Difference between revisions of "Mudlet Mapper"

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# Don't move the room you're currently in, you'll go haywire
 
# Don't move the room you're currently in, you'll go haywire
 
# The number when spreading/shrinking room selections it the ''multiplication'' factor - 2 is a good number to try
 
# The number when spreading/shrinking room selections it the ''multiplication'' factor - 2 is a good number to try
# Merging areas - see [[http://forums.mudlet.org/viewtopic.php?f=8&t=2273&view=unread#unread this how-to by heiko]].
+
# Merging areas - see [[http://forums.mudlet.org/viewtopic.php?f=8&t=2273&view=unread#unread this how-to by heiko]]. In short, zoom out ''really'' far away on the area you'd like to move, and select everything (the selection affects all zlevels as well). Then right-click, select ''area'', and move them to another area. Your selection will still be selected - do '''not''' unselect - but right-click again, select ''move'', and move all of your still selected rooms in the new area so it fits.
  
 
= Placing the mapper into a corner =
 
= Placing the mapper into a corner =

Revision as of 17:16, 27 June 2011

Mudlet's mapper is split into two parts for the best compatibility on all MUDs - the display and functions in Mudlet, and a per-MUD Lua script that tracks where you are, allows mapping and provides aliases for using the mapper.

Pre-made mapping scripts are available from Mudlet forums. For more information on mapping scripts, see Mapping_script.

Mapping

General Mudlet Mapper tips

  1. Don't move the room you're currently in, you'll go haywire
  2. The number when spreading/shrinking room selections it the multiplication factor - 2 is a good number to try
  3. Merging areas - see [this how-to by heiko]. In short, zoom out really far away on the area you'd like to move, and select everything (the selection affects all zlevels as well). Then right-click, select area, and move them to another area. Your selection will still be selected - do not unselect - but right-click again, select move, and move all of your still selected rooms in the new area so it fits.

Placing the mapper into a corner

Here's a snippet you can use to place the mapper window into a corner and have it automatically come up whenever you open Mudlet. To use this, create a new script and copy/paste the code into it.

<lua> local main = Geyser.Container:new({x=0,y=0,width="100%",height="100%",name="mapper container"})

local mapper = Geyser.Mapper:new({

 name = "mapper",
 x = "70%", y = 0, -- edit here if you want to move it
 width = "30%", height = "50%"

}, main) </lua>