Difference between revisions of "Compiling Mudlet"

From Mudlet
Jump to navigation Jump to search
(→‎Compiling on Debian 11 'Bullseye': remove instructions for old debian)
 
(97 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{TOC right}}
 
{{TOC right}}
  
If you just want to use Mudlet, you can skip these steps, and use one of the already ready (pre-compiled) installers [https://www.mudlet.org/download ready for download].
+
If you just want to use Mudlet, you can skip these steps, and use one of the already ready (pre-compiled) installers [https://www.mudlet.org/download ready for download].  These instructions are primarily aimed at those who wish to use the latest development branch features or contribute to Mudlet development.
  
Otherwise, hop in for new adventure!  
+
Otherwise, hop in for new adventure!
  
 
[[File:Easy Mudlet code understanding.png|400px|none]]
 
[[File:Easy Mudlet code understanding.png|400px|none]]
Line 13: Line 13:
 
These instructions will get you setup compiling on Ubuntu. Need a hand? Join us on Mudlet's [https://discord.gg/BwgJpMj Discord] or [http://forums.mudlet.org/viewforum.php?f=7 forums].
 
These instructions will get you setup compiling on Ubuntu. Need a hand? Join us on Mudlet's [https://discord.gg/BwgJpMj Discord] or [http://forums.mudlet.org/viewforum.php?f=7 forums].
  
===Ubuntu 22.04===
+
===Ubuntu 25.04 & later===
 
Following instructions will work on Ubuntu 22.04 as well as all its flavours and derivatives (such as KDE Neon, for example)
 
Following instructions will work on Ubuntu 22.04 as well as all its flavours and derivatives (such as KDE Neon, for example)
 
Important thing is to have ''Universe'' repository enabled in your package manager. (on Ubuntu you will have all the repositories that you need already enabled by default.)
 
Important thing is to have ''Universe'' repository enabled in your package manager. (on Ubuntu you will have all the repositories that you need already enabled by default.)
Line 22: Line 22:
  
 
   sudo apt install ubuntu-restricted-extras qtcreator build-essential git zlib1g-dev libhunspell-dev \
 
   sudo apt install ubuntu-restricted-extras qtcreator build-essential git zlib1g-dev libhunspell-dev \
   libpcre3-dev libzip-dev libboost-dev libboost-all-dev libyajl-dev libpulse-dev libpugixml-dev \
+
   libpcre2-dev libzip-dev libboost-dev libboost-all-dev libyajl-dev libpulse-dev libpugixml-dev \
   liblua5.1-0-dev lua-filesystem lua-zip lua-sql-sqlite3 luarocks ccache lua5.1 \
+
   liblua5.1-0-dev lua-filesystem lua-zip lua-sql-sqlite3 luarocks ccache lua5.1 libsecret-1-dev \
   libglu1-mesa-dev mesa-common-dev libglib2.0-dev libgstreamer1.0-dev libqt5opengl5-dev \
+
   libglu1-mesa-dev mesa-common-dev libglib2.0-dev libgstreamer1.0-dev libqt5opengl5-dev cmake \
   qtmultimedia5-dev qttools5-dev qt5keychain-dev libsecret-1-dev \
+
   qt6-multimedia-dev libqt6core5compat6 qt6-tools-dev qtkeychain-qt6-dev qt6-l10n-tools ninja-build \
   libqt5texttospeech5-dev qtspeech5-flite-plugin qtspeech5-speechd-plugin \
+
   qt6-tools-dev-tools libqt6core5compat6-dev qttools5-dev qtmultimedia5-dev qt6-speech-dev libzstd-dev \
   qtbase5-dev qtchooser qt5-qmake qtbase5-dev-tools qtmultimedia5-dev
+
   libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates
 +
 
 +
'''1.1 Ubuntu 24.04:'''
 +
 
 +
<code>sudo apt install qt6-multimedia-dev</code>
  
 
Few of required Lua modules are not available in official repositories, so they have to be installed using ''luarocks''
 
Few of required Lua modules are not available in official repositories, so they have to be installed using ''luarocks''
Line 33: Line 37:
 
   sudo luarocks install luautf8
 
   sudo luarocks install luautf8
 
   sudo luarocks install lua-yajl
 
   sudo luarocks install lua-yajl
   sudo luarocks install lrexlib-pcre
+
   sudo luarocks install lrexlib-pcre2
 +
  sudo luarocks install lpeg
  
 
'''2. obtaining the source code'''
 
'''2. obtaining the source code'''
Line 43: Line 48:
  
 
'''3. compiling the code'''
 
'''3. compiling the code'''
 
+
   cmake .. -G Ninja
There below are two ways to build with qmake, the first is for general use, the second is for developers:
+
   ninja
   qmake ../src/mudlet.pro
 
'''*OR*'''
 
   qmake CONFIG+=debug ../src/mudlet.pro
 
 
 
'''Now finish compiling:'''
 
  make -j `nproc`
 
  
 
4. '''installing compiled code'''
 
4. '''installing compiled code'''
  
 
After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.
 
After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.
   sudo make install
+
   sudo cmake --install
 
   sudo cp ../mudlet.png /usr/share/pixmaps
 
   sudo cp ../mudlet.png /usr/share/pixmaps
 
   sudo cp ../mudlet.desktop /usr/share/applications
 
   sudo cp ../mudlet.desktop /usr/share/applications
Line 95: Line 94:
 
'''1. Install dependencies'''
 
'''1. Install dependencies'''
  
  sudo apt install git build-essential qtbase5-dev qtchooser qt5-qmake qtbase5-dev-tools \
+
  sudo apt install git build-essential \
  qtmultimedia5-dev qttools5-dev \
+
   lua5.1 liblua5.1-0-dev libpcre2-dev libboost-dev zlib1g-dev cmake \
   lua5.1 liblua5.1-0-dev libpcre3-dev libboost-dev zlib1g-dev cmake \
 
 
   libhunspell-dev lua-rex-pcre2 lua-sql-sqlite3 lua-filesystem lua-zip libyajl-dev \
 
   libhunspell-dev lua-rex-pcre2 lua-sql-sqlite3 lua-filesystem lua-zip libyajl-dev \
 
   libzip-dev libglu1-mesa-dev ccache libpugixml-dev mesa-common-dev qtcreator \
 
   libzip-dev libglu1-mesa-dev ccache libpugixml-dev mesa-common-dev qtcreator \
 
   libpulse-dev libglib2.0-dev luarocks libboost-all-dev libsecret-1-dev \
 
   libpulse-dev libglib2.0-dev luarocks libboost-all-dev libsecret-1-dev \
   ninja-build libsecret-1-dev
+
   ninja-build libsecret-1-dev qt6-tools-dev qt6-5compat-dev qt6-multimedia-dev libzstd-dev \
 +
  libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates
 
  sudo luarocks install luautf8
 
  sudo luarocks install luautf8
 
  sudo luarocks install lua-yajl
 
  sudo luarocks install lua-yajl
 +
sudo luarocks install lpeg
  
 
'''3. Get Mudlet source'''
 
'''3. Get Mudlet source'''
Line 120: Line 120:
 
'''then:'''
 
'''then:'''
  
  ninja
+
  ninja -j 2
  
 
'''5. Start the application you have just compiled - enjoy'''
 
'''5. Start the application you have just compiled - enjoy'''
  
 
  src/mudlet
 
  src/mudlet
{{Note}}Did <code>ninja</code> fail with <code>c++: fatal error: Killed signal terminated program cclplus</code>? Try again with <code>ninja -j 2</code>
 
  
 
== Compiling on macOS ==
 
== Compiling on macOS ==
Line 141: Line 140:
 
   brew update
 
   brew update
 
   brew install git
 
   brew install git
 +
  brew install qt6
 +
  brew install zstd
 +
  brew install assimp
 +
  brew install curl
 +
  brew install openssl
 +
  brew install llvm
  
 
'''2. Get Mudlet source'''
 
'''2. Get Mudlet source'''
   git clone --recursive https://github.com/Mudlet/Mudlet.git  
+
   git clone --recursive https://github.com/Mudlet/Mudlet.git
  
 
'''3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory (this is so that we can build out of source which keeps the source code clean)'''
 
'''3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory (this is so that we can build out of source which keeps the source code clean)'''
Line 149: Line 154:
  
 
'''3. Setup your environment'''
 
'''3. Setup your environment'''
   ./CI/travis.osx.before_install.sh
+
   ./CI/osx.before_install.sh
   ./CI/travis.osx.install.sh
+
   ./CI/osx.install.sh
  
 
   luarocks config lua_version 5.1
 
   luarocks config lua_version 5.1
 
   eval `luarocks path --lua-version=5.1`
 
   eval `luarocks path --lua-version=5.1`
For the following, one may have to add <code>''_DIR="/opt/homebrew/"''</code> such as <code>PCRE_DIR="/opt/homebrew/"</code> or <code>ZIP_DIR="/opt/homebrew/"</code> if the installation could not find header files.
+
For the following, one may have to add <code>''_DIR="/opt/homebrew/"''</code> such as <code>PCRE2_DIR="/opt/homebrew/"</code> or <code>ZIP_DIR="/opt/homebrew/"</code> if the installation could not find header files.
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lrexlib-pcre PCRE_DIR=`brew --prefix pcre`
+
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lrexlib-pcre2 PCRE2_DIR=`brew --prefix pcre2`
 
   brew install sqlite
 
   brew install sqlite
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luasql-sqlite3 SQLITE_DIR=`brew --prefix sqlite`  
+
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luasql-sqlite3 SQLITE_DIR=`brew --prefix sqlite`
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luautf8
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luautf8
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luafilesystem
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luafilesystem
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lua-zip ZIP_DIR=`brew --prefix libzip`
 
   luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lua-zip ZIP_DIR=`brew --prefix libzip`
 +
  luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lpeg
  
 
   brew install boost
 
   brew install boost
Line 168: Line 174:
  
 
   cd build
 
   cd build
   cmake ../../Mudlet -DCMAKE_PREFIX_PATH=`brew --prefix qt5`
+
   cmake ../../Mudlet -DCMAKE_PREFIX_PATH=`brew --prefix qt6`
 
   make -j `sysctl -n hw.ncpu`
 
   make -j `sysctl -n hw.ncpu`
  
  
 
'''5. Enjoy'''
 
'''5. Enjoy'''
 
+
 
 
The mudlet.app is now available in <code>src/</code> for launching:
 
The mudlet.app is now available in <code>src/</code> for launching:
  
Line 186: Line 192:
 
Mudlet in Qt Creator is not launching due to <code>dyld: Symbol not found: __cg_jpeg_resync_to_restart</code>? See [https://stackoverflow.com/a/44851430/72944 here] for a workaround.
 
Mudlet in Qt Creator is not launching due to <code>dyld: Symbol not found: __cg_jpeg_resync_to_restart</code>? See [https://stackoverflow.com/a/44851430/72944 here] for a workaround.
  
====== 7. Troubleshooting ======
+
'''7. (Optional) Discord Integration on ARM64'''
If you exhaust all efforts to get YAJL to compile on your local system with homebrew, [https://github.com/lloyd/yajl/ clone from the YAJL repository] then  <code>./configure && sudo make install</code>.
+
 
 +
ARM64 binaries are not available libdiscord-rpc so you need to compile and combine it with the existing x86_64 binary into a universal binary.
 +
 
 +
<syntaxhighlight lang="bash">
 +
git clone --single-branch --branch v3.3.0 https://github.com/discord/discord-rpc.git
 +
cd discord-rpc
 +
python build.py libs --shared
 +
lipo ./builds/install/osx-dynamic/lib/libdiscord-rpc.dylib /path/to/existing/x86_64/libdiscord-rpc.dylib -output libdiscord-rpc.dylib -create
 +
// verify that it's a universal binary:
 +
otool -L libdiscord-rpc.dylib
 +
// check it in to source control
 +
</syntaxhighlight>
 +
 
 +
'''8. Troubleshooting'''
 +
If you get lua errors about translations at runtime, <syntaxhighlight lang="lua">
 +
Lua syntax error:.../mudlet-lua/lua/geyser/GeyserAdjustableContainer.lua:605: attempt to index field 'Locale' (a nil value)
 +
</syntaxhighlight>have issues compiling yajl with homebrew, or see these messages in your build logs <syntaxhighlight lang="bash">
 +
warning: lua-yajl not available - translation statistics in settings won't be shown.
 +
Error loading yajl was: module 'yajl' not found:
 +
        no field package.preload['yajl']
 +
        no file './yajl.lua'
 +
        no file '/opt/homebrew/share/lua/5.1/yajl.lua'
 +
        no file '/opt/homebrew/share/lua/5.1/yajl/init.lua'
 +
        no file '/opt/homebrew/lib/lua/5.1/yajl.lua'
 +
        no file '/opt/homebrew/lib/lua/5.1/yajl/init.lua'
 +
        no file './yajl.so'
 +
        no file '/opt/homebrew/lib/lua/5.1/yajl.so'
 +
        no file '/opt/homebrew/lib/lua/5.1/loadall.so'
 +
</syntaxhighlight>[https://github.com/lloyd/yajl/ clone from the YAJL repository] then  <code>./configure && sudo make install</code>.
  
== Compiling on Debian 'Sid' ==
+
== Compiling on Debian ==
  
 
'''1. Install required packages from main repo.'''
 
