Difference between revisions of "Generic Mapper Additions"
Line 36: | Line 36: | ||
map prompt ^PV: %d+/%d+ GP: %d+/%d+; | map prompt ^PV: %d+/%d+ GP: %d+/%d+; | ||
</syntaxhighlight> | </syntaxhighlight> | ||
+ | |||
+ | == Aladon == | ||
+ | |||
+ | Make a new trigger with this perl regex pattern: | ||
+ | |||
+ | <code>^\s*\[\s*Видимые выходы:\s*(.*)\]</code> | ||
+ | |||
+ | that does this: | ||
+ | |||
+ | <code>raiseEvent("onNewRoom",matches[2] or "")</code> | ||
+ | |||
+ | Then enter the following in the input line: | ||
+ | |||
+ | <code> | ||
+ | map translate north север с | ||
+ | map translate south юг ю | ||
+ | map translate east восток в | ||
+ | map translate west запад з | ||
+ | map translate up вверх вв | ||
+ | map translate down вниз вн | ||
+ | </code> | ||
+ | |||
+ | That's it! Now you can do <code>start mapping my first area</code>. |
Revision as of 15:48, 1 May 2020
This is a collection of triggers for the generic mapper script that are too dangerous to be enabled for all games and should only be added on a per-game basis. Eventually we'd like to add the to the generic mapper script when it's able to enable patterns on a per-game basis.
Kingdoms of the Lost
kotl.org: 2222
exit lines:
[inside: south->closed]
[field: north->closed *east *south->open west]
[field: *east west]
[city(very bright): north east south west up northwest]
regex for the above: \[.+: (.+)\]
(regex101)
Reinos de Leyenda
map translate north norte n
map translate south sur s
map translate east este e
map translate west oeste w
map translate northwest noroeste no
map translate northeast noreste ne
map translate southwest suroeste so
map translate southeast sureste se
map translate up arriba ar
map translate down abajo ab
map translate out fuera fu
map translate in dentro de
-- ensure normal prompt is setup in the game that matches this exactly, include the space in the end of the pattern:
map prompt ^PV: %d+/%d+ GP: %d+/%d+;
Aladon
Make a new trigger with this perl regex pattern:
^\s*\[\s*Видимые выходы:\s*(.*)\]
that does this:
raiseEvent("onNewRoom",matches[2] or "")
Then enter the following in the input line:
map translate north север с
map translate south юг ю
map translate east восток в
map translate west запад з
map translate up вверх вв
map translate down вниз вн
That's it! Now you can do start mapping my first area
.