in the line the console or miniconsole will start word wrap
showCaptureGroups
- showCaptureGroups()
- Lua debug function that highlights in random coolors all capture groups in your trigger regex on the screen. This is very handy if you make complex regex and want to see what really matches in the text. This function is defined in LuaGlobal.lua.
- Example
- Make a trigger with the regex (\w+) and call this function in a trigger. All words in the text will be highlighted in random colors.
showMultimatches
- showMultimatches()
- Lua helper function to show you what the table multimatches[n][m] contains. This is very useful when debugging multiline triggers - just doing showMultimatches() in your script will make it give the info.
showWindow
- showWindow(name)
- Shows user window name.
replaceWildcard
- replaceWildcard(which, replacement)
- Replaces the given wildcard (as a number) with the given text. Equivalent to doing:
selectString(matches[2], 1) replace("text")
- Parameters
- which:
- Wildcard to replace.
- replacement:
- Text to replace the wildcard with.
- Example
replaceWildcard(2, "hello") -- on a perl regex trigger of ^You wave (goodbye)\.$, it will make it seem like you waved hello
resetFormat
- resetFormat()
- Resets the colour/bold/italics formatting. Always use this function when done adjusting formatting, so make sure what you've set doesn't 'bleed' onto other triggers/aliases.
- Parameters
- None
- Example
-- select and set the 'Tommy' to red in the line if selectString("Tommy", 1) ~= -1 then fg("red") end -- now reset the formatting, so our echo isn't red resetFormat() echo(" Hi Tommy!") -- another example: just highlighting some words for _, word in ipairs{"he", "she", "her", "their"} do if selectString(word, 1) ~= -1 then bg("blue") end end resetFormat()
selectCurrentLine
- selectCurrentLine()
- Selects the content of the current line that the cursor at. By default, the cursor is at the start of the current line that the triggers are processing, but you can move it with the moveCursor() function.
Note: This selects the whole line, including the linebreak - so it has a subtle difference from the slightly slower selectString(line, 1) selection method.
- See Also: selectString(), getCurrentLine()
- Parameters
- None
- Example
-- color the whole line green! selectCurrentLine() fg("green") deselect() resetFormat()
setBackgroundColor
- setBackgroundColor(labelName, red, green, blue, transparency)
- Sets rgb color values and the transparency for the given window. Colors are from 0 to 255 (0 being black), and transparency is from - to 255 (0 being completely transparent).
Note: Transparency only works on labels, not miniConsoles for efficiency reasons.
- Parameters
- labelName:
- The name of the label to change it's background color.
- red:
- Amount of red to use, from 255 (full) to 0 (none).
- green:
- Amount of green to use, from 255 (full) to 0 (none).
- blue:
- Amount of red to use, from 255 (full) to 0 (none).
- transparency:
- Amount of transparency to use, from 255 (fully opaque) to 0 (fully transparent).
- Example
-- make a red label that's somewhat transparent setBackgroundColor("some label",255,0,0,200)
setBackgroundImage
- setBackgroundImage(labelName, imageLocation)
- Loads an image file (png) as a background image for a label. This can be used to display clickable buttons in combination with setLabelClickCallback() and such.
- Note you can only do this for labels, not miniconsoles.
- Note you can also load images via setLabelStyleSheet().
- Parameters
- labelName:
- The name of the label to change it's background color.
- imageLocation:
- The full path to the image location. It's best to use [[ ]] instead of "" for it - because for Windows paths, backslashes need to be escaped.
- Example
-- give the top border a nice look setBackgroundImage("top bar", [[/home/vadi/Games/Mudlet/games/top_bar.png]])
setBorderBottom
- setBorderBottom(size)
- Sets the size of the bottom border of the main window in pixels. A border means that the MUD text won't go on it, so this gives you room to place your graphical elements there.
- See Also: setBorderColor()
- Parameters
- size:
- Height of the border in pixels - with 0 indicating no border.
- Example
setBorderLeft(100)
setBorderColor
- setBorderColor(r,g,b)
- Sets the color of the main windows border that you can create either with setBorderTop(), setBorderBottom(), setBorderLeft(), setBorderRight(), or via the main window settings.
- See Also: setBorderTop(), setBorderBottom(), setBorderLeft(), setBorderRight()
- Parameters
- r:
- Amount of red to use, from 0 to 255.
- g:
- Amount of green to use, from 0 to 255.
- b:
- Amount of blue to use, from 0 to 255.
- Example
-- set the border to be completely blue setBorderColor(0, 0, 255) -- or red, using a name setBorderColor( unpack(color_table.red) )
setBorderLeft
- setBorderLeft(size)
- Sets the size of the left border of the main window in pixels. A border means that the MUD text won't go on it, so this gives you room to place your graphical elements there.
- See Also: setBorderColor()
- Parameters
- size:
- Width of the border in pixels - with 0 indicating no border.
- Example
setBorderLeft(100)
setBorderRight
- setBorderRight(size)
- Sets the size of the right border of the main window in pixels. A border means that the MUD text won't go on it, so this gives you room to place your graphical elements there.
- See Also: setBorderColor()
- Parameters
- size:
- Width of the border in pixels - with 0 indicating no border.