'''1. Install required packages from main repo.'''
+
 
  sudo apt-get install build-essential git liblua5.1-dev zlib1g-dev libhunspell-dev libpcre3-dev \
+
  sudo apt-get install build-essential git libglu1-mesa-dev liblua5.1-0-dev zlib1g-dev libhunspell-dev libpcre2-dev \
  libzip-dev libboost-dev libyajl-dev libpulse-dev lua-rex-pcre lua-filesystem lua-zip \
+
  libzip-dev libboost-dev libyajl-dev libpulse-dev libsecret-1-dev lua-rex-pcre2 lua-filesystem lua-zip \
  lua-sql-sqlite3 qt5-default qtmultimedia5-dev qttools5-dev luarocks ccache libpugixml-dev
+
  lua-sql-sqlite3 libxkbcommon-dev qt6-multimedia-dev qt6-tools-dev qtkeychain-qt6-dev luarocks ccache \
 +
libpugixml-dev libqt6core5compat6-dev qt6-speech-dev libqt6opengl6-dev ninja-build cmake libzstd-dev \
 +
libassimp-dev clang libcurl4-openssl-dev libssl-dev openssl ca-certificates
  
 
  sudo luarocks install luautf8
 
  sudo luarocks install luautf8
 
  sudo luarocks install lua-yajl
 
  sudo luarocks install lua-yajl
 +
sudo luarocks install lrexlib-pcre2
 +
sudo luarocks install lpeg
  
 
'''2. Grab latest Mudlet source.'''
 
'''2. Grab latest Mudlet source.'''
 
mkdir ~/projects && cd ~/projects && git clone --recursive https://github.com/Mudlet/Mudlet.git mudlet
 
  
'''3. Build Mudlet.'''
+
mkdir ~/Workspace
 +
cd ~/Workspace
 +
git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
 +
 
 +
'''3. Make Mudlet.'''
 +
 
 +
mkdir ~/Workspace/Mudlet/build
 +
cd ~/Workspace/Mudlet/build
 +
cmake .. -G Ninja
 +
 
 +
'''Build Mudlet.'''
 +
 
 +
Use a number of CPU's tailored to your system with the <code>-j</code> option for <code>ninja</code>, or just let it use all available resources with no option.
 +
 
 +
#ninja
 +
#ninja -j $(expr `nproc` - 1)
 +
ninja -j 2
 +
 
 +
''' (Optional) Install Mudlet '''
 +
 
 +
Installation isn't required, you can simply run the `mudlet` executable found in `~/Workspace/Mudlet/build/src`.
 +
 
 +
Otherwise;
 +
 
 +
sudo cmake --install
 +
 
 +
'''4. (Optional) Discord library'''
 +
 
 +
If you get the following error when starting Mudlet;
  
  cd ~/projects/mudlet/src
+
  Could not find Discord library - searched in:
  
qmake
+
you need to specify the discord library in your build. Run the following, changing the path where necessary;
  
  make
+
  export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:~/Workspace/Mudlet/3rdparty/discord/rpc/lib/
  
  sudo make install
+
and recompile. You should see
 +
 
 +
Discord integration loaded. Using functions from: "libdiscord-rpc.so"
  
 
== Compiling on Raspberry Pi OS ==
 
== Compiling on Raspberry Pi OS ==
Line 221: Line 287:
  
 
  sudo apt-get update
 
  sudo apt-get update
  sudo apt-get install build-essential git liblua5.1-dev zlib1g-dev libhunspell-dev libpcre3-dev \
+
  sudo apt-get install build-essential git liblua5.1-dev zlib1g-dev libhunspell-dev libpcre2-dev \
   libzip-dev libboost-graph-dev libyajl-dev libpulse-dev lua-rex-pcre lua-filesystem lua-zip \
+
   libzip-dev libboost-graph-dev libyajl-dev libpulse-dev lua-rex-pcre2 lua-filesystem lua-zip \
   lua-sql-sqlite3 qt5-default qtmultimedia5-dev qttools5-dev luarocks ccache libpugixml-dev cmake
+
   lua-sql-sqlite3 qt5-assistant qtmultimedia5-dev qttools5-dev luarocks ccache libpugixml-dev cmake ninja-build libzstd-dev \
 +
  libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates
  
  
Line 230: Line 297:
 
''' 1.b Install luarocks dependencies '''
 
''' 1.b Install luarocks dependencies '''
  
  sudo luarocks install luautf8   
+
  sudo luarocks install luautf8
 +
  sudo luarocks install lrexlib-pcre2
 
  sudo luarocks install lua-yajl YAJL_LIBDIR=`find /usr -name "libyajl.so" -printf '%h\n'` YAJL_INCDIR=/usr/include
 
  sudo luarocks install lua-yajl YAJL_LIBDIR=`find /usr -name "libyajl.so" -printf '%h\n'` YAJL_INCDIR=/usr/include
 +
sudo luarocks install lpeg
  
  
Line 238: Line 307:
 
''' 2. Get Mudlet source '''
 
''' 2. Get Mudlet source '''
  
  mkdir ~/source && cd ~/source  
+
  mkdir ~/source && cd ~/source
 
  git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
 
  git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
  
Line 249: Line 318:
 
''' 4. Run the following commands to build '''
 
''' 4. Run the following commands to build '''
  
  WITH_UPDATER=NO WITH_3DMAPPER=NO qmake ../src/mudlet.pro
+
  cmake -G Ninja -DWITH_UPDATER=NO -DUSE_3DMAPPER=NO ..
  
:If you get a response along the lines of:
+
[[File:After-qmake.png|center|thumb|After cmake]]
 
 
qmake: could not find a Qt installation of ''
 
 
 
:then you likely have ''qtchooser'' present in your system that allows for both Qt4 and Qt5 (or more than one Qt5 version) and it modifiers qmake and some other Qt development programs to take an additional argument to specify which version to use. In that case you should use:
 
 
 
WITH_UPDATER=NO WITH_3DMAPPER=NO qmake -qt=qt5 ../src/mudlet.pro
 
 
 
[[File:After-qmake.png|center|thumb|After qmake]]
 
  
 
''' THEN: '''
 
''' THEN: '''
 
:For the fastest compile time while still being able to use the system at all (~35min on a RPi4 with 4GB of ram)
 
:For the fastest compile time while still being able to use the system at all (~35min on a RPi4 with 4GB of ram)
  make -j $(expr `nproc` - 1)
+
  ninja -j $(expr `nproc` - 1)
  
 
''' OR: '''
 
''' OR: '''
  
:Use this if you have an older Raspberry Pi. Be prepared for it to take a while (over an hour) - ''it is not recommended to try to more than one compilation task at a time on the older systems with the '''-j''' option as they will only have a system memory with enough space for one of some of those tasks'':
+
:Use this if you have an older Raspberry Pi. Be prepared for it to take a while (over an hour) - ''it is not recommended to try to more than one compilation task at a time on the older systems with the '''-j''' option as they will only have a system memory with enough space for one of those tasks'':
  make
+
  ninja
  
 
[[File:Success.png|center|thumb|Success!]]
 
[[File:Success.png|center|thumb|Success!]]
Line 274: Line 335:
 
''' 4. Install the application you have just compiled '''
 
''' 4. Install the application you have just compiled '''
  
  sudo make install
+
  sudo ninja install
  
 
[[File:Installed.png|center|thumb|Installed now]]
 
[[File:Installed.png|center|thumb|Installed now]]
Line 284: Line 345:
  
 
== Compiling on Arch Linux ==
 
== Compiling on Arch Linux ==
 +
 +
{{note}} Instructions below are out of date.  Feel free to update them to compile latest development, using cmake.
  
 
===AUR Install and Compile===
 
===AUR Install and Compile===
Line 307: Line 370:
 
Majority of required dependencies can be obtained from repositories, and can be installed with following command:
 
Majority of required dependencies can be obtained from repositories, and can be installed with following command:
  
   sudo pacman -S --needed cmake qt5-multimedia hunspell libzip lua51-filesystem qt5-gamepad lua51-luautf8 pugixml \
+
   sudo pacman -S --needed cmake ninja qt5-multimedia hunspell libzip lua51-filesystem qt5-gamepad lua51-luautf8 pugixml \
   ttf-font qtkeychain-qt5 boost qt5-tools ttf-bitstream-vera ttf-ubuntu-font-family noto-fonts-emoji glu luarocks
+
   ttf-font qtkeychain-qt5 boost qt5-tools ttf-bitstream-vera ttf-ubuntu-font-family noto-fonts-emoji glu luarocks zstd \
 +
  assimp curl openssl ca-certificates lua51-lpeg
  
 
Few of required Lua modules are not available in official repositories, so they have to be installed using ''luarocks''
 
Few of required Lua modules are not available in official repositories, so they have to be installed using ''luarocks''
Line 314: Line 378:
 
   sudo lua5.1 /usr/bin/luarocks install luautf8
 
   sudo lua5.1 /usr/bin/luarocks install luautf8
 
   sudo lua5.1 /usr/bin/luarocks install lua-yajl
 
   sudo lua5.1 /usr/bin/luarocks install lua-yajl
   sudo lua5.1 /usr/bin/luarocks install lrexlib-pcre
+
   sudo lua5.1 /usr/bin/luarocks install lrexlib-pcre2
 
   sudo lua5.1 /usr/bin/luarocks install luasql-sqlite3
 
   sudo lua5.1 /usr/bin/luarocks install luasql-sqlite3
 
   sudo lua5.1 /usr/bin/luarocks install lua-zip
 
   sudo lua5.1 /usr/bin/luarocks install lua-zip
Line 335: Line 399:
 
'''3. compiling the code'''
 
'''3. compiling the code'''
  
There below are two ways to build with qmake, the first is for general use, the second is for developers:
+
There below are two ways to build with cmake, the first is for general use, the second is for developers:
   qmake ../src/mudlet.pro
+
   cmake -G Ninja ..
 
'''*OR*'''
 
'''*OR*'''
   qmake CONFIG+=debug ../src/mudlet.pro
+
   cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
  
 
'''Now finish compiling:'''
 
'''Now finish compiling:'''
   make -j `nproc`
+
   ninja
  
 
'''4. installing compiled code'''
 
'''4. installing compiled code'''
  
 
After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.
 
After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.
   sudo make install
+
   sudo ninja install
 
   sudo cp ../mudlet.png /usr/share/pixmaps
 
   sudo cp ../mudlet.png /usr/share/pixmaps
 
   sudo cp ../mudlet.desktop /usr/share/applications
 
   sudo cp ../mudlet.desktop /usr/share/applications
Line 375: Line 439:
 
== Compiling on Fedora (aarch64) ==
 
== Compiling on Fedora (aarch64) ==
  
'''1.  Install dependencies'''
+
'''1. Install dependencies'''
  sudo dnf groupinstall "Development Tools" "Development Libraries"
+
  sudo dnf group install "development-tools" "development-libs"
  
  sudo dnf install compat-lua compat-lua-devel compat-lua-libs hunspell-devel lua5.1-filesystem luarocks pugixml-devel qtkeychain-qt5-devel bitstream-vera-fonts-all ccache qt-creator qt5-qtmultimedia-devel qt5-qtgamepad-devel yajl-devel qtchooser qt5-qttools-devel qt5-qttools-static zziplib-devel pcre-devel libzip-devel sqlite-devel
+
  sudo dnf install compat-lua compat-lua-devel compat-lua-libs hunspell-devel lua5.1-filesystem luarocks pugixml-devel bitstream-vera-fonts-all ccache qt-creator yajl-devel qtchooser zziplib-devel pcre2-devel libzip-devel sqlite-devel qt6-qt5compat-devel qt6-qtmultimedia-devel qt6-qttools-devel qtkeychain-qt6-devel libasan cmake ninja-build libzstd-devel assimp-devel libcurl-devel openssl-devel ca-certificates
  
 
  sudo luarocks --lua-version 5.1 --tree=/usr install luazip
 
  sudo luarocks --lua-version 5.1 --tree=/usr install luazip
Line 385: Line 449:
 
  sudo luarocks --lua-version 5.1 --tree=/usr install luautf8
 
  sudo luarocks --lua-version 5.1 --tree=/usr install luautf8
 
  sudo luarocks --lua-version 5.1 --tree=/usr install lua-yajl
 
  sudo luarocks --lua-version 5.1 --tree=/usr install lua-yajl
  sudo luarocks --lua-version 5.1 --tree=/usr install lrexlib-pcre
+
  sudo luarocks --lua-version 5.1 --tree=/usr install lrexlib-pcre2
 +
sudo luarocks --lua-version 5.1 --tree=/usr install lpeg
 +
 
 
In your user's home directory:
 
In your user's home directory:
  
Line 400: Line 466:
  
 
'''2. Obtain the source code'''
 
'''2. Obtain the source code'''
  git clone --recursive --branch=development <nowiki>https://github.com/Mudlet/Mudlet.git</nowiki>
+
  git clone --recursive --branch=development <nowiki>https://github.com/Mudlet/Mudlet.git</nowiki> mudlet
mkdir Mudlet/build
 
cd Mudlet/src
 
  
'''3. Make necessary compiling instruction adjustments'''
+
'''3. Create and move into build directory'''
 +
mkdir mudlet/build && cd mudlet/build
  
Edit mudlet.pro - find these lines in mudlet.pro and make the following changes:
+
'''4. Compile'''
     linux {
 
         LIBS += \
 
             -llua5.1 \
 
             -lhunspell
 
         INCLUDEPATH += /usr/include/lua5.1
 
     }
 
We're adding a - between lua and 5.1 and adding -1.7 to hunspell under LIBS so that it becomes this:
 
     linux {
 
         LIBS += \
 
             -llua-5.1 \
 
             -lhunspell-1.7
 
         INCLUDEPATH += /usr/include/lua5.1
 
     }
 
Save and exit.
 
  
'''4. Compile'''
 
cd ../build
 
 
Run this in the build directory:
 
Run this in the build directory:
  WITH_FONTS=NO WITH_OWN_QTKEYCHAIN=NO WITH_UPDATER=NO WITH_VARIABLE_SPLASH_SCREEN=NO XDG_DATA_DIRS=/usr/share qmake-qt5 PREFIX=/usr INCLUDEPATH+=/usr/include/lua-5.1 LUA_SEARCH_OUT=lua-5.1 ../src/mudlet.pro
+
  cmake .. -G Ninja
An explanation of the qmake arguments -- we're passing these environment variables to mudlet.pro:
 
WITH_FONTS=NO WITH_OWN_KEYCHAIN=NO WITH_UPDATER=NO WITH_VARIABLE_SPLASH_SCREEN=NO XDG_DATA_DIRS=/usr/share
 
Adding build variables to mudlet.pro so that it finds the correct libraries:
 
PREFIX=/usr INCLUDEPATH+=/usr/include/lua-5.1
 
And finally adding a build variable to translations/translated/updateqm.pri so that it uses the correct version of the Lua compiler (Fedora also comes with 5.4) to generate translation statistics.
 
