Difference between revisions of "Manual talk:Introduction"

From Mudlet
Jump to navigation Jump to search
 
 
Line 4: Line 4:
  
 
For example, [https://wiki.mudlet.org/index.php?title=Manual:Introduction&diff=4925&oldid=4924 my condensing the introductory section] has left out some interesting remarks from 2008 about botting in commercial MMORPGs and suggested reading material in the paper "Simple Economics of Real-Money Trading in Online Games" by Jun-Sok Huhh of the Seoul National University, etc. --[[User:Kebap|Kebap]] ([[User talk:Kebap|talk]]) 21:13, 30 July 2018 (UTC)
 
For example, [https://wiki.mudlet.org/index.php?title=Manual:Introduction&diff=4925&oldid=4924 my condensing the introductory section] has left out some interesting remarks from 2008 about botting in commercial MMORPGs and suggested reading material in the paper "Simple Economics of Real-Money Trading in Online Games" by Jun-Sok Huhh of the Seoul National University, etc. --[[User:Kebap|Kebap]] ([[User talk:Kebap|talk]]) 21:13, 30 July 2018 (UTC)
 +
 +
== Improve introduction to Lua coding ==
 +
 +
People who only play games will have limited knowledge of coding in general and coding in Lua as well. The existing tutorials and API documentations seem dry and geared towards different audiences. Therefore, it would make sense to include at least some basic Lua coding examples in Mudlet's introduction page as well. Examples include:
 +
# Conditions if-then-elseif-else
 +
# Loops of the usual kinds
 +
# Handling tables and meta-tables
 +
# Functions, parameters, returned values
 +
# String manipulations, mathmatics, etc.
 +
Add a new section with additional links to more detailed pages, just like the other sections have. See [https://github.com/Mudlet/Mudlet/issues/1863 discussion on github] for comparison. --[[User:Kebap|Kebap]] ([[User talk:Kebap|talk]]) 21:20, 30 July 2018 (UTC)

Latest revision as of 21:20, 30 July 2018

Condensing down Mudlet's introduction

The contents of the introduction seems pretty good, most important topics are covered with basic explanations and examples to copy & paste & improve upon. The sections also have links to more-in-depth articles for those who wonder. However there are many asides and extra texts, which may throw beginners off course easily. In condensing this page down to a more focused flow, we will for sure loose interesting (to some people) asides in order to increase readability for most (but not all) users.

For example, my condensing the introductory section has left out some interesting remarks from 2008 about botting in commercial MMORPGs and suggested reading material in the paper "Simple Economics of Real-Money Trading in Online Games" by Jun-Sok Huhh of the Seoul National University, etc. --Kebap (talk) 21:13, 30 July 2018 (UTC)

Improve introduction to Lua coding

People who only play games will have limited knowledge of coding in general and coding in Lua as well. The existing tutorials and API documentations seem dry and geared towards different audiences. Therefore, it would make sense to include at least some basic Lua coding examples in Mudlet's introduction page as well. Examples include:

  1. Conditions if-then-elseif-else
  2. Loops of the usual kinds
  3. Handling tables and meta-tables
  4. Functions, parameters, returned values
  5. String manipulations, mathmatics, etc.

Add a new section with additional links to more detailed pages, just like the other sections have. See discussion on github for comparison. --Kebap (talk) 21:20, 30 July 2018 (UTC)