- Example
setBorderRight(100)
setBorderTop
- setBorderTop(size)
- Sets the size of the top border of the main window in pixels. A border means that the MUD text won't go on it, so this gives you room to place your graphical elements there.
- See Also: setBorderColor()
- Parameters
- size:
- Height of the border in pixels - with 0 indicating no border.
- Example
setBorderTop(100)
setLabelClickCallback
- setLabelClickCallback(labelName, luaFunctionName, optional any amount of arguments)
- Specifies a Lua function to be called if the user clicks on the label/image. This function can pass any number of string or integer number values as additional parameters. These parameters are then used in the callback - thus you can associate data with the label/button.
- Parameters
- labelName:
- The name of the label to attach a callback function to.
- luaFunctionName:
- The Lua function name to call, as a string - it must be registered as a global function, and not inside any namespaces (tables).
- optional any amount of arguments:
- Y position of the miniconsole. Measured in pixels, with 0 being the very top. Passed as an integer number.
- Example
function onClickGoNorth() echo("the north button was clicked!") end setLabelClickCallback( "compassNorthImage", "onClickGoNorth" )
setLink
- setLink(command, tooltip)
- Turns the selected() text into a clickable link - upon being clicked, the link will do the command code. Tooltip is a string which will be displayed when the mouse is over the selected text.
- Parameters
- command:
- command to do when the text is clicked
- tooltip:
- tooltip to show when the mouse is over the text - explaining what would clicking do
- Example
-- you can clickify a lot of things to save yourself some time - for example, you can change -- the line where you receive a message to be clickable to read it! -- prel regex trigger: -- ^You just received message #(\w+) from \w+\.$ -- script: selectString(matches[2], 1) setUnderline(true) setLink([[send("msg read ]]..matches[2]..[[")]], "Read #"..matches[2]) resetFormat()
setLabelStyleSheet
- setLabelStyleSheet(label, markup)
- Applies Qt style formatting to a label via a special markup language.
- Parameters
- label:
- The name of the label to be formatted (passed when calling createLabel).
- markup:
- The string instructions, as specified by the Qt Style Sheet reference.
- Example
-- This creates a label with a white background and a green border, with the text "test" -- inside. createLabel("test", 50, 50, 100, 100, 0) setLabelStyleSheet("test", [[ background-color: white; border: 10px solid green; font-size: 12px; ]]) echo("test", "test") -- This creates a label with a single image, that will tile or clip depending on the -- size of the label. To use this example, please supply your own image. createLabel("test5", 50, 353, 164, 55, 0) setLabelStyleSheet("test5", [[ background-image: url(C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png); ]]) -- This creates a label with a single image, that can be resized (such as during a -- sysWindowResizeEvent). To use this example, please supply your own image. createLabel("test9", 215, 353, 100, 100, 0) setLabelStyleSheet("test9", [[ border-image: url(C:/Users/Administrator/.config/mudlet/profiles/Midkemia Online/Vyzor/MkO_logo.png); ]])
setPopup
- setPopup(name, {lua code}, {hints})
- Turns the selected() text into a left-clickable link, and a right-click menu for more options. The selected text, upon being left-clicked, will do the first command in the list. Upon being right-clicked, it'll display a menu with all possible commands. The menu will be populated with hints, one for each line.
- Parameters
- name:
- the name of the console to operate on. If not using this in a miniConsole, use "main" as the name.
- {lua code}:
- a table of lua code strings to do. ie,
{[[send("hello")]], [[echo("hi!"]]}
- {hints}:
- a table of strings which will be shown on the popup and right-click menu. ie, .
{"send the hi command", "echo hi to yourself"}
- Example
-- In a `Raising your hand in greeting, you say "Hello!"` exact match trigger, -- the following code will make left-clicking on `Hello` show you an echo, while right-clicking -- will show some commands you can do. selectString("Hello", 1) setPopup("main", {[[send("bye")]], [[echo("hi!")]]}, {"left-click or right-click and do first item to send bye", "click to echo hi"})
showToolBar
- showToolBar(name)
- Makes a toolbar (a button group) appear on the screen.
- Parameters
- name:
- name of the button group to display
- Example
showToolBar("my offensive buttons")
wrapLine
- wrapLine(windowName, lineNumber)
- wraps the line specified by lineNumber of mini console (window) windowName. This function will interpret \n characters, apply word wrap and display the new lines on the screen. This function may be necessary if you use deleteLine() and thus erase the entire current line in the buffer, but you want to do some further echo() calls after calling deleteLine(). You will then need to re-wrap the last line of the buffer to actually see what you have echoed and get your \n interpreted as newline characters properly. Using this function is no good programming practice and should be avoided. There are better ways of handling situations where you would call deleteLine() and echo afterwards e.g.:
selectString(line,1) replace("")
This will effectively have the same result as a call to deleteLine() but the buffer line will not be entirely removed. Consequently, further calls to echo() etc. sort of functions are possible without using wrapLine() unnecessarily.
- See Also: replace(), deleteLine()
- Parameters
- windowName:
- The miniconsole or the main window (use main for the main window)
- lineNumber:
- The line number which you'd like re-wrapped.
- Example
-- re-wrap the last line in the main window wrapLine("main", getLineCount())