LUA_SEARCH_OUT=lua-5.1
 
 
Once complete, run the following:
 
Once complete, run the following:
 +
ninja
  
If you have time to kill (About 10 minutes on an Apple M1 Max in Fedora):
+
'''5. Start the application you have just compiled - enjoy'''
make
+
  src/mudlet
If you want it done as fast as possible(Less than a minute on an Apple M1 Max in Fedora):
 
make -j `nproc`
 
Or if you want something in between, make -j `nproc` tells it to use all available processor cores.  If you want to use a specific number instead (ie 2), you can use:
 
  make -j 2
 
  
'''5. Install'''
+
To ensure you can see qDebug() output, disable a default Fedora rule:
sudo make install
+
export QT_LOGGING_RULES='*.debug=true'
sudo cp ../mudlet.png /usr/share/pixmaps
 
sudo cp ../mudlet.desktop /usr/share/applications
 
  
'''6. Hang onto the cloned git repo '''
+
== Compiling on FreeBSD ==
If you need to uninstall, you can go back into the /build directory and 'sudo make uninstall'.
 
 
 
== Compiling on Gentoo ==
 
An [https://github.com/toaster/gentoo-overlay overlay containing Mudlet is available] for compiling Mudlet on Gentoo.
 
  
== Compiling on Windows ==
+
This has been verified on FreeBSD-14 and FreeBSD-15 (Feb 2024.) Please reach out to erikarn ([email protected]) if you have any updates / questions!
  
These instructions will get you setup compiling on Windows.
 
  
Need a hand? Join us on the Mudlet [https://discord.gg/BwgJpMj Discord server] or [http://forums.mudlet.org/viewforum.php?f=7 forums].
+
'''As root, install pre-requisite packages'''
  
'''1. Download Mudlet source code'''
+
# pkg install git lua51 lua51-luarocks cmake gmake qt6 pugixml sqlite3 yajl boost-libs qtkeychain-qt6 zstd assimp curl
  
# Install [https://desktop.github.com/ Github Desktop].
 
# Clone ([https://help.github.com/desktop/guides/contributing-to-projects/cloning-a-repository-from-github-to-github-desktop/#platform-windows instructions]) Mudlet's [https://github.com/mudlet/mudlet repository] to your local drive.
 
{{note}} You must use a location on <code>C:\</code> without any spaces in folder names!
 
  
'''2. Perform a one-time setup'''
+
'''1. As root, install lua packages'''
  
* Open powershell in the newly cloned folder by typing in <code>powershell</code> in the address bar:
+
# luarocks51 install luautf8
 +
# luarocks51 install luafilesystem
 +
# luarocks51 install lua-zip
 +
# luarocks51 install luasql-sqlite3
 +
# luarocks51 install lrexlib-pcre2
 +
# luarocks51 install lua-yajl
 +
# luarocks51 install lpeg
  
[[File:Open powershell in a folder.png|none|thumb|418x418px]]
+
'''2. As a user, check out the source code'''
  
* Run <code>Set-ExecutionPolicy -Scope Process -ExecutionPolicy Unrestricted</code> to enable the setup script to run and press <code>A</code>.
+
$ git clone --recursive --branch=development <nowiki>https://github.com/Mudlet/Mudlet.git</nowiki>
* Run <code>./setup-windows-sdk.ps1</code>
 
  
This will automatically download all of the requires tools (including Python 2) and libraries, set them up for you, build Mudlet, and launch it!
 
  
{{note}} If this script exits immediately, please [https://docs.microsoft.com/en-us/powershell/scripting/windows-powershell/install/installing-windows-powershell?view=powershell-7.1#upgrading-existing-windows-powershell upgrade your PowerShell version] first. You may also need to [https://learn.microsoft.com/de-de/powershell/module/microsoft.powershell.core/about/about_execution_policies?view=powershell-7.4 allow to run scripts from the internet]
+
'''3. As a user, create the build directory, run cmake and build'''
  
{{note}} Depending on your Internet connection and computer speed, this one-time setup will take 30 minutes or more - so grab a cup of tea or coffee.
+
$ mkdir Mudlet/build
 +
$ cd Mudlet/build
 +
$ cmake ..
 +
$ gmake
  
'''3. Watch the magic happen'''
 
  
Here is a video recording of the setup unfolding, compiling, etc. for your comparsion:
+
'''4. As root, install!'''
  
[[File:Start-of-installation.gif|frame|none|Sometimes the output will get stuck and not progress - just press Enter to make it continue. This is a well-known [https://serverfault.com/questions/204150/sometimes-powershell-stops-sending-output-until-i-press-enter-why Powershell bug.]]]
+
# gmake install
  
During the installation, you'll see the Qt installer window pop-up - this is normal:
+
== Compiling on Gentoo ==
 +
An [https://github.com/toaster/gentoo-overlay overlay containing Mudlet is available] for compiling Mudlet on Gentoo.
  
[[File:Qt-installer.gif|thumb|none]]
+
== Compiling on Windows ==
  
The Qt installer might ask you about your data collection preferences - answer as you wish and the automated install will continue:
+
* Install '''MSYS2''': https://www.msys2.org
  
[[File:Qt-installer-data-collection.png|thumb|none]]
+
* At the end of installation uncheck '''run msys2 now''' and click '''finish'''
  
The installer's final step will be compiling all of the source code, which looks like this:
+
* Run '''MSYS2 MINGW64''' from the start menu
  
[[File:Compiling-step.gif|thumb|none]]
+
* Run the following in the opened MSYS2 terminal (you right-click in order to paste):
 +
pacman --files --refresh
 +
pacman --sync git mingw-w64-x86_64-qt-creator mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-clang-libs mingw-w64-x86_64-zstd mingw-w64-x86_64-assimp mingw-w64-x86_64-curl mingw-w64-x86_64-openssl mingw-w64-x86_64-ca-certificates mingw-w64-x86_64-lua51-lpeg --noconfirm
  
After it's all done, a Mudlet version ending in "-dev" will launch automatically:
+
* Run the following from the MSYS2 terminal:
 +
git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
  
[[File:Mudlet-launching.gif|frame|none]]
+
* Setup the development environment (~5-10min) by running:
 +
./Mudlet/CI/setup-windows-sdk.sh
  
If something didn't work right, you can check out the verbose log that is available at <code>C:\src\verbose_output.log</code>.
+
Take note of the message at the end to add the variables to your environment once you have opened the project in Qt Creator.
 +
(WITH_MAIN_BUILD_SYSTEM, MINGW_BASE_DIR, LUA_PATH, LUA_CPATH)
 +
[[File:Windows environment variables.png|500px|center]]
  
=== Coding on Mudlet ===
+
{{note}} This might not work on windows arm64, pacman freezes.
  
Open <code>C:\<path to repository>\src\mudlet.pro</code> in Qt Creator, which resides here: <code>C:\Qt\Tools\QtCreator\bin\qtcreator.exe</code>. Then enable Debug and Release builds and hit ''Configure Project'':
+
* Open Qt Creator. You will need to open it via MSYS2 every time:
 +
/mingw64/bin/qtcreator.exe
  
[[File:Selection_173.png|frame|none]]
+
* Press '''link with Qt''' on the bottom right of Qt Creator
  
Press <code>Ctrl+5</code> and update project settings. Check how many logical processors are available in your system with the Task Manager:
+
[[File:Link with qt.png|500px|center]]
  
[[File:Task-manager.png|thumb|none|2 processors are available in this example]]
+
* Choose <code>C:/msys64/mingw64</code> as the location then restart Qt Creator
  
And set this amount in Qt Creator:
+
[[File:Qt location.png|500px|center]]
  
[[File:Change Qt Creator to use many cores.gif|frame|none]]
+
* '''Open project'''; C:/msys64/home/<user>/Mudlet/src/mudlet.pro
  
Hit run:
+
[[File:Open new project - qtcreator.png|500px|center]]
  
[[File:Selection 176.png|frame|none]]
+
* In Build Environment details, set environment variables to what was stated in the sdk-setup script above.
  
Click on '''Compile Output''' to see progress on compiling:
+
[[File:Build environmental variables.png|500px|center]]
  
[[File:Selection 177.png|frame|none]]
+
* Build Mudlet (Ctrl+B)
 +
* Run Mudlet (Ctrl+R)
  
When it's all ready, the new Mudlet with your changes will launch. '''You're all done'''!
 
  
 
=== Contributing changes ===
 
=== Contributing changes ===
  
 
Once you're all done with your changes, contribute them to Mudlet using a [https://help.github.com/desktop/guides/contributing-to-projects/creating-a-pull-request/#platform-windows pull request]. Thanks for improving open-source!
 
Once you're all done with your changes, contribute them to Mudlet using a [https://help.github.com/desktop/guides/contributing-to-projects/creating-a-pull-request/#platform-windows pull request]. Thanks for improving open-source!
 
=== Uninstalling ===
 
To get rid of everything, remove the following folders:
 
 
C:\Libraries
 
C:\LuaRocks
 
C:\MinGW
 
C:\Python27
 
C:\Qt
 
C:\src
 
  
 
== Compiling on Github Codespaces ==
 
== Compiling on Github Codespaces ==
  
[https://github.com/features/codespaces/ Github Codespaces] allow you to code and run Mudlet all from the browser - makes it a lot easier to get started. It also allows you to code Mudlet itself from any computer in the world!  
+
[https://github.com/features/codespaces/ Github Codespaces] allow you to code and run Mudlet all from the browser - makes it a lot easier to get started. It also allows you to code Mudlet itself from any computer in the world!
  
 
'''1. Create a new codespace'''
 
'''1. Create a new codespace'''
Line 564: Line 598:
  
  
Then connect to your online Linux desktop with <code>mudlet</code> as the password by clicking on the web icon.  
+
Then connect to your online Linux desktop with <code>mudlet</code> as the password by clicking on the web icon.
  
 
[[File:Connect to remote machine.png|frameless]]
 
[[File:Connect to remote machine.png|frameless]]
Line 615: Line 649:
  
 
To run Mudlet,  run <code>docker-compose up mudlet</code>. Note: At the moment, the mudlet build will not persist settings past container rebuilds.
 
To run Mudlet,  run <code>docker-compose up mudlet</code>. Note: At the moment, the mudlet build will not persist settings past container rebuilds.
 
== Compiling on Windows 7+ (MSYS2 Alternative)==
 
 
''INCOMPLETE, IN PROGRESS''
 
 
Go to http://www.msys2.org/ to download the 64 bit MSYS2 installer (as of 2020/05/24 32 bit hosts - for '''compiling''' software, but ''not'' for using code built with it have been deprecated, the last installer for that 32-bit systems is held at: http://repo.msys2.org/distrib/i686/msys2-i686-20200517.exe) and follow the installation instructions (Steps 1 to 8 on that page), these instructions assume that "C:\msys64" or "C:\msys32" is used depending on the bitness of the system it is being installed on.
 
 
Install the following packages (using "pacman -S ''packageName''"), the ones with a '''-i686-''' in the middle are the ones for 32-bit (i686) targets and '''-x86_64-''' are the ones for 64-bit targets - it is possible to install both for building Mudlet for target PCs of both bitnesses on a 64-bit host, it is not clear whether the reverse is true with a 32-bit host. These will pull in a number of other required packages as well (the ''--needed'' option prevents the re-installation of packages that have already been installed by MSYS2/Mingw-w64's own setup/installation process) - as some of the packages, e.g. ''base-devel'' are actually ''groups'' you will be requested to select which members of that group are actually required, it is easiest to just go with the default which is to install ALL of the packages in that group!
 
 
: For 32-Bit Mudlet builds:
 
:<syntaxhighlight lang="shell">
 
MSYS user@computer ~
 
$ pacman -S --needed base-devel git mercurial cvs wget ruby zip p7zip python mingw-w64-i686-toolchain mingw-w64-i686-qt-creator mingw-w64-i686-qt5-multimedia mingw-w64-i686-libzip mingw-w64-i686-pugixml mingw-w64-i686-lua51 mingw-w64-i686-lua51-lpeg mingw-w64-i686-lua51-lsqlite3 mingw-w64-i686-hunspell mingw-w64-i686-boost mingw-w64-i686-yajl mingw-w64-i686-clang mingw-w64-i686-cmake mingw-w64-i686-SDL unzip
 
</syntaxhighlight>
 
 
: For 64-Bit Mudlet builds:
 
:<syntaxhighlight lang="shell">
 
MSYS user@computer ~
 
$ pacman -S --needed base-devel git mercurial cvs wget ruby zip p7zip python mingw-w64-x86_64-toolchain mingw-w64-x86_64-qt-creator mingw-w64-x86_64-qt5-multimedia mingw-w64-x86_64-libzip mingw-w64-x86_64-pugixml mingw-w64-x86_64-lua51 mingw-w64-x86_64-lua51-lpeg mingw-w64-x86_64-lua51-lsqlite3 mingw-w64-x86_64-hunspell mingw-w64-x86_64-boost mingw-w64-x86_64-yajl mingw-w64-x86_64-clang mingw-w64-x86_64-cmake mingw-w64-x86_64-SDL unzip
 
</syntaxhighlight>
 
 
::The ''*-zziplib'' libraries are used by the ''luazip'' luarock {from the Kepler project} but Mudlet will work perfectly well with the alternative ''lua-zip'' {from the brimworks GitHub repository - which also provides the ''lua-yajl'' rock} which does not require this library - although it is possible that it might still be pulled into the system as a dependency of another MSYS2 package.
 
 
:Note that this will install the MSYS2 builds of the Qt Libraries and Creator IDE - ''THE ON/OFF-LINE INSTALLER OF THE QT LIBRARIES AND CREATOR VIA DOWNLOADS FROM QT ARE NOT USEFUL IN THIS SETUP!''
 
 
:{| class="wikitable"
 
|-
 
|'''Attention - Luarocks packages problem'''
 
|-
 
| Recently the Luarocks project attempted to adopt the MSYS2/Mingw-w64 platform as one it would supported natively and the MSYS2/Mingw-w64 project went and upgraded its luarocks packages to make use of the changes and also on-board other improvements (and the version number increased from ''2.4.4-2'' to ''3.5.0-1'') unfortunately this completely broke them and although the issue has been reported ([https://github.com/msys2/MINGW-packages/issues/9037 MSYS2 Issue 9037]) a fix has not yet materialised. The only way to work around this in the meantime is to download the older package (with '''wget''') and install it manually (with '''pacman -U):
 
|-
 
|For 32-Bit Mudlet builds:
 
:<syntaxhighlight lang="shell">
 
MSYS user@computer ~
 
$ wget https://repo.msys2.org/mingw/mingw32/mingw-w64-i686-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
--2021-07-07 22:19:09--  https://repo.msys2.org/mingw/mingw32/mingw-w64-i686-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
Resolving repo.msys2.org (repo.msys2.org)... 178.63.98.68
 
Connecting to repo.msys2.org (repo.msys2.org)|178.63.98.68|:443... connected.
 
HTTP request sent, awaiting response... 200 OK
 
Length: 97905 (96K) [application/octet-stream]
 
Saving to: ‘mingw-w64-i686-lua51-luarocks-2.4.4-2-any.pkg.tar.zst’
 
 
mingw-w64-i686-lua51-luarocks-2.4.4-2- 100%[===========================================================================>]  95.61K  --.-KB/s    in 0.07s
 
 
2021-07-07 22:19:10 (1.43 MB/s) - ‘mingw-w64-i686-lua51-luarocks-2.4.4-2-any.pkg.tar.zst’ saved [97905/97905]
 
 
 
MSYS user@computer ~
 
$ pacman -U mingw-w64-i686-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
loading packages...
 
resolving dependencies...
 
looking for conflicting packages...
 
 
Packages (1) mingw-w64-i686-lua51-luarocks-2.4.4-2
 
 
Total Installed Size:  0.46 MiB
 
 
:: Proceed with installation? [Y/n] y
 
(1/1) checking keys in keyring                                                                [#####################################################] 100%
 
(1/1) checking package integrity                                                              [#####################################################] 100%
 
(1/1) loading package files                                                                  [#####################################################] 100%
 
(1/1) checking for file conflicts                                                            [#####################################################] 100%
 
(1/1) checking available disk space                                                          [#####################################################] 100%
 
:: Processing package changes...
 
(1/1) installing mingw-w64-i686-lua51-luarocks                                                [#####################################################] 100%
 
 
MSYS user@computer ~
 
</syntaxhighlight>
 
|-
 
|For 64-Bit Mudlet builds:
 
:<syntaxhighlight lang="shell">
 
MSYS user@computer ~
 
$ wget https://repo.msys2.org/mingw/mingw64/mingw-w64-x86_64-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
--2021-07-07 22:17:32--  https://repo.msys2.org/mingw/mingw64/mingw-w64-x86_64-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
Resolving repo.msys2.org (repo.msys2.org)... 178.63.98.68
 
Connecting to repo.msys2.org (repo.msys2.org)|178.63.98.68|:443... connected.
 
HTTP request sent, awaiting response... 200 OK
 
Length: 97935 (96K) [application/octet-stream]
 
Saving to: ‘mingw-w64-x86_64-lua51-luarocks-2.4.4-2-any.pkg.tar.zst’
 
 
mingw-w64-x86_64-lua51-luarocks-2.4.4- 100%[===========================================================================>]  95.64K  --.-KB/s    in 0.07s
 
 
2021-07-07 22:17:32 (1.28 MB/s) - ‘mingw-w64-x86_64-lua51-luarocks-2.4.4-2-any.pkg.tar.zst’ saved [97935/97935]
 
 
 
MSYS user@computer ~
 
$ pacman -U mingw-w64-x86_64-lua51-luarocks-2.4.4-2-any.pkg.tar.zst
 
loading packages...
 
resolving dependencies...
 
looking for conflicting packages...
 
 
Packages (1) mingw-w64-x86_64-lua51-luarocks-2.4.4-2
 
 
Total Installed Size:  0.46 MiB
 
 
:: Proceed with installation? [Y/n] y
 
(1/1) checking keys in keyring                                                                [#####################################################] 100%
 
(1/1) checking package integrity                                                              [#####################################################] 100%
 
(1/1) loading package files                                                                  [#####################################################] 100%
 
(1/1) checking for file conflicts                                                            [#####################################################] 100%
 
(1/1) checking available disk space                                                          [#####################################################] 100%
 
:: Processing package changes...
 
(1/1) installing mingw-w64-x86_64-lua51-luarocks                                              [#####################################################] 100%
 
 
MSYS user@computer ~
 
</syntaxhighlight>
 
|}
 
 
::{| class="wikitable"
 
|-
 
|'''Warning for those planning to build ''both'' 32 and 64 bit versions'''
 
|-
 
|If one is planning to build ''both'' bitness binaries an additional step is necessary as, by default, the MSYS2/Mingw-w64 ''luarocks'' setup seems to place any ''.lua'' or ''.dll'' modules it builds/installs on a per user (the so-called ''local'' basis) into the same directories with the same names. This is no good for two reasons:
 
* It is difficult to work out which bitness a particular module is for and whilst 32-bit modules ''might'' work in a 64-bit environment the reverse is definitely not the case
 
* It confuses the Luarocks package management systems (as effectively there will be two different luarocks systems operated side-by-side)
 
 
This can be worked around by:
 
* Editing the '''.\etc\luarocks\config-5.1.lua''' for each bitness so that the ''rocks_trees'' table entry for the ''user'' key is changed from this in '''both''' files:
 
:<syntaxhighlight lang="lua">    { name = [[user]], root = home..[[/.luarocks]] },</syntaxhighlight>
 
to something different for each of them, say, for example, for the the 64-bit one:
 
:<syntaxhighlight lang="lua">    { name = [[user]], root = home..[[/.luarocks-x64]] },</syntaxhighlight>
 
* Then by specifying the ''rocktree'' name ('''user''') on the command line when '''installing''' or '''building''' a luarock with the ''--tree user'' argument - note that for some inexplicable reason the ''--local'' argument that '''''should''''' do the same thing does not seem to work for these two actions, it is not clear whether this is a MSYS2/Mingw-w64 specific issue or it goes further upstream to Luarocks in general. Thus, in the next step it will be necessary to change from using:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~
 
$ luarocks install --local rockname
 
</syntaxhighlight>
 
to, for the example given:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~
 
$ luarocks install --tree user rockname
 
</syntaxhighlight>
 
where ''user'' is the literal string "user" to match the Lua table key in the rock_trees and not, in this case, a representation of the user-name/account of the person performing the action.
 
|}
 
 
From the Windows ''Start menu'' start a shell appropriate for the target with the bitness to be built for i.e. '''"MSYS2 Mingw 32-Bit"''' or '''"MSYS2 Mingw 64-Bit"'''. This will likely position the current directory to the root directory of the MSYS2 environment, the text about the prompt line (the one with the "$") will contain three different bits of colored text '''username@computername'''; one of '''MSYS2'''/'''MINGW32'''/'''MINGW''' depending on the type of shell you currently in use and '''/''' representing the root directory (which will actually be the directory MSYS2 was installed to, for example on the author's system this is "C:/msys64"). Change to the home directory in MYSY by entering "cd" on its own with no argument (it will show up as '''~''' and it would work out to be, for '''user''' to be '''c:/msys64/home/user''' or '''c:/msys32/home/user''' (if both bitnessess are to be built it will be necessary to repeat the following step twice, one for each and also observe the steps in the above warning) install the following luarocks:
 
 
:{| class="wikitable sortable"
 
|-
 
! rockname
 
|-
 
| lrexlib-pcre
 
|-
 
| lua-yajl
 
|-
 
| luafilesystem
 
|-
 
| luasql-sqlite3
 
|-
 
| luautf8
 
|-
 
| luazip or lua-zip
 
|}
 
by using:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~
 
$ luarocks install [--local] rockname
 
</syntaxhighlight>
 
The ''--local'' argument is an optional one that causes the luarock and the lua module to be installed on a per-user basis rather than on a system wide one, this may be important if the PC is used by multiple users and more than one of them uses Lua in any form.
 
 
Now create somewhere to work on the Mudlet source, assuming that other software coding with other pieces of software will be done, create a sub-directory in the home directory, and then make one just for Mudlet under that:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~
 
$ mkdir ./src
 
 
MINGW64 user@computer ~
 
$ mkdir ./src/mudlet
 
</syntaxhighlight>
 
 
Change to that directory and get the source code:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~
 
$ cd ./src/mudlet
 
 
MINGW64 user@computer ~/src/mudlet
 
$ git clone git://github.com/Mudlet/Mudlet.git .
 
</syntaxhighlight>
 
 
If you are planning to contribute to the Mudlet code you will want to visit Github and create your own GitHub repository, you can then push commits (changes to the code) to there and raise a Pull Request for a Mudlet Maker to drag the changes over to the above repository. You will want to add your repository and perhaps those of some other contributors so you can track what they are doing and see/try/experiment with their PRs before they get merged.  Therefore you will want to add some other repositories into the mix. The names you use to identify those other repositories will show up in any utility that works with the repository you have just created in the above "clone" operation and can be anything you like but it makes sense to have clear names.  So to add "myName", and those of the leading active contributors to the Mudlet codebase you will use:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~/src/mudlet
 
$ git remote add Mine https://github.com/myName/Mudlet.git
 
 
MINGW64 user@computer ~/src/mudlet
 
$ git remote add Vadim https://github.com/vadi2/Mudlet.git
 
 
MINGW64 user@computer ~/src/mudlet
 
$ git remote add SlySven https://github.com/SlySven/Mudlet.git
 
 
MINGW64 user@computer ~/src/mudlet
 
$ git remote add Kebap https://github.com/Kebap/Mudlet.git
 
</syntaxhighlight>
 
 
Now obtain ''all'' the versions of the code with:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~/src/mudlet
 
$ git fetch --all
 
</syntaxhighlight>
 
 
This will produce a lot of lines of output the first time and it might take a little while on a slow connection...
 
 
{Section missing - it turns out that the default GUI git tools that the author of this section would normally use: "gitk" and "git gui" have some problems in the versions currently supplied from the MSYS2 system - and it was necessary to import them from the set that the Git4Win have patched - see https://github.com/git-for-windows/git/wiki/Install-inside-MSYS2-proper }
 
 
Some modifications to the qmake/cmake project files are needed and these are now supported in the main ''development'' branch in the upstream {the Mudlet organisation's own GitHub repository} which requires that there is an environmental variable '''WITH_MAIN_BUILD_SYSTEM''' and it is set to the (case-insensitive) value '''NO''':
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~/src/mudlet
 
$ export WITH_MAIN_BUILD_SYSTEM=NO
 
</syntaxhighlight>
 
 
Also the '''MINGW_BASE_DIR''' environmental variable will need to be set to the root directory for the MINGW-W64 installation for the appropriate bitness of the target to be made. For building on a 64-Bit Host {the PC that is ''compiling'' the code} to make a 64-Bit application this will likely be '''C:/msys64/mingw64''' and for a 32-Bit application it will probably be '''C:/msys64/ming32'''.
 
: E.g. <syntaxhighlight lang="shell">
 
MINGW64 user@computer ~/src/mudlet
 
$ export MINGW_BASE_DIR=C:/msys64/mingw64 # To build a 64-Bit Application with a 64-Bit system
 
</syntaxhighlight>
 
 
: Or: <syntaxhighlight lang="shell">
 
MINGW32 user@computer ~/src/mudlet
 
$ export MINGW_BASE_DIR=C:/msys64/mingw32 # To build a 32-Bit Application with a 64-Bit system
 
</syntaxhighlight>
 
 
Now checkout a branch {ideally, if working on solving a new issue, or adding a feature or resolving a bug, one should create a new branch that is a copy of the current, upstream ''development'' branch} and then work on it with Qt Creator:
 
:<syntaxhighlight lang="shell">
 
MINGW64 user@computer ~/src/mudlet
 
$ qtcreator &
 
</syntaxhighlight>
 
 
Load in the '''mudlet.pro''' ''qmake'' project file in the '''src''' subdirectory (e.g. for this example: '''c:/msys64/home/user/src/mudlet/src/mudlet.pro''') and get hacking...
 
  
 
= Setting up IDEs =
 
= Setting up IDEs =
Line 855: Line 663:
 
   </nowiki>
 
   </nowiki>
  
You can fix this by setting <code>-DCMAKE_PREFIX_PATH=<your Qt + version + compiler location></code>. For example: <code>-DCMAKE_PREFIX_PATH=/media/vadi/SSDer/Programs/Qt/5.14.2/gcc_64/</code> [[File:CLion CMake settings - finidng Qt.png|700px|none]]
+
You can fix this by setting <code>-DCMAKE_PREFIX_PATH=<your Qt + version + compiler location></code>. For example: <code>-DCMAKE_PREFIX_PATH=/home/vadi/Programs/Qt/6.8.1/gcc_64/</code> [[File:CLion CMake settings - finidng Qt.png|700px|none]]
  
 
=== CLion setup on Windows ===
 
=== CLion setup on Windows ===
Line 903: Line 711:
  
 
This helps keep the look'n'feel of the source code in a consistent manner, even with many people contributing to Mudlet.
 
This helps keep the look'n'feel of the source code in a consistent manner, even with many people contributing to Mudlet.
 +
 +
=== Developing with CLion and WSL ===
 +
 +
There are two main ways to utilize the Windows Subsystem for Linux (WSL) for development with CLion:
 +
 +
* Running the IDE on Windows while building '''Mudlet''' inside the WSL environment.
 +
* Using a remote toolchain with a thin client.
 +
 +
The second option is well covered in the official JetBrains documentation: [https://www.jetbrains.com/help/clion/remote-development-starting-page.html|Run/Debug in WSL with CLion] Below we cover Mudlet-specific details for both approaches.
 +
 +
==== Preparing WSL Environment ====
 +
 +
*This step is required for both approaches.*
 +
It is recommended to install WSL with the '''Ubuntu''' distribution, as this allows you to follow the same environment preparation steps as on a regular Ubuntu system.
 +
 +
At the time of writing (17 October 2025), the Ubuntu repositories do not provide the latest Qt version, nor the version required by Mudlet.
 +
 +
To install Qt manually, run the following commands:
 +
 +
<syntaxhighlight lang="bash">
 +
curl -O -L https://download.qt.io/official_releases/online_installers/qt-online-installer-linux-x64-online.run
 +
chmod +x qt-online-installer-linux-x64-online.run
 +
./qt-online-installer-linux-x64-online.run
 +
</syntaxhighlight>
 +
 +
If the above instructions become outdated, refer to the [https://doc.qt.io/qt-6/qt-online-installation.html|official Qt installation guide] for the latest installer.
 +
 +
==== Configuring CLion for Remote WSL development ====
 +
 +
Once Qt installation and all required dependencies are complete, and you have checked out the repository inside the WSL file system, you can open the project from the '''Remote Development''' tab in CLion and select WSL.
 +
 +
[[File:Clion-instructions1.png|700px|Example project setup in CLion (WSL)]]
 +
[[File:Clion-instructions2.png|700px|Remote Development tab showing WSL configuration]]
 +
 +
Don't forget to set the '''CMAKE_PREFIX_PATH''':
 +
 +
[[File:Clion-instructions3.png|700px|CMake configuration in CLion]]
 +
 +
==== Configuring CLion for WSL building ====
 +
 +
This requires two steps, setting up WSL toolchain and setting up CMake to use it.
 +
 +
[[File:Clion-instructsion4.png|700px|Toolchain creation)]]
 +
[[File:Clion-instructsion5.png|700px|Cmake setup]]
  
 
== Visual Studio Code ==
 
== Visual Studio Code ==
  
To set the path in Visual Studio Code, open settings, search for <code>cmake environment</code> and set the <code>CMAKE_PREFIX_PATH</code> to your path, such as <code>/media/vadi/SSDer/Programs/Qt/5.14.2/gcc_64/</code>:
+
To set the path in Visual Studio Code, open settings, search for <code>cmake environment</code> and set the <code>CMAKE_PREFIX_PATH</code> to your path, such as <code>/home/vadi/Programs/Qt/5.15.2/gcc_64</code>:
  
 
[[File:CMake path in Visual Studio Code.png|none]]
 
[[File:CMake path in Visual Studio Code.png|none]]
Line 955: Line 807:
 
To use the sanitisers, set the <code>USE_SANITIZER</code> CMake variable to one or several variables (separate by comma): <code>Address</code>, <code>Memory</code>, <code>MemoryWithOrigins</code>, <code>Undefined</code>, <code>Thread</code>, or <code>Leak</code>
 
To use the sanitisers, set the <code>USE_SANITIZER</code> CMake variable to one or several variables (separate by comma): <code>Address</code>, <code>Memory</code>, <code>MemoryWithOrigins</code>, <code>Undefined</code>, <code>Thread</code>, or <code>Leak</code>
  
To use them in Qt creator, head to <code>Projects</code> - <code>Build</code>:  
+
To use them in Qt creator, head to <code>Projects</code> - <code>Build</code>:
  
 
[[File:Sanitisers in qt creator.png|frameless|890x890px]]
 
[[File:Sanitisers in qt creator.png|frameless|890x890px]]
Line 969: Line 821:
  
 
=Building with multiple versions of Lua=
 
=Building with multiple versions of Lua=
Mudlet uses Lua 5.1 only, so if you are compiling on a system that also has later versions installed, you might get the following error: <code>‘LUA_GLOBALSINDEX’ was not declared in this scope</code>.
+
Mudlet uses Lua 5.1 only, so if you are compiling on a system that also has later versions installed, you might get the following error: <code>'LUA_GLOBALSINDEX' was not declared in this scope</code>.
  
 
To fix this, pass the path to Lua headers explicitly. For CMake: <code>-DLUA_INCLUDE_DIR=/usr/include/lua5.1</code> (adjust as needed).
 
To fix this, pass the path to Lua headers explicitly. For CMake: <code>-DLUA_INCLUDE_DIR=/usr/include/lua5.1</code> (adjust as needed).
Line 985: Line 837:
 
Fork and submit a PR with your changes ([https://guides.github.com/activities/forking/ Github tutorial]).
 
Fork and submit a PR with your changes ([https://guides.github.com/activities/forking/ Github tutorial]).
  
Here is a list of package versions delivered with different Linux distros. You may want to upgrade these:  
+
Here is a list of package versions delivered with different Linux distros. You may want to upgrade these:
 
https://repology.org/project/mudlet/versions
 
https://repology.org/project/mudlet/versions
 +
 +
= Testing in-progress PRs =
 +
If you are testing Mudlet PRs and find yourself downloading test Mudlet builds often, there are a couple of scripts available to help you automate this. The idea is that you can run these scripts on a regular basis, and you'll have all of the PRs that can be tested already built or downloaded - so you can go through them in bulk without having to download each one by hand.
 +
 +
1. Create a new, separate checkout of the Mudlet git repository. This needs to be separate from your usual development checkout:
 +
 +
  git clone https://github.com/Mudlet/Mudlet.git
 +
 +
2. Install [https://github.com/cli/cli#installation Github CLI]
 +
 +
3. Login using Github CLI:
 +
 +
  gh auth
 +
 +
4a. Choose if you'd like to compile all Mudlet PRs (pick this if you have a slow / metered internet connection, or a fast computer): [https://gist.github.com/vadi2/c880f7f64319d2942687530030896673 build-pr-worktrees.sh]
 +
 +
4b. Choose if you'd like to download pre-built Mudlet PRs (pick this if you have a fast / unmetered internet connection, or a slow computer): [https://gist.github.com/vadi2/4c62928d3f150b8b3bcdd52effb9d693 download-pr-artifacts.sh]
 +
 +
5a. Run the build script. Ready to use Mudlets will be available in <code>./builds/pr-<number>/</code>:
 +
# build all ready for review PRs
 +
./build-pr-worktrees.sh
 +
 +
# build all ready for review and draft PRs
 +
  ./build-pr-worktrees.sh --include-drafts
 +
 +
# if some PRs got merged, clean up their folders
 +
  ./build-pr-worktrees.sh --cleanup
 +
 +
5b. Run the download script. Ready to use Mudlets will be available in <code>./artifacts/pr-<number>/</code>:
 +
 +
# download all ready for review PRs
 +
./download-pr-artifacts.sh
 +
 +
# download all ready for review and draft PRs
 +
  ./download-pr-artifacts.sh --include-drafts
 +
 +
# if you have a fast connection, download N artifacts at a time (default is 8):
 +
./download-pr-artifacts.sh --include-drafts --jobs 20
 +
 +
# if some PRs got merged, clean up their folders
 +
  ./download-pr-artifacts.sh --cleanup
  
 
= Lua & Luarocks =
 
= Lua & Luarocks =
Line 995: Line 888:
  
 
Anyone compiling Mudlet for themselves will find it desirable to ensure they have a usable Luarocks installation and have the ''lua-yajl'' module installed before commencing to compile Mudlet itself; this is because a Lua (version 5.1) interpreter and that module are used within the build process of making the executable code that is the Mudlet application.
 
Anyone compiling Mudlet for themselves will find it desirable to ensure they have a usable Luarocks installation and have the ''lua-yajl'' module installed before commencing to compile Mudlet itself; this is because a Lua (version 5.1) interpreter and that module are used within the build process of making the executable code that is the Mudlet application.
 +
 +
== Included Modules ==
 +
 +
# [https://luarocks.org/modules/xavier-wang/luautf8 luautf8] (manual in README)
 +
# [https://luarocks.org/modules/martin-eden/lcf lcf] (customised version)
 +
# [https://luarocks.org/modules/hisham/luafilesystem luafilesystem] ([http://lunarmodules.github.io/luafilesystem/manual.html manual])
 +
# [https://luarocks.org/modules/rrt/lrexlib-pcre2 lrexlib-pcre2] ([https://rrthomas.github.io/lrexlib/manual.html manual])
 +
# [http://lunarmodules.github.io/luasql/ luasql-sqlite3] (http://lunarmodules.github.io/luasql/manual.html manual)
 +
# [https://luarocks.org/modules/brimworks/lua-yajl lua-yajl] (manual in GitHub README [https://raw.githubusercontent.com/brimworks/lua-yajl/refs/heads/master/README manual])
 +
# [https://luarocks.org/modules/brimworks/lua-zip lua-zip] (manual in GitHub README [https://raw.githubusercontent.com/brimworks/lua-zip/refs/heads/master/README.txt manual])
 +
 +
== Adding Luarocks ==
  
 
Here's a rundown on checking you can use luarocks.  Here we will use the bit32 module as an example.
 
Here's a rundown on checking you can use luarocks.  Here we will use the bit32 module as an example.
Line 1,035: Line 940:
 
  <nowiki>
 
  <nowiki>
 
> lua print(package.path)
 
> lua print(package.path)
/home/username/.config/mudlet/profiles/localhost/?.lua;/home/zooka/.config/mudlet/profiles/localhost/?/init.lua;./?.lua;/usr/local/share/lua/5.1/?.lua;/usr/local/share/lua/5.1/?/init.lua;/usr/local/lib/lua/5.1/?.lua;/usr/local/lib/lua/5.1/?/init.lua;/usr/share/lua/5.1/?.lua;/usr/share/lua/5.1/?/init.lua;/home/username/.luarocks/share/lua/5.1/?.lua;/home/username/.luarocks/share/lua/5.1/?/init.lua  
+
/home/username/.config/mudlet/profiles/localhost/?.lua;/home/zooka/.config/mudlet/profiles/localhost/?/init.lua;./?.lua;/usr/local/share/lua/5.1/?.lua;/usr/local/share/lua/5.1/?/init.lua;/usr/local/lib/lua/5.1/?.lua;/usr/local/lib/lua/5.1/?/init.lua;/usr/share/lua/5.1/?.lua;/usr/share/lua/5.1/?/init.lua;/home/username/.luarocks/share/lua/5.1/?.lua;/home/username/.luarocks/share/lua/5.1/?/init.lua
 
+
 
 
> lua print(package.cpath)
 
> lua print(package.cpath)
 
/home/username/.config/mudlet/profiles/localhost/?.so;/home/username/Workspace/mudlet-dev/Mudlet/build/lib/?.so;./?.so;/usr/local/lib/lua/5.1/?.so;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;/usr/lib/lua/5.1/?.so;/usr/local/lib/lua/5.1/loadall.so;/home/username/.luarocks/lib/lua/5.1/?.so
 
/home/username/.config/mudlet/profiles/localhost/?.so;/home/username/Workspace/mudlet-dev/Mudlet/build/lib/?.so;./?.so;/usr/local/lib/lua/5.1/?.so;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;/usr/lib/lua/5.1/?.so;/usr/local/lib/lua/5.1/loadall.so;/home/username/.luarocks/lib/lua/5.1/?.so
Line 1,050: Line 955:
 
end
 
end
 
</nowiki>
 
</nowiki>
 +
 +
= Enabling Debug Build =
 +
 +
To enable a debug build that can be run through GDB:
 +
 +
* follow all steps until cmake
 +
* modify the cmake line by setting the build type to Debug, e.g.:
 +
  cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
 +
* compile as normal
 +
* attach gdb to mudlet
 +
  gdb ./mudlet
 +
* within gdb command line start mudlet running by:
 +
  run
 +
* proceed to crash mudlet then type
 +
  bt
 +
* submit the output with your bug reports.
 +
 +
= Static Analysis =
 +
 +
Static analysis helps detect bugs, performance issues, and code quality problems during compilation. Mudlet includes integration with clang-tidy and cppcheck that can be optionally enabled.
 +
 +
== Installing Dependencies ==
 +
 +
=== macOS ===
 +
brew install llvm
 +
 +
=== Linux (Ubuntu/Debian) ===
 +
sudo apt install clang-tidy cppcheck
 +
 +
=== Linux (Arch) ===
 +
sudo pacman -S clang cppcheck
 +
 +
=== Linux (Fedora) ===
 +
sudo dnf install clang-tools-extra cppcheck
 +
 +
=== Windows (MSYS2) ===
 +
pacman -S mingw-w64-x86_64-clang-tools-extra mingw-w64-x86_64-cppcheck
 +
 +
== Running Static Analysis ==
 +
 +
Static analysis is controlled by a CMake flag and runs during normal compilation:
 +
 +
'''1. Reconfigure cmake with static analysis enabled:'''
 +
 +
cd /path/to/Mudlet/build
 +
cmake -DENABLE_STATIC_ANALYSIS=ON ..
 +
 +
'''2. Build with output capture:'''
 +
 +
On macOS:
 +
make -j `sysctl -n hw.ncpu` 2>&1 | tee mudlet_static_analysis.log
 +
 +
On Linux:
 +
cmake --build . 2>&1 | tee mudlet_static_analysis.log
 +
 +
On Windows (PowerShell):
 +
cmake --build . 2>&1 | Tee-Object -FilePath mudlet_static_analysis.log
 +
 +
'''3. Filter results to Mudlet source code only:'''
 +
 +
grep -E "warning:" mudlet_static_analysis.log | grep -v "3rdparty" | grep -v "ld: warning" | sort -u
 +
 +
Static analysis warnings will appear during compilation but won't fail the build. Review the filtered output to identify issues specific to Mudlet's source code.
 +
 +
== Checks Performed ==
 +
 +
The static analysis performs the following checks:
 +
* '''performance-*''' - Performance optimizations and unnecessary copies
 +
* '''bugprone-*''' - Common programming errors and bugs
 +
* '''clang-analyzer-*''' - Deep static analysis from Clang Static Analyzer
 +
 +
These checks are defined in the {{code|.clang-tidy}} configuration file at the root of the repository.
  
 
= Compile Time Flags =
 
= Compile Time Flags =

Latest revision as of 18:17, 11 June 2026

If you just want to use Mudlet, you can skip these steps, and use one of the already ready (pre-compiled) installers ready for download. These instructions are primarily aimed at those who wish to use the latest development branch features or contribute to Mudlet development.

Otherwise, hop in for new adventure!

Easy Mudlet code understanding.png

Compiling

Compiling on Ubuntu

These instructions will get you setup compiling on Ubuntu. Need a hand? Join us on Mudlet's Discord or forums.

Ubuntu 25.04 & later

Following instructions will work on Ubuntu 22.04 as well as all its flavours and derivatives (such as KDE Neon, for example) Important thing is to have Universe repository enabled in your package manager. (on Ubuntu you will have all the repositories that you need already enabled by default.)

1. necessary dependencies

Majority of required dependencies can be obtained from repositories, and can be installed with following command:

 sudo apt install ubuntu-restricted-extras qtcreator build-essential git zlib1g-dev libhunspell-dev \
  libpcre2-dev libzip-dev libboost-dev libboost-all-dev libyajl-dev libpulse-dev libpugixml-dev \
  liblua5.1-0-dev lua-filesystem lua-zip lua-sql-sqlite3 luarocks ccache lua5.1 libsecret-1-dev \
  libglu1-mesa-dev mesa-common-dev libglib2.0-dev libgstreamer1.0-dev libqt5opengl5-dev cmake \
  qt6-multimedia-dev libqt6core5compat6 qt6-tools-dev qtkeychain-qt6-dev qt6-l10n-tools ninja-build \
  qt6-tools-dev-tools libqt6core5compat6-dev qttools5-dev qtmultimedia5-dev qt6-speech-dev libzstd-dev \
  libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates

1.1 Ubuntu 24.04:

sudo apt install qt6-multimedia-dev

Few of required Lua modules are not available in official repositories, so they have to be installed using luarocks

 sudo luarocks install lcf
 sudo luarocks install luautf8
 sudo luarocks install lua-yajl
 sudo luarocks install lrexlib-pcre2
 sudo luarocks install lpeg

2. obtaining the source code

Obtain the latest in-development code with:

 git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
 mkdir Mudlet/build
 cd Mudlet/build

3. compiling the code

 cmake .. -G Ninja
 ninja

4. installing compiled code

After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.

 sudo cmake --install
 sudo cp ../mudlet.png /usr/share/pixmaps
 sudo cp ../mudlet.desktop /usr/share/applications

5. optional additional software

One of the major reasons for compiling Mudlet from source is the ability to unlock more features that are not enabled in official AppImage. Manual compilation will resolve the issues with sound by using system provided libraries, as well as enable more detailed theming of Mudlet application itself. However, do take note that Mudlet is a Qt based program, and that theming will not 'just work' in GTK based desktop environments (Gnome, XFCE, MATE, Budgie).

 sudo apt install qt5ct

will install a tool for configuration of look and feel of Qt programs inside those desktop environments. Users of Qt based Desktop environments (KDE Plasma, LXQT) can simply use settings provided by environment itself.

Many of Qt widget styles and color schemes are available in official repositories, and will make Mudlet better.

6. Mudlet on Wayland

Mudlet compiled like this will run and work on Wayland, however, there are a few quirks with Keybidings (Numpad may not work as expected). Until that is resolved you may wish to start mudlet with:

 QT_QPA_PLATFORM=xcb mudlet

(enter in terminal or simply change the Exec= line in /usr/share/applications/mudlet.desktop)

7. uninstallation

You can reverse the process described in this guide with following command:

 sudo rm -fr /usr/bin/mudlet /usr/share/mudlet /usr/share/applications/mudlet.desktop /usr/share/pixmaps/mudlet.png

Other Ubuntu Versions

Most of the installation instructions for 22.04 should work for older versions as well. Of note is the required version of Qt, which is 5.14. If your used version of Ubuntu only supplies older Qt versions, have a look at Stephan Binners PPAs, which supplies a whole range of packages for different Ubuntu versions. Be sure to read the installation and usage instructions as Qt is installed to /opt and requires sourcing a script to set up.

Compiling on Chrome OS

These instructions will get you setup compiling on Chrome OS. Need a hand? Join us on Mudlet's Discord or forums.

1. Install dependencies

sudo apt install git build-essential \
  lua5.1 liblua5.1-0-dev libpcre2-dev libboost-dev zlib1g-dev cmake \
  libhunspell-dev lua-rex-pcre2 lua-sql-sqlite3 lua-filesystem lua-zip libyajl-dev \
  libzip-dev libglu1-mesa-dev ccache libpugixml-dev mesa-common-dev qtcreator \
  libpulse-dev libglib2.0-dev luarocks libboost-all-dev libsecret-1-dev \
  ninja-build libsecret-1-dev qt6-tools-dev qt6-5compat-dev qt6-multimedia-dev libzstd-dev \
  libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates
sudo luarocks install luautf8
sudo luarocks install lua-yajl
sudo luarocks install lpeg

3. Get Mudlet source

git clone --recursive https://github.com/Mudlet/Mudlet.git mudlet

4. Create a build directory

cd mudlet
mkdir build && cd build

5. Run the following command

cmake .. -G Ninja

then:

ninja -j 2

5. Start the application you have just compiled - enjoy

src/mudlet

Compiling on macOS

These instructions will get you setup compiling on macOS. Need a hand? Join us on Mudlet's Discord server or forums otherwise.


1. Install prerequisites

Install XCode, command line tools for XCode, and HomeBrew.

Once everything is installed, do:

 brew doctor
 brew update
 brew install git
 brew install qt6
 brew install zstd
 brew install assimp
 brew install curl
 brew install openssl
 brew install llvm

2. Get Mudlet source

 git clone --recursive https://github.com/Mudlet/Mudlet.git

3. Go to the parent of the mudlet "src" folder and create (if necessary) a build subdirectory (this is so that we can build out of source which keeps the source code clean)

 cd Mudlet && mkdir build

3. Setup your environment

 ./CI/osx.before_install.sh
 ./CI/osx.install.sh
 luarocks config lua_version 5.1
 eval `luarocks path --lua-version=5.1`

For the following, one may have to add _DIR="/opt/homebrew/" such as PCRE2_DIR="/opt/homebrew/" or ZIP_DIR="/opt/homebrew/" if the installation could not find header files.

 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lrexlib-pcre2 PCRE2_DIR=`brew --prefix pcre2`
 brew install sqlite
 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luasql-sqlite3 SQLITE_DIR=`brew --prefix sqlite`
 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luautf8
 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install luafilesystem
 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lua-zip ZIP_DIR=`brew --prefix libzip`
 luarocks --lua-version=5.1 --lua-dir=`brew --prefix [email protected]` install lpeg
 brew install boost

OK to answer yes to delete files if prompted for the rm command above.

4. Run the following commands

 cd build
 cmake ../../Mudlet -DCMAKE_PREFIX_PATH=`brew --prefix qt6`
 make -j `sysctl -n hw.ncpu`


5. Enjoy

The mudlet.app is now available in src/ for launching:

 open src/Mudlet.app

6. Qt Creator setup

No Lua installation is found, despite it existing on your system? Launch Qt Creator by doing open /Applications/Qt Creator.app (location depends on how you installed it).

Receiving a No rule to make target ... libQt5UiTools_debug.a error? A workaround is to symlink a file.

Mudlet in Qt Creator is not launching due to dyld: Symbol not found: __cg_jpeg_resync_to_restart? See here for a workaround.

7. (Optional) Discord Integration on ARM64

ARM64 binaries are not available libdiscord-rpc so you need to compile and combine it with the existing x86_64 binary into a universal binary.

git clone --single-branch --branch v3.3.0 https://github.com/discord/discord-rpc.git
cd discord-rpc
python build.py libs --shared
lipo ./builds/install/osx-dynamic/lib/libdiscord-rpc.dylib /path/to/existing/x86_64/libdiscord-rpc.dylib -output libdiscord-rpc.dylib -create
// verify that it's a universal binary:
otool -L libdiscord-rpc.dylib
// check it in to source control

8. Troubleshooting

If you get lua errors about translations at runtime,

Lua syntax error:.../mudlet-lua/lua/geyser/GeyserAdjustableContainer.lua:605: attempt to index field 'Locale' (a nil value)

have issues compiling yajl with homebrew, or see these messages in your build logs

warning: lua-yajl not available - translation statistics in settings won't be shown.
Error loading yajl was: module 'yajl' not found:
        no field package.preload['yajl']
        no file './yajl.lua'
        no file '/opt/homebrew/share/lua/5.1/yajl.lua'
        no file '/opt/homebrew/share/lua/5.1/yajl/init.lua'
        no file '/opt/homebrew/lib/lua/5.1/yajl.lua'
        no file '/opt/homebrew/lib/lua/5.1/yajl/init.lua'
        no file './yajl.so'
        no file '/opt/homebrew/lib/lua/5.1/yajl.so'
        no file '/opt/homebrew/lib/lua/5.1/loadall.so'

clone from the YAJL repository then ./configure && sudo make install.

Compiling on Debian

1. Install required packages from main repo.

sudo apt-get install build-essential git libglu1-mesa-dev liblua5.1-0-dev zlib1g-dev libhunspell-dev libpcre2-dev \
libzip-dev libboost-dev libyajl-dev libpulse-dev libsecret-1-dev lua-rex-pcre2 lua-filesystem lua-zip \
lua-sql-sqlite3 libxkbcommon-dev qt6-multimedia-dev qt6-tools-dev qtkeychain-qt6-dev luarocks ccache \
libpugixml-dev libqt6core5compat6-dev qt6-speech-dev libqt6opengl6-dev ninja-build cmake libzstd-dev \
libassimp-dev clang libcurl4-openssl-dev libssl-dev openssl ca-certificates
sudo luarocks install luautf8
sudo luarocks install lua-yajl
sudo luarocks install lrexlib-pcre2
sudo luarocks install lpeg

2. Grab latest Mudlet source.

mkdir ~/Workspace
cd ~/Workspace
git clone --recursive -b development https://github.com/Mudlet/Mudlet.git

3. Make Mudlet.

mkdir ~/Workspace/Mudlet/build
cd ~/Workspace/Mudlet/build
cmake .. -G Ninja

Build Mudlet.

Use a number of CPU's tailored to your system with the -j option for ninja, or just let it use all available resources with no option.

#ninja
#ninja -j $(expr `nproc` - 1)
ninja -j 2

(Optional) Install Mudlet

Installation isn't required, you can simply run the `mudlet` executable found in `~/Workspace/Mudlet/build/src`.

Otherwise;

sudo cmake --install

4. (Optional) Discord library

If you get the following error when starting Mudlet;

Could not find Discord library - searched in:

you need to specify the discord library in your build. Run the following, changing the path where necessary;

export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:~/Workspace/Mudlet/3rdparty/discord/rpc/lib/

and recompile. You should see

Discord integration loaded. Using functions from: "libdiscord-rpc.so"

Compiling on Raspberry Pi OS

These instructions will get you compiling and running Mudlet on Raspberry Pi OS (Buster). Need a hand? Join us on Mudlet's Discord or forums.

1.a Install apt dependencies

sudo apt-get update
sudo apt-get install build-essential git liblua5.1-dev zlib1g-dev libhunspell-dev libpcre2-dev \
  libzip-dev libboost-graph-dev libyajl-dev libpulse-dev lua-rex-pcre2 lua-filesystem lua-zip \
  lua-sql-sqlite3 qt5-assistant qtmultimedia5-dev qttools5-dev luarocks ccache libpugixml-dev cmake ninja-build libzstd-dev \
  libassimp-dev libcurl4-openssl-dev libssl-dev openssl ca-certificates


installing apt dependencies

1.b Install luarocks dependencies

sudo luarocks install luautf8
sudo luarocks install lrexlib-pcre2
sudo luarocks install lua-yajl YAJL_LIBDIR=`find /usr -name "libyajl.so" -printf '%h\n'` YAJL_INCDIR=/usr/include
sudo luarocks install lpeg


after luarocks dependencies

2. Get Mudlet source

mkdir ~/source && cd ~/source
git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
After cloning

3. Create a build directory

 cd Mudlet && mkdir build && cd build

4. Run the following commands to build

cmake -G Ninja -DWITH_UPDATER=NO -DUSE_3DMAPPER=NO ..
After cmake

THEN:

For the fastest compile time while still being able to use the system at all (~35min on a RPi4 with 4GB of ram)
ninja -j $(expr `nproc` - 1)

OR:

Use this if you have an older Raspberry Pi. Be prepared for it to take a while (over an hour) - it is not recommended to try to more than one compilation task at a time on the older systems with the -j option as they will only have a system memory with enough space for one of those tasks:
ninja
Success!

4. Install the application you have just compiled

sudo ninja install
Installed now

5. Enjoy!

# mudlet is in the path, can just run it
mudlet

Compiling on Arch Linux

Note Note: Instructions below are out of date. Feel free to update them to compile latest development, using cmake.

AUR Install and Compile

Mudlet is available in the Arch User Repository. (If the AUR has become unmaintained/orphaned, then skip below to Manual install.)

To install it use your favourite AUR helper (helper tool will automatically resove dependancies); example using yay :

yay -S mudlet

For more info on this process, visit Arch User Repository - ArchWiki.

Note: For the most recent development version of Mudlet, replace 'mudlet' with 'mudlet-git' in the above commands and proceed as described.

Built in fonts have been disabled, but are available in packages listed as optional dependancies.

Discord support in Mudlet depends on an external library provided by discord-rpc-api, which is also available in AUR, choose whichever variant suits you best.

Manual Install and Compile

These instructions will get you setup compiling on Arch. Need a hand? Join us on Mudlet's Discord or forums.

1. necessary dependencies

Majority of required dependencies can be obtained from repositories, and can be installed with following command:

 sudo pacman -S --needed cmake ninja qt5-multimedia hunspell libzip lua51-filesystem qt5-gamepad lua51-luautf8 pugixml \
  ttf-font qtkeychain-qt5 boost qt5-tools ttf-bitstream-vera ttf-ubuntu-font-family noto-fonts-emoji glu luarocks zstd \
  assimp curl openssl ca-certificates lua51-lpeg

Few of required Lua modules are not available in official repositories, so they have to be installed using luarocks

 sudo lua5.1 /usr/bin/luarocks install lcf
 sudo lua5.1 /usr/bin/luarocks install luautf8
 sudo lua5.1 /usr/bin/luarocks install lua-yajl
 sudo lua5.1 /usr/bin/luarocks install lrexlib-pcre2
 sudo lua5.1 /usr/bin/luarocks install luasql-sqlite3
 sudo lua5.1 /usr/bin/luarocks install lua-zip

There is an optional dependency for discord integration:

 git clone https://github.com/discord/discord-rpc
 cd discord-rpc
 mkdir build
 cd build
 cmake .. -DCMAKE_INSTALL_PREFIX=/usr
 sudo cmake --build . --config Release --target install

2. obtaining the source code

Obtain the latest in-development code with:

 git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
 mkdir Mudlet/build
 cd Mudlet/build

3. compiling the code

There below are two ways to build with cmake, the first is for general use, the second is for developers:

 cmake -G Ninja ..

*OR*

 cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..

Now finish compiling:

 ninja

4. installing compiled code

After successful code compilation, next few commands will install resulting binaries, desktop file for menus and appropriate icon.

 sudo ninja install
 sudo cp ../mudlet.png /usr/share/pixmaps
 sudo cp ../mudlet.desktop /usr/share/applications

5. optional additional software

One of the major reasons for compiling Mudlet from source is the ability to unlock more features that are not enabled in official AppImage. Manual compilation will resolve the issues with sound by using system provided libraries, as well as enable more detailed theming of Mudlet application itself. However, do take note that Mudlet is a Qt based program, and that theming will not 'just work' in GTK based desktop environments (Gnome, XFCE, MATE, Budgie).

 sudo pacman -S install qt5ct

will install a tool for configuration of look and feel of Qt programs inside those desktop environments.↵Users of Qt based Desktop environments (KDE Plasma, LXQT) can simply use settings provided by environment itself.

Many of Qt widget styles and color schemes are available in official repositories, and will make Mudlet better.

6. Mudlet on Wayland

Mudlet compiled like this will run and work on Wayland, however, there are a few quirks with Keybindings (Numpad may not work as expected). Until that is resolved you may wish to start mudlet with:

 QT_QPA_PLATFORM=xcb mudlet

(enter in terminal or simply change the Exec= line in /usr/share/applications/mudlet.desktop)

7. uninstallation

You can reverse the process described in this guide with following command:

 sudo rm -fr /usr/bin/mudlet /usr/share/mudlet /usr/share/applications/mudlet.desktop /usr/share/pixmaps/mudlet.png

Compiling on Fedora (aarch64)

1. Install dependencies

sudo dnf group install "development-tools" "development-libs"
sudo dnf install compat-lua compat-lua-devel compat-lua-libs hunspell-devel lua5.1-filesystem luarocks pugixml-devel bitstream-vera-fonts-all ccache qt-creator yajl-devel qtchooser zziplib-devel pcre2-devel libzip-devel sqlite-devel qt6-qt5compat-devel qt6-qtmultimedia-devel qt6-qttools-devel qtkeychain-qt6-devel libasan cmake ninja-build libzstd-devel assimp-devel libcurl-devel openssl-devel ca-certificates
sudo luarocks --lua-version 5.1 --tree=/usr install luazip
sudo luarocks --lua-version 5.1 --tree=/usr install luasql-sqlite3
sudo luarocks --lua-version 5.1 --tree=/usr install lcf
sudo luarocks --lua-version 5.1 --tree=/usr install luautf8
sudo luarocks --lua-version 5.1 --tree=/usr install lua-yajl
sudo luarocks --lua-version 5.1 --tree=/usr install lrexlib-pcre2
sudo luarocks --lua-version 5.1 --tree=/usr install lpeg

In your user's home directory:

If you use a bash shell:

luarocks --lua-version 5.1 path --no-bin >> .bashenv
source .bashenv

If you use a zsh shell:

luarocks --lua-version 5.1 path --no-bin >> .zshenv
source .zshenv

If you use a csh shell:

luarocks --lua-version 5.1 path --no-bin >> .cshenv
source .cshenv

This should cover paths, but you may want to reboot to be sure.

2. Obtain the source code

git clone --recursive --branch=development https://github.com/Mudlet/Mudlet.git mudlet

3. Create and move into build directory

mkdir mudlet/build && cd mudlet/build

4. Compile

Run this in the build directory:

cmake .. -G Ninja

Once complete, run the following:

ninja

5. Start the application you have just compiled - enjoy

src/mudlet

To ensure you can see qDebug() output, disable a default Fedora rule:

export QT_LOGGING_RULES='*.debug=true'

Compiling on FreeBSD

This has been verified on FreeBSD-14 and FreeBSD-15 (Feb 2024.) Please reach out to erikarn ([email protected]) if you have any updates / questions!


As root, install pre-requisite packages

# pkg install git lua51 lua51-luarocks cmake gmake qt6 pugixml sqlite3 yajl boost-libs qtkeychain-qt6 zstd assimp curl


1. As root, install lua packages

# luarocks51 install luautf8
# luarocks51 install luafilesystem
# luarocks51 install lua-zip
# luarocks51 install luasql-sqlite3
# luarocks51 install lrexlib-pcre2
# luarocks51 install lua-yajl
# luarocks51 install lpeg

2. As a user, check out the source code

$ git clone --recursive --branch=development https://github.com/Mudlet/Mudlet.git


3. As a user, create the build directory, run cmake and build

$ mkdir Mudlet/build
$ cd Mudlet/build
$ cmake ..
$ gmake


4. As root, install!

# gmake install

Compiling on Gentoo

An overlay containing Mudlet is available for compiling Mudlet on Gentoo.

Compiling on Windows

  • At the end of installation uncheck run msys2 now and click finish
  • Run MSYS2 MINGW64 from the start menu
  • Run the following in the opened MSYS2 terminal (you right-click in order to paste):
pacman --files --refresh
pacman --sync git mingw-w64-x86_64-qt-creator mingw-w64-x86_64-cmake mingw-w64-x86_64-ninja mingw-w64-x86_64-clang-libs mingw-w64-x86_64-zstd mingw-w64-x86_64-assimp mingw-w64-x86_64-curl mingw-w64-x86_64-openssl mingw-w64-x86_64-ca-certificates mingw-w64-x86_64-lua51-lpeg --noconfirm
  • Run the following from the MSYS2 terminal:
git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
  • Setup the development environment (~5-10min) by running:
./Mudlet/CI/setup-windows-sdk.sh

Take note of the message at the end to add the variables to your environment once you have opened the project in Qt Creator. (WITH_MAIN_BUILD_SYSTEM, MINGW_BASE_DIR, LUA_PATH, LUA_CPATH)

Windows environment variables.png

Note Note: This might not work on windows arm64, pacman freezes.

  • Open Qt Creator. You will need to open it via MSYS2 every time:
/mingw64/bin/qtcreator.exe
  • Press link with Qt on the bottom right of Qt Creator
Link with qt.png
  • Choose C:/msys64/mingw64 as the location then restart Qt Creator
Qt location.png
  • Open project; C:/msys64/home/<user>/Mudlet/src/mudlet.pro
Open new project - qtcreator.png
  • In Build Environment details, set environment variables to what was stated in the sdk-setup script above.
Build environmental variables.png
  • Build Mudlet (Ctrl+B)
  • Run Mudlet (Ctrl+R)


Contributing changes

Once you're all done with your changes, contribute them to Mudlet using a pull request. Thanks for improving open-source!

Compiling on Github Codespaces

Github Codespaces allow you to code and run Mudlet all from the browser - makes it a lot easier to get started. It also allows you to code Mudlet itself from any computer in the world!

1. Create a new codespace

Create a new Codespace by going to https://github.com/Mudlet/Mudlet using Google Chrome or Microsoft Edge (Firefox at the time of the writing doesn't have working copy/paste). There, click the green "Code" button, select the "Codespaces" tab and click "New codespace".

New codespace screenshot

2. Wait for it to load

This will take a while (~5min) so grab a tea:

Building Visual Studio Codespace.png

3. Connect to the environment

Go to the Ports section at the bottom and change the Port Privacy of the Open Mudlet port to Public:

Port privacy in Github Codespaces.png


Then connect to your online Linux desktop with mudlet as the password by clicking on the web icon.

Connect to remote machine.png


In case it can't connect, make sure the port privacy is set to Public. If it still can't connect, try 4-5 more times - eventually it'll work.


We chose a retro 90's look here to fit with the whole hacking theme, so if you see this you're good 😉

4. Build Mudlet

In Codespaces, hit F7 and select Let CMake guess...

CMake configuration.png

It will then start building Mudlet automatically. Using the Basic instance (only kind available in beta) the first-time build will take ~25min, so take a break here - you've made excellent progress. All follow-up compiles after this will be quicker, by the way.

Building Mudlet in codespaces.png

5. Run Mudlet

Launch Mudlet.png

Hit the little play button at the bottom of the screen, and Mudlet will now launch in the remote connection tab. Not working? We can help. Otherwise, enjoy!

Mudlet running remotely.png

Note: When the codespace is unused for a while, it will disconnect. It'll never disconnect while you're actively using it. See Github issue for details.

Developing with Docker

Docker is a system designed for more reproducible and isolated builds. A docker setup exists and has been tested using Pop OS! 20.04 (which is derived from Ubuntu 20.04). First, follow the instructions to install both docker and docker-compose.

Clone the development branch

 git clone --recursive -b development https://github.com/Mudlet/Mudlet.git
 cd Mudlet/docker

Make a local copy of the .env.template file:

 cp .env.template .env

If you wish to customize things like the number of cores to use for building mudlet, feel free to change the corresponding values in the .env file.

To run Qt-Creator and develop Mudlet, run docker-compose up dev.

To run Mudlet, run docker-compose up mudlet. Note: At the moment, the mudlet build will not persist settings past container rebuilds.

Setting up IDEs

CLion

Qt not detected

If you'd like to use CLion and it is giving the following error:

    By not providing "FindQt5Core.cmake" in CMAKE_MODULE_PATH this project has
    asked CMake to find a package configuration file provided by "Qt5Core", but
    CMake did not find one.

    ...
  

You can fix this by setting -DCMAKE_PREFIX_PATH=<your Qt + version + compiler location>. For example: -DCMAKE_PREFIX_PATH=/home/vadi/Programs/Qt/6.8.1/gcc_64/

CLion CMake settings - finidng Qt.png

CLion setup on Windows

After running setup-windows-sdk.ps1 make sure to set Cmake options to:

-DCMAKE_PREFIX_PATH=C:\Qt\Tools\mingw730_32;C:\Qt\5.14.2\mingw73_32 -DBoost_INCLUDE_DIR=C:\Libraries\boost_1_77_0

Directories might vary slightly, when different Qt, Boost or MinGW version will be used.

Clion Settings - Cmake.png


You will need 32 bit version of MinGW. Set it in the Toolset field to:

C:\Qt\Tools\mingw730_32

Directory may be slightly different if MinGW version used will change.

Toolchain.png

Clang Tidy

Ensure that CLion is set to run the project's .clang-tidy checks with the Prefer .clang-tidy files over IDE settings option:

Clang Tidy CLIon.png

This helps us catch any issues just a bit earlier.

Checking memory leaks & other issues (sanitizers)

Besides clang-tidy, it's also possible to enable clang sanitizers to double-check for issues:

  • LeakSanitizer for detecting memory leaks
  • AddressSanitizer for detecting most issues dealing with memory, such as out of bounds accesses to heap, stack, global and more
  • UndefinedBehaviourSanitizer for detecting the use of various features of C/C++ that are explicitly listed as resulting in undefined behaviour (such as using misaligned or null pointer, conversion to, from, or between floating-point types which would overflow the destination, division by zero, etc)
  • MemorySanitizer for detecting reading uninitialised memory
  • ThreadSanitizer for detecting threading issues

To use the sanitisers, set the USE_SANITIZER CMake variable to one or several variables (separate by comma): Address, Memory, MemoryWithOrigins, Undefined, Thread, or Leak

To use them in CLion, adjust the CMake settings:

Clion cmake settings.png

Not all sanitisers can be used with each other - in that case the cmake configuration won't allow you to continue.

Clang Format

Ensure that CLion is set to use the .clang-format formatting style:

Clang-format CLion.png

This helps keep the look'n'feel of the source code in a consistent manner, even with many people contributing to Mudlet.

Developing with CLion and WSL

There are two main ways to utilize the Windows Subsystem for Linux (WSL) for development with CLion:

  • Running the IDE on Windows while building Mudlet inside the WSL environment.
  • Using a remote toolchain with a thin client.

The second option is well covered in the official JetBrains documentation: in WSL with CLion Below we cover Mudlet-specific details for both approaches.

Preparing WSL Environment

  • This step is required for both approaches.*

It is recommended to install WSL with the Ubuntu distribution, as this allows you to follow the same environment preparation steps as on a regular Ubuntu system.

At the time of writing (17 October 2025), the Ubuntu repositories do not provide the latest Qt version, nor the version required by Mudlet.

To install Qt manually, run the following commands:

curl -O -L https://download.qt.io/official_releases/online_installers/qt-online-installer-linux-x64-online.run
chmod +x qt-online-installer-linux-x64-online.run
./qt-online-installer-linux-x64-online.run

If the above instructions become outdated, refer to the Qt installation guide for the latest installer.

Configuring CLion for Remote WSL development

Once Qt installation and all required dependencies are complete, and you have checked out the repository inside the WSL file system, you can open the project from the Remote Development tab in CLion and select WSL.

Example project setup in CLion (WSL) Remote Development tab showing WSL configuration

Don't forget to set the CMAKE_PREFIX_PATH:

CMake configuration in CLion

Configuring CLion for WSL building

This requires two steps, setting up WSL toolchain and setting up CMake to use it.

Toolchain creation) Cmake setup

Visual Studio Code

To set the path in Visual Studio Code, open settings, search for cmake environment and set the CMAKE_PREFIX_PATH to your path, such as /home/vadi/Programs/Qt/5.15.2/gcc_64:

CMake path in Visual Studio Code.png

Clang Tidy

clang-tidy catches common programming issues, run it by selecting 'Analysis' from the command palette (Ctrl+Shift+P by default):

Clang-tidy in vscode.png

It is also possible check status of analysis and cancel if needed.

Checking memory leaks & other issues (sanitizers)

Besides clang-tidy, it's also possible to enable clang sanitizers to double-check for issues:

  • LeakSanitizer for detecting memory leaks
  • AddressSanitizer for detecting most issues dealing with memory, such as out of bounds accesses to heap, stack, global and more
  • UndefinedBehaviourSanitizer for detecting the use of various features of C/C++ that are explicitly listed as resulting in undefined behaviour (such as using misaligned or null pointer, conversion to, from, or between floating-point types which would overflow the destination, division by zero, etc)
  • MemorySanitizer for detecting reading uninitialised memory
  • ThreadSanitizer for detecting threading issues

To use the sanitisers, set the USE_SANITIZER CMake variable to one or several variables (separate by comma): Address, Memory, MemoryWithOrigins, Undefined, Thread, or Leak

To use them in VSCode, set the cmake.configureSettings variable:

Cmake.configureSettings option in vscode.png

Choosing which sanitizers in vscode to use.png

Not all sanitisers can be used with each other - in that case the cmake configuration won't allow you to continue.

Qt Creator

Clang Tidy and Clazy

Configure Mudlet-specific checks for clang-tidy and clazy tools help catch any issues early on. See Qt Creator's instructions for setting this up - clang-tidy can use the .clang-tidy file that's available at the root of the repository, and for clazy enable level0 and level1 checks.

Clang tidy configuration.png
Clazy configuration.png

Checking memory leaks & other issues (sanitizers)

Besides clang-tidy, it's also possible to enable clang sanitizers to double-check for issues:

  • LeakSanitizer for detecting memory leaks
  • AddressSanitizer for detecting most issues dealing with memory, such as out of bounds accesses to heap, stack, global and more
  • UndefinedBehaviourSanitizer for detecting the use of various features of C/C++ that are explicitly listed as resulting in undefined behaviour (such as using misaligned or null pointer, conversion to, from, or between floating-point types which would overflow the destination, division by zero, etc)
  • MemorySanitizer for detecting reading uninitialised memory
  • ThreadSanitizer for detecting threading issues

To use the sanitisers, set the USE_SANITIZER CMake variable to one or several variables (separate by comma): Address, Memory, MemoryWithOrigins, Undefined, Thread, or Leak

To use them in Qt creator, head to Projects - Build:

Sanitisers in qt creator.png

Not all sanitisers can be used with each other - in that case the cmake configuration won't allow you to continue.

Clang Format

Ensure that Qt Creator is set to use the .clang-format formatting style in the C++ settings. Turn on Format instead of indenting for Ctrl+I to format code, and ensure Override Clang Format configuration file is disabled:

Qt Creator clang format.png

This helps keep the look'n'feel of the source code in a consistent manner, even with many people contributing to Mudlet.

Building with multiple versions of Lua

Mudlet uses Lua 5.1 only, so if you are compiling on a system that also has later versions installed, you might get the following error: 'LUA_GLOBALSINDEX' was not declared in this scope.

To fix this, pass the path to Lua headers explicitly. For CMake: -DLUA_INCLUDE_DIR=/usr/include/lua5.1 (adjust as needed).

Key contributing information

Clang format is used to automatically format code submissions using the src/.clang-format style. See here how to enable clang-format with Qt Creator - and make sure to specify the 'File' option for the configuration style.

Branches:

development is the development branch where new features can go.

Workflow:

Fork and submit a PR with your changes (Github tutorial).

Here is a list of package versions delivered with different Linux distros. You may want to upgrade these: https://repology.org/project/mudlet/versions

Testing in-progress PRs

If you are testing Mudlet PRs and find yourself downloading test Mudlet builds often, there are a couple of scripts available to help you automate this. The idea is that you can run these scripts on a regular basis, and you'll have all of the PRs that can be tested already built or downloaded - so you can go through them in bulk without having to download each one by hand.

1. Create a new, separate checkout of the Mudlet git repository. This needs to be separate from your usual development checkout:

 git clone https://github.com/Mudlet/Mudlet.git

2. Install Github CLI

3. Login using Github CLI:

 gh auth

4a. Choose if you'd like to compile all Mudlet PRs (pick this if you have a slow / metered internet connection, or a fast computer): build-pr-worktrees.sh

4b. Choose if you'd like to download pre-built Mudlet PRs (pick this if you have a fast / unmetered internet connection, or a slow computer): download-pr-artifacts.sh

5a. Run the build script. Ready to use Mudlets will be available in ./builds/pr-<number>/:

# build all ready for review PRs
./build-pr-worktrees.sh
# build all ready for review and draft PRs
 ./build-pr-worktrees.sh --include-drafts
# if some PRs got merged, clean up their folders
 ./build-pr-worktrees.sh --cleanup

5b. Run the download script. Ready to use Mudlets will be available in ./artifacts/pr-<number>/:

# download all ready for review PRs
./download-pr-artifacts.sh
# download all ready for review and draft PRs
 ./download-pr-artifacts.sh --include-drafts
# if you have a fast connection, download N artifacts at a time (default is 8):
./download-pr-artifacts.sh --include-drafts --jobs 20
# if some PRs got merged, clean up their folders
 ./download-pr-artifacts.sh --cleanup

Lua & Luarocks

Mudlet includes a Lua (version 5.1) scripting system for the end-user, which you, as a reader of this Wiki, may already be aware of! If not, you might wish to (after you have got your hands on a working Mudlet) take a look at Mudlet Lua API as that is the recommended place to find out the details of all the functions that Mudlet provides on top of the core Lua functionality.

Some of that ability comes from extra code that is not built-in to Lua but is in the form of external modules either in the form of script (text) files written in the Lua language itself or binary (library) files compiled from (usually but not exclusively 'C') source code. In order to have that functionality Mudlet makes use of several of these modules which can most readily (if not already available as "packages" for a particular Operating System) be obtained as rocks from the public Luarocks collection. Such a rock actually consists of a rockspec file that gives instructions to the Luarocks tool how to obtains the (source) code, compile it on any supported OS into the form that a Lua interpreter (including the one included in each running Mudlet profile) can use, and where and what it will be placed and called when it has been made. After that it should be available to Lua via the require command.

Anyone compiling Mudlet for themselves will find it desirable to ensure they have a usable Luarocks installation and have the lua-yajl module installed before commencing to compile Mudlet itself; this is because a Lua (version 5.1) interpreter and that module are used within the build process of making the executable code that is the Mudlet application.

Included Modules

  1. luautf8 (manual in README)
  2. lcf (customised version)
  3. luafilesystem (manual)
  4. lrexlib-pcre2 (manual)
  5. luasql-sqlite3 (http://lunarmodules.github.io/luasql/manual.html manual)
  6. lua-yajl (manual in GitHub README manual)
  7. lua-zip (manual in GitHub README manual)

Adding Luarocks

Here's a rundown on checking you can use luarocks. Here we will use the bit32 module as an example.


1. Install via luarocks

> luarocks install bit32

2. Check where luarocks installs the modules. Note the modules section.

> luarocks show bit32

bit32 5.3.5.1-1 - Lua 5.2 bit manipulation library

bit32 is the native Lua 5.2 bit manipulation library, in the version from Lua 5.3; it is compatible with Lua 5.1, 5.2, 5.3 and 5.4.

License:        MIT
Homepage:       http://www.lua.org/manual/5.2/manual.html#6.7
Installed in:   /usr/local

Modules:
        bit32 (/usr/local/lib/lua/5.1/bit32.so)

Depends on:
        lua >= 5.1, < 5.5 (using 5.1-1)

3. Recompile mudlet. You may need to adjust lua path and cpath information for your environment. You can use the following commands to help find this information.

> luarocks --lua-version 5.1 path --no-bin
export LUA_PATH='./?.lua;/usr/local/share/lua/5.1/?.lua;/usr/local/share/lua/5.1/?/init.lua;/usr/local/lib/lua/5.1/?.lua;/usr/local/lib/lua/5.1/?/init.lua;/usr/share/lua/5.1/?.lua;/usr/share/lua/5.1/?/init.lua;/home/username/.luarocks/share/lua/5.1/?.lua;/home/username/.luarocks/share/lua/5.1/?/init.lua'
export LUA_CPATH='./?.so;/usr/local/lib/lua/5.1/?.so;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;/usr/lib/lua/5.1/?.so;/usr/local/lib/lua/5.1/loadall.so;/home/username/.luarocks/lib/lua/5.1/?.so

Or from within mudlet itself you can issue these commands to double check the correct paths are being used.

> lua print(package.path)
/home/username/.config/mudlet/profiles/localhost/?.lua;/home/zooka/.config/mudlet/profiles/localhost/?/init.lua;./?.lua;/usr/local/share/lua/5.1/?.lua;/usr/local/share/lua/5.1/?/init.lua;/usr/local/lib/lua/5.1/?.lua;/usr/local/lib/lua/5.1/?/init.lua;/usr/share/lua/5.1/?.lua;/usr/share/lua/5.1/?/init.lua;/home/username/.luarocks/share/lua/5.1/?.lua;/home/username/.luarocks/share/lua/5.1/?/init.lua

> lua print(package.cpath)
/home/username/.config/mudlet/profiles/localhost/?.so;/home/username/Workspace/mudlet-dev/Mudlet/build/lib/?.so;./?.so;/usr/local/lib/lua/5.1/?.so;/usr/lib/x86_64-linux-gnu/lua/5.1/?.so;/usr/lib/lua/5.1/?.so;/usr/local/lib/lua/5.1/loadall.so;/home/username/.luarocks/lib/lua/5.1/?.so

4. Recompile and run a test script using the require command to load in the necessary library.

bit32 = require("bit32")

function bit32_test()
  bit32.band(0,1)
end

Enabling Debug Build

To enable a debug build that can be run through GDB:

  • follow all steps until cmake
  • modify the cmake line by setting the build type to Debug, e.g.:
 cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ..
  • compile as normal
  • attach gdb to mudlet
 gdb ./mudlet
  • within gdb command line start mudlet running by:
 run
  • proceed to crash mudlet then type
 bt
  • submit the output with your bug reports.

Static Analysis

Static analysis helps detect bugs, performance issues, and code quality problems during compilation. Mudlet includes integration with clang-tidy and cppcheck that can be optionally enabled.

Installing Dependencies

macOS

brew install llvm

Linux (Ubuntu/Debian)

sudo apt install clang-tidy cppcheck

Linux (Arch)

sudo pacman -S clang cppcheck

Linux (Fedora)

sudo dnf install clang-tools-extra cppcheck

Windows (MSYS2)

pacman -S mingw-w64-x86_64-clang-tools-extra mingw-w64-x86_64-cppcheck

Running Static Analysis

Static analysis is controlled by a CMake flag and runs during normal compilation:

1. Reconfigure cmake with static analysis enabled:

cd /path/to/Mudlet/build
cmake -DENABLE_STATIC_ANALYSIS=ON ..

2. Build with output capture:

On macOS:

make -j `sysctl -n hw.ncpu` 2>&1 | tee mudlet_static_analysis.log

On Linux:

cmake --build . 2>&1 | tee mudlet_static_analysis.log

On Windows (PowerShell):

cmake --build . 2>&1 | Tee-Object -FilePath mudlet_static_analysis.log

3. Filter results to Mudlet source code only:

grep -E "warning:" mudlet_static_analysis.log | grep -v "3rdparty" | grep -v "ld: warning" | sort -u

Static analysis warnings will appear during compilation but won't fail the build. Review the filtered output to identify issues specific to Mudlet's source code.

Checks Performed

The static analysis performs the following checks:

  • performance-* - Performance optimizations and unnecessary copies
  • bugprone-* - Common programming errors and bugs
  • clang-analyzer-* - Deep static analysis from Clang Static Analyzer

These checks are defined in the Template:Code configuration file at the root of the repository.

Compile Time Flags

DEBUG_UTF8_PROCESSING - for decoding the UTF-8 (1 byte with the MSB set or 2, 3 or 4 bytes) encoding
DEBUG_GB_PROCESSING - for decoding the GBK (2 bytes) or GB18030 (2 or 4 bytes) encodiing
DEBUG_BIG5_PROCESSING - for decoding the Big5-ETEN or Big5-HKSCS encodings
DEBUG_EUC_KR_PROCESSING - for decoding the EUC_KR encoding
DEBUG_SGR_PROCESSING - decoding the <ESC>[ codes (that pair of bytes being the CSI "Control Sequence Introducer" - including the one ending in m which is the "Set Graphics Rendition" that Mudlet (and other MUD clients and other things) use to control colours and other font effects.
DEBUG_OSC_PROCESSING - decode the <ESC>] codes (that MUST end with a <ESC>\) - currently Mudlet only handles a couple of these OSC "Operating System Commands".
DEBUG_MXP_PROCESSING - stuff to do with the MXP protocol - which uses a <ESC> ... z sequence of characters to do some things